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Koramei posted:it's 10% faster recovery per month
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# ? Jul 20, 2017 18:41 |
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# ? Jun 7, 2024 01:11 |
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It's not that bad, it's another free -10 interaction with each cycle. I agree it'd be more interesting if it was a higher resting point instead though.
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# ? Jul 20, 2017 18:49 |
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Koramei posted:It's not that bad, it's another free -10 interaction with each cycle. I agree it'd be more interesting if it was a higher resting point instead though.
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# ? Jul 20, 2017 18:55 |
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AAAAA! Real Muenster posted:Thats the point. Name any battle in History in the EU timeframe: No, reinforcements did not march from anywhere but a maybe a few miles away to join the battle, because the battles did not last weeks and there was no all-knowing person or AI controlling the movement of other armies. I think 'battles' are supposed to be an abstraction of multiple battles and campaigning taking place in the region over 'time period x'. But yeah, it feels weird sometimes.
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# ? Jul 20, 2017 19:07 |
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Kaza42 posted:A common complaint seems to be that battles last too long. The days per phase (default 3) is in defines, so would anything break if you were to mod the days per phase to be 2 or even 1? That would drastically cut down on battle length while leaving all other numbers intact. Yeah I don't think the battle system itself really needs to change, just that they need to be time compressed. I would be very curious what the effects would be of cutting days per phase to 1, and upping damage inflicted per phase to compensate. Dance Officer posted:You should consider that battles that take 1/3rd of the normal time will also be much harder to send reinforcements into. That is precisely the idea. I despise the current army meta where you want to have multiple armies nearby and then cycle them in progressively to keep morale up and hopefully hammer away at weakened units, it's just so micro-ey and generally lovely; other people seem to agree. It's cooler in say, Victoria, where that kind of thing became the actual real-life meta at Verdun, but it's very out of place in EU, set in a period where the ability to coordinate and move armies was far worse. This is the period where it took one of the most professional forces on earth three and a half months to move from Edirne to Vienna, through friendly, prepared terrain. Koramei posted:It's not that bad, it's another free -10 interaction with each cycle. I agree it'd be more interesting if it was a higher resting point instead though. Yeah higher resting point would be way nicer. PittTheElder fucked around with this message at 19:16 on Jul 20, 2017 |
# ? Jul 20, 2017 19:08 |
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I would take a +1 to the resting point over a +10% to loyalty recovery.
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# ? Jul 20, 2017 19:10 |
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Fintilgin posted:I think 'battles' are supposed to be an abstraction of multiple battles and campaigning taking place in the region over 'time period x'. I would also like to point out that I think I am overly critical of the battle system because they have improved so many of the other aspects of the game and the things that have not changed / been updated or revamped are more and more glaring .
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# ? Jul 20, 2017 19:10 |
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Koramei posted:I like the battles and combat system in this game a lot. Not saying there aren't improvements to be made, and maybe a slight quickening of battles would be among them, but I think completely removing the ability to reinforce in the name of "realism" would be a really bad thing. The last multiplayer game I was in had absolutely ridiculous late-game battles that lasted months so everybody had time to bring in their reinforcements to extend the battle even more so both sides ended up having hundreds of thousands of combatants. Making battles resolve faster would help prevent stuff like this from becoming commonplace:
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# ? Jul 20, 2017 19:10 |
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Mountaineer posted:The last multiplayer game I was in had absolutely ridiculous late-game battles that lasted months so everybody had time to bring in their reinforcements to extend the battle even more so both sides ended up having hundreds of thousands of combatants. Making battles resolve faster would help prevent stuff like this from becoming commonplace: Spain may have won that fight, but Prussia kicked the ever-loving crap out of them first. If Spain hadn't been able to pour in over a million soldiers to replace the half a million who had already died; they'd have lost badly. I wonder how many of those casualties are from attrition.
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# ? Jul 20, 2017 19:30 |
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Mountaineer posted:The last multiplayer game I was in had absolutely ridiculous late-game battles that lasted months so everybody had time to bring in their reinforcements to extend the battle even more so both sides ended up having hundreds of thousands of combatants. Making battles resolve faster would help prevent stuff like this from becoming commonplace: I haven't such ridiculous sizes since way back.
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# ? Jul 20, 2017 19:31 |
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LLSix posted:Spain may have won that fight, but Prussia kicked the ever-loving crap out of them first. If Spain hadn't been able to pour in over a million soldiers to replace the half a million who had already died; they'd have lost badly. I wonder how many of those casualties are from attrition. Check the prestige gain. It looks like Spain did lose that battle.
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# ? Jul 20, 2017 19:34 |
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I like how almost 800000 people died and it was still only worth 0.06 prestige.AnoHito posted:Check the prestige gain. It looks like Spain did lose that battle.
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# ? Jul 20, 2017 19:43 |
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Poil posted:I like how almost 800000 people died and it was still only worth 0.06 prestige. If only one of their generals had had Glory Seeker!!
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# ? Jul 20, 2017 19:44 |
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Ming colonized and made tributaries of every single native. I was trying to kill their mandate as japan by just annexing all the tributaries but jesus gently caress Mandate.
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# ? Jul 20, 2017 22:54 |
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H-how did I become a great power with Majapahit in 1493?
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# ? Jul 21, 2017 01:27 |
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Linear Zoetrope posted:H-how did I become a great power with Majapahit in 1493? ~*~*~SPICE TRADE~*~*~
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# ? Jul 21, 2017 06:03 |
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Too Poetic posted:Ming colonized and made tributaries of every single native. I was trying to kill their mandate as japan by just annexing all the tributaries but jesus gently caress Mandate. ... what? I thought that no one could form tributaries outside of Asia
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# ? Jul 21, 2017 11:39 |
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QuarkJets posted:... what? I thought that no one could form tributaries outside of Asia Wrong. They will never be able to make new world tributaries in most games because they are too far away. But if they take exploration, sooner or later they may have new world colonies, and then that is no longer a problem and you can run into a bizarre situation where the Andean or Mexican minors survive into the 18th century because nobody wants to piss the Ming off by attacking them. It's probably really annoying if you are trying to play a colonizer, but it is amusing as an alternate history scenario. I don't know if Ming will actually ship any number of dudes across the Pacific to defend them though.
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# ? Jul 21, 2017 12:46 |
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QuarkJets posted:... what? I thought that no one could form tributaries outside of Asia The requirement for being able to create tributaries are being of the Eastern Religious group, a horde or the Emperor of China if I am correct? There is no requirement the tributary nation need to fulfill to become a tributary.
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# ? Jul 21, 2017 13:15 |
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skasion posted:Wrong. They will never be able to make new world tributaries in most games because they are too far away. But if they take exploration, sooner or later they may have new world colonies, and then that is no longer a problem and you can run into a bizarre situation where the Andean or Mexican minors survive into the 18th century because nobody wants to piss the Ming off by attacking them. It's probably really annoying if you are trying to play a colonizer, but it is amusing as an alternate history scenario. I don't know if Ming will actually ship any number of dudes across the Pacific to defend them though. the yellow peril is real
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# ? Jul 21, 2017 13:43 |
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Yeah Ming taking Exploration is really annoying because then they'll have tributaries in the Americas and Africa. Ming AI is really aggressive about requesting tributary status so basically any small nation less than half a continent away from any Ming province will probably get tributaried. It's never been a well balanced or fun mechanic.
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# ? Jul 21, 2017 19:19 |
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I don't like how common non-Europeans taking exploration is in general. I'd love to see it every now and then, but these days all of Southeast Asia gets filled out by the Malayan and Indonesian tags in pretty much all of my games, it's a little boring.
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# ? Jul 21, 2017 19:22 |
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Koramei posted:I don't like how common non-Europeans taking exploration is in general. I'd love to see it every now and then, but these days all of Southeast Asia gets filled out by the Malayan and Indonesian tags in pretty much all of my games, it's a little boring. Agreed. Honestly I think AI colonization could stand to be reduced a bit in general, it's not at all uncommon for every colonizable province in the world to be taken by endgame.
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# ? Jul 21, 2017 19:39 |
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At least Siberia isn't 100% Iberia in every single game.
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# ? Jul 21, 2017 19:40 |
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Poil posted:At least Siberia isn't 100% Iberia in every single game. S-Iberia. It makes sense.
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# ? Jul 21, 2017 19:46 |
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Poil posted:At least Siberia isn't 100% Iberia in every single game. For real, even just giving Russia Siberian Frontiers is a fantastic change.
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# ? Jul 21, 2017 19:52 |
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In my current Nepal -> Bharat game, it's 1548 and the Ottomans are already colonizing next to Brunei and in Australia and I regularly see Ming colonizing around, too. It's a little annoying, at this rate I will not see europeans at all probably
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# ? Jul 21, 2017 20:32 |
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Jesus, I remember why I usually don't play in the HRE, even the shittiest little rear end in a top hat state has 10k troops and a max level fort on their capital and they constantly fire mercs at you like it's going out of style. It's not difficult to deal with, it's just extremely annoying and makes every war into a slog.
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# ? Jul 21, 2017 20:58 |
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I just had a session with an normal sized Aragon losing all it's mp and running with ~45 mercs between 1526 and 1538 or so. 4 years of those were being at war with me. How in the hell did they not bankrupt.
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# ? Jul 21, 2017 23:43 |
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Aragon has mercenary discounts in its ideas, if it took admin they'd be barely above the cost of regular troops. EDIT: Scratch that, I had the cost of mercs off, Aragon would be "merely" paying twice as much as for regular troops in that case. reignonyourparade fucked around with this message at 01:03 on Jul 22, 2017 |
# ? Jul 22, 2017 00:52 |
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Linear Zoetrope posted:H-how did I become a great power with Majapahit in 1493? All the starts around the Spice Islands are extremely strong and good, even the OPMs. Majapahit is one of the best.
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# ? Jul 22, 2017 03:32 |
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Ming is such absolute bullshit right now. I fought them with a 20% discipline advantage, .3 tactics advantage, and 1.1 morale advantage in mountain/forest forts and my best fight was . They started the war with 0 manpower because the garbage ai literally loving sat its entire army in Beijing and magicked up over 80k over the course of the war from tributaries. I plundered half of northern China and have 200 less dev than them and they still have positive mandate. MoH is honestly the worst dlc paradox has released this generation.
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# ? Jul 22, 2017 07:12 |
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DeeEmTee posted:Ming is such absolute bullshit right now. I fought them with a 20% discipline advantage, .3 tactics advantage, and 1.1 morale advantage in mountain/forest forts and my best fight was . They started the war with 0 manpower because the garbage ai literally loving sat its entire army in Beijing and magicked up over 80k over the course of the war from tributaries. I plundered half of northern China and have 200 less dev than them and they still have positive mandate. MoH is honestly the worst dlc paradox has released this generation. dang you edited before I could make an extremely clever "TAke a look, y'all" joke
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# ? Jul 22, 2017 07:15 |
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reignonyourparade posted:Aragon has mercenary discounts in its ideas, if it took admin they'd be barely above the cost of regular troops. They had economic. So they spent 1300-1500 ducats hiring some 40+ merc infantry, and then probably spent more than their income on interest and upkeep for several years.
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# ? Jul 22, 2017 09:22 |
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1714 in my Third Way attempt.... I have a 15 year truce with the Ottomans and I am about to take another chunk out of Tunis. Tunis had Exploration and had a big colony in Columbia, which France just took, so I may be screwed even if I can conquer all of the Ottomans. Orissa, Russia, and Austria are my allies. I have three armies of ~70k and I stackwiped half of the armies I fought in the hellwar vs Ottomans, France, and Bohemia. I wish I knew that Russia, Bohemia, and/or Austria would attack the Ottomans on their own if I went at them hard and crush them in the next go-round. AAAAA! Real Muenster fucked around with this message at 21:47 on Jul 23, 2017 |
# ? Jul 23, 2017 21:42 |
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That border in North India
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# ? Jul 23, 2017 22:50 |
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AAAAA! Real Muenster posted:1714 in my Third Way attempt.... Did Austria and Portugal team up to take down Spain? That's weird.
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# ? Jul 23, 2017 23:18 |
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LLSix posted:Did Austria and Portugal team up to take down Spain? That's weird. I wonder if some PU shenanigans happened there
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# ? Jul 23, 2017 23:24 |
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QuarkJets posted:
The one time I want Castille and Portugal to be invading North Africa like they do 90% of my other games... RabidWeasel posted:That border in North India I have disinherited FIVE heirs, each because they have 3 points or fewer, always zero in admin. Either I have really lovely luck or the game occasionally says "time for a bad ruler, get hosed". I have 99.5 Army Tradition.I spent 900 Mil MPs on recruiting generals and didnt get one three star among them AAAAA! Real Muenster fucked around with this message at 14:50 on Jul 24, 2017 |
# ? Jul 23, 2017 23:55 |
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# ? Jun 7, 2024 01:11 |
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LLSix posted:Did Austria and Portugal team up to take down Spain? That's weird. You want weird? In my second Third Way attempt, Wallachia ate Poland. I love when the AI goes for achievements.
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# ? Jul 24, 2017 16:48 |