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Neddy Seagoon posted:Let he who has not gone out of their way to shoot/hack/taunt every scientologist, bronie and furry the DedSec app identifies cast the first stone. I just robbed every software engineer blind.
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# ? Jul 19, 2017 18:56 |
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# ? Jun 5, 2024 06:29 |
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Captain Lavender posted:*cough I did everything in Re4 but I could never play mercenaries,it's too stressful and it makes my stomach hurt.
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# ? Jul 19, 2017 20:19 |
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Captain Lavender posted:*cough Insanely high on the village because the chainsaw women were susceptible to his nick snap. Also I don't know if that Ashley inventory game joke was meant to sound terrible but I want that game. Favourite little thing for me recently: I adore how much design overlap (both game and visual) there is with Final Fantasy 12 and Vagrant Story/Final Fantasy Tactics. It even calls back to the GBA game a lot too. I never gave it a chance on its original release but goddamn if I haven't been in love with the Zodiac Age rerelease. I was a huge fan of VS and FFT so it just needed the zodiac job system for it to click for me.
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# ? Jul 19, 2017 21:18 |
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Sad lions posted:Favourite little thing for me recently: I adore how much design overlap (both game and visual) there is with Final Fantasy 12 and Vagrant Story/Final Fantasy Tactics. It even calls back to the GBA game a lot too. Audio, too. The soundtrack is SO Final Fantasy Tactics and I loving love it.
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# ? Jul 19, 2017 21:21 |
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Strife posted:Audio, too. The soundtrack is SO Final Fantasy Tactics and I loving love it. That too! Also the way they handle a defeated boss (camera and sound effects) comes almost straight out of Vagrant Story. I always wanted a sequel to VS but this is the next best thing. Also it's really neat/creepy that (second esper spoiler) Mateus isn't the woman you see. She's just some Ice goddess who he kidnapped and bound to him to use as a human shield.
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# ? Jul 19, 2017 21:31 |
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Strife posted:Audio, too. The soundtrack is SO Final Fantasy Tactics and I loving love it. That's all Hitoshi Sakimoto. He has a pretty recognizable style. https://www.youtube.com/watch?v=RgvaZ1F7Ox8
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# ? Jul 19, 2017 21:32 |
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Sad lions posted:Also I don't know if that Ashley inventory game joke was meant to sound terrible but I want that game. On my phone so I can't pull it up but years ago some made a "demake" of STALKER that was just a standalone inventory tetris puzzle game like that.
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# ? Jul 19, 2017 22:00 |
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It's been awhile, but I recall f2p 3rd person shooter Ghost Recon Phantoms having really fluid leaning mechanics and animations that felt great. Basically, if you took cover behind a wall or a balcony railing, there was a surprisingly large degree of aiming you could achieve from that position, and your character would gradually lean into a suitable position based on where you're aiming. The standout for me was that, from a railing, your character could lean completely over the railing to shoot enemies directly below him. Most games just have your character pop out of cover into a static pose, instead of leaning out gradually, and most games also severely limit the angles you can shoot from out of cover (usually being 'straight ahead', so you'd never be able to shoot people directly below you). For a f2p game, I haven't really seen a lot of games come close to that level of cover-shooting control. Has anything come close to that nowadays?
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# ? Jul 19, 2017 22:20 |
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Mierenneuker posted:Back in the day I played a mod for the original Unreal Tournament called Infiltration (think ARMA). I think I killed more people with the direct impact of grenade shells than by them hitting a surface and detonating. It was pretty hilarious. My proudest gaming moment was winning a Counterstrike match by hitting a dude in the head with a smoke grenade. It does exactly one point of damage.
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# ? Jul 19, 2017 23:37 |
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Total War: Warhammer is easily the best entry in the TW series yet, and that is largely because of just how different every faction plays and 'feels'. I just picked up the Beastmen DLC and its amazing how completely different they play compared to the vanilla factions even though they don't really have anything exclusive to their faction. They still use spears, arrows and cavalry, but the general strategy feels a lot different. You have a lot of units that are extremely mobile (since a lot of them have goat legs) which allows you to take advantage of terrain (especially trees) much more easily than the slow humans. On top of which you have some really great 'linebuster' units for charging into enemy lines and breaking up their formations, causing general chaos. Combined with the extreme mobility of your wing units you basically swallow your enemy up like a tidal wave of horns and teeth. You know about the Hammer and Anvil tactic? Well your whole army is the hammer and it's freaking awesome.
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# ? Jul 20, 2017 02:52 |
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What Remains of Edith Finch is the antidote to the Dear Esther game. It's like a walking simulator in that you walk around looking at stuff while somebody narrates, but this time there are actual gameplay sections and all the narration is given context. You read the last journal entry of your grand-uncle who lived in a bunker for decades before deciding to leave, and you get to experience his escape. Your grand-aunt was horribly murdered, and her story is told in an interactive comic book with the actual Halloween theme playing. You find a message on divorce papers from a man to his ex-wife consoling her for neglecting her baby son in the bathtub, and you get to play the baby when it happens. The only character I didn't give a poo poo about was the idiot who flew a kite in a storm. What helps is that you see actual people in this game, unlike Dear Esther and Gone Home, since they spent a buck on character models, while they frame each scene with people carefully so there's no need for complex lip-syncing.There's a lot of expressing with hands, like your unfortunate brother who chops the heads of fish all day until he starts daydreaming at work to a fatal extent, but not the way you'd think it happens. Dear Esther was just a pretentious randomly-jumbled mess with no emotional or mental edge with little input from the player. Gone Home was OK, but for such a big house the story was too slight since it narrows in on one character to the extent that the protagonist was irrelevant, and the ending was too sickly for my tastes. Edith Finch actually works because it is a story with a lot to tell, and a lot to infer, but you're never fobbed with the plot being ambiguous for it's own sake.
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# ? Jul 20, 2017 14:50 |
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Dear Esther's use of recombinant metaphor/motif was brilliant and I will not hear it argued otherwise.
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# ? Jul 20, 2017 16:02 |
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Oxxidation posted:Dear Esther's use of recombinant metaphor/motif was brilliant and I will not hear it argued otherwise. That game is legit one of the most gorgeous games I've ever played. Also the music is amazing. I have no idea why that game has stuck with me since.
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# ? Jul 20, 2017 16:20 |
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I loving love Dear Esther. The distinction people make saying "walking simulators" are not games makes no sense to me. It's such a stupid delineation- it's certainly it's own genre, but "game" is so nebulous it can mean whatever you want. It's about as pointless as trying to determine what art is and is not. The little thing I love about dear Esther is the semi-random voiceover- it's intentionally not giving you a straightforward narrative. Even though people usually are going to only play through it once so aren't going to realize that's whats going on, I appreciate the idea. It steers the player from the goal based story lines we are used to (wife die me sick and sad) to focus on the little snippets of prose itself as we go through the environment. I like the shift. Just Offscreen has a new favorite as of 16:51 on Jul 20, 2017 |
# ? Jul 20, 2017 16:44 |
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I came into Dear Esther blind and found myself scared out of my mind in the beginning. The game really set the tone of isolation super loving well.
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# ? Jul 20, 2017 17:03 |
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In the game bitching thread Diablo 3 story came up and I love Diablo 2's cinematics. D1 had barely any, D3 was full of them and while beautiful, they were boring and cliche as gently caress. But this one moment in the epilogue to Diablo 2 stuck out to me and gives me goosebumps to this day. In Diablo you kill Diablo but your main character decides the only safe place to keep the soulstone is their forehead. This turned out to be incredibly stupid seeing as it made Diablo even more powerful and the whole reason D2 even happened. gently caress hero of Tristram, no the real hero of the whole Diablo saga is the character you've been playing in Diablo 2. The world's gone to poo poo. Monsters are all over Sanctuary you soon learn what happened. So you go after Diablo into the hell itself, you loving kill off all of hell and finally Diablo. And does our hero get all "hmm maybe I should put this up my rear end for safekeeping"? No you loving take diablo's and his brothers soulstones to the hellforge lined with corpses with demons you killed on your way and go "Which one of these is Diablo? Eh doesn't matter" *SMASH* "...aaand the other one" *THUNDER BAM*. And that's loving that. You hosed up everyone's poo poo up so bigly, that Baal, loving Lord of Destruction visits mental asylum real low key in order to steal his own soulstone on the sly from a poo poo encrusted old man because you don't wanna gently caress with the guy who did that. https://www.youtube.com/watch?v=hwUgRP69dx8 Love it. Vic has a new favorite as of 17:49 on Jul 20, 2017 |
# ? Jul 20, 2017 17:46 |
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Guy Mann posted:On my phone so I can't pull it up but years ago some made a "demake" of STALKER that was just a standalone inventory tetris puzzle game like that. Yeah, S.T.A.C.K.E.R.
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# ? Jul 20, 2017 18:15 |
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Digirat posted:Yeah, S.T.A.C.K.E.R. Cool. S.T.A.C.K.E.R. runs in Wine on Linux just fine.
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# ? Jul 20, 2017 18:44 |
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TontoCorazon posted:I came into Dear Esther blind and found myself scared out of my mind in the beginning. The silent watchers are also eerie as hell.
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# ? Jul 20, 2017 19:07 |
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The voice acting in Dear Esther is also really great and helps add to the disquiet.
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# ? Jul 20, 2017 19:15 |
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But guys don't you know it's not a game?
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# ? Jul 20, 2017 19:31 |
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Vic posted:In the game bitching thread Diablo 3 story came up and I love Diablo 2's cinematics. D1 had barely any, D3 was full of them and while beautiful, they were boring and cliche as gently caress. But this one moment in the epilogue to Diablo 2 stuck out to me and gives me goosebumps to this day. Dude, the scene for act II where Marius is all " It was then that I realized he hadn't been gaining in strength, he had been losing what was left of his... humanity" I loving LOVE that line.
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# ? Jul 20, 2017 20:13 |
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Vic posted:In the game bitching thread Diablo 3 story came up and I love Diablo 2's cinematics. D1 had barely any, D3 was full of them and while beautiful, they were boring and cliche as gently caress. But this one moment in the epilogue to Diablo 2 stuck out to me and gives me goosebumps to this day. It's even better if you play as a Barbarian. They're the only class to return, and they're loving pissed after their home got wiped out at the end of D2. They originally planned to make the male Barbarian the same character, but that would require way too many unique lines to work.
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# ? Jul 20, 2017 20:33 |
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rear end creed syndicate has good and bad things, and some standard rear end creed stuff, but I like that my gang becomes a bunch of murder machines sweeping Templar hunts and factories out while i chill to swoop in and claim the glory. Edit: the murder the doctor mission was pretty cool too, with them trying to find other ways to make it happen other than just rockup and stab the dude. They straight stole the hitman mission by having you play a corpse though
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# ? Jul 20, 2017 21:07 |
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Vic posted:You hosed up everyone's poo poo up so bigly, that Baal, loving Lord of Destruction visits mental asylum real low key in order to steal his own soulstone on the sly from a poo poo encrusted old man because you don't wanna gently caress with the guy who did that. Baal is a man who loves his job. https://www.youtube.com/watch?v=xp20voR11gs&hd=1
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# ? Jul 20, 2017 22:59 |
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Half-Life 2 Episode 1: There's a scene where you climb out of a basement into some desultory street fighting. A rebel with an RPG spawns here, and for once he may actually get some kills. It was pretty funny to be shooting at a soldier only to see him randomly explode and fly off the screen at high velocity, and even funnier when the rebel in question celebrated his success with a vaguely psychotic chuckle.
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# ? Jul 20, 2017 23:15 |
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I love how accommodating A Link to the Past is for speedy play if you know what you're doing. Most of the Zeldas since Ocarina have had a lot of pacing issues and downtime between dungeons but LttP doesn't gently caress around. You can go directly to Eastern Palace directly after the castle escape if you want, and once you reach the Dark World your only option is to go directly to Palace of Darkness, which is a nice wake up call since the crystal dungeons are much harder than the pendant ones. I remember the game took me a good while to beat on my first playthrough (in part because it's pretty challenging for a rookie) but I fired the game up for the first time in 3 years and I was flying through the dungeons and loving the pacing.
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# ? Jul 21, 2017 01:00 |
RyokoTK posted:I love how accommodating A Link to the Past is for speedy play if you know what you're doing. Most of the Zeldas since Ocarina have had a lot of pacing issues and downtime between dungeons but LttP doesn't gently caress around. You can go directly to Eastern Palace directly after the castle escape if you want, and once you reach the Dark World your only option is to go directly to Palace of Darkness, which is a nice wake up call since the crystal dungeons are much harder than the pendant ones. It's kind of weird how the design of Zelda games in general have shifted since OoT. Most LttP bosses don't even really have a gimmick to them, or if they do it's not usually super necessary and they almost all just die to being slashed a bunch, it's rarely ever "find the dungeon item, use the dungeon item, then hit the boss a few times. Repeat two or three times over" which was a thing that really became enforced after OoT's popularity.
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# ? Jul 21, 2017 01:18 |
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Only a couple bosses require the dungeon item to actually beat -- I think just the Darkness, Swamp and Ice bosses. And yeah, it's just a case of mashing the item key until it stops working before transitioning to sword. Although my favorite is the Turtle Rock boss, which requires the Ice Rod... an item you can get before Eastern Palace and has no real use anywhere until you're locked in the boss room.
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# ? Jul 21, 2017 01:32 |
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The best thing about Link to the Past was thinking that Agahnim was some fat, bowl-cutted Porky-looking dork and I still prefer that to how he's "supposed" to look.
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# ? Jul 21, 2017 01:50 |
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I absolutely love the LttP sprites and I wish pink hair Link was given some kind of acknowledgement in games that have skin options like Smash or Hyrule Warriors. Man LttP is such a fuckin good as hell video game.
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# ? Jul 21, 2017 01:51 |
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RyokoTK posted:I absolutely love the LttP sprites and I wish pink hair Link was given some kind of acknowledgement in games that have skin options like Smash or Hyrule Warriors. I wish the Oracle/Minish Cap Links got their representation too but since Capcom made those games and not Nintendo they're basically persona non grata. Especially Oracle Link and his adorable animal pals.
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# ? Jul 21, 2017 01:58 |
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If you haven't seen it, watch the recent SGDQ Link to the Past, no sword run. It's pretty amazing by itself and has the best commentary of the whole week of games. edit: https://youtu.be/DSkrK0-EIVY
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# ? Jul 21, 2017 02:57 |
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Andy is an absolute machine of a speed runner. LttP is a really hard game when you're going fast and skipping safety items like fairies, extra hearts and the blue mail.
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# ? Jul 21, 2017 03:06 |
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rydiafan posted:Baal is a man who loves his job. This is after he got his soulstone and we all know how this went for him. Never gently caress with the d2 hero.
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# ? Jul 21, 2017 07:05 |
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Johnny Aztec posted:Dude, the scene for act II where Marius is all " It was then that I realized he hadn't been gaining in strength, he had been losing what was left of his... humanity" I'm partial to "I heard a voice then... like a thousand needles in my heart!"
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# ? Jul 21, 2017 09:58 |
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I wish I could find it again, but someone made a real neat flash based game of Inventory Tetris. You played as a grunt trailing behind a brave knight. He'd advance forward, defeating enemies and you had to heal him up and arrange his backpack in order to keep all the loot, healing items and power ups, weapons etc. I remember it being really good and in-depth. Might have been rose tinted glasses though.
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# ? Jul 21, 2017 11:41 |
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After seeing an L.P. of it, I got round to playing Prey. Going through the tutorial which teaches you basic movement/interaction has your character being observed by a bunch of scientists who become perplexed over the things you do to move around the chambers. Because you were supposed to have had more installed that would give you the later telekinetic/telepathic powers. They expected you to use them in the tests.
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# ? Jul 21, 2017 14:30 |
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Samovar posted:After seeing an L.P. of it, I got round to playing Prey. Going through the tutorial which teaches you basic movement/interaction has your character being observed by a bunch of scientists who become perplexed over the things you do to move around the chambers. "Is she...hiding behind the chair?"
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# ? Jul 21, 2017 14:37 |
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# ? Jun 5, 2024 06:29 |
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synthetik posted:If you haven't seen it, watch the recent SGDQ Link to the Past, no sword run. It's pretty amazing by itself and has the best commentary of the whole week of games. I've gotten addicted to watching both the speedruns, and the LttP randomizer races. Watching all the weird tricks and glitches you can do is kind of amazing to see in action, i just wish they were present in the updated versions of the game.
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# ? Jul 21, 2017 14:50 |