|
I could use a little help with where to go with my Ironjawz from here. I have the Start Collecting! Ironjawz box, the Ironjawz Weirdnob Warband box and a Megaboss. In total that's: 15 'Ardboyz 5 Brutes 3 Gore-Gruntas 1 Warchanter 1 Weirdnob 1 Megaboss I was thinking of getting another box of 'Ardboyz, which would bring my count up to 30, and maybe another box of Brutes? How good are the Gore-Gruntas? Clearly I need to get a Megaboss on a Maw-krusha.
|
# ? Jul 25, 2017 16:06 |
|
|
# ? May 15, 2024 06:52 |
|
Zuul the Cat posted:I could use a little help with where to go with my Ironjawz from here. I have the Start Collecting! Ironjawz box, the Ironjawz Weirdnob Warband box and a Megaboss. More Gore-Gruntas and Brutes are the way to go. Slipping in another Warchanter wouldn't hurt as well. I'd leave off the 'Ardboyz, they're pretty meh.
|
# ? Jul 25, 2017 16:39 |
|
Zuul the Cat posted:I could use a little help with where to go with my Ironjawz from here. I have the Start Collecting! Ironjawz box, the Ironjawz Weirdnob Warband box and a Megaboss. You almost certainly need a maw-krusha. And more brutes, one more squad of big pigs wouldn't hurt either. Gore Grunters are good in the battalions because they can be crazy fast. 2d6 move before your normal move and then charge.
|
# ? Jul 25, 2017 23:44 |
|
Black_Nexus posted:You almost certainly need a maw-krusha. I was thinking an additional Brute unit, 2 more gore gruntas and a maw krusha. 3 Goregruntas gives me the Gorefist, which gives me that free 15" move the first turn.
|
# ? Jul 26, 2017 00:23 |
|
Zuul the Cat posted:I was thinking an additional Brute unit, 2 more gore gruntas and a maw krusha. I fought two ironjaws players over the weekend, and both had turn 1 combat. That army is scary fast
|
# ? Jul 26, 2017 02:28 |
|
Black_Nexus posted:I fought two ironjaws players over the weekend, and both had turn 1 combat. That army is scary fast I watched a couple of battle reports today on YouTube and that happened in all of them. Excited to get started on them. Probably gonna paint them as Weirdladz.
|
# ? Jul 26, 2017 04:16 |
|
It's possible the IJ movement stuff will change with getting their own alliance trait or whatever, just FYI. I saw some posts on TGA.
|
# ? Jul 26, 2017 04:44 |
|
muggins posted:It's possible the IJ movement stuff will change with getting their own alliance trait or whatever, just FYI. I saw some posts on TGA. I really wonder if they are going to change the basic allegiance traits. Any of the destruction subfactions would have to get an amazing trait to not use the destruction move. And Ditto for death, that extra save is just so good. And then you have orders, which isn't super great and chaos which is super swingy
|
# ? Jul 26, 2017 05:40 |
|
AoS is getting an allies system: https://war-of-sigmar.herokuapp.com/bloggings/2266 Finally I can have some Wild Riders in my Sylvaneth army!
|
# ? Jul 26, 2017 16:26 |
|
Every faction's getting new Allegiance abilities and they're porting over the neat Open War cards from 40k 8th. This is looking pretty sweet.
|
# ? Jul 26, 2017 16:35 |
|
TKIY posted:AoS is getting an allies system: https://war-of-sigmar.herokuapp.com/bloggings/2266 Sounds like it's just to let you take the narrow Allegiance abilities so long as you're mostly in the same keyword, not so you can take Bloodletters with your Stormcasts. Edit: that's exactly what you're excited for. I read wild riders and my brain conjured how gruntas. mango sentinel fucked around with this message at 16:37 on Jul 26, 2017 |
# ? Jul 26, 2017 16:35 |
|
SteelMentor posted:Every faction's getting new Allegiance abilities and they're porting over the neat Open War cards from 40k 8th. This is looking pretty sweet. This will be awesome. The open war cards are a ton of fun.
|
# ? Jul 26, 2017 17:09 |
|
mango sentinel posted:Sounds like it's just to let you take the narrow Allegiance abilities so long as you're mostly in the same keyword, not so you can take Bloodletters with your Stormcasts. I am guessing its stuff like you can take all of the beastmen units despite some of them like the Minotaurs no longer sharing Keywords some others.
|
# ? Jul 26, 2017 21:59 |
|
MonsterEnvy posted:I am guessing its stuff like you can take all of the beastmen units despite some of them like the Minotaurs no longer sharing Keywords some others. I think it's a workaround for letting people take small/no faction stuff. Skaven Clan Skryre can now take a Verminlord or some Eshin nerds as a supplement without losing their keyword abilities. It's a flavorful bonus on top of that that you can take a small detachment with within your same Grand Alliance and still be a viable army. Like if you play sylvaneth but you have a story about a small band Of Stormcast tagging along with them you can do that without wrecking your list.
|
# ? Jul 26, 2017 22:25 |
|
These little teasing articles are killing me, I need to see the full book
|
# ? Jul 28, 2017 01:38 |
|
New Flesh-Eater stuff sounds cool, curious to see what Feeding Frenzy pans out to be. Also Vampire bloodlines are back!
|
# ? Jul 28, 2017 01:43 |
|
Balewind Vortex - is it cool and good? It looks awesome as hell and I kinda want to put my Orruk Shaman on top of one.
|
# ? Jul 28, 2017 19:28 |
|
Zuul the Cat posted:Balewind Vortex - is it cool and good? It looks awesome as hell and I kinda want to put my Orruk Shaman on top of one. Using one makes you a huge rear end in a top hat but it might make you win a lot.
|
# ? Jul 28, 2017 19:39 |
|
mango sentinel posted:Using one makes you a huge rear end in a top hat but it might make you win a lot. I'll probably get one and only use it for tournaments then. I AIN'T HERE TO MAKE FRIENDS. *shoots pistols off like a renegade* Foot of Gork sounds like a good way to lose friends anyway. Reminds me of that old Ogre Kingdoms spell, the Devouring Maw one.
|
# ? Jul 28, 2017 19:42 |
|
Zuul the Cat posted:I'll probably get one and only use it for tournaments then. Fist of gork is so hit or miss, I had one game where my friend couldn't get it off at all. And then the next game against my other friend he cast it on turn one and it bounced 8 times
|
# ? Jul 28, 2017 21:20 |
|
Did GW really squat the Brets because it's hard to copyright them? I'm hoping Lileath's heaven place shows up in AoS complete with ghostly grail knights.
|
# ? Jul 29, 2017 04:20 |
|
They probably squatted the Brets because no one in the studio cared enough about them to fight for an update or refactoring.
|
# ? Jul 29, 2017 05:09 |
|
Plus the strange new setting that I still barely understand does not really have a place for them.
|
# ? Jul 29, 2017 06:49 |
|
It's impossible to officially confirm, but all signs point to exactly yes. The nice thing is that also makes them the easiest to proxy.
|
# ? Jul 29, 2017 10:53 |
|
Firstborn posted:Did GW really squat the Brets because it's hard to copyright them? I'm hoping Lileath's heaven place shows up in AoS complete with ghostly grail knights. The name changes are likely less about copyrighting and more about marketing want SEO. Also what slowpoke said.
|
# ? Jul 29, 2017 15:34 |
|
mango sentinel posted:The name changes are likely less about copyrighting and more about marketing want SEO. Also what slowpoke said. In a vacuum I'd agree with you but GW's tendency to make awful, copyrightable names kicked off after the Chapterhouse lawsuit and shows no signs of letting up. About names more than Brets TBH, as slowpoke is probably right about that.
|
# ? Jul 29, 2017 15:46 |
|
or maybe because the bretonnians were the easiest to proxy using cheap historical minis?
|
# ? Jul 30, 2017 02:12 |
|
Brettonians weren't that distinctive from empire I think was one of the biggest issues, since a lot of empire players also fielded a lot of knights. They also had a lot of issues coming up with newer different types of knights, which I think kind of stands to reason. Also they aren't bringing back Bretts, they are all Flesh eater courts now!
|
# ? Jul 30, 2017 03:54 |
|
Kung Fu Fist gently caress posted:or maybe because the bretonnians were the easiest to proxy using cheap historical minis? poo poo
|
# ? Jul 30, 2017 03:58 |
|
Black_Nexus posted:Brettonians weren't that distinctive from empire I think was one of the biggest issues, since a lot of empire players also fielded a lot of knights. Brets and Empire were fairly distinct though. Empire had knightly warrior orders, but the impression I got was that they were social orders or geographically specific. The Bret knights represented a single knightly path with feudal responsibilities in between, from a lowly peasant to a revered hermit warrior. In 5e they even got their own formation so they looked unique on the table. I'd say the bigger issue is in assuming that the army always had to have a new unit to sell and not just in upgrading the kits. As a Bretonnian player back in the day, I'd have killed for a good plastic men at arms kit. I think they got those eventually? But basically with Brets you didn't have to add a bunch of new stuff every time, you just needed to slowly convert the whole range into plastic. The additions of the pegasus knights and the trebuche were pretty cool though. Ultimately though there were a ton of directions they could have taken the Brets if they had put some thought in them. They could have played up the folklore bit and added in more units like not-Robin Hood, like by giving Repanse a unit of themed retainers or an order that survived in her honor to the current day. They could have added elf or dryad auxiliaries to show the relationship with the Wood Elves. They could have added regional distinctions, like zombie-vampire or coastal-sailor or a rebellious modernizing faction. Instead they double downed on the feudal angle which made them dreary and then eventually made it so the Lady of the Lake was evil all along? Lame. Not everything has to be grimdark all the time and I think if anything drove people away from the Brets, it was that.
|
# ? Jul 30, 2017 04:13 |
|
Atlas Hugged posted:Brets and Empire were fairly distinct though. Empire had knightly warrior orders, but the impression I got was that they were social orders or geographically specific. The Bret knights represented a single knightly path with feudal responsibilities in between, from a lowly peasant to a revered hermit warrior. In 5e they even got their own formation so they looked unique on the table. The fluff they made for the fantasy roleplay game was actually super good, and they had separate fluff/stuff for each province. But they only did the one campaign book for them sadly, although Mousillion was quite cool and good. I was more sad when they got rid of dogs of war than Bretts though
|
# ? Jul 30, 2017 04:19 |
|
Black_Nexus posted:The fluff they made for the fantasy roleplay game was actually super good, and they had separate fluff/stuff for each province. But they only did the one campaign book for them sadly, although Mousillion was quite cool and good. Dogs of War had a ton of flavor. And pikes!
|
# ? Jul 30, 2017 04:22 |
|
I still think an End Times Bretonnian revolution list would have been amazing. The Perry brothers are still making some incredible figures, btw. They're definitely a reasonable alternative to paying eBay prices for Brets, and I suspect that their love of historical figures kept the faction around while they were at GW.
|
# ? Jul 30, 2017 06:21 |
|
Fireforge Games does resin pegasus knights that look nice. No idea what the quality really is though.
|
# ? Jul 30, 2017 06:28 |
|
Crosspostin' because the WHFB thread is dead and I guess this model fits here.Safety Factor posted:My local store held a painting contest yesterday. Contestants had a month to paint a Warhammer/AoS model of their choice, to be judged by someone with an actual background in art. Naturally, I chose loving SLAMBO. Safety Factor fucked around with this message at 23:38 on Jul 30, 2017 |
# ? Jul 30, 2017 23:21 |
|
MonsterEnvy posted:Plus the strange new setting that I still barely understand does not really have a place for them. I dunno, you could probably do something with planes-hopping Arthurian knights. Just add a whole bunch of megi-tech He-Manesque "IN SPACE!!!" stuff to make them sufficiently metal for AoS.
|
# ? Jul 31, 2017 00:39 |
|
Safety Factor posted:Crosspostin' because the WHFB thread is dead and I guess this model fits here. That is a fine looking model
|
# ? Jul 31, 2017 00:57 |
|
Hidingo Kojimba posted:I dunno, you could probably do something with planes-hopping Arthurian knights. Just add a whole bunch of megi-tech He-Manesque "IN SPACE!!!" stuff to make them sufficiently metal for AoS. The Miniatures Monthly podcast suggested just having them be Imperial Knights from 40k, noble houses of mech warriors would fit with AoS pretty neatly
|
# ? Jul 31, 2017 01:49 |
|
i almost want them to go way over the top and have like ethereal bretonnian power rangers featuring the green knight. they just ghost into the mortal realms during times of need and form their voltron lance charge
|
# ? Jul 31, 2017 05:28 |
|
|
# ? May 15, 2024 06:52 |
|
Happy to see a 'Start Collecting: Slaanesh' box on shelves.
|
# ? Jul 31, 2017 07:59 |