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Mister Olympus posted:The big boss fate chain there (that nobody does, like other boss fate chains, because it requires far too many people) ends with the ghost of the last king. I hear good things about a lot of the FATE chains. I'll probably have find a way to go through them at some point.
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# ? Jul 26, 2017 20:17 |
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# ? May 25, 2024 20:45 |
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SSJ_naruto_2003 posted:How good is storm blood and is there a late game? Last I played was right after release and the game was do open world events to max level then sit around. Stormblood is great and right now endgame is three level 70 "expert" dungeons, an 8-player raid with normal and savage modes, and two extreme mode primal battles. The next major content patch I think will add the first wing of this expansion's 24-player raid.
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# ? Jul 26, 2017 20:19 |
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Alright, I'm into Stormblood, I've really only got experience with White Mage, and I've heard the final boss of SB is an absolute nightmare to heal, to the point where I've seen people say to never bring a healer in unless they've got Savage experience or something. Should I start leveling another class? I really don't want to get to the end of 4.0 and just get stonewalled because I'm not an incredible healer. It's honestly putting a bit of a damper on my excitement for the new expansion, TBH.
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# ? Jul 26, 2017 20:19 |
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those people are actual idiots
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# ? Jul 26, 2017 20:20 |
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LordHippoman posted:Alright, I'm into Stormblood, I've really only got experience with White Mage, and I've heard the final boss of SB is an absolute nightmare to heal, to the point where I've seen people say to never bring a healer in unless they've got Savage experience or something. If you're not in there with a group of monkeys, healing is fine and and it's easy boss. By the time you get there, people running trial roulette are going to be quite well geared and make it even easier.
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# ? Jul 26, 2017 20:22 |
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LordHippoman posted:Alright, I'm into Stormblood, I've really only got experience with White Mage, and I've heard the final boss of SB is an absolute nightmare to heal, to the point where I've seen people say to never bring a healer in unless they've got Savage experience or something. No. People are overstating it. The final boss can be a little rough but it isn't that bad. I finished it on my second try and the first was a wipe because nobody was prepared for Tidal Wave. You'll be at the mercy of dumb people standing in death but that's true of any role you play and at least with healer you can control the healing instead of being at the mercy of someone else.
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# ? Jul 26, 2017 20:22 |
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About the only thing you could possibly mess up is doing a big heal right after the adds drop down if you don't realize that's whats happening, making them all eat your face. Do it anyways, and then complain about the tanks.
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# ? Jul 26, 2017 20:25 |
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the fight has literally no enrage (there's a video of a 4-man group doing it over the course of like 17 excruciating minutes) so if dumb people stand in death constantly just...leave them down
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# ? Jul 26, 2017 20:25 |
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LordHippoman posted:Alright, I'm into Stormblood, I've really only got experience with White Mage, and I've heard the final boss of SB is an absolute nightmare to heal, to the point where I've seen people say to never bring a healer in unless they've got Savage experience or something. You heard wrong and you're probably a better healer than you think. Tanks have gotten suicidal of late which isn't going to help your self esteem about healing and that's something you can't influence without upsetting them and making them drop group (tell them that they have cooldowns and should use them) and bad DPS always find a way to die. Not to say that you can't be blamed for any deaths, but not all of them are your fault. Josuke Higashikata fucked around with this message at 20:28 on Jul 26, 2017 |
# ? Jul 26, 2017 20:25 |
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People really overstate the final boss's difficulty. I'm a loving moron and I avoided just about all the mechanics and didn't die in the whole fight. I guess it's possible you could end up running it with seven people even worse than me but boy that'd be unlucky.
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# ? Jul 26, 2017 20:26 |
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SSJ_naruto_2003 posted:How good is storm blood and is there a late game? Last I played was right after release and the game was do open world events to max level then sit around. I'm assuming you last played the initial (bad) release since even 2.0 had plenty of max level content 2.0 and forward is a completely different game that shares lore and allows character transfers. More of a sequel than a continuation of the same game
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# ? Jul 26, 2017 20:32 |
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LordHippoman posted:Alright, I'm into Stormblood, I've really only got experience with White Mage, and I've heard the final boss of SB is an absolute nightmare to heal, to the point where I've seen people say to never bring a healer in unless they've got Savage experience or something. I really cannot emphasize how idiotic these people are. They make statements like this, and I imagine that they must have zero autonomous bodily function, if their attention is so divided that they can't heal something like Menagerie. Like, yeah, if you had to keep your sphincters closed so you don't soil yourself, manually work your digestive system, manually pump your heart, manually breathe, and manually blink on TOP of healing, dodging, and DPSing, sure. That must be pretty challenging.
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# ? Jul 26, 2017 20:38 |
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Harrow posted:People really overstate the final boss's difficulty. I'm a loving moron and I avoided just about all the mechanics and didn't die in the whole fight. I guess it's possible you could end up running it with seven people even worse than me but boy that'd be unlucky. People also really underestimate how bad a lot of people are at this video game. If I had a dime for every time in the Menagerie someone blew up because they just didn't even notice something was happening, I'd be a rich man. If you manage to avoid the mechanics of fights regularly and don't just facetank your way through content on the back of your healers, congrats! You're better than the majority of players. Hell, if you can remember what the name of your job is, you're probably ahead of the game.
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# ? Jul 26, 2017 20:39 |
My favorite thing in the final boss is ignoring tidal wave with the PLD cool down and baiting half the group into dying because they stack near me
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# ? Jul 26, 2017 20:39 |
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Well, the responses there were helpful. I appreciate the reassurance. At worst, it's something I'll only have to do once, unless Trial Roulette deems otherwise, and apparently it's not the "25 Duty Finder Attempts" nightmare it was rumored to be. Watching the guide, the mechanics I'm really worried about are Akh Morn (Final Steps of Faith flashbacks) and the two big knockbacks, because I don't think I've done a single Primal with an open arena without getting knocked off of it at least once on a first run. Although one of those I guess is mostly on the tanks, and the other is just going to rely on me getting better with positioning.
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# ? Jul 26, 2017 20:39 |
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the final boss is hard by msq standards, which still isnt that hard but pubs are bad and mess things up. you'll be fine. you dont need loving savage raid experience, just lol at that concept.
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# ? Jul 26, 2017 20:42 |
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Xyven posted:My favorite thing in the final boss is ignoring tidal wave with the PLD cool down and baiting half the group into dying because they stack near me Also as a BLM
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# ? Jul 26, 2017 20:43 |
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LordHippoman posted:and the two big knockbacks Tidal Wave is super easy to deal with even if you don't cheese it, but Surecast got buffed. It gives you knockback resistance until you cast a spell (or the timer runs out), so if you can't find the splash mark and see Tidal Wave about to finish casting, just use Surecast and enjoy the smug sense of satisfaction from ignoring mechanics. It's on a real short cooldown too. The big green knockback is a piece of cake too. Pop sprint when the boss leaves, and gun it to a safe spot. If you get really turned around and feel like you won't make it, just run straight towards the boss instead. You'll eat the hit and take a vuln stack (which sucks), but it only pushes you back a few feet so you'll be a lot better off than if you went sailing off the edge. Pretty sure Surecast works on this one too!
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# ? Jul 26, 2017 20:45 |
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I just triplecast through it as BLM because I CBA to slot Surecast and stop casting long enough to ensure the anti-knockback effect works
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# ? Jul 26, 2017 20:45 |
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Rainuwastaken posted:Tidal Wave is super easy to deal with even if you don't cheese it, but Surecast got buffed. It gives you knockback resistance until you cast a spell (or the timer runs out) Huh. I didn't notice that at all going through the Role Actions. it looks like there's no reason to use Esuna on that fight either, so I could probably swap those out for that encounter. Thanks.
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# ? Jul 26, 2017 20:51 |
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I haven't gotten a healer to 70 yet. How does the final trial compare to A11N? That's my high-water mark for healer difficulty for casual content.
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# ? Jul 26, 2017 20:53 |
It's fine. I don't know why you single out healers at all, it doesn't have that much to heal. I died a bunch of times to avoidable damage and so did others but I never felt pressured with too much group damage. Shy fucked around with this message at 21:02 on Jul 26, 2017 |
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# ? Jul 26, 2017 20:58 |
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vOv posted:I haven't gotten a healer to 70 yet. How does the final trial compare to A11N? That's my high-water mark for healer difficulty for casual content. that's the transforming plane boss right? he's deffo harder. the "hard" part of healing menagerie is not being able to stop yourself from pushing raise and running out of mana to heal through the consistent aoe damage the boss does.
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# ? Jul 26, 2017 20:59 |
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A11 is like, ludicrously difficult to heal for casual content. Significantly harder than many non-casual fights (though all the difficulty comes in a single spike right at the end, so I guess you could argue most extremes/savages have harder mean difficulty)
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# ? Jul 26, 2017 21:09 |
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vOv posted:I haven't gotten a healer to 70 yet. How does the final trial compare to A11N? That's my high-water mark for healer difficulty for casual content. I can't remember if I was Monking around the time I played A11N but it's probably harder to heal than Omega 1,2 and 3. Omega 4 has you do AoE heals kind of often so maybe that's harder than the final trial. I did Omega 2 while casting like 2 heals earlier. poo poo was fun.
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# ? Jul 26, 2017 21:09 |
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all omega normals are extremely easy to heal and like 1 and 2 normal i mostly DPS (SCH) 3 is hardest i think just because duty finder fucks up gimmicks all the time
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# ? Jul 26, 2017 21:14 |
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In case anyone else has problems, I uninstalled the XBOX app that comes with Windows 10 and stopped having crashes. I guess it does an overlay that doesn't play well with FFXIV?
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# ? Jul 26, 2017 21:17 |
Depends, probably. I have this thing installed and it doesn't affect the game.
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# ? Jul 26, 2017 21:19 |
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Ciaphas posted:I just triplecast through it as BLM because I CBA to slot Surecast and stop casting long enough to ensure the anti-knockback effect works Btw, surecast doesn't wear off if you're casting spells that don't have cast times, so you can triple and then surecast and keep the anti-knockback effects while triple is up.
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# ? Jul 26, 2017 21:22 |
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cheetah7071 posted:A11 is like, ludicrously difficult to heal for casual content. Significantly harder than many non-casual fights (though all the difficulty comes in a single spike right at the end, so I guess you could argue most extremes/savages have harder mean difficulty) those fuckin' Preys in A11N, god drat.
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# ? Jul 26, 2017 21:26 |
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Yukari posted:Btw, surecast doesn't wear off if you're casting spells that don't have cast times, so you can triple and then surecast and keep the anti-knockback effects while triple is up. well gently caress me silly sally that's a clever trick.
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# ? Jul 26, 2017 21:27 |
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I didn't realize Surecast's knockback/status resistance disappeared as soon as you cast something. I thought it was a separate, overlapping bonus to the basic "your next spell won't fail".
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# ? Jul 26, 2017 21:36 |
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Ferrinus posted:I didn't realize Surecast's knockback/status resistance disappeared as soon as you cast something. I thought it was a separate, overlapping bonus to the basic "your next spell won't fail". it doesn't just disappear as soon as something casts, it disappears as soon as you start a cast that would consume the buff
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# ? Jul 26, 2017 21:36 |
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Thumbtacks posted:duty roulette quote:(TANK) ok not enough DPS for that
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# ? Jul 26, 2017 21:37 |
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Ciaphas posted:it doesn't just disappear as soon as something casts, it disappears as soon as you start a cast that would consume the buff It's time to bring back Tanaka.
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# ? Jul 26, 2017 21:40 |
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fakemirage posted:Speaking of great mentors: This is doubly funny if the healer was a white mage I'm pretty sure I can heal any plausible pull in any dungeon from around 10% mp assuming my cooldowns are staggered in the usual way
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# ? Jul 26, 2017 21:42 |
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SSJ_naruto_2003 posted:How good is storm blood and is there a late game? Last I played was right after release and the game was do open world events to max level then sit around. Extremely good, yes and it's good as well.
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# ? Jul 26, 2017 21:51 |
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Orcs and Ostriches posted:Underwater cities that are built like they belong there I really want to know more about these ruins. Are they some previous civilization wiped out in a previous Calamity?
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# ? Jul 26, 2017 21:54 |
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Any other savage bard players here? Trying to optimize my damage due to my group not doing the best.
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# ? Jul 26, 2017 22:04 |
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# ? May 25, 2024 20:45 |
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Count Bleck posted:I like Machinist aesthetically but it is in fact really dull and boring. I leveled up and swapped to RDM and jesus it's like night and day. I haven't done a parse but the increase in damage is immediately noticeable, and even if there's a little utility gone there's still stuff like dualcast raises and mana shift to make up for it. How did MCH wind up so bad? I really wanted to like it, too.
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# ? Jul 26, 2017 22:06 |