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They might need a bit of welding.
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# ? Jul 26, 2017 18:28 |
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# ? May 17, 2024 01:26 |
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Katori still in a combat task force.
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# ? Jul 26, 2017 21:14 |
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... Why is a ship wiht a max speed of 18 knots in a task force with a ship that can make 30 knots? Or in a forward base as opposed to doing ASW duties?
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# ? Jul 27, 2017 07:00 |
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wedgekree posted:... Why is a ship wiht a max speed of 18 knots in a task force with a ship that can make 30 knots? Or in a forward base as opposed to doing ASW duties? At this point? Tradition.
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# ? Jul 27, 2017 13:42 |
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wedgekree posted:... Why is a ship wiht a max speed of 18 knots in a task force with a ship that can make 30 knots? Or in a forward base as opposed to doing ASW duties? It's been attached for pretty much the entire war now, I think it's to throw the enemy intel off...
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# ? Jul 27, 2017 17:56 |
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It's the symbolic value that counts!
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# ? Jul 27, 2017 18:01 |
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Night10194 posted:At this point? General orders. An IJA General ordered it to hinder the IJN.
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# ? Jul 27, 2017 18:44 |
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In the navy, every ship is equal. In fact they are one and the same, one in all and all in one.
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# ? Jul 27, 2017 18:59 |
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Live combat training is the best training.
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# ? Jul 27, 2017 19:19 |
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wedgekree posted:... Why is a ship wiht a max speed of 18 knots in a task force with a ship that can make 30 knots? Or in a forward base as opposed to doing ASW duties? Why do goons keep asking this question in a Grey Hunter thread of all places???
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# ? Jul 27, 2017 21:17 |
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3 DONG HORSE posted:Why do goons keep asking this question in a Grey Hunter thread of all places??? Because we keep asking, and it keeps happening.
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# ? Jul 27, 2017 23:22 |
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professor_curly posted:Because we keep asking, and it keeps happening. I am beginning to think he keeps doing it just to mess with us.
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# ? Jul 27, 2017 23:47 |
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He's giving the computer all the reasonable handcaps he can seeing as how badly he's poo poo stomping it.
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# ? Jul 28, 2017 00:39 |
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Jesenjin posted:I am beginning to think he keeps doing it just to mess with us.
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# ? Jul 28, 2017 02:44 |
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We get another tanker kill! That's always nice. Their bombers come in on us and hit the airfield rather than supporting their three troops. Their bombers hit out airfield again, and we lose a plane. We lose several planes in a large fight. Normally we come out on top in these things. The second wave comes in, and we come out evens. This time we get the Chinese to retreat. We lost a lot of planes today, but at least we got some kills to match it.
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# ? Jul 28, 2017 04:32 |
27 July 1943 Japanese minelayer Hirashima, torpedoed west of Kyushu by USS Sawfish. Japanese destroyers Ariake and Mikazuki, stranded on a reef near Cape Gloucester in New Britain and subsequently destroyed by aircraft.
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# ? Jul 28, 2017 04:53 |
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One could say that this was an openly evil day for the Japanese on the 27th.
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# ? Jul 28, 2017 05:33 |
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Jew it to it! posted:One could say that this was an openly evil day for the Japanese on the 27th. It's going to get so much worse...
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# ? Jul 28, 2017 09:06 |
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We drive off an enemy sub. I would have preferred sunk. But I'll take what I can get. The Kiddo Butai's fighters have a grand old time against the Liberators. This must be our best score against them for the entire war. The I-27 misses with two torpedoes and then takes a couple of hits herself. Liberators visit Buna. We nearly have reinforcements in Noumea. Then I may try another attack. It will be interesting to see what another 50,000 men and 1700 AV can do.
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# ? Jul 28, 2017 16:31 |
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This is Noumea: Or a more historical photograph, circa 1943: Just before WW2, the entire island of New Caledonia had a population of 53000. Cramming 50000 men into attacking a city on a peninsula is, uh, interesting. Fifty thousand men is more than the entire force that took Singapore.
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# ? Jul 28, 2017 17:30 |
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First KIAFeng, now NOOSEMea Just bypass the drat island!
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# ? Jul 28, 2017 17:36 |
Ok, it was pretty funny to see the Ariake in the first image the day after posting about her grounding and ultimate destruction. e: Sinkings return on the fourth, when we will take a trip back to the Med.
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# ? Jul 28, 2017 19:07 |
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TheDemon posted:Cramming 50000 men into attacking a city on a peninsula is, uh, interesting. Fifty thousand men is more than the entire force that took Singapore. Grey didn't say 50,000 men attacking Noumea. He said 50,000 more men. How many did he already have there?
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# ? Jul 29, 2017 07:32 |
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I remember one WW2 game where the Allies had a million and a half men over in Gibraltar, but it was (I think) hearts of iron 2.. There's still a ways to go here!
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# ? Jul 29, 2017 10:13 |
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The carriers lose a couple of aircraft to Liberator gunners. We somehow get an accurate report from an unmanned island the Allies decide to invade. A few days of bombardment here and I'll try an attack. Our troops grind a little closer to Sian. I'm mainly tidying up the map here now. Right, time to see if I can soften up Noumea.
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# ? Jul 29, 2017 19:28 |
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Christ, they must be in each other's pockets.
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# ? Jul 29, 2017 19:40 |
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Would it be worth it to sortie the Battleships for shore bombardment at Noumea for a couple of days? Or that too far into Allied air cover?
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# ? Jul 30, 2017 05:38 |
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wedgekree posted:Would it be worth it to sortie the Battleships for shore bombardment at Noumea for a couple of days? Or that too far into Allied air cover? You're just asking to get them all exploded. There's a few that have already been heavily damaged from being too far south at the wrong time.
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# ? Jul 30, 2017 22:05 |
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Triggerhappypilot posted:You're just asking to get them all exploded. There's a few that have already been heavily damaged from being too far south at the wrong time.
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# ? Jul 30, 2017 22:48 |
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The impression I have (from other WitP LPs) is that you want to bombard for like a couple months, not "a few days," to really have the intended effect?
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# ? Jul 31, 2017 01:48 |
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Effective bombardment relies on surprise and repeated visits. The Japanese apparently had the right idea in trying to bombard Henderson Field because you can win entire campaigns with such a thing as either Japanese or American if you catch the big enemy airfields off-guard. Shore bombardment itself is less effective and is mostly about suppressing the guns, but also depends on terrain and fortification, much like artillery does.
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# ? Jul 31, 2017 02:52 |
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With regards to suppressing airfields, even a single mission can do a lot of damage to airfields and airframes, but you do need to keep coming back to get the airfield to stay dead. As TheDemon said, the problem with the IJN's attempt to keep Henderson Field down was that they couldn't keep coming back, and they couldn't seal the deal with a land-based attack, either.
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# ? Jul 31, 2017 02:57 |
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I don't have any military experience, so I've always been a bit confused about a couple things: Why is having giant guns blow everything up always less effective than people think it will be? Same with blowing up entire cities by air
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# ? Jul 31, 2017 02:58 |
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The funny thing is games usually show giant guns blowing everything up as far more effective than they seemed to be in real life. Like, in WitP, your battleships are a very useful asset for halting enemy operations in their tracks if used perfectly. I think the ability to prevent the giant guns or massive flying bomb trucks from applying themselves to the correct targets was more important than anything else in curtailing their effectiveness. Also strategic bombing was hilariously inaccurate, to the point where hitting the correct city was difficult.
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# ? Jul 31, 2017 03:03 |
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Specifically for the topic of shore bombardment, it's not as effective as people might have otherwise hoped because of: * the economy of the mission - it costs a lot in terms of materiel and gas and effort to get battleships from a correctly-sized port, to the target area. It costs even more to do this multiple times * opposition - the battleships have to get there, and they're going to get attacked on their way there, which means you run into the other problem of your ships getting bombed and torpedoed en-route With regards to strategic bombing, military planners overestimated a lot of stuff: * they thought the bombers would be a lot more accurate * they thought defensive fire from the bombers would be a lot more effective * they thought it would have been easy to pinpoint critical sectors of a country's industrial base, and dismantle it (which is also related to bombing supposedly being accurate enough that you can destroy specific sites) * and then even when they switched to just bombing civilians outright, they thought that the "morale" effect of bombing would cause people to surrender, which didn't happen either
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# ? Jul 31, 2017 03:07 |
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Flavius Belisarius posted:I don't have any military experience, so I've always been a bit confused about a couple things: I think it's a pure numbers thing. If you are well dug in, a shell/bomb has to hit directly to kill you. There are too many square miles and not enough explosive.
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# ? Jul 31, 2017 03:10 |
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Things like a foxhole, a foot or two of cement, or even just laying down to minimize the area that shrapnel/debris/pressure waves can hit are almost bullshit levels of effective in keeping humans alive through bombardments. An artillery shell or bomb landing on your head will vaporize you, yeah, but even near misses can be survived (with ruptured eardrums and a concussion) with the barest of cover. TL;DR Human bodies are actually really hard to break
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# ? Jul 31, 2017 03:42 |
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Flavius Belisarius posted:I don't have any military experience, so I've always been a bit confused about a couple things: Because shore bombardment will most likely rely on hammering one area over a long period of time and, unless you have numbers, won't be very effective. Factor in that, during WW2, it was entirely possible to miss your target completely either because of lack of training or non-existent/ineffective spotting. As for blowing up entire cities by air, look at Stalingrad. They blew the gently caress out of, what, 80% of the entire city? All that rubble did was aid in concealment when anyone tried to attack anywhere. Turning the entire landscape into a featureless wasteland also makes future air support impossible without really good coordination and identification.
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# ? Jul 31, 2017 04:38 |
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The SSI-1 messes up a torpedo attack then pays for it – fires on a submerged vessel are not what you want to see! I think the Allies got an upgrade on the ASW tech. Flak brings down a Dauntless. What the hell! Were you targeting our troops? I get that the Allies have almost as many guns as we do but this is insane! I have nothing to say about that bombardment beyond heads have rolled and we will continue for a few days. At least we confirm a tanker to make me feel better.
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# ? Jul 31, 2017 04:50 |
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# ? May 17, 2024 01:26 |
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Another problem with strategic bombardment of factories and shipyards is that things like machine tools are relatively tough; a little shrapnel, or concussion, or sometimes even fire isnt enough to necessarily destroy them. I think I read once that when one of the German airframe factories was bombed what really hurt them was the loss of their jigs - simple metal and wood frames that were custom built for dozens of different tasks in the factory - to hold certain airframe parts so you could add rivets, run wires, or join them together properly etc.
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# ? Jul 31, 2017 05:05 |