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Agent355 posted:I always struggle with GTA sort of games where the plot is one thing and then the gameplay is something different. In watch dogs 2 it's that the main characters are interested in taking down the establishment and punishing these guilty sons of bitches. Then the first thing you do is steal some completely innocent person's car and take the ipad from the passengers seat for some extra chump change. i can buy the carjacking and gunfights because the world is meant to be slightly more heightened and barbaric in GTA than our world. it's why the ingame ads are double entendres and why the radio personalities come off more unhinged than usual; like if that setting from "The Lady and the Tiger" was modernized. Or like how Uncharted is meant to be a modern pulp adventure so the hero has to mow down small armies just to cross a forest. my problem with Rockstar's writing is that they force their characters into these contrived situations to become criminals. the only reason the guys in V get together is because Michael loses his temper and causes a ridiculous amount of property damage and has to resort to his old ways to get the money. Niko in IV i think had a similar situation where crime found him in America even though he complains over and over again that he wants to start fresh. i liked John Marston's motivation in RDR because he's a reformed criminal who's forced by the government to hunt down his old gang because the government has his family. it's a simple enough backstory that gradually gets revealed as the story progresses. and not once does Marston ever consider going back into crime; he has his priorities straight and every thing he does all goes back into saving his family. Action Tortoise has a new favorite as of 11:05 on Jul 24, 2017 |
# ? Jul 24, 2017 10:54 |
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# ? May 10, 2024 00:58 |
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Action Tortoise posted:i can buy the carjacking and gunfights because the world is meant to be slightly more heightened and barbaric in GTA than our world. it's why the ingame ads are double entendres and why the radio personalities come off more unhinged than usual; like if that setting from "The Lady and the Tiger" was modernized. Or like how Uncharted is meant to be a modern pulp adventure so the hero has to mow down small armies just to cross a forest. Yeah, Michael's tantrum is incredibly contrived. I mean, it's funny, but I'd more easily buy him going in there and shooting people than I do him demolishing the building.
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# ? Jul 24, 2017 11:19 |
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Fil5000 posted:Yeah, Michael's tantrum is incredibly contrived. I mean, it's funny, but I'd more easily buy him going in there and shooting people than I do him demolishing the building. yeah, if it was in an earlier GTA game the mission would end and it would have played off as a joke. but now there's Consequences To You Actions, Except When There Isn't.
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# ? Jul 24, 2017 11:22 |
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Action Tortoise posted:yeah, if it was in an earlier GTA game the mission would end and it would have played off as a joke. but now there's Consequences To You Actions, Except When There Isn't.
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# ? Jul 24, 2017 11:25 |
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Lunchmeat Larry posted:my favourite example of this is still San Andreas making the driving force behind the entire plot that CJ is being blackmailed over the death of one cop. I honestly thought it was a joke at first San Andreas is just the dumbest poo poo because you're a loving millionaire by the end of the game and could buy and sell Tenpenny a thousand times over.
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# ? Jul 24, 2017 11:34 |
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Fil5000 posted:San Andreas is just the dumbest poo poo because you're a loving millionaire by the end of the game and could buy and sell Tenpenny a thousand times over. more line ten million times if you're a millionaire and he's ten pennies
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# ? Jul 24, 2017 12:11 |
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Fallout 4 is the best game posted:Yeah I picked up on the adventure mode thing pretty quick, but like. They could just put what you said as the actual adventure mode description and it'd be 100% better. I'm really enjoying it though. I only went with the season because it promised me a free armor set and by "clear act I, II and III" I thought it meant story mode, not random achievements. Yeah there's bounties, rifts, greater rifts, keywardens and then season journey that grants you the armor set and unique pets and poo poo. The season is in no way for speedrunners only - it's a great incentive to come back and play again (you keep your stuff and paragon xp you gained each season for your account)
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# ? Jul 24, 2017 12:39 |
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Slime posted:more line ten million times if you're a millionaire and he's ten pennies Oh poo poo, the secret of GTA:SA is you had to offer him a dime.
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# ? Jul 24, 2017 12:42 |
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Fil5000 posted:Oh poo poo, the secret of GTA:SA is you had to offer him a dime. Pretty sure that business is what got Carl in trouble in the first place.
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# ? Jul 24, 2017 12:45 |
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RagnarokAngel posted:Pretty sure that business is what got Carl in trouble in the first place.
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# ? Jul 24, 2017 12:51 |
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Just finished Prey over the weekend - really enjoyed the game, exploring, the characters you find out about, all that. But the last act of the game has you running through the station to complete a few final goals, which means running through multiple loading zones. And those loading times ain't short. Also there are a few bugs, like the crew objective tracker disappearing, or a quest to save someone failing automatically for buggy reasons, that really annoyed me while playing. Still, really liked the game as a spiritual sequel to System Shock 2.
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# ? Jul 24, 2017 14:27 |
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Fil5000 posted:San Andreas is just the dumbest poo poo because you're a loving millionaire by the end of the game and could buy and sell Tenpenny a thousand times over. Gameplay only matters in missions. For how much Pokemon Sun is shaking things up with this Totem Pokemon stuff, I wonder if it was a good idea, with how the game starts to slow down with just three pokemon on screen. Also, how are we seven generations in and double battles still a rarity?
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# ? Jul 24, 2017 14:32 |
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Because double battles were a bad idea but you cant stuff that poo poo back in pandoras box once its been opened.
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# ? Jul 24, 2017 14:48 |
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Action Tortoise posted:nah, that's more an arena shooter like bullet storm with a suffocating plot. A game where you play as tom nook with your swarm of raccoon goons, collecting payment and protection money from your countless starved debtors
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# ? Jul 24, 2017 14:49 |
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RagnarokAngel posted:Because double battles were a bad idea but you cant stuff that poo poo back in pandoras box once its been opened. But at least we have quad free-for-all battles - where everyone can tag team you to oblivion. As a personal issue, I don't remember if the other battle frontiers were this hard or maybe I'm just unlucky - but the Battle tree throws volcarona's around like crazy from the get-go. Stop dancing you fluttering bastards! Also the Poke' Finder is probably the closest we will ever get to Pokemon Snap 2, despite having two consoles that would have been perfect for the camera gimmick.
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# ? Jul 24, 2017 15:27 |
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RareAcumen posted:For how much Pokemon Sun is shaking things up with this Totem Pokemon stuff, I wonder if it was a good idea, with how the game starts to slow down with just three pokemon on screen. The totem battles are a neat idea in concept but in execution they highlight every weakness of the pokemon battle system right down to chugging like a dying steam locomotive when there are three pokemon and a persistent visual effect on screen. Im also confused as to why they drop the totem conceit for the elite 4 when there are literally 4 legendary totem monsters that you dont fight during the game but are constantly told about.
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# ? Jul 24, 2017 15:42 |
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BioEnchanted posted:Dog's Life has dedicated button combos for pooping and peeing. And if you've just pooped he farts instead. Get on the weird PS2 game's level, bitch! A Boy and His Blob for Wii had a dedicated Hug Blob button. It was every bit as amazing as it sounds.
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# ? Jul 24, 2017 17:00 |
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Nth Doctor posted:A Boy and His Blob for Wii had a dedicated Hug Blob button. It was every bit as amazing as it sounds. Red Dead Redemption had a button that let you politely greet a nearby person. I liked calling out greetings to folk I passed on horseback and tipping my hats to people in towns.
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# ? Jul 24, 2017 17:53 |
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Digirat posted:A game where you play as tom nook with your swarm of raccoon goons, collecting payment and protection money from your countless starved debtors AC COP: (grilling racoon in the interrogation room) Got anything to say, punk? RACOON: I did it all for the Nookie.
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# ? Jul 24, 2017 18:19 |
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I'm really disappointed no game let's me relive the wonder of the Diablo 2 Lagmancer, running around with tons of minions killing stuff before it pops up on screen. Modern games always limit that stuff to like 3 zombies that live for 20 seconds or something and that's if they even let you have more than one.
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# ? Jul 24, 2017 19:28 |
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Hel posted:I'm really disappointed no game let's me relive the wonder of the Diablo 2 Lagmancer, running around with tons of minions killing stuff before it pops up on screen. Modern games always limit that stuff to like 3 zombies that live for 20 seconds or something and that's if they even let you have more than one. Diablo 3 brings the witch doctor, who can eventually have up to 6 zombie dogs*, a giant, up to 15 fetishes**, and 5-8 seperate fetishes at once*** *6 zombie dogs is only possible if you take three passive skills, which all give +1 zombie dog in addition to 15-30% increased movement speed, 30% life, and 50% additional damage from zombie dogs and the giant **the 15 fetishes come from a passive skill where your attacks have a 15% chance to summon a fetish that lives for 60 seconds, but the WD has so many attacks that deal tons of chip damage that you'll usually have 8-15 at a time in a group of enemies ***different runes for the "fetish army" skill will increase how many fetishes are active during the skill, or what kind of fetishes are summoned, they last for 20 seconds, and have a 120 second cooldown. 90 second cooldown with the "devoted following" rune So yeah, it's very situational but at the very least you can always have an army of seven minions
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# ? Jul 24, 2017 19:40 |
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I know I'm in the minority on this and there are ~lore and meta gameplay reasons~ but I hate that you can't just pause the game in the Dark Souls series. It's such a simple thing that you take for granted ever since Mario in the '80s and for it to be gone is really grating.
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# ? Jul 24, 2017 20:22 |
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Nostradingus posted:I know I'm in the minority on this and there are ~lore and meta gameplay reasons~ but I hate that you can't just pause the game in the Dark Souls series. It's such a simple thing that you take for granted ever since Mario in the '80s and for it to be gone is really grating. In Bloodborne you can hop out of the game by pressing the home button on the PS4 controller. I don't have PS+ all the time, so I dunno if that would affect it but it feels great to take a break during sessions and grab a drink or whatever.
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# ? Jul 24, 2017 20:26 |
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More Watch Dogs 2 stuff: it irritates me that there's practically no cast of characters. You have Marcus and his crew, Miranda, the antagonist, and everyone else exists only for the duration of one mission. Mission objectives and themes similarly pop up out of nowhere (Eye for an Eye, which we talked about earlier, probably being the worst offender). It makes for a very disjointed story. Oh and also the later missions rely a bit too much on forcing you to infiltrate a building and get out again. Just let me use my cool RC stuff!
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# ? Jul 24, 2017 20:33 |
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bewilderment posted:I'm glad it's mostly dying out but playing some older Diablo-like and RPG games makes me wish devs realised that loving up a build isn't fun, obsessively following a guide isn't fun, just make all options sensible and viable in a game. And make things like respeccing free. And obviously if builds are no-take-backsies, then sure as poo poo I'm going to look up a proven cookie cutter build instead of experimenting and potentially loving up. Of course some games swing the other way where even with more or less total freedom the systems are so pointlessly elaborate and full of redundant bullshit (I'm specifically thinking of The Secret World here) that it's exhausting to try and narrow down an effective build. Since I've been in the mood for an ARPG that isn't so obnoxiously crunchy, I started on Victor Vran and it's pretty fun so far, but I wish the default weapon pairing of sword and shotgun wasn't so ludicrously synergistic. I can easily see myself unerringly using them through the entire game except for the challenges that require something else.
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# ? Jul 24, 2017 20:51 |
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I'll be the voice on the other side of the fence then If a game lets me respec too easily I feel like nothing I do matters and lose all interest. I don't need to have the perfect build and the game should be balanced such that anybody with have a brain can make a reasonable build (pick a main attack, maybe a secondary attack, defense skills, passives) without completely ruining a character, but I don't mind if I'm not super top tier with somethign I pull out of my rear end. The openness of D3's skill system made me actively enjoy the game less because it made me less connected to the character. The barbarian or w/e I was playing wasn't 'mine' anymore, all because I could completely change him at the drop of the hat so what choices was I really making? It's the same thing as playing a telltale game twice, once you realize that nothing matters some of the magic is gone.
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# ? Jul 24, 2017 20:59 |
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Danger - Octopus! posted:Red Dead Redemption had a button that let you politely greet a nearby person. I liked calling out greetings to folk I passed on horseback and tipping my hats to people in towns. And in Red dead if you were of a bad disposition (always breaking the law,killing innocents,high bounty etc.) you would only greet people with insults. John M : Maam you.are.ugly.
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# ? Jul 24, 2017 21:06 |
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spit on my clit posted:Diablo 3 brings the witch doctor, who can eventually have up to 6 zombie dogs*, a giant, up to 15 fetishes**, and 5-8 seperate fetishes at once*** That's still not even close to the permanent 20 Skeletons+ 20 skeleton mages + 1 golem+ 20 timed revives you could have in D2
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# ? Jul 24, 2017 21:20 |
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Hel posted:Modern games always limit that stuff to like 3 zombies that live for 20 seconds or something and that's if they even let you have more than one. spit on my clit posted:31 concurrent summons Hel posted:That's still not even close to the permanent 20 Skeletons+ 20 skeleton mages + 1 golem+ 20 timed revives you could have in D2 Even if you were right that's some ing right there In Diablo 2 you could raise 8 skeletons and 8 mages max. That's 16 + golem. You wouldn't raise enemies because that skill was useless and they would live for like 20 seconds and would be only be useful as a gimmick if there were 8 players with you on map. Oh an you wouldn't play summonmancer before patch 1.10 because before synergies the skeletons were useless in hell. You're way off
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# ? Jul 24, 2017 22:35 |
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No, it was 20+20 back when it was first launched. It didn't become 8 max until later and people absolutely played it.
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# ? Jul 24, 2017 22:37 |
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Agent355 posted:No, it was 20+20 back when it was first launched. It didn't become 8 max until later and people absolutely played it. I know people played it but it wasn't viable in the late game. Like you hit a wall difficulty-wise and had to create another build. Also even after 1.10 your main damage output was the teeth spell.
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# ? Jul 24, 2017 22:41 |
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Just because something wasn't viable in hell didn't mean people didn't play it. Most people only played through normal and maybe nightmare, plenty of time to build nostalgia over zoonecro.
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# ? Jul 24, 2017 22:44 |
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You wouldn't be able to beat bosses on normal but I digress. D3 has this poo poo figured in regards to summoning characters. All characters in d3 have a zoo style build
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# ? Jul 24, 2017 22:56 |
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What I remember most about D2 zoonecro is Nightmare Andariel using that poison spray attack once, killing all of my skeletons simultaneously, and me not having any means to kill the boss. Act bosses had huge bonuses against minions. It was fun but definitely not useful.
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# ? Jul 24, 2017 23:12 |
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Vic posted:You wouldn't be able to beat bosses on normal but I digress You did, it just took a lot of determination.
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# ? Jul 24, 2017 23:21 |
RyokoTK posted:What I remember most about D2 zoonecro is Nightmare Andariel using that poison spray attack once, killing all of my skeletons simultaneously, and me not having any means to kill the boss. Act bosses had huge bonuses against minions. One counter to this very problem I like in D3 is that my raise skill has a modifier I can pick that turns my zombies back into corpses when they die. So if like, there's a handful of specific zombies that are real good and strong I can just keep reviving them forever. Or if I get into a fight with a boss and it doesn't generate new bodies, I can just bring my buddies back when they die.
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# ? Jul 25, 2017 00:20 |
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This season of D3 is kinda dragging itself down for me, because the 4pc for the necromancer set I'm using isn't as innately powerful as the last season's Demon Hunter one was. I don't remember having any issues with the seasonal journey last season, but this time I've hit a bit of a wall early and its kinda discouraging. Like, the solution is simple - do stuff until the other set my build needs (weapon and shield) - but it's kinda a catch-22 of motivation: I don't have the stuff to punch higher, so the process of getting to be able to punch higher is innately discouraging.
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# ? Jul 25, 2017 01:17 |
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bewilderment posted:I'm glad it's mostly dying out but playing some older Diablo-like and RPG games makes me wish devs realised that loving up a build isn't fun, obsessively following a guide isn't fun, just make all options sensible and viable in a game. And make things like respeccing free.
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# ? Jul 25, 2017 04:23 |
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I'm playing Nier for the first time after playing Nier: Automata. It's pretty cool that the control scheme is more or less the same from both games. I can bridge the games mechanically because of it, but playing Automata first really makes me notice the difference in feel between games. Nier's combat is janky and he takes a while to switch directions while running. Boars steer like tanks. Dodging kinda has i-frames, but sometimes doesn't. I know it's not fair to compare an old game with its much-improved sequel, but I'm pretty sure I'd feel the same way without experiencing Automata. Also, I've been warned not to worry about clearing all the quests on the first run, but I know Imma be back on my poo poo with taking on every quest I see.
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# ? Jul 25, 2017 05:50 |
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# ? May 10, 2024 00:58 |
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I tend to do every sidequest if possible unless something discourages me - being unable to beat the second guy at Gwent in Witcher 3 put me off the card game for the rest of the playthrough for example.
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# ? Jul 25, 2017 06:05 |