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ed trickster time
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# ? Jul 28, 2017 03:15 |
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# ? May 30, 2024 01:10 |
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queeb posted:people like to whine
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# ? Jul 28, 2017 03:15 |
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I have exalteds worth of untouched essences at the end of every league. They don't really need more junk to pick up in this game. I'm definitely hiding engineering and binding shards right at the start. At least they increased the size of the currency tab I bought for real money. Otherwise the league doesn't look too bad. It's no Talisman at least.
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# ? Jul 28, 2017 03:16 |
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Diamond Flasks got hit hard. 80/80 charges now.
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# ? Jul 28, 2017 03:17 |
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soon poe will reach marvel heroes levels of currency
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# ? Jul 28, 2017 03:18 |
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Unique flasks got hit in this last beta patch. Mostly still seem solid, but a bit more on par with well rolled magic flasks. Also depending on the nature of the lab changes, it might be really awesome to run uberlab. New dark shines look nice and fun. Wait, I want to see a vinitars on the beta that dropped after the update. Based on the data mining, they may have added the instant leech back.
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# ? Jul 28, 2017 03:21 |
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queeb posted:
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# ? Jul 28, 2017 03:23 |
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Nova Odin posted:Diamond Flasks got hit hard. 80/80 charges now. Good lord, I remember the first Vaal spark character I made I used a diamond flask back when they were 60/60. They almost never got used then.
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# ? Jul 28, 2017 03:23 |
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When will they do 3.0 psycho temp leagues and send six harbingers at you with flaming, exploding skeleton heads?
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# ? Jul 28, 2017 03:24 |
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funmanguy posted:Good lord, I remember the first Vaal spark character I made I used a diamond flask back when they were 60/60. They almost never got used then. They were 80/80 back then too. Diamond Flasks are too strong but they are a godsend for builds that use Multistrike or Spell Echo. I wish they just changed how crits worked.
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# ? Jul 28, 2017 03:30 |
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Mercrom posted:They were 80/80 back then too. Diamond Flasks are too strong but they are a godsend for builds that use Multistrike or Spell Echo. I wish they just changed how crits worked. Oh they were? Well it was dumb then and it's dumb now. I played a shitload of crit builds pre 2.2 and only used one with Vaal spark because I could reliably get 80 charges with each cast.
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# ? Jul 28, 2017 03:33 |
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funmanguy posted:Unique flasks got hit in this last beta patch. Mostly still seem solid, but a bit more on par with well rolled magic flasks. Also depending on the nature of the lab changes, it might be really awesome to run uberlab. New dark shines look nice and fun. I saw a picture on reddit, it did not have instant leech. Regardless, flasks aren't nerfed enough to stop me from doing another QotF labfinder! Now I have to decide if I want necro first or just go ham with my lab farmer...gonna probably decide based on what my work schedule ends up like What are the darkshrine changes?
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# ? Jul 28, 2017 03:55 |
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Look awesome. Last the whole lab apparently New Lab Darkshrine Effects: Labyrinth Traps are disabled in the Aspirant's Trial A Player will receive an additional use of the Divine Font Izaro will drop # additional Unique Items on Death Izaro will drop # additional Treasure Keys on Death #% reduced Damage Taken from Hits from Labyrinth Traps #% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players Players in the Labyrinth will be affected by Acceleration Shrine Players in the Labyrinth will be affected by Lightning Shrine Players in the Labyrinth will be affected by Freezing Shrine Players in the Labyrinth will be affected by Burning Shrine Players in the Labyrinth will be affected by Static Shrine Players in the Labyrinth will be affected by Diamond Shrine Players in the Labyrinth will be affected by Brutal Shrine Players in the Labyrinth will be affected by Thorned Shrine Players in the Labyrinth will be affected by Replenishing Shrine Players in the Labyrinth will be affected by Massive Shrine Players in the Labyrinth will be affected by Impenetrable Shrine Players in the Labyrinth will be affected by Resistance Shrine Players in the Labyrinth will be affected by Divine Shrine Players in the Labyrinth will be affected by Echoing Shrine Players in the Labyrinth will be affected by Hexing Shrine Players in the Labyrinth will be affected by Skeletal Shrine Players in the Labyrinth will be affected by Shrouded Shrine
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# ? Jul 28, 2017 04:11 |
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That's rad as hell and I might touch a darkshrine now.
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# ? Jul 28, 2017 04:17 |
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soo just a random buff for player or reward? no loving vulnerability curse?
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# ? Jul 28, 2017 04:27 |
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queeb posted:
Already decided that was going to be my league starter
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# ? Jul 28, 2017 04:28 |
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MannersPlease posted:soo just a random buff for player or reward? no loving vulnerability curse? It's in addition to the effects already available.
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# ? Jul 28, 2017 04:46 |
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Count Uvula posted:It's in addition to the effects already available. That's contrary to the thing they wrote earlier about lab.
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# ? Jul 28, 2017 04:49 |
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queeb posted:Players in the Labyrinth will be affected by Divine Shrine
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# ? Jul 28, 2017 04:50 |
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Hmm. ok. So I guess I'm late to this, or I just forgot, but does: quote:We are adding random reward tables for all optional chests and shrines in the Labyrinth. We love players sharing knowledge and maps with each-other, but sadly this feature was sapping all the fun out of reaching a hidden cache of items. Mean you can get 1 (izaro) + 2 (buffs) + 1 (argus) +2 ("treasure keys from optional traps) +1 (silver cache 'curious lockbox' if it remains untouched) keys each run? Guaranteed 6 keys every day? what???!?!??
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# ? Jul 28, 2017 04:53 |
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Kild posted:That's contrary to the thing they wrote earlier about lab. Oh? I missed that. Though if it's what MannersPlease just quoted then it sounds like darkshrines are easy to reach but a legit gamble instead of the poo poo no one but people mapping the lab touch unless it's one of the few good results.
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# ? Jul 28, 2017 04:55 |
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Count Uvula posted:Oh? I missed that. Though if it's what MannersPlease just quoted then it sounds like darkshrines are easy to reach but a legit gamble instead of the poo poo no one but people mapping the lab touch unless it's one of the few good results. ? what I just quoted says there is no gamble. Izaro does not get buffed by some of the effects unlike old darkshrine options, and they are replacing ALL the old ones (and the list of the new ones seem to be all positive), so I would assume it's just guaranteed buff to the player if you go out of your way to grab it (even if its randomized when you enter). maybe for some specific builds you could claim that randomly getting either acceleration or echoing shrine is a 'gamble', but I wouldn't call it that... MannersPlease fucked around with this message at 05:02 on Jul 28, 2017 |
# ? Jul 28, 2017 04:59 |
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Harbinger is the crafting league everyone has always asked for.
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# ? Jul 28, 2017 05:00 |
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but we already had mayhem
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# ? Jul 28, 2017 05:05 |
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drat, I'm torn between Ele Tempest Raider, ED Trickster, Block Gladiator, and Slayer. I don't feel like rolling a crit character though.
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# ? Jul 28, 2017 05:15 |
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Cast on Channel Charged Dash Ethereal Knives Queen of the Forest Raider.
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# ? Jul 28, 2017 05:17 |
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Duck and Cover posted:Cast on Channel Charged Dash Ethereal Knives Queen of the Forest Raider. I'm just drunk enough to go "yes, this sounds right".
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# ? Jul 28, 2017 05:19 |
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I have no goddamn clue what I'm going to start with yet. Part of me wants to do a classic Cyclone Slayer or maybe even a stupid CoC Trickster. Argh I don't know!
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# ? Jul 28, 2017 05:20 |
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https://www.pathofexile.com/forum/view-thread/1927472/page/8#p14637825 Shock and chill changes, they scale based on damage dealt up to max 30% reduced speed, 50% increased damage taken. Ground effects are 10% speed and 20% damage. Also power charges now give 30% crit instead of 50%. Frenzy only gives attack damage instead of generic damage. My 5s reaction - shock and chill changes are meaningless since they're still not going to proc on bosses, though Vinktar and Vall Lightning Trap both took serious nerfhits. Also non-assassin crit is going to be even harder. lurksion fucked around with this message at 06:05 on Jul 28, 2017 |
# ? Jul 28, 2017 06:00 |
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lurksion posted:https://www.pathofexile.com/forum/view-thread/1927472/page/8#p14637825 this is loving wild
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# ? Jul 28, 2017 06:04 |
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lurksion posted:https://www.pathofexile.com/forum/view-thread/1927472/page/8#p14637825 this is loving garbage edit: I'm ok with power charges being useful for ALL spell casters - I would like the idea that all charges are useful for everyone, because it makes the part (and price you pay) of building generation for them into your build/playstyle interesting. I think endurance and frenzy charges are in a good spot, and even though they are strong, I wish power charges were less build specific. But now they went and made them even more specific in most ways, and made frenzy certainly more specific, while endurance stays the same. WHY. It certainly puts limits on build options/diversity, for what advantage I don't know. I'm ok with the ground effects changes. They were quite strong before. I was ok with that, but a nerf doesn't seem unreasonable. As far as chilling/shocking on hits...well...it was a joke before, and still is I guess? Meh MannersPlease fucked around with this message at 06:11 on Jul 28, 2017 |
# ? Jul 28, 2017 06:04 |
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Power charges give more spell damage.
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# ? Jul 28, 2017 06:06 |
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this just in: shock is loving garbbo
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# ? Jul 28, 2017 06:07 |
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Nova Odin posted:Power charges give more spell damage. Also lol POE Forum Poster posted:On another note, good job making frenzy attack only after literally just announcing the trap chest unique (tinkerskin) that gives us frenzy charges on trap activation. And yeah, not exactly a great demonstration of how useful shock will be quote:Lightning hit which removes 50% of an enemy's life will increase the damage that enemy takes by 50% for 4 seconds lurksion fucked around with this message at 06:10 on Jul 28, 2017 |
# ? Jul 28, 2017 06:08 |
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Am I crazy or did they just introduce a new unique chest based around getting frenzy charges with traps, and then turn around and make it literally not work? (Frenzy charges only for Attacks now, a bad change)
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# ? Jul 28, 2017 06:10 |
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lurksion posted:Ah you're right. I thought they already did, but that's a node that any crit spellcaster already picked up. The one in the tree was increased though, not more.
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# ? Jul 28, 2017 06:10 |
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they made shock good vs weak enemies and bad vs strong enemies, which is the exact opposite of how people used it. what the gently caress
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# ? Jul 28, 2017 06:11 |
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Mother fuckers nerfed frenzy charges which weakens my planned build. gently caress maybe I'll go Deadeye or Assassin.
Duck and Cover fucked around with this message at 06:28 on Jul 28, 2017 |
# ? Jul 28, 2017 06:17 |
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frenzy charge and shocked ground nerfs suck
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# ? Jul 28, 2017 06:18 |
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# ? May 30, 2024 01:10 |
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What builds, exactly, do these changes open up? "These changes make it easier for build that focus on bonuses against enemies that are Shocked or Chilled to use those effects against high-life enemies, particularly bosses." I guess The Pandemonius will finally be good against guardians??????? wtf
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# ? Jul 28, 2017 06:35 |