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  • Locked thread
al-azad
May 28, 2009



Random Stranger posted:

A while back I spent a good three hours on the machine at my local arcade trying to legitimately beat it without a guide. Closest I got was within two stages of completing it (easy to tell because you can start counting the levels after a few playthroughs).

I think the hardest one to do was the reaper stage since there's no prompt for the timing to run between the whirling clubs.

This is one of those attract screen solutions. You move forward on the third head bob. I think easy mode gives you one extra head bob as a cushion for the timing.

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Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

Star Man posted:

Random question: who actually liked Dragon's Lair? Was it just the spectacle of the game being a fully animated cartoon that you "played" or did people just loving dread playing?

Dragon's Lair is great :colbert: So is Space Ace.

90s Cringe Rock
Nov 29, 2006
:gay:
I never really played Dragons Lair properly, but the graphics on the gbc version are excellent and enjoyable.

Still a bad game.

Mak0rz
Aug 2, 2008

😎🐗🚬

Caitlin posted:

Dragon's Lair is great :colbert: So is Space Ace.

Is Space Ace just really bad on the SNES then? I find it hard to believe that anyone can find that version good in any way. I've never played it on any other platform.

Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy
I can't find the post but there was a goon who said he or she didn't like the way the NES30 mapped the buttons. I just remembered the SNES30 maps them as God intended, where Y would be run and B would be jump in NES Mario games so if you are still annoyed by it you can just get an SNES30. Hope this helps a bit.

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

Mak0rz posted:

Is Space Ace just really bad on the SNES then? I find it hard to believe that anyone can find that version good in any way. I've never played it on any other platform.

When you take an FMV game like Dragon's Lair or Space Ace and put it on the Super Nintendo you can pretty safely assume they're gonna be bad. I still HAVE those things because they amuse me on some level, but no those are not good games.

However, I like them just fine on my 3DO :toot:

https://www.youtube.com/watch?v=zmdd3N-BGHo

univbee
Jun 3, 2004




Mak0rz posted:

Is Space Ace just really bad on the SNES then? I find it hard to believe that anyone can find that version good in any way. I've never played it on any other platform.

The versions of the game on carts are completely different games.

In the arcade they are interactive movies on LaserDisc, which allowed for some crude interactivity sort-of similar to video DVD's (and in fact I believe arcade ports on actual DVD's that work in any DVD player with the remote exist). Like, the arcade cabinet actually has a Laserdisc Player inside it, and instructions are fed to it using RS-232 I believe from the arcade board handling other elements of the game's logic. (CAV Laserdiscs can hold 30 minutes on a side and allow you to jump to exact frames, and it's possible for crude jumping-around playback instructions to be programmed into the LD itself as well).

Basically the movie plays and there are short windows of time where you have to press the "correct" button out of a choice of up, down, left, right, and action (swinging your sword in Dragon's Lair). Each "level" is an uninterrupted action video (usually pretty short, like 15-30 seconds long, with the final level being more like a minute-ish) but making it play through correctly requires the correct sequence of buttons pushed at the right time, and any "wrong" input (either an incorrect button, or not pressing a button in time) triggers a jump to a "you just died" video for the sequence you're doing, a life is shaved off the life counter, and the player jumps back to the beginning of the sequence.

The various console releases on NES, SNES, Game Boy etc. are just platformers made with the same characters, art style and story.

univbee fucked around with this message at 16:27 on Aug 1, 2017

Random Stranger
Nov 27, 2009



The number of people in this thread not familiar with the mid-80's laserdisc arcade game push is disappointing. I bet you guys didn't watch the Dragon's Lair and Space Ace cartoons on Saturday morning, either.

https://www.youtube.com/watch?v=M2ob08lbRII

Kodilynn
Sep 29, 2006

Caitlin posted:

When you take an FMV game like Dragon's Lair or Space Ace and put it on the Super Nintendo you can pretty safely assume they're gonna be bad. I still HAVE those things because they amuse me on some level, but no those are not good games.

However, I like them just fine on my 3DO :toot:

https://www.youtube.com/watch?v=zmdd3N-BGHo

3DO was the superior quality version of so many FMV games.

Random Stranger
Nov 27, 2009



Kodilynn posted:

3DO was the superior quality version of so many FMV games.

Definitely the first console that could play them with reasonable video quality. The TG-CD and Sega CD had to make a lot of compromises for their video. OTOH, the CD versions of those games for PC's from around that time looked a tiny bit better probably due to the encoding methods and higher resolution. Someone also released versions explicitly for PC's with MPEG decoding cards which I've never seen to compare.

There's also a floppy disk version of Dragon's Lair for the PC (I don't think they did Space Ace) which I recall being surprisingly functional.

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

Kodilynn posted:

3DO was the superior quality version of so many FMV games.

You're drat right, which is why I'm the resident CDi 3DO FMV trash lover of the thread :sax:

univbee
Jun 3, 2004




Random Stranger posted:

Definitely the first console that could play them with reasonable video quality. The TG-CD and Sega CD had to make a lot of compromises for their video. OTOH, the CD versions of those games for PC's from around that time looked a tiny bit better probably due to the encoding methods and higher resolution. Someone also released versions explicitly for PC's with MPEG decoding cards which I've never seen to compare.

There's also a floppy disk version of Dragon's Lair for the PC (I don't think they did Space Ace) which I recall being surprisingly functional.

Yeah, PC video was loving garbage for an extremely long time because processors were way too weak to do it well. Even sound, like MP3, in its early days required a then-top of the line PC (Pentium 1 of some kind) and you couldn't really do anything else while playing them back because of how processor-intensive it was. A lot of the FMV games on PC needed to have pretty high bitrates even for terrible resolution videos with like single-digit framerates and were why so many games needed a double speed or even quad speed CD-ROM. A "remastered" release of an FMV game could potentially be several times smaller than the original game even with HD video.

There was also a company putting out "Movie CD's" which I think were just creatively-encoded Cinepak with a player doing a more intelligent upscaling, and were something like 320x240 (possibly even less?) at 15 frames per second. I know Manga Entertainment released some Anime on this format, and I owned the Mortal Kombat movie that way at one point too.

MPEG-1 video ran circles around this, though, since it had a similar locked datarate to music CD's and gave you 320x240 video at 30fps with MP2 audio, it's just you needed either an MPEG decoder card or a really powerful computer, like a Pentium II but those didn't really exist at the time these were catching on. I'm pretty sure the Dragon's Lair "MPEG Decoder card" releases are just this sort-of VCD standard.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
MP3s play fine on their own with nothing else going at once on a high end 386 or low end 486. MP3 became feasible to use all the time with the early PEntiums.

MPEG1 video runs fine in pure software decoding as long as you have a Pentium 90Mhz or equivalent, with the normal 30 fps framerate. You can't do anything else at the same time, but something like an FMV game could use it with overlaid graphics fine, especially if you dropped the framerate of the MPEG1 video to 10 to 15 FPS like a lot of stuff would be in those days, you could potentially play that back with some of the highest end 486s.

Cinepak was widely used in both MOV and AVI containers, and would run fine at 15 FPS 320x240 on a 386 20Mhz, or 30 FPS 640x480 on a 486 50Mhz.

Now remember though, a computer with 386 at 20 MHz could have been as old as from 1986. A 486 50 MHz system could have been bought as early as 1991.

Gaz2k21
Sep 1, 2006

MEGALA---WHO??!!??

Random Stranger posted:

The number of people in this thread not familiar with the mid-80's laserdisc arcade game push is disappointing. I bet you guys didn't watch the Dragon's Lair and Space Ace cartoons on Saturday morning, either.

https://www.youtube.com/watch?v=M2ob08lbRII

There was a third game like this that I had on PC it was called Warehouse 13 or something similar I don't remember much about it other than the box it came in was a stupid shape and every time it came to make a choice in the game you just hit every key until it made the right sound.

Spoderman
Aug 2, 2004

Random Stranger posted:

There's also a floppy disk version of Dragon's Lair for the PC (I don't think they did Space Ace) which I recall being surprisingly functional.

The floppy disk version for 68k B&W Macs is the most insane port imaginable. It's also completely functional and unquestionably Dragon's Lair, but it's so bizarre and uncanny to play a hand-drawn laserdisc game in 1-bit dithered color that I'm not sure who the target audience was. Also, I remember it going way overboard with the manual-as-copy-protection, so you couldn't really get into the flow.

sinepost
Nov 16, 2004

four o'clock and all's well
The Amiga got conversions of pretty much all of those games as well - Dragon's Lair 1, 2 and 3 and Space Ace 1 and 2, presumably just because the graphics hardware allowed it. Playing it off floppies would have been a miserable experience, I'm sure.

sinepost fucked around with this message at 17:35 on Aug 1, 2017

Only Shallow
Nov 12, 2005

show

RodShaft posted:

How do you even come across this stuff.

Not sure of the source in this case but they're usually from devs that closed down.

GutBomb
Jun 15, 2005

Dude?
:siren:Raspberry Pi arcade emulation time!:siren:

I have converted over from using a Raspberry Pi with RetroPie on an HDTV to using real consoles with Everdrives on a CRT TV. Arcade games at home is just too expensive for me to get in to so emulation is pretty much everything I can do there. Raspberry pi on a CRT usually leaves much to be desired since it can only output 480i from the composite multi-out and most SD CRTs don't have HDMI ports (do any?).

Well, enter the pi2SCART from ArcadeForge. It's a little board that sits on top of your GPIO pins and provides a SCART output (which I am running through a SCART to component box, and then into the component input on the back of my JVC CRT SDTV). This is only part of the equation though. You have to mess with the config.txt file to get the pi to actually output at a really strange resolution. The mode I'm running is 1920x240. Weird resolution, but in a 4:3 viewport it looks absolutely perfect because the TV is just processing horizontal lines, not a grid of pixels like modern displays and the more info you can pack into each horizontal line the better it will scale when squeezing that super wide resolution back into 4:3.

Instead of RetroPie I'm running Lakka because retropie's mame2003 core has some performance issues with the games I want to play the most (OutRun, Mortal Kombat, NBA Jam) that the mame2003 core in Lakka just doesn't have. For games like Mortal Kombat that run weird resolutions like 400x256 (I think) it does some vertical cropping of the top and bottom to get it to fit into 240 lines but having 1920 lines of horizontal resolution to play with eliminates all of the scaling artifacts you would expect to see when it's squeezed down to fit on 4:3. Everything looks perfect aside from the cropping.

Lakka is retroarch based and each game that isn't 320x224 (the most common resolution I've run into so I've been setting that as my retroarch default) needs some tweaking of the viewport where you have to get the whole picture in there horizontally (easy to do) and choose which part of the viewport to chop off (Mortal Kombat's score and time bar is a little cut off on the top to be able to see the floor and feet of the fighters) but most games work right away if everything is set up beforehand. Alien Syndrome, The Simpsons, X-Men all look amazing. Vertical games (like 1941, etc) are a challenge because you can either crop the top and bottom to get them to play vertically, but then you can't see the entire play area, you can rotate it so they are perfectly framed and all the lines of resolution line up great but then you'd have to rotate your TV that's not made for rotating, or you can scale it so the entire screen fits, but then there are tons of scaling artifacts because there's only so much you can do with 240 lines of resolution. If I could figure out how to change the video timings in real time as a game was loaded this would be less of an issue because I could have it run at a higher vertical resolution than 240 to be able to fit all the pixels in there but it will never look quite right so I'm just laying on my side on my couch to play vertical games which works better than I thought it would. I guess another option would be to change the controller bindings to just play them as horizontal games, but gently caress that.

Scanline porn follows:




Code Jockey
Jan 24, 2006

69420 basic bytes free

GutBomb posted:

:siren:Raspberry Pi arcade emulation time!:siren:


This owns a lot and I was curious about those pi2SCART devices. Interesting about Lakka too.

Also please mark those images as NSFW because :circlefap:

Pokemon OH SNAP!
Oct 17, 2004

GutBomb posted:

:siren:Raspberry Pi arcade emulation time!:siren:

drat, this makes me want a shadow masked CRT.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

GutBomb posted:

Vertical games (like 1941, etc) are a challenge because you can either crop the top and bottom to get them to play vertically, but then you can't see the entire play area, you can rotate it so they are perfectly framed and all the lines of resolution line up great but then you'd have to rotate your TV that's not made for rotating, or you can scale it so the entire screen fits, but then there are tons of scaling artifacts because there's only so much you can do with 240 lines of resolution.

If you can possibly fit another CRT in your space, you should consider getting a 2nd and keep it flipped permanently. Otherwise you miss out on a huge amount of great games. On consumer TVs/monitors I found that it usually takes several on/off/degauss cycles to get rid of the discoloration, but after that they are fine.

I tried playing tate modes in console ports lying down on my side but it gave me crushing headaches. :psyboom:

Discount Viscount
Jul 9, 2010

FIND THE FISH!

univbee posted:

The various console releases on NES, SNES, Game Boy etc. are just platformers made with the same characters, art style and story.

Exception: the Game Boy Color port was actually a largely successful attempt to port over the gameplay of the LaserDisc version.

https://www.youtube.com/watch?v=o-Kzyea53bw

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Gaz2k21 posted:

There was a third game like this that I had on PC it was called Warehouse 13 or something similar I don't remember much about it other than the box it came in was a stupid shape and every time it came to make a choice in the game you just hit every key until it made the right sound.

you might be thinking of brain dead 13, a game i played on my friends saturn way way way back when

hexwren
Feb 27, 2008

my hobbies are colliding again - went onto the internet to see what was new in the realm of small metal boxes I collect that cost too much and they're playing something from the small plastic boxes I collect that cost too much

https://www.youtube.com/watch?v=uAf7IEUbgNY

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Random Stranger posted:

The number of people in this thread not familiar with the mid-80's laserdisc arcade game push is disappointing. I bet you guys didn't watch the Dragon's Lair and Space Ace cartoons on Saturday morning, either.

https://www.youtube.com/watch?v=M2ob08lbRII

I vaguely remember before commercial breaks, at least for Dragon's Lair, Dirk would have several avenues of progression and would have to make a choice. Then after break it would show the wrong choices and the consequences then the right choice.

Never saw Space Ace tho.

Pretty good
Apr 16, 2007



Only Shallow posted:

They aren't all useful but I picked up this lot of goodies recently and am really excited for a few of them:



Got a clear OG Xbox devkit I want to use to run Chihiro games (requiring 128mb RAM), a Vita devkit that's useless because its activation is expired, a prototype Dualshock 4, a Gamecube TDEV, a RVT-T (Green Wii), a RVT-H (Wed Wii) that I still need to boot up and see if it contains any game builds, and a blue PSX DTL-H1101 debugger that I need to find a power supply for.
Is the DS4 proto the version with the Vita-style d-pad?

Big K of Justice
Nov 27, 2005

Anyone seen my ball joints?

sinepost posted:

The Amiga got conversions of pretty much all of those games as well - Dragon's Lair 1, 2 and 3 and Space Ace 1 and 2, presumably just because the graphics hardware allowed it. Playing it off floppies would have been a miserable experience, I'm sure.

This was probably something a lot of people didn't know about...

The best Amiga version was getting the Amiga Vision version [multimedia scripting language] and running the Arcade laserdisc through an laserdisc player with an RS-232 port. The local amiga/mac store did this as a demo station in 1992-1993. Was a neat demo since it was running the arcade original video vs the 320x200 x 32 color amiga port.

Big K of Justice fucked around with this message at 14:00 on Aug 2, 2017

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
There's also some MSX-VHD ports of a few of the Laserdisc games that do a similar trick.

https://www.youtube.com/watch?v=BZPE0essnO8&t=108s

Only Shallow
Nov 12, 2005

show

HAT FETISH posted:

Is the DS4 proto the version with the Vita-style d-pad?

Yeah, and a mini USB jack. I don't own a PS4 so haven't tried it with anything yet. PC maybe?

Rirse
May 7, 2006

by R. Guyovich
Got my Pal Gamecube in today from the UK. I am so surprise it works on a NTSC tv after using Swiss and GBI, as it a pain in the rear end to navigate the menus until I get there (I just use my LCD tv until I start up GBI). Once I'm in game, it looks SO MUCH BETTER then S-Video with the Gameboy games using the HD Retrovision Cable for RGB output.

Pretty good
Apr 16, 2007



Only Shallow posted:

Yeah, and a mini USB jack. I don't own a PS4 so haven't tried it with anything yet. PC maybe?
drat, I'm jealous. And still pretty disappointed that they stuck to the old style dpad for the final design.

e: There don't seem to be many photos of the PS4 controller prototype online, and it looks like there isn't a single actual video of it on youtube. I'd be keen to see it in action if you're willing to go to the trouble at some point :)

Pretty good fucked around with this message at 16:17 on Aug 3, 2017

Only Shallow
Nov 12, 2005

show

HAT FETISH posted:

drat, I'm jealous. And still pretty disappointed that they stuck to the old style dpad for the final design.

e: There don't seem to be many photos of the PS4 controller prototype online, and it looks like there isn't a single actual video of it on youtube. I'd be keen to see it in action if you're willing to go to the trouble at some point :)

Yeah I will definitely do that once I have some time to try everything out. There's also some really neat prototype software I plan to release once I can get them ripped, packaged, and tested.

Visiting Dallas this week and we found a couple goodies at Game Over and Movie Trading Co, a second PS2 Sega Saturn controller (sadly not the Vampire Savior purple), a boxed Mega CD save cart, a bootleg of Mega Drive SEGA Tetris that got legaled and never came out, and the 1.0 revision of Sonic Adventure with the static title screen and boatload of glitches.



Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
Dragon's Lair fuckin owned.
https://www.youtube.com/watch?v=l464ZF5jK3Y

TheRedEye
Sep 10, 2003

WE HAVE BEEN WAITING FOR YOU!

Rirse posted:

Got my Pal Gamecube in today from the UK. I am so surprise it works on a NTSC tv after using Swiss and GBI, as it a pain in the rear end to navigate the menus until I get there (I just use my LCD tv until I start up GBI). Once I'm in game, it looks SO MUCH BETTER then S-Video with the Gameboy games using the HD Retrovision Cable for RGB output.



What's up PAL-Gamecube-Specifically-For-RGB-Game Boy-Buddy. You can do a couple things to make this easier.

1. You can memorize the timing and button presses so you can start GBI before you turn your TV on. I did it and I'm an idiot made of garbage.

2. Make GBI auto-run (I think you rename it autoexec or something?) to make this slightly easier. I did it and I'm literally dead.

Rirse
May 7, 2006

by R. Guyovich

TheRedEye posted:

What's up PAL-Gamecube-Specifically-For-RGB-Game Boy-Buddy. You can do a couple things to make this easier.

1. You can memorize the timing and button presses so you can start GBI before you turn your TV on. I did it and I'm an idiot made of garbage.

2. Make GBI auto-run (I think you rename it autoexec or something?) to make this slightly easier. I did it and I'm literally dead.

Will it still start by default in 240P if I do that? I know the other two modes for GBI are 240P by default, but never got confirmati

TheRedEye
Sep 10, 2003

WE HAVE BEEN WAITING FOR YOU!

Rirse posted:

Will it still start by default in 240P if I do that? I know the other two modes for GBI are 240P by default, but never got confirmati

yeah it's been a while but I'm pretty sure Ultra Low Latency only has 240p mode

8-bit Miniboss
May 24, 2005

CORPO COPS CAME FOR MY :filez:
If anyone's lookin for a cheap Everdrive GB's, Stone Age Gamer has them on clearance while they wait for Krikzz's refresh of it.

TheMadMilkman
Dec 10, 2007

Okay, I want to pick up a PC Engine/TurboGrafx-16 as my next console, but I need some advice.

I want to be able to play all (or nearly all -- screw SuperGrafx for now) the PC Engine games as easily as possible. From what I can gather, the easiest way to do this is to grab a Duo-R or Duo-RX, along with an Everdrive and an Arcade card to handle the few CD games that require it. I'd pick up an RGB-modded one from MonitorBurn, since I play through a Framemeister.

The issue is that I also like to purchase carts for my favorite games for each system, and would like to be able to play those directly. Yes, I realize that there is effectively no difference between using a HuCard and using an Everdrive, but among pointless idiosyncrasies this one is pretty tame for the retro gaming thread. These would almost certainly include a few US HuCards, which means that I need a way to be able to play games from both regions.

My options seem to be a region switch mod, a converter card, buying and RGB modding a US TG-16, or buying a PCE and having it RGB modded + rewired for US region HuCards.

I'm probably overthinking this, which is why I'm asking for opinions. Also, if anyone wants to talk me into buying a PCE + CD-ROM and interface unit, feel free. My chief concern is reliability.

TheMadMilkman fucked around with this message at 23:16 on Aug 3, 2017

Wayne Knight
May 11, 2006

TheMadMilkman posted:

Okay, I want to pick up a PC Engine/TurboGrafx-16 as my next console, but I need some advice.

I want to be able to play all (or nearly all -- screw SuperGrafx for now) the PC Engine games as easily as possible. From what I can gather, the easiest way to do this is to grab a Duo-R or Duo-RX, along with an Everdrive and an Arcade card to handle the few CD games that require it.

The issue is that I also like to purchase carts for my favorite games for each system, and would like to be able to play those directly. Yes, I realize that there is effectively no difference between using a HuCard and using an Everdrive, but among pointless idiosyncrasies this one is pretty tame for the retro gaming thread.

My options seem to be a region switch mod, a converter card, buying and RGB modding a US TG-16, or buying a PCE and having it RGB modded + rewired for US region HuCards.

I'm probably overthinking this, which is why I'm asking for opinions. Also, if anyone wants to talk me into buying a PCE + CD-ROM and interface unit, feel free. My chief concern is reliability.

Modless RGB: https://db-electronics.ca/product/dbgrafx-booster-ttp/
(It's good. I have one.)

Modless region converter: https://db-electronics.ca/product/pc-henshin/
(Haven't used it, but trust the maker.)

I can't comment on the CD stuff. All my tg-16 interest is nostalgia from my childhood, and I never had a CD add-on.

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MarcusSA
Sep 23, 2007

8-bit Miniboss posted:

If anyone's lookin for a cheap Everdrive GB's, Stone Age Gamer has them on clearance while they wait for Krikzz's refresh of it.

drat it's still almost $60!

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