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CIA/WaPo
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# ? Jul 27, 2017 21:07 |
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# ? May 19, 2024 22:51 |
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Dear Mr. Bezos how 'bout a little fun? Next April Fools Day, have the staff at WaPo temporarily append "The Failing" to the masthead in the print and digital editions?
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# ? Jul 27, 2017 21:13 |
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Zeris posted:washington poooooost washington compost
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# ? Jul 27, 2017 22:44 |
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blowfish posted:washington compost
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# ? Jul 28, 2017 01:00 |
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Raldikuk posted:Amusingly it is also how it is supposed to work. The difference between earnings and expenditures goes to stockholder equity. Aka they get the "scraps". I understand how the market works but the continual thirst for shareholder profits at the expense of everything else is part of the reason that wealth has been amassed by the few. It's not sustainable nor is it really topical here.
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# ? Jul 28, 2017 01:08 |
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Is the social VR bubble exploding? https://twitter.com/UploadVR/status/890760524534661120
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# ? Jul 28, 2017 03:49 |
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Absurd Alhazred posted:Is the social VR bubble exploding? yes, everyone realized that VR is crap. they realized it so quickly that the VR bubble popped before it had time to inflate.
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# ? Jul 28, 2017 04:25 |
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They marketed it as a video game machine but forgot to make videogames. Then they tried to market it as an "experience," but it still required 800 dollars in hardware plus a big empty room and a gaming computer.
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# ? Jul 28, 2017 04:49 |
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there's really very little difference between this vr fad and the vr fad of the mid 90's except now the tech is cheap enough to own and run in your own home. still kind of pointless though
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# ? Jul 28, 2017 05:15 |
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It feels like the stupid 3DTV fad of a few years ago that utterly flopped. Nobody really wants to shell out hundreds for entertainment tech that requires clumsy goggles to function.
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# ? Jul 28, 2017 05:37 |
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You know what the real killer of VR is? Apparently (as I've heard from people with experience), VR porn ain't worth it. Nothing special. That's the VR killer right there.
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# ? Jul 28, 2017 05:54 |
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Maybe when VR hardware drops past the $100 point and devs ditch the motion controls it'll be worth it.Volcott posted:They marketed it as a video game machine but forgot to make videogames. Oh, they made games. They were all shovelware. Imagine paying hundreds of dollars for VR hardware, plus computer upgrades to run the hardware, then finding all you can get for it are rooms full of set pieces that are really only entertaining when you're watching streamers like the Giant Bomb guys interact with for half an hour before you forget those games ever existed.
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# ? Jul 28, 2017 06:33 |
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ITT: people who never used VR with virtual desktop software. poo poo was so cash, it felt like I was finally living in the 2000's I was promised instead of some bland endless 1998.
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# ? Jul 28, 2017 07:11 |
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Rime posted:ITT: people who never used VR with virtual desktop software. poo poo was so cash, it felt like I was finally living in the 2000's I was promised instead of some bland endless 1998. If it doesn't have the jurassic park file system it's poo poo.
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# ? Jul 28, 2017 07:43 |
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super sweet best pal posted:Maybe when VR hardware drops past the $100 point and devs ditch the motion controls it'll be worth it. This overstates it. There is a lot of shovelware, but there are some fun games; they're just very short. You're not going to get AAA games with long gameplay until the chicken and egg problem is resolved and the game studios can sell enough copies to make back the money it costs to make the high quality games. Rime posted:ITT: people who never used VR with virtual desktop software. poo poo was so cash, it felt like I was finally living in the 2000's I was promised instead of some bland endless 1998. Not with current VR resolutions. It's not bad for images and the like, but text is painful with the desktops I've played with.
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# ? Jul 28, 2017 07:51 |
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Like with Google Glass, VR is starting to get use in the industry. One example I have heard uses VR instead of sending service technicians to do the visual inspections.
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# ? Jul 28, 2017 08:43 |
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VR is still expensive and clunky but it'll get there eventually. It's probably not gonna hit smartphone-level market penetration, but I could see them doing console numbers.
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# ? Jul 28, 2017 09:43 |
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Fallout 4 VR and DOOM VR will save VR gaming also maybe making the VR machine cost $600 plus needing another $600 video card to run it properly isn't great for early buy in
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# ? Jul 28, 2017 14:50 |
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Cardiac posted:Like with Google Glass, VR is starting to get use in the industry. One example I have heard uses VR instead of sending service technicians to do the visual inspections. Google glass is AR, not VR
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# ? Jul 28, 2017 14:56 |
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Cardiac posted:Like with Google Glass, VR is starting to get use in the industry. One example I have heard uses VR instead of sending service technicians to do the visual inspections. That's AR, not VR.
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# ? Jul 28, 2017 14:56 |
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Volcott posted:If it doesn't have the jurassic park file system it's poo poo.
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# ? Jul 28, 2017 15:01 |
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Volcott posted:They marketed it as a video game machine but forgot to make videogames. That's my take away of it. VR didn't have a lot of games. They had a lot of game demos and proofs of concept, but they were sorely lacking on the 'actual fully fledged game' department. Granted, the new Resident Evil was 100% VR comparable and apparently worked really well, but that came out months after the hardware launched and after the initial hype had already faded. VR needed some solid actual games that took advantage of the hardware at release. They needed to have a really good racing game played up. They needed to really throw co-marketing dollars at House of the Dying Sun and really push for that as a 'better in VR' experience. They needed some sort of flight sim that wasn't DCS's "Oh my god this panel has 500 buttons and something is beeping at me and I don't know what and it takes hours of studying a technical manual or an actual miracle to get me off the ground" and more like a PilotWings or Microsoft Flight where you could chill out and drift around an island in a hangglider or cruise around in an ultralight with simplified controls or something.
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# ? Jul 28, 2017 15:37 |
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DeathSandwich posted:That's my take away of it. VR didn't have a lot of games. They had a lot of game demos and proofs of concept, but they were sorely lacking on the 'actual fully fledged game' department. Granted, the new Resident Evil was 100% VR comparable and apparently worked really well, but that came out months after the hardware launched and after the initial hype had already faded. VR needed some solid actual games that took advantage of the hardware at release. They needed to have a really good racing game played up. They needed to really throw co-marketing dollars at House of the Dying Sun and really push for that as a 'better in VR' experience. They needed some sort of flight sim that wasn't DCS's "Oh my god this panel has 500 buttons and something is beeping at me and I don't know what and it takes hours of studying a technical manual or an actual miracle to get me off the ground" and more like a PilotWings or Microsoft Flight where you could chill out and drift around an island in a hangglider or cruise around in an ultralight with simplified controls or something. I'm not sure who you're asking to be the "they" who had a bunch of games ready for "the hardware". There's like 4 or 5 major incompatible systems at stake, releasing at quite different times.
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# ? Jul 28, 2017 17:31 |
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hobbesmaster posted:That's AR, not VR. I know. It was an example of how something might flop for the public while getting use and traction within companies.
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# ? Jul 28, 2017 18:04 |
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DeathSandwich posted:That's my take away of it. VR didn't have a lot of games. They had a lot of game demos and proofs of concept, but they were sorely lacking on the 'actual fully fledged game' department. Granted, the new Resident Evil was 100% VR comparable and apparently worked really well, but that came out months after the hardware launched and after the initial hype had already faded. VR needed some solid actual games that took advantage of the hardware at release. They needed to have a really good racing game played up. They needed to really throw co-marketing dollars at House of the Dying Sun and really push for that as a 'better in VR' experience. They needed some sort of flight sim that wasn't DCS's "Oh my god this panel has 500 buttons and something is beeping at me and I don't know what and it takes hours of studying a technical manual or an actual miracle to get me off the ground" and more like a PilotWings or Microsoft Flight where you could chill out and drift around an island in a hangglider or cruise around in an ultralight with simplified controls or something. IMO Oculus really blew it by pricing the Rift at $600 instead of $300 for just the headset as initially planned which slowed adoption. And then by dumping money into developing lovely demos instead of working with existing studios on making serious games work with VR the way AMD and nvidia do it by sending consultants to help implement it. Nobody shells out six hundred bucks to play Luckey's Tale. But still, at this point the technology already shows a lot of promise so I think it will survive, even as a niche. This isn't the 90s again.
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# ? Jul 28, 2017 19:30 |
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mobby_6kl posted:But still, at this point the technology already shows a lot of promise so I think it will survive, even as a niche. This isn't the 90s again. Quite possibly these current failed VR devices are the Apple Newton of VR: completely useless, but a prototype of something that will be big in 10-20 years.
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# ? Jul 28, 2017 19:33 |
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I've played a few steam games with VR support. Aquanautica, for example is VR compatible and it makes sense since the game itself a much more relaxing, scenic type of game than a fast paced shooter. Soma also seems like it is well suited for VR.
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# ? Jul 28, 2017 19:33 |
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BarbarianElephant posted:Quite possibly these current failed VR devices are the Apple Newton of VR: completely useless, but a prototype of something that will be big in 10-20 years. I mean the deal with the Newton is they missed the point hard on what would be practical with the technology of the day. It's why the Palm Pilots sold so much better. They realized any hardware with acceptable battery usage couldn't do much, so just keep it small so your users can stick it in a normal pocket and jot things down everywhere. And that proved so much more useful for people then the giant 9 inch long and an inch thick Newton pads were., and the system software more or less easily was adaptable to running third party software within a few years as better CPUs became available.
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# ? Jul 28, 2017 20:10 |
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DeathSandwich posted:That's my take away of it. VR didn't have a lot of games. They had a lot of game demos and proofs of concept, but they were sorely lacking on the 'actual fully fledged game' department. Granted, the new Resident Evil was 100% VR comparable and apparently worked really well, but that came out months after the hardware launched and after the initial hype had already faded. VR needed some solid actual games that took advantage of the hardware at release. They needed to have a really good racing game played up. They needed to really throw co-marketing dollars at House of the Dying Sun and really push for that as a 'better in VR' experience. They needed some sort of flight sim that wasn't DCS's "Oh my god this panel has 500 buttons and something is beeping at me and I don't know what and it takes hours of studying a technical manual or an actual miracle to get me off the ground" and more like a PilotWings or Microsoft Flight where you could chill out and drift around an island in a hangglider or cruise around in an ultralight with simplified controls or something. As bad as Mechwarrior Online is, it would've been cool to peek through the side windows of my cockpit, especially when twist blocking. Just not $600 cool.
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# ? Jul 28, 2017 23:42 |
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Volcott posted:If it doesn't have the jurassic park file system it's poo poo. It's a UNIX system.
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# ? Jul 28, 2017 23:47 |
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Rime posted:ITT: people who never used VR with virtual desktop software. poo poo was so cash, it felt like I was finally living in the 2000's I was promised instead of some bland endless 1998. Yes. VR is amazing and if you are in this thread saying it is lame you have not tried it, or tried some POS phone version of it, or have only watched Youtube videos. I hate 3d TV and movies. I'm jaded on technology and a huge skeptic and it took all of 5 minutes for me to declare VR to be for real. It is not a gimmick. I have demo'd it for 5 people and 3 of them have bought HMDs (the others do not have a gaming computer and aren't going to buy one). Play Raw Data and hit the Timewarp ability (read: bullet time) and if you are not convinced there must be something wrong with you. The technology is not perfect yet, no. We don't have the computing power to properly display the crispiness we are accustomed to. The screen sits mere centimeters from your eyes, so text sucks. However if VR fails (and it very well might) it won't be because of the development of the tech, it will be because of a lack of software support and greedy bags like The Zuck charging too much for the hardware and software. It has applications way beyond gaming, if you use your imagination. super sweet best pal posted:Maybe when VR hardware drops past the $100 point and devs ditch the motion controls it'll be worth it. What? Please go demo an Oculus or Vive with touch controls. You obviously have not. The touch controls become your hands and allow you to interact with objects in virtual space. gently caress that sounds dorky. And yep, as people have pointed out, you look like a dork with the HMD on. Who the gently caress cares? WampaLord posted:You know what the real killer of VR is? This is actually true.
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# ? Jul 29, 2017 00:13 |
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Gorson posted:This is actually true. Another confirmation for my theory. Dammit, I want my holodeck sex parties! Get working on it, science!
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# ? Jul 29, 2017 00:30 |
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Cardiac posted:Like with Google Glass, VR is starting to get use in the industry. One example I have heard uses VR instead of sending service technicians to do the visual inspections. ...Wouldn't that require a poo poo ton of cameras on site to the point that it's probably easier to just keep experts on site anyway?
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# ? Jul 29, 2017 00:53 |
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Shugojin posted:...Wouldn't that require a poo poo ton of cameras on site to the point that it's probably easier to just keep experts on site anyway? A ton of sites already have massive amounts of cameras on site. It started right after World War II when surplus low-resolution TV cameras and displays (meant for things like remote controlled bombs and the like) were repurposed to literally just point at gauges on factory floors and run it closed-circuit to monitoring rooms so the technicians had to walk out on the floor less. As things go on you start using more and more cameras to monitor other things (even when you've got the readouts run so they directly show up in a monitoring room) and just generally for security purposes. And since these days a nice HD camera with a good lens barely costs more than those old black and white SD only cameras you might have used 20 years ago... well you've gotten yourself most of the way to having a 24/7 monitoring of your whole facility with enough alternate angles to generate a reasonable near-live 3D model.
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# ? Jul 29, 2017 01:05 |
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Shooting Blanks posted:It's a UNIX system. I know this
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# ? Jul 29, 2017 01:29 |
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blowfish posted:Travis Kalanick getting strung up like Ross Ulbricht would be a sight to behold myIndustrialEspionage.txt
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# ? Jul 29, 2017 01:46 |
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Still baffled people think that after the higher headsets announced earlier in the year and after the next round of gpus from nvid/amd in the next few months, vr 2.0 or at least 1.5 wont be possible at a reasonable price. I just hope marketing ok it.
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# ? Jul 29, 2017 01:46 |
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Surprise Giraffe posted:Still baffled people think that after the higher headsets announced earlier in the year and after the next round of gpus from nvid/amd in the next few months, vr 2.0 or at least 1.5 wont be possible at a reasonable price. I just hope marketing ok it. Lol those new GPUs are going to be 95% purchased by idiot libertarians to mine ethereum so good luck finding them at all functional and at a reasonable price.
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# ? Jul 29, 2017 02:15 |
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Google is a good company if you remember the limitations of web 1.0 and the cost based model of web apps many companies would have introduced. Gmail, google maps, youtube, google docs, etc are free and bridge the digital divide.
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# ? Jul 29, 2017 02:42 |
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# ? May 19, 2024 22:51 |
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Condiv posted:you can't learn good programming from a bootcamp, and considering the prices they charge, you should be able to. worse, the schedule they have you follow means what little they do teach you will not end up sticking. The way it was explained to me by a friend who took a Ruby on Rails bootcamp and now works in tech in NYC is that bootcamps basically teach the foundational comp sci classes (programming, data structures and algorithms) in the span of 8-12 weeks, combined with more programming practice and interview training than universities usually provide. And if you get a job afterwards you'll be doing enough programming that things you learned will stick. A lot of students end up having to practice for 3-6 months after the bootcamp before they finally land a job, but during that time they're going on interviews and doing programming tests which also drive the info home. Personally I'd only go to one of the bootcamps that either gives a full refund if you don't get a job after 6 months or takes a percentage of your salary for the first 3 years. The "spending $7000-$12000 on an unaccredited program" is too risky for me otherwise.
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# ? Jul 29, 2017 05:23 |