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Fil5000 posted:I really want him to stop pursing his lips.
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# ? Jul 24, 2017 10:35 |
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# ? Jun 1, 2024 06:06 |
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It's the motion that's distressing more than the end result.
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# ? Jul 24, 2017 10:44 |
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Old Boot posted:I may have mainlined the SSLP for this (and briefly watched Yahtzee's own LP series). Is it still worth playing to get the ~experience~? It's a pretty good experience, would recommend it if you watched the LPs ages ago or something.
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# ? Jul 24, 2017 11:59 |
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Fil5000 posted:I'm an hour or two into Until Dawn (still one of this month's free PSN games) and it's still setting up the actual horror part of the game. I'm enjoying it so far, because it feels like a classic slasher film set up complete with establishing exactly how horny each of these teens is. The facial animation is real deep in the uncanny valley though. Peter Stormare's weird facial tics look even weirder un CGI, and I really want him to stop pursing his lips. There's a few compilation videos on Youtube of the facial animations from the game and they really are amazing. A near perfect combination of how close-to-life the models look along with realistic mannerisms and minor facial ticks.
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# ? Jul 24, 2017 19:40 |
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I'm still wondering if you can make a game about intentionally pushing Uncanny Valley with I guess really too real graphics or channeling early Pixar/ Spirits Within to make an engine that is scary even without the setting.
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# ? Jul 25, 2017 01:17 |
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Crabtree posted:I'm still wondering if you can make a game about intentionally pushing Uncanny Valley with I guess really too real graphics or channeling early Pixar/ Spirits Within to make an engine that is scary even without the setting. Happened ten years ago with LA Noire. Also the reason the mannerisms of Stormare are captured so well is because they're fully mo-capped .
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# ? Jul 25, 2017 03:29 |
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He's a kissy boy!
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# ? Jul 25, 2017 04:59 |
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My favorite joke to come out of Until Dawn is the fan theory that no one told Peter Stormare what emotions he should be portraying in any given scene, so he just decided to do all of them at once.
Marshal Radisic fucked around with this message at 21:19 on Jul 25, 2017 |
# ? Jul 25, 2017 06:50 |
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Marshal Radisic posted:My favorite joke to come out of Until Dawn is the fan theory that no told Peter Stormare what emotions he should be portraying in any given scene, so he just decided to do all of them at once. I'm a bit further in now but I'm pretty sure it's just Peter Stormare being Peter Stormare. His character seems to be intended to be generally and non specifically upsetting so it works.
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# ? Jul 25, 2017 07:23 |
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Trilby's Notes is a really good game, definitely the best in the series, if only because it did a really good job with making me feel more and more comfortable with the silent hill hellscape while at the same time making me way way way less comfortable with the real world. At the start, I was taking the pills every screen except when I needed to use the alternate world to progress, but by the end, the hallucinations scared me more than the alt world did and I avoided taking the pills as often as I could. 5 Days A Stranger is interesting, though I'd say it is at most inoffensive. 7 Days A Skeptic has some real good atmosphere but it also has some plotholes and that ending is just dreadful. 6 Days A Sacrifice gets a lot of points for managing to take 7 Days A Skeptic and make it interesting retroactively, though that random out-of-nowhere sex scene was just like "wtf" and so I've gotta dock it for that because seriously, what the hell lol FirstAidKite fucked around with this message at 07:31 on Jul 25, 2017 |
# ? Jul 25, 2017 07:28 |
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Neddy Seagoon posted:Happened ten years ago with LA Noire. Also the reason the mannerisms of Stormare are captured so well is because they're fully mo-capped . Yeah, I'm just wondering if you can intentionally do that with horror or if trying to have your cake and be frightened by it too would backfire. I guess this is best seen in the Freddy games as the animatronics themselves are so goofy they can be seen as creepy to people, but that bet can backfire if you're immune to jump scares and just laugh at what they're trying to do. Guy made an unintentionally creepy kid game and made a horror franchise that hits or misses depending on if the gamble works.
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# ? Jul 25, 2017 15:06 |
chitoryu12 posted:I'm about 2 hours through Get Even and it feels like I'm roughly halfway through the game. It's only $30, so I don't feel like I've been robbed or anything.
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# ? Jul 25, 2017 16:06 |
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Crabtree posted:Yeah, I'm just wondering if you can intentionally do that with horror or if trying to have your cake and be frightened by it too would backfire. I guess this is best seen in the Freddy games as the animatronics themselves are so goofy they can be seen as creepy to people, but that bet can backfire if you're immune to jump scares and just laugh at what they're trying to do. Guy made an unintentionally creepy kid game and made a horror franchise that hits or misses depending on if the gamble works. Animatronic humans would be perfect to try that with though. Like fully 3D-modeled in a fully-rendered world with full freedom of movement. And make them animated the way animatronics are now, with little wire rods underneath rubber skin that contort the faces in weird and creepy ways. But the rubber skin has a ton of ultra-realistic detail like individual hairs and "pores" and all that. Or have them animated like normal mocapped faces but then something "breaks" and you get weird unnatural facial tics when they go hostile.
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# ? Jul 25, 2017 16:37 |
King Vidiot posted:Animatronic humans would be perfect to try that with though. Like fully 3D-modeled in a fully-rendered world with full freedom of movement. And make them animated the way animatronics are now, with little wire rods underneath rubber skin that contort the faces in weird and creepy ways. But the rubber skin has a ton of ultra-realistic detail like individual hairs and "pores" and all that. Pandora at Disney's Animal Kingdom has an animatronic Na'vi that has the most disturbing realistic face I've ever seen. https://www.youtube.com/watch?v=FInYxXpbJMg This isn't CGI. This is an animatronic. https://www.youtube.com/watch?v=_p4mn5BstQo
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# ? Jul 25, 2017 16:50 |
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That's not people talk about when they say "uncanny valley". That na'vi looks fine because she's a living cartoon, she has larger-than-human eyes and her features are otherwise softened and rendered like a CGI character from Avatar. This is what people are talking about when they say uncanny valley: https://www.youtube.com/watch?v=Qd3QDTPgkOg Realistic human face, rictus smile like she had a stroke, one-eyed winking where the other eye remains dead and motionless, servos whirring when she moves and you can see the skin distort and warp where the rods are moving the face.
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# ? Jul 25, 2017 17:10 |
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Crabtree posted:Yeah, I'm just wondering if you can intentionally do that with horror or if trying to have your cake and be frightened by it too would backfire. I guess this is best seen in the Freddy games as the animatronics themselves are so goofy they can be seen as creepy to people, but that bet can backfire if you're immune to jump scares and just laugh at what they're trying to do. Guy made an unintentionally creepy kid game and made a horror franchise that hits or misses depending on if the gamble works. Horror has always been subjective like that. I recall going to Blair witch in the theater with friends, some of us screamed but a couple people were just like "what?" The whole time.
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# ? Jul 25, 2017 17:44 |
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seeing that movie when it came out as a 14 year old in a crowded theater is up there with one of the best movie-watching experiences of my life, mainly because a little over halfway through the AC in the theater died and everyone just ended up sweating bullets for the last 30 minutes while simultaneously getting those "spooky spine chills"
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# ? Jul 25, 2017 17:52 |
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Finished up Conarium, kinda meh about it it's less a horror game and really just a walking sim with puzzles in dark environments. I wouldn't recommend it.
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# ? Jul 25, 2017 17:52 |
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King Vidiot posted:Animatronic humans would be perfect to try that with though. Like fully 3D-modeled in a fully-rendered world with full freedom of movement. And make them animated the way animatronics are now, with little wire rods underneath rubber skin that contort the faces in weird and creepy ways. But the rubber skin has a ton of ultra-realistic detail like individual hairs and "pores" and all that. FNaF works because it's pre-rendered, I think. You can't get a feel for how they're behaving or what they might suddenly do, and it's frankly unsettling when you catch a glimpse of them coming after you (eg; catching the fox just booking it down the hall to the security room on camera). If you use full 3D models the mystery goes right out the window once you can identify Animations #1-10.
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# ? Jul 25, 2017 18:18 |
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Neddy Seagoon posted:FNaF works because it's pre-rendered, I think. You can't get a feel for how they're behaving or what they might suddenly do, and it's frankly unsettling when you catch a glimpse of them coming after you (eg; catching the fox just booking it down the hall to the security room on camera). If you use full 3D models the mystery goes right out the window once you can identify Animations #1-10. I'm not talking about gameplay, I'm talking specifically about character designs and animations. The FNAF robots aren't particularly scary. Except Chica, gently caress that thing.
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# ? Jul 25, 2017 18:36 |
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Neddy Seagoon posted:FNaF works because it's pre-rendered, I think. You can't get a feel for how they're behaving or what they might suddenly do, and it's frankly unsettling when you catch a glimpse of them coming after you (eg; catching the fox just booking it down the hall to the security room on camera). If you use full 3D models the mystery goes right out the window once you can identify Animations #1-10. I've given some thought to trying to make a 3D FNaF engine (mostly for practice), and I think there are a couple of things that would make up for that. You'd have to vary the scripting a little bit, like at an intersection, they might go off in a different direction, and you might not be able to see that spot on camera so you wouldn't know right away. You also really only have to worry about what they're doing when the camera is actually on them. Freddy can teleport around from what I understand, so you could have him pop up in unexpected places as long as you don't actually see him move. Like, he could have a normal walking circuit, but there's a chance he could just jump to another point whenever he's not being looked at. That would be the other thing, more interaction when they're being looked at. They have some shots now where they look at the camera, you could make it so that any time you look at them, there's a random chance they turn to the camera. And from there, they could either wait until you choose another camera before moving on, maybe do some kind of animation then keep going, or change to another route entirely because they think you know what they're going to do. And maybe Foxy could poke around his room a little before deciding if he's going to tear off down the hall. Maybe have an animation of him flipping the sign around to show he's about to take off, but if you catch him doing it there's a chance he'll stop and go back behind the curtain. Could be coupled with some of the mechanics from later in the series, like having footsteps or other sounds so you have some idea where they are without looking. Like Foxy could normally do his run down the hall and you can lunge for the door button when you hear fast clunking, but maybe after you've closed the door without checking the camera once or twice he decides to sneak up the hallway instead and you just get a little faint mechanical squeaking. If it were extended to the 2nd game, Mangle could come in a couple of different forms depending on difficulty. Some fully assembled or close to it ones for low difficulty, the current one for the middle, and maybe like an even more spider-like monstrosity at high level - each one with different behaviors, and maybe the possibility for her to go to her spot or the service room and change things up during the night. But yeah, the actual behavior doesn't have to be coupled to the animations, because the player can only see one room at a time. Just because you spotted Bonnie up the hall and he started doing a finger across the throat gesture at you doesn't mean he didn't go right back to walking as soon as the camera turned off instead of pausing there for 10 seconds like he would if you had kept watching. And maybe he even sped up a little to try and catch you off guard. So basically you'd wind up with something that couldn't necessarily be powergamed in a "check this, check that, close that door, close the other door" sequence at the high difficulties, it would have a few random factors plus the player's actions would influence all of them to an extent instead of just keeping tabs on Foxy.
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# ? Jul 25, 2017 18:51 |
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Parachute posted:seeing that movie when it came out as a 14 year old in a crowded theater is up there with one of the best movie-watching experiences of my life, mainly because a little over halfway through the AC in the theater died and everyone just ended up sweating bullets for the last 30 minutes while simultaneously getting those "spooky spine chills" i saw it on vhs on a portable tv in a tent in the woods behind my best friend's house and we almost died irl
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# ? Jul 26, 2017 00:31 |
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Spine tingles are no laughing matter.
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# ? Jul 26, 2017 00:49 |
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TVs Ian posted:I've given some thought to trying to make a 3D FNaF engine (mostly for practice), and I think there are a couple of things that would make up for that. The Joy of Creation is pretty much this. Also it's free.
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# ? Jul 26, 2017 08:30 |
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Any thoughts on Detention? A friend gifted it to me on steam but I read "point and click horror" and my eyes kinda rolled back in my head. As far as I'm concerned there's only been one good horror point and click. I'm eventually gonna have to try it because I'm a polite boy but I want some opinions on it.
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# ? Jul 26, 2017 09:14 |
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Untrustable posted:Any thoughts on Detention? A friend gifted it to me on steam but I read "point and click horror" and my eyes kinda rolled back in my head. As far as I'm concerned there's only been one good horror point and click. I'm eventually gonna have to try it because I'm a polite boy but I want some opinions on it. It's wonderfully original and atmospheric in an Asian horror way which means it's focused more on being unsettling than "aaaah monsters hide!" The best thing it has going for it is that there are some genuinely surprising twists. It doesn't follow standard horror tropes, at least not Western ones.
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# ? Jul 26, 2017 09:26 |
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Shadowlyger posted:The Joy of Creation is pretty much this. Also it's free. I do wish there was more free roam in that version. There were earlier demos/tests where you were hiding from the animatronics while attempting to get out of the house and I love the whole "stealth" aspect of not getting caught (or failing while one of them comes barreling at you at semi-realistic speed). The dev made some mean-looking versions of the animatronics in the game and the sounds they make are great. The story part though, it's not good and kinda weird to say the least, script needed to be cut in half imo. There's a lot of explanation of how the mechanics work, which is in line with FNaF since the first game, but I think it ends up demonstrating how well Scott wrote those voicemails.
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# ? Jul 26, 2017 16:52 |
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InediblePenguin posted:i saw it on vhs on a portable tv in a tent in the woods behind my best friend's house and we almost died irl this is a v dangerous scenario
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# ? Jul 26, 2017 17:13 |
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Untrustable posted:Any thoughts on Detention? A friend gifted it to me on steam but I read "point and click horror" and my eyes kinda rolled back in my head. As far as I'm concerned there's only been one good horror point and click. I'm eventually gonna have to try it because I'm a polite boy but I want some opinions on it. Seconding what al-azad said, Detention is well worth your time. The mood through the entire game is very unsettling, and it gets loving dark at times. Not for brief shock value either, just genuinely terrible actions and events made in service of the story.
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# ? Jul 26, 2017 17:17 |
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The Joy of Creation looks really amazing, but one thing that gives me pause is the twist that the family being attacked is Scott Cawthon's family, and that Scott dies That's a little uncomfortable considering he's a real dude
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# ? Jul 26, 2017 18:48 |
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I thought the full version of TJOC was a huge downgrade. At least the demo had something other than 'FnaF but slower.' The plot being about Scott was creepy and the big 'twist' about what's actually going on makes the whole thing feel like one of those bizarre murder fanfics about celebrities
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# ? Jul 26, 2017 18:58 |
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Oh. Yeah, that's a little nasty.Untrustable posted:As far as I'm concerned there's only been one good horror point and click. Which is?
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# ? Jul 26, 2017 18:59 |
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Jukebox Hero posted:I thought the full version of TJOC was a huge downgrade. At least the demo had something other than 'FnaF but slower.' The plot being about Scott was creepy and the big 'twist' about what's actually going on makes the whole thing feel like one of those bizarre murder fanfics about celebrities Yeah I would have much rathered they do something like Case: Animatronics (which was awful for other reasons ) where it's just straight up freeroam through a building trying to escape.
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# ? Jul 26, 2017 19:06 |
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Bogart posted:Oh. Yeah, that's a little nasty. Harvester.
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# ? Jul 26, 2017 19:37 |
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Crabtree posted:I'm still wondering if you can make a game about intentionally pushing Uncanny Valley with I guess really too real graphics or channeling early Pixar/ Spirits Within to make an engine that is scary even without the setting. drat, that just reminded me of something cool David Cage did! (Yes, really.) In Beyond: Two Souls, there's a scene where child Ellen Page gets in contact with the ghost of Willem Dafoe's wife and starts channeling her. For that scene, Quantic Dream apparently did mocap of the actress's face while she delivered her lines, then animated it with the character model for little Ellen Page, so there's this scene where this little girl's face suddenly starts moving and emoting like an adult woman's and it's a nice creepy little moment.
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# ? Jul 26, 2017 20:04 |
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Marshal Radisic posted:drat, that just reminded me of something cool David Cage did! (Yes, really.) Every time that game gets mentioned it reminds me that they modelled Ellen Page's character nude.
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# ? Jul 26, 2017 21:45 |
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https://www.youtube.com/watch?v=bjdODmRD9m4
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# ? Jul 26, 2017 22:08 |
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Until Dawn update: man, it takes a while for the dying to start, but once you get to it it really goes for it. This is a good time.
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# ? Jul 26, 2017 22:38 |
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Danaru posted:Yeah I would have much rathered they do something like Case: Animatronics (which was awful for other reasons ) where it's just straight up freeroam through a building trying to escape. I'm imagining it like that one mannequin level in Condemned, except it's the entire game.
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# ? Jul 26, 2017 22:39 |
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# ? Jun 1, 2024 06:06 |
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I keep buying cheap horror games (or downloading free horror games) and then never playing them, but I may rectify that tonight. Does anyone recommend any of these in particular? Right now I'm prioritizing scary/creepy over good. Bendy and the Ink Machine Deadlight DreadOut Miasmata Oxenfree Penumbra: Overture Penumbra: Black Plague Penumbra: Requiem Quadrant Rake Sylvio
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# ? Jul 27, 2017 01:48 |