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Geomancing posted:They were awfully blasé once they took their masks off about the dead body lying on the ground behind them. But then, it seems that when someone takes the mask off they kind of forget everything that just happened and return to a happy-go-lucky state. It kind of makes me wonder what the employees are like without their masks. Would they be so happy killing off the guests?
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# ? Jul 19, 2017 23:47 |
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# ? May 9, 2024 22:51 |
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It's pretty interesting. This video did hammer home the shape of things to come, I think. While you saved Clay and Trinity, it's also pretty clear that depending on what else you do during the day, you might not be able to save them in the same way next time (because, for example, that body might not slide down the shaft and panic Trinity, thus keeping her unaware of the spider until it's too late for Clay to come for her). I'm assuming that the end goal is to save everyone in a single run? I can see how the time limits might get pretty tight on that.
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# ? Jul 20, 2017 00:06 |
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[Edit] Just going to shut up now. Enjoy the game guys.
Vexrm fucked around with this message at 01:48 on Jul 20, 2017 |
# ? Jul 20, 2017 00:22 |
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C'mon man, it's never fun when people do this. Let the speculators speculate. Bruceski fucked around with this message at 16:42 on Jul 20, 2017 |
# ? Jul 20, 2017 00:36 |
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I'd say everyone is imprisonned in some kind of time loop, or rather, Boone being able to mess with time forces a time loop. The bloody girl said the house was trying to undo his changes. Saving victimes is such a significant act it frees them from the time loop, erasing their memories of it.
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# ? Jul 20, 2017 01:02 |
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I'm just gonna say that blind people having incredible hearing and senses is a worn trope because it's actually a true thing, sensory compensation exists.
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# ? Jul 20, 2017 01:19 |
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Arcomage posted:It's pretty interesting. This video did hammer home the shape of things to come, I think. While you saved Clay and Trinity, it's also pretty clear that depending on what else you do during the day, you might not be able to save them in the same way next time (because, for example, that body might not slide down the shaft and panic Trinity, thus keeping her unaware of the spider until it's too late for Clay to come for her). I'm assuming that the end goal is to save everyone in a single run? I can see how the time limits might get pretty tight on that. It looks like activating the camera immediately ended the day and saved the duo. A big end game plot where everyone gets saved sounds about right, but it would require new puzzles for sure. That said, theres 5 people left to save and 4 more powers to get, so the only way itll happen is if saving the last victim will involve saving the rest first like how trinity needs her husband here.
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# ? Jul 20, 2017 01:45 |
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I kinda wish Boone's mask changed based on the powers you get; little clockwork digits and butterflies on the edges, poo poo like that.
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# ? Jul 20, 2017 03:35 |
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Arcomage posted:It's pretty interesting. This video did hammer home the shape of things to come, I think. While you saved Clay and Trinity, it's also pretty clear that depending on what else you do during the day, you might not be able to save them in the same way next time (because, for example, that body might not slide down the shaft and panic Trinity, thus keeping her unaware of the spider until it's too late for Clay to come for her). I'm assuming that the end goal is to save everyone in a single run? I can see how the time limits might get pretty tight on that. Man, with time travel shenanigans and losing items on going back in time and its saving restrictions, this game's less Ghost Trick and more Majora's Mask as a puzzle game. You're right, though. I really hope there's a way to save absolutely everyone in one run. Final mission probably not, but maybe as a personal challenge kinda thing.
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# ? Jul 20, 2017 07:33 |
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So if the clockmaker is still getting shot, are we going to do a final lap where we have to save everyone at once?
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# ? Jul 20, 2017 07:39 |
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Dinictus posted:Man, with time travel shenanigans and losing items on going back in time and its saving restrictions, this game's less Ghost Trick and more Majora's Mask as a puzzle game. It's also a bit of Metroidvania, what with gating you off from certain areas with doors that can only be opened once you've earned certain abilities.
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# ? Jul 20, 2017 07:39 |
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I feel like I can unfortunately shoot this one in the foot. While everyone will get saved at the end, it's not possible to do it all in one run. There's too many things that require a hands-on touch at different points in very different areas to make it happen.VKing posted:Man, I mentioned the music in the first video, but it's even better here. Does it change like that based on just the time, or is it because you're watching someone's doom? I believe the music changes based on the area you're in. The Casino is the place you'll get the biggest feel of everything happening at once, and it's probably designed that way. Each area has a fairly unique theme based on local events. You'll still hear various events take place, such as the gunshot and the electrical shortage, but the music is pretty dynamic to different areas. That might be another reason for the stuttering, the music is fairly tied to the time and the location you're in. If you move between areas, the game has a fast-load both the music for that specific time and the events that happen therein. It's not quite seamless but they do their best!
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# ? Jul 20, 2017 08:18 |
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Bruceski posted:C'mon man, it's never fun when people do this. Let the speculators speculate. you should probably edit your quote
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# ? Jul 20, 2017 09:28 |
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You can actually go back and save them again the exact same way if you want, you get a neat bonus scene, but yes, unless you want to spend the rest of eternity saving only two people you need to press on and leave them to their fate for a few cycles. If we're comparing games, I've always been reminded of Umineko, that might be partly to do with reading the lp at the time, but the looping time in a big mansion full of murders has that theme to it. Anyway, concept art The black and white picture in some of the art is from before TequilaWorks got involved and they decided to go with the current style, I think overall it works better for the game, but I do like the original character designs. Clay, not a lot to say about him, I like his wonky nose though, it has clearly been broken several times. And the 3d models. Graylien fucked around with this message at 14:27 on Jul 20, 2017 |
# ? Jul 20, 2017 14:23 |
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The blind woman's mask doesn't have eye holes, neat touch.
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# ? Jul 20, 2017 14:31 |
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It is, though weirdly it's only her model that has the eye covers, all the mask art has holes. and the others just for consistency.
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# ? Jul 20, 2017 16:44 |
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I appreciate that Clay got a luchador's mask (or something styled after one). It just fits somehow.
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# ? Jul 20, 2017 18:20 |
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So this past video got us some of the sweetest electro-swing grooves I've heard in a while, and on a whim I decided to check out the full OST, it's on YT if you want to have a listen and it's absolute dynamite. I'm not gonna link it because someone might not like having the full list of the character names spoiled or whatever, I personally don't care about that sort of thing.
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# ? Jul 20, 2017 19:23 |
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It seems to me, these mysteries are very lackluster. In the first one you had to do literally two things. In the second one, three things. The first one had a lot of set-up that could have been used to make a sweet intro puzzle to prevent the murder: there's the second bullet and "plan B." And there's the killer checking the gun before. If the player just removed the bullet instead of replacing it with a blank, the killer will notice, and proceed. If the player doesn't somehow take care of the second bullet, the killer prevails again. If the player doesn't do something to get around plan B, the killer will dump a deadly bunch of contraceptives on the victim or whatever. All signaled beforehand, but also preventable using a bit of trial-and-error. The second one could easily have half a dozen similar set-ups. As it is, but that may just be the format, there's no mystery, there's no puzzle. There's just a big ol' "press here to continue" button, and a bit of following people around to find the button. And the button doesn't even seem that well signaled. It's a shame because it seems like a cool setting, but after seeing the first puzzles, I can't really be bothered playing this.
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# ? Jul 20, 2017 21:13 |
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klafbang posted:It seems to me, these mysteries are very lackluster. In the first one you had to do literally two things. In the second one, three things. I do admit that while both of these successes were a bit 'wait, that's it? that's all that needed to be done?' at least Sixpence's was satisfying in that way. 'Plan B me eh? I'll Plan B you! I can't believe I got it in one!' Was kinda hoping for Clay to actually throw some punches though. That wouldn't have made any sense but it would have been awesome in it's own right.
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# ? Jul 20, 2017 21:49 |
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EponymousMrYar posted:Was kinda hoping for Clay to actually throw some punches though. That wouldn't have made any sense but it would have been awesome in it's own right. I thought Clay broke the door to the spider room down since he didn't know the code for it.
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# ? Jul 20, 2017 21:53 |
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savixeon posted:I thought Clay broke the door to the spider room down since he didn't know the code for it. Wasn't the door still unlocked, though? I don't recall it being locked again after Trinity went in.
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# ? Jul 20, 2017 22:07 |
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Epicmissingno posted:Wasn't the door still unlocked, though? I don't recall it being locked again after Trinity went in. I don't know. I thought the doors auto locked but I don't think Scruffy ever checked the door after Trinity went in so I can't be sure.
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# ? Jul 20, 2017 22:36 |
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They seem to auto-lock from one way. The dude had to punch the code in to lock the door properly (so Trinity could hear it) but when he exited the south door it auto-locked, which means that when Trinity went in it likely also auto-locked from that direction. Also I meant Clay punching the spider. Doors are for kicking
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# ? Jul 20, 2017 22:44 |
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So, our lady friend is not, as I originally though, made of red candle wax, but (lack of) flesh and bone? oof, that just makes her exit animation a little more creepy. I was surprised though at the simplicity of this run, I was expecting having to grab the record and play it in that room to cover up the sound of the code, and then divert her back to the blackjack table to save Clay from getting the poison drink.
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# ? Jul 21, 2017 02:34 |
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Given that the masks seem to have some psychological influence on their wearers, it feels a little unfair of the Death dealer to be so disappointed. Then again we didn't get any kind of power from Clay, so.
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# ? Jul 21, 2017 12:06 |
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It's time to take a trip upstairs with our newfound power, and meet a new guest or two. Willow Blue, the Flame in the Dark/Polsy
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# ? Jul 21, 2017 21:43 |
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Two things I internalized but never actually confirmed: Is every room with a clock in it never going to have a person walk through it? And can you not get chased by a flaming mask if the person is in the same room but at a different altitude (like on a walkway above the room)?
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# ? Jul 21, 2017 21:49 |
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Junpei posted:Two things I internalized but never actually confirmed: Is every room with a clock in it never going to have a person walk through it? Every clock room will always be safe to stay in. Different elevations generally count as different rooms. See: the main entrance, a staff member passes by on the second floor.
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# ? Jul 21, 2017 21:51 |
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The Sexy Brutale posted:Dangerous-looking books fill the shelves. One appears to describe how to split and hide part of your soul through murder. Someone's been reading Harry Potter.
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# ? Jul 21, 2017 22:16 |
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What's the noise that keps happening at 2:45 and 7:30 (in-game time) I think I heard it in the second video too. Also, are we supposed to know what that glass shattering at 4:15 is, or will we learn about that in the future?
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# ? Jul 21, 2017 22:19 |
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Aumanor posted:What's the noise that keps happening at 2:45 and 7:30 (in-game time) I think I heard it in the second video too. Also, are we supposed to know what that glass shattering at 4:15 is, or will we learn about that in the future? You hear all sorts of sounds, and all of them will be explained at some point, like the gunshot or the bell ringing we now know to be Sixpence and Willow's deaths. E: Art Apparently they were planning on a pirate thing for Willow? I'm not really sure why. Little 3D Willow And her mask. Graylien fucked around with this message at 23:17 on Jul 21, 2017 |
# ? Jul 21, 2017 22:53 |
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Graylien posted:Apparently they were planning on a pirate thing for Willow? I'm not really sure why. Voodoo. The popular images of Caribbean voodoo and Caribbean piracy share a lot of visual themes.
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# ? Jul 21, 2017 23:48 |
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We-he-hell! Now we're getting somewhere, both in complexity of puzzles and in terms of information - I get the feeling that the rest of them are gonna get considerably more Rube Goldberg-y, or at least involve several iterated loops to work out a solution. But in terms of what we've learned... 'Lafcadio' may be an assumed name - that's what use of quotation marks like that generally implies, in any case. Whoever Boone happens to be, however, apparently a friend of his (possibly this missing Marquis?) is also familiar with old fangly-fish-spirit over there, and on familiar (if not friendly) enough terms to understand a 'not so different' message. Our hero's basically a complete cipher to us - he never speaks, and we have no idea of what he was up to On an unrelated note, I was surprised to see a mention of the Devil's Hole Pupfish. That thing's an odd one - the rarest fish in the world, having evolved entirely within a limestone cavern pool fed by a geothermal aquifer. Total population's around 200 - 500 depending on time of year; the thing's kept under very tight study and fairly heavily protected. (My population genetics prof apparently was part of the research team for a while - apparently the locals hate the drat thing because the protections restrict them from doing some stuff they'd otherwise wanna do. It's apparently bad enough that when he went for a drink in town he rigorously avoided mentioning what his job was. This was some time ago, mind.) Still, getting your hands on one would be hard enough. Getting your hands on this bizzare-rear end one-in-a-hundred-generations polymorphism would...take some doing, to say the least. The Marquis seems to be a man of unusual connections as well as means.
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# ? Jul 22, 2017 03:59 |
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So far this is a game all about the glory of long, straight hair for all the ladies.
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# ? Jul 22, 2017 04:18 |
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vdate posted:(My population genetics prof apparently was part of the research team for a while - apparently the locals hate the drat thing because the protections restrict them from doing some stuff they'd otherwise wanna do. It's apparently bad enough that when he went for a drink in town he rigorously avoided mentioning what his job was. This was some time ago, mind.) I can imagine. In low-river seasons the tension's bad enough between farmers and conservationists when stuff has to be rationed to protect some minnow or frog.
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# ? Jul 22, 2017 05:15 |
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IMJack posted:Voodoo. The popular images of Caribbean voodoo and Caribbean piracy share a lot of visual themes. Neat, thanks, is there a real link? Or is it just that people went 'eh, same country close enough'? I live about as far from the sea as you can get in England, so my experiences with either are basically non-existent.
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# ? Jul 22, 2017 11:02 |
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Graylien posted:Neat, thanks, is there a real link? Or is it just that people went 'eh, same country close enough'? I live about as far from the sea as you can get in England, so my experiences with either are basically non-existent. The only real connection is that sometimes pirates hid in the Caribbean. Pirates were just sailors, they took their cultural cues from wherever they sailed from.
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# ? Jul 22, 2017 14:51 |
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The dynamic music is quite nifty, but the transitions are really abrupt. There could have been more of a fade into each new track, even though that'd have been more expensive. It gets really obvious when you're looking through a keyhole into a new room, and suddenly there's a new song blaring at you.
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# ? Jul 22, 2017 15:15 |
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# ? May 9, 2024 22:51 |
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Grinmaw has a great design.
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# ? Jul 22, 2017 17:29 |