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This was definitely a much more interesting episode than stalking Trinity and Clay for days. I'm guessing Boone doesn't need to eat in his present condition?
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# ? Jul 22, 2017 18:39 |
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# ? May 10, 2024 01:01 |
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One of the endgames I could see for something like this also involves "Lafcadio" not quite being all of Lafcadio Boone, and you having to stop your own murder at some point in order to close the final timeloop.
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# ? Jul 22, 2017 19:07 |
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marshmallow creep posted:This was definitely a much more interesting episode than stalking Trinity and Clay for days. Even if he does, a 12-hour fast isn't going to kill him (I'm assuming he's not hypoglycemic or something), and he gets reset back to his state at Saturday 12 pm at the start of every cycle, so it's not like hunger's going to accumulate.
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# ? Jul 22, 2017 20:14 |
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Poor Willow forgot her Louisiana French. Grinmaw isn't the poison, he's le poisson.
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# ? Jul 22, 2017 20:34 |
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Arcomage posted:One of the endgames I could see for something like this also involves "Lafcadio" not quite being all of Lafcadio Boone, and you having to stop your own murder at some point in order to close the final timeloop. That is something to note - how was Boone killed?
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# ? Jul 22, 2017 20:35 |
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Considering how he keeps getting up from being knocked over with shades of disorientation at the start of every day I'd believe death by drunken bender.
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# ? Jul 22, 2017 20:52 |
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berryjon posted:That is something to note - how was Boone killed? In an accident by someone who didn't see him.
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# ? Jul 22, 2017 20:55 |
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IMJack posted:Poor Willow forgot her Louisiana French. Grinmaw isn't the poison, he's le poisson. I assume that one was on purpose by the game. I think Lafcadio is a cat. Who else would you set to fight a fish?
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# ? Jul 22, 2017 21:09 |
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IMJack posted:Poor Willow forgot her Louisiana French. Grinmaw isn't the poison, he's le poisson. Boooo! Booo! Boo this poster!
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# ? Jul 23, 2017 04:04 |
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I loved Grinmaw's aesthetic. But it's kind of weird - blood lady thinks he's a player in this game, while the fish himself thinks he's just a pawn of the darker forces at work in this house?
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# ? Jul 23, 2017 12:00 |
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Let's sit down and enjoy some nice, soothing music. Tequila Belle, the Southern Siren/Polsy marshmallow creep posted:This was definitely a much more interesting episode than stalking Trinity and Clay for days. Tasteful Dickpic posted:The dynamic music is quite nifty, but the transitions are really abrupt. There could have been more of a fade into each new track, even though that'd have been more expensive. It gets really obvious when you're looking through a keyhole into a new room, and suddenly there's a new song blaring at you.
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# ? Jul 23, 2017 19:21 |
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...that was an unexpected ending. Kind of Patches, in a way. Lafcadio's expression after he plays that music, though. Man, I wonder.
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# ? Jul 23, 2017 21:39 |
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Is it me or does Lafcadio hang his head like he's trying not to cry at the end Tequila's speech? He's a silent protagonist but I think he's starting to have a hard time dealing with his friends and acquaintances being constantly murdered. Here he saves Tequila and she bares her true self, but she'll go right back to being murdered in the next loop.
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# ? Jul 23, 2017 21:56 |
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There's a lot more going on here than what's obvious. Lafcadio's expression at the piano, the talk of the Marquis' love/wife, the invention that Sixpence talked about, and of course the mystery of the bloody lady. The most obvious ending is that this is all to try and bring her back in some way, and these murders are part of something going wrong. A small aside, considering our murderers have all been referred, a card can be defined as "a person regarded as odd or amusing". They're certainly odd.
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# ? Jul 23, 2017 22:17 |
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So how exactly did the murder happen there? Did her high note shatter the glass and cut her up? What causes her to bleed out and the player not to?
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# ? Jul 23, 2017 22:48 |
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FoolyCharged posted:So how exactly did the murder happen there? Did her high note shatter the glass and cut her up? What causes her to bleed out and the player not to? Seems like that window was built to resonate and explode like that with the sound of Tequila's voice. Maybe because Boone knows it's going to explode he can brace for it, or maybe the power gives him more control. Or he can't actually die, or puzzle game logic. The person in the golden skull mask is new. He's not on the cover art - I assume the guy in the hawk-nosed mask holding the Lafcadio piece is the Marquis, and the other six are the guests whose masks give powers. Going back and re-reading the biography blurbs on the characters, it all comes back to the Marquis's wife. I assume she's Reggie's niece, that he brought to help repair a clock at one point, which is how the Marquis met her.
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# ? Jul 23, 2017 23:04 |
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I love how even the ghosts are wearing masks.
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# ? Jul 24, 2017 00:05 |
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FoolyCharged posted:So how exactly did the murder happen there? Did her high note shatter the glass and cut her up? What causes her to bleed out and the player not to? This is a guess, but considering what's behind the glass, perhaps the microphone was linked to speakers behind the glass, and with the acoustics of the room behind the glass exploded inwards, whereas Lafcadio was directing his voice directly at the glass. EDIT: Also, gonna call it now(having not actually seen this game previous so it's not a spoiler), guessing the Bloody Girl is the Marquis' wife and either Lafcadio's daughter or secret lover. Probably the latter. Lazy Bear fucked around with this message at 08:48 on Jul 24, 2017 |
# ? Jul 24, 2017 02:17 |
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Will you show the reactions of ghosts in music room on songs and on the murder?
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# ? Jul 24, 2017 07:07 |
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NHO posted:Will you show the reactions of ghosts in music room on songs and on the murder? I've got a vague plan to go around and show off different things in the mansion (like all the animals in tanks in the guest rooms) probably as a bonus video, but that's a way off yet.
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# ? Jul 24, 2017 07:17 |
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There are many things to love about this game, but so far I'm loving how each time our main character needs to hide, they preform a cross gesture before shutting the door.
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# ? Jul 24, 2017 07:49 |
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So we have a record laying around a couple updates ago and now access to a record player or two. Is it just a later puzzle solution or can you do fun things like give our pianist two nuisances to get angery over?
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# ? Jul 24, 2017 14:56 |
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EagerSleeper posted:There are many things to love about this game, but so far I'm loving how each time our main character needs to hide, they preform a cross gesture before shutting the door. This plus the way he sincerely prayed over the blank rifle cartridge before putting it in the gun in the tutorial really won me over. The dude really doesn't want to see anyone get hurt even if he can rewind time.
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# ? Jul 24, 2017 16:13 |
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Is there anything funny/interesting when you look at the statues?
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# ? Jul 24, 2017 16:53 |
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Technowolf posted:Is there anything funny/interesting when you look at the statues? Not hugely, they do mention they have small moths carved into them as a sculptors mark, implying Trinity made them, but other than that there's nothing really. Some Tequila art,
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# ? Jul 24, 2017 17:06 |
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Time to look in on that show that's been advertised since we got here. Redd Rockridge, the Gentle Goliath and Greyson Grayson, the Lightfinger Locksmith/Polsy dscruffy1 fucked around with this message at 20:27 on Jul 25, 2017 |
# ? Jul 25, 2017 17:06 |
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Greyson and Redd seem... Thick as thieves? In all seriousness, I have to confess I was hoping you'd have gotten one of the Rockridge brothers' masks. S'pose that would tempt the player to attempt to engage the butlers directly.
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# ? Jul 25, 2017 18:54 |
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More concept art. I do love Grey and Redd, but their names are the worst.
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# ? Jul 25, 2017 18:59 |
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It somehow feels that there's less content than in the second one rescure? I dunno.
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# ? Jul 25, 2017 19:00 |
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It's interesting that there aren't any eye holes in Greyson's mask in the concept art. Also, does he look like a pirate to anyone else? I suppose that's because he's going around and stealing things.
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# ? Jul 25, 2017 19:23 |
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Thoughts: --At the end of video 4 you're in the theater but the trap is untriggered. Same for the view from the upper room, for that matter. A mistake, or something relevant? --Can Lafcadio go hug the egg himself before it goes off?
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# ? Jul 25, 2017 19:55 |
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Bruceski posted:Thoughts: As for #1: Tequila's death happens far before Greyson's death. For #2: No. Examining the egg just shows it's beautiful. I'll probably have a description for the next video.
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# ? Jul 25, 2017 20:35 |
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I think that the servant that Trinity ran into in part 2 only input the code again so that Trinity would hear it and enter the room. Likely it would lock itself again after a little time, so rather than re-locking it he was giving her the code so she would trap herself unknowingly.
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# ? Jul 25, 2017 20:54 |
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So anything that belongs to Boone can come with him through time. That's an interesting caveat, but it's better than having to fetch the lighter every time you need to talk to ghosts.
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# ? Jul 25, 2017 21:46 |
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Im still wondering if the pc is Boone or just assuming his identity through masks.
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# ? Jul 25, 2017 21:52 |
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I'm inclined towards the same line of thought, but I think the ending to Tequila's rescue convinced me that while I feel like something's up with him, he's certainly somebody at least, as opposed to some sort of disembodied mask ghost that acts as a player cipher, which was my first instinct.
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# ? Jul 25, 2017 22:38 |
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Can I just say that Redd has my favorite mask in the game, and I wish it existed in real life?
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# ? Jul 26, 2017 00:04 |
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So we can pick locks and summon ghosts. Sweet. Doesn't seem like there's anything stopping us from walking out the front door, aside from all the death.
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# ? Jul 26, 2017 01:50 |
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I think we're spatially as well as temporally locked. We are bound to the casino for now. Trying to leave might even go so far as rewinding the clock every time we try. Not sure they'd actually put that in, though. Have we even seen the front door? A service entrance?
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# ? Jul 26, 2017 03:51 |
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# ? May 10, 2024 01:01 |
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marshmallow creep posted:I think we're spatially as well as temporally locked. We are bound to the casino for now. Trying to leave might even go so far as rewinding the clock every time we try. The room we woke up in after solving the Sixpence murder has a space on the southern wall we can examine that explicitly says "There should be a door here, but there isn't."
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# ? Jul 26, 2017 04:24 |