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I keep wanting to play Medieval because it's got my favorite setting but I can't get into the old strategic layer
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# ? Jul 22, 2017 22:01 |
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# ? Jun 7, 2024 09:49 |
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CharlestheHammer posted:With the way they are trending it will be something boring like Shogun 2 or that loving dumb ACW thing These would be incredibly rad so I'm hoping it's the case now.
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# ? Jul 22, 2017 22:32 |
Dammit CA just tell us already!
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# ? Jul 22, 2017 23:23 |
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StashAugustine posted:I keep wanting to play Medieval because it's got my favorite setting but I can't get into the old strategic layer Also AI's hilariously bad. Only way to make diplomacy work in anyway is to make ridiculous offers.
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# ? Jul 22, 2017 23:48 |
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SeanBeansShako posted:Dammit CA just tell us already! I'd expect them to announce the Saga game a bit after Total Hammer 2's release with a launch date for the end of the year.
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# ? Jul 23, 2017 00:23 |
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Ulio posted:Also AI's hilariously bad. Only way to make diplomacy work in anyway is to make ridiculous offers. To be fair that's basically every TW game. At least in Warhammer they've been made smart enough to accept peace offers when you're absolutely crushing them. In previous games the AI's logic was like "I don't want to end this war because I don't like you because we are at war".
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# ? Jul 23, 2017 00:44 |
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well, at least starting in Rome 2 if a faction likes you it won't end a 40+ year alliance just to block your port. That was the most ridiculous bug in Medieval 2.
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# ? Jul 23, 2017 02:33 |
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The Cheshire Cat posted:To be fair that's basically every TW game. At least in Warhammer they've been made smart enough to accept peace offers when you're absolutely crushing them. In previous games the AI's logic was like "I don't want to end this war because I don't like you because we are at war". In Shogun 2 you could often get a peace for a few turns and thousands of gold if you win a decisive battle.
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# ? Jul 23, 2017 03:57 |
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Okay strike that, I reinstalled on a whim and it's finally clicking. Spain is kind of a cool and interesting faction too- your infantry is pretty light but you've got good heavy cav to make up for it plus skirmishers. Couple questions: -Is there a way to stop desertion from a crusade? My troops keep deserting even when en route -After a city hits max size should I just delete the farms? Does the game have Rome's endless squalor issues? -What do guilds do, exactly? There's a couple that don't appear to have any effect like explorers -When do I get sweet sweet gunpowder
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# ? Jul 23, 2017 04:47 |
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StashAugustine posted:Okay strike that, I reinstalled on a whim and it's finally clicking. Spain is kind of a cool and interesting faction too- your infantry is pretty light but you've got good heavy cav to make up for it plus skirmishers. Couple questions: How are you moving while on crusade? Grab a boat asap. I think that attrition begins if you don't make significant progress after something like 5-6 turns? In Medieval 2, squalor is handled much easier via town halls. They provide a public health bonus which certainly helps. Additionally, cathedrals and huge cathedrals also supply a big public health boost as well as happiness and religious conversion. Guilds will do a few things. Some guilds, like the merchants guild, will give you missions to buy out enemy merchants, and in turn allow you to purchase better merchants. Theologians guilds give you much stronger priests. Explorers Guilds focus on expansion and gaining new territories, and I think they give experience bonuses to boats. Thieves guilds give better spies and assassins. Chapter houses are special knightly houses which offer you unique cavalry units. Knights Hospitaller are a pretty common one, but Spain gets access to a house called Knights of Santiago, which are in between Feudal and Chivalric knights in quality. Gunpowder comes around turn 120 or 130, I think? On the short campaign at least. To get the really good gunpowder units you really need to research the buildings. Most handgun units are pretty bad until the late game musketeers. The earlier units are pretty much only good for scaring the enemy with loud bangs and lack the range to be truly effective at range. However, the early unit Handgunners have a surprisingly strong melee attack and armor, so they can last a bit longer than arquebusiers or musketeers in a scrum. Spain starts out with mobile light infantry, but their late game armies are second only to Venice for Catholic factions. And I only say second to Venice because Venice has the monstrous Venetian Heavy Infantry. Spain instead gets an amazing light infantry called Sword and Buckler men, who can go toe to toe with most heavy infantry, and the dismounted Conquistadores, aka best looking infantry in the game. They also have fantastic late game militia forces, such as the tercio pikemen, the aforementioned musketeers, and the Gendarmes noble cavalry. Arc Hammer fucked around with this message at 05:11 on Jul 23, 2017 |
# ? Jul 23, 2017 05:09 |
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1. Keep moving towards your target-the game is tracking how you move, and if you don't keep moving towards it, they'll desert. They'll also desert if you're taking too long. 2. You can't delete farms once built. Squalour is to get you to keep building obvious health/growth buildings, like Mayor's Palaces. 3. Explorer's Guild specifically increases the move points of troops trained/retrained there, and the highest rank adds a new sea trade route for the city to India. Merchant's Guild improves merchants and trade in the city and gives you some cavalry. Swordsmith's guild improves weaponry(It's also the only way to get any kind of weapon upgrade), Woodsmens guild is England-only and improves archers, Mason's guild gives cost reductions to stone buildings, Assassin's guild improves Assassins(Some factions can also get a 'battlefield assasin' troop type out of higher levels), Thieves guild improves spies, Horsebreeder's Guild improves cavalry and knights, Alchemist's guilds improve gunpowder troops, theologian's guilds improves priests. The Knights of Saint John and Knight Templar are also technically guilds-they allow powerful cavalry to be trained out of them. First level building is one per settlement, second level is one per faction, third level is one in the world. I believe capturing a guild is the only way to slightly get around this. 4.Gunpowder is unlocked by event. People are saying around Turn 100.
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# ? Jul 23, 2017 05:36 |
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Timbuktu is pretty great if you like money - send a couple of merchants to squat on the Gold and they'll start raking it in.
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# ? Jul 23, 2017 22:46 |
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I got up to turn 110 or so and still haven't gotten beyond Spain/North Africa just because I've been lazy, trying to figure out if I can boom out into 40 provinces to actually win. Btw are there any M2 mods that are basically vanilla+? I don't really want huge overhauls but just bugfixes/light rebalances and the like
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# ? Jul 23, 2017 23:59 |
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kingturnip posted:Timbuktu is pretty great if you like money - send a couple of merchants to squat on the Gold and they'll start raking it in. StashAugustine posted:I got up to turn 110 or so and still haven't gotten beyond Spain/North Africa just because I've been lazy, trying to figure out if I can boom out into 40 provinces to actually win. Stainless Steel is exactly what you are looking for, specially since nowadays the installer asks if you want to instal the super spergy "realism" parts or not (hint, you don't)
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# ? Jul 24, 2017 12:00 |
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What features does stainless steel add, looks like map overhaul, few new factions, ai bugfixes?
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# ? Jul 24, 2017 20:34 |
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Ulio posted:Has there been any word by CA about their next historical Total War game? I have Attila and Rome2 but didn't play them at all because of how bad they were at launch especially Rome 2. I just want Medieval 3. They're doing a smaller historical game that sounds like it's set in a specific timezone and region and the next big historical game is a new era they haven't done before yet.
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# ? Jul 25, 2017 02:18 |
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StashAugustine posted:What features does stainless steel add, looks like map overhaul, few new factions, ai bugfixes? They expand the map, add some new factions, balance the game and economy out and make the game a bit more in depth without being spergy. The main issue with the game is that the early era sucks because you're stuck with sargeant spearmen and you won't unlock anything, including feudal knights, for ages. The regular age jump starts the starting date and while you'll be able to play with most units, gunpowder tech takes a few hundred turns to arrive, which might be a pain if you're hoping to use them.
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# ? Jul 25, 2017 13:05 |
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Mans posted:They expand the map, add some new factions, balance the game and economy out and make the game a bit more in depth without being spergy. I don't suppose there's a way to gently caress around with settings to get rid of that, or alternately another mod that just makes the AI better/fixes bugs My big issue with the game is units seem weirdly unresponsive, units have trouble charging correctly and pathfinding in sieges is super annoying
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# ? Jul 25, 2017 16:10 |
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Mr Luxury Yacht posted:I mean you can bypass it easily by editing one text file. Not only can you do that, you can play as every faction on the map. But still, why even have the feature to begin with? It just blocks people from doing what they want to do.
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# ? Jul 25, 2017 17:05 |
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StashAugustine posted:I don't suppose there's a way to gently caress around with settings to get rid of that, or alternately another mod that just makes the AI better/fixes bugs You know, I was thinking and while Stainless Steel is cool, why not try Lands to Conquer? It was Lusted's magnum Opus before he started collaborating with CA directly and it offers six difference theaters and improved pathfinding AI, It's basically Medieval 2++: http://www.twcenter.net/forums/showthread.php?137614-Merry-Christmas-Lands-to-Conquer-Gold-Released!
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# ? Jul 25, 2017 18:07 |
His Rome mod was great and all it was just better Rome with cool stuff. Might try it myself!
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# ? Jul 25, 2017 18:22 |
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Mans posted:You know, I was thinking and while Stainless Steel is cool, why not try Lands to Conquer? It was Lusted's magnum Opus before he started collaborating with CA directly and it offers six difference theaters and improved pathfinding AI, It's basically Medieval 2++: Looks cool, can you play early/high campaigns all the way through or is it just locked to that era? Also, I realized I'm playing vanilla M2, does Kingdoms affect the game if you're just playing the European campaign?
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# ? Jul 25, 2017 19:55 |
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StashAugustine posted:Looks cool, can you play early/high campaigns all the way through or is it just locked to that era? I don't think so but a lot of mods require Kingdoms.
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# ? Jul 25, 2017 20:21 |
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StashAugustine posted:Looks cool, can you play early/high campaigns all the way through or is it just locked to that era? A lot of mods just replace one of the Kingdoms sub-campaigns (your choice) for their installation, so it might be required. Stainless Steel doesn't, iirc. Democrazy posted:Not only can you do that, you can play as every faction on the map. Because it was a decade ago and pc game design was shockingly basic.
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# ? Jul 26, 2017 00:37 |
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Man installing out of date M2 mods on Steam is a massive pain in the rear end
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# ? Jul 26, 2017 18:46 |
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StashAugustine posted:Man installing out of date M2 mods on Steam is a massive pain in the rear end I can't even get M2 to work anymore. It's v sad.
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# ? Jul 26, 2017 19:39 |
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Speaking of M2, how big a garrison do people usually run? I was trying out Venice because their militia spam looks neat, but both the ERE and Sicily want pieces of me so I have to defend everywhere
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# ? Jul 27, 2017 20:56 |
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I run as big a garrison as I can get away with with the free upkeep.
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# ? Jul 27, 2017 21:06 |
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That's what like four guys most of the time? The AI is pretty bad at siege but a proper stack will wipe that
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# ? Jul 27, 2017 21:31 |
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On the subject of campaign complexity, I mostly dig on map stuff that could affect battles or switch up the map in fun ways. I particularly miss the zone of influence system from Empire/Napoleon where if two zones of armies touched, you could force an encounter. I remember in a Prussia campaign I had an army parked in a fort and their influence covered enough that no enemy army could cross these two nearby bridges without forcing an engagement. Beats the hell out of wet-fish armies that can squeeze through a nearly-invisible gap that's between you and your three re-enforcing armies. But yeah. To me, needless complexity is kind of pointless if it doesn't serve the battles.
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# ? Jul 28, 2017 06:01 |
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StashAugustine posted:That's what like four guys most of the time? The AI is pretty bad at siege but a proper stack will wipe that Always max free upkeep garrisons. Never forget to put up watch towers on your borders so you can train/hire mercenaries when you see an enemy coming at you from a long enough distance. Or keep a defensive army of cheap spears and cheap bows on patrol where you think you might get hit. The free garrisons are always just there to boost whatever army you defend with.
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# ? Jul 28, 2017 06:09 |
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jokes posted:Always max free upkeep garrisons. Never forget to put up watch towers on your borders so you can train/hire mercenaries when you see an enemy coming at you from a long enough distance. Or keep a defensive army of cheap spears and cheap bows on patrol where you think you might get hit. The free garrisons are always just there to boost whatever army you defend with. Actually yeah what's the use of watchtowers/forts because that was totally dropped from later TW games
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# ? Jul 28, 2017 08:00 |
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Watchtowers give you visibility over the campaign map. Forts give an army an okay-ish defensive position with some weak walls, and some "streets" to guide the enemy. Also I think you can use forts to make your merchants invulnerable to enemy merchants.
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# ? Jul 28, 2017 08:06 |
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^^ Yeah this. Watchtowers are important because some regions are large enough that you'll have 1-3 turns to prepare for a dude that's beelining it to the region's settlement if you see them coming, and they cost pennies and (I think) are free forever.
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# ? Jul 29, 2017 09:40 |
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Watchtowers are also good in Third Age Total War where every single province is the size of 1/4 of the vanilla map.
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# ? Jul 29, 2017 10:43 |
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forts are a good way to have your army die of starvation in three turns
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# ? Jul 29, 2017 14:08 |
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What the gently caress tw game are you playing?
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# ? Jul 29, 2017 18:21 |
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StashAugustine posted:Speaking of M2, how big a garrison do people usually run? I was trying out Venice because their militia spam looks neat, but both the ERE and Sicily want pieces of me so I have to defend everywhere Slim Jim Pickens posted:What the gently caress tw game are you playing? Medieval 2 Total War, the game that features mods such as Third Age Total War and also has forts and watchtowers.
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# ? Jul 29, 2017 18:32 |
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is there a decent Empire mod? thats the one I've played least, just a game as India way back in the day. I think I have Napoleon too, whats the best way to do this?
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# ? Jul 30, 2017 02:51 |
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# ? Jun 7, 2024 09:49 |
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I run Napoleon more often, and the only mods I regularly use are General Andy's Musket Sounds (for that click-boom musket sound), and a 2x unit size mod. I tried Darthmod but it adds some garish UI features I don't like and kind of goofs up the AI in large battles (they 'll spend like ten minutes getting their units lined or walking in circles before advancing while you cannon their general). I tried LME (it's some French phrase I forget), and it seemed alright. It seemed like it toned down artillery sniping and didn't do typical modder bullshit on the campaign map like if I don't personally spoonfeed every one of my Chasseurs their daily vichysoisse they won't have the morale to ever fight in a battle. I know Empire is imperfect, but it's kind of got that charm to me. I remember some modder bitching that the campaign will get wacky like the Ottomans gifting Poland to the Iroquois and that's half the charm of Empire to me.
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# ? Jul 30, 2017 18:02 |