(Thread IKs:
Captain Foo)
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funmanguy posted:You're all wrong. where the patch notes at
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# ? Aug 2, 2017 03:20 |
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# ? May 24, 2024 20:15 |
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queeb posted:wheres the fuckin patch notes https://us.battle.net/d3/en/game/patch-notes/
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# ? Aug 2, 2017 03:26 |
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Nice! Finally some necromancer buffs
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# ? Aug 2, 2017 03:32 |
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spoiler: lily roth is diablo
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# ? Aug 2, 2017 03:50 |
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Poison brainwave: volkuur's guidance on voltaxic with call of the brotherhood. 60% of lightning to chaos, 40% to cold, both being able to apply poison. 100% lightning damage able to poison, right? Lightning tendrils really needs to be a channeled skill. Maybe storm burst would work like that.
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# ? Aug 2, 2017 04:30 |
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Hey can I get a guild invite for EnterMyBlackhole? Thankyou!
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# ? Aug 2, 2017 05:04 |
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Patch Notes. Also someone mentioned they were nerfing Shaped Strand farming, quick look at the notes doesn't show anything obvious to me. Any idea what specifically they're doing?
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# ? Aug 2, 2017 06:39 |
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hooly poo poo thats a lot of notes
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# ? Aug 2, 2017 06:40 |
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quote:In item filters, you can now use PlayAlertSoundPositional rather than PlayAlertSound to play a positional version (the sound comes from where the item dropped). Nice quote:The Hellions in Prisoner's Gate have come down with an irreversible case of Scary Face. lol quote:Added a new Zana quest to help guide players into the Atlas. Was this not in beta? quote:The Ancient Rivalries chain can no longer be obtained from Navali. Existing chains can still be completed. The Hinekora's Sight unique amulet now has a small chance to drop from any enemy spawned by a Prophecy. quote:Caustic Arrow's damage over time grows more quickly as it levels, up to 765 base Chaos damage per second at gem level 20 (up from 550.3). It is also now modified by projectile damage modifiers. Maybe this skill will actually be usable again quote:Righteous Fire now deals 20% less damage to enemies at all levels. You now deal 20% more spell damage while Righteous Fire is active with a level 1 Righteous Fire gem (down from 40% more spell damage), up to 39% more spell damage at gem level 20 (down from 58% more spell damage). Ooof whypick1 fucked around with this message at 07:05 on Aug 2, 2017 |
# ? Aug 2, 2017 06:52 |
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40% bonus damage on vortex when casting on frostbolt makes me want to come back and find a way to make vortex/frostbolt good. Probably cwc something+frostbolt since I mathed that out in PoB last league and it was insanely good and then manually dropping ranged Vortexes.
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# ? Aug 2, 2017 07:00 |
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"Added new darkshrine effects designed specifically for the Labyrinth, all of which positively affect the run in some way. All of the previous darkshrine effects have been disabled." so darkshrines are actually always good now?
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# ? Aug 2, 2017 07:05 |
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Awesome! posted:"Added new darkshrine effects designed specifically for the Labyrinth, all of which positively affect the run in some way. All of the previous darkshrine effects have been disabled." Yep And as I'm still reading this novel: quote:The Shaper now prevents players from opening portals while fighting him. Zana has 50% more life during the Shaper encounter. The grace period when re-entering the Shaper encounter mid-fight has been reduced to 3 seconds. Sounds like Shaper services might take a hit, but yay for Zana being tougher to kill quote:Added 15 Grandmasters to the Hall of Grandmasters and replaced 2 existing Grandmasters with updated versions. Balance changes to charges, ailments, damage over time and pierce have been propagated out to the Grandmasters. Several Grandmasters have been adjusted as a result of these balance changes. Guessing that Aegis Aurora bastard is still there quote:Porcupine Goliaths in maps now have a 70% chance to release spikes on death (down from 100%). Cool
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# ? Aug 2, 2017 07:11 |
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OK, did KB really need to be dumpstered?quote:Kinetic Blast can no longer deal explosion damage to the target it hit with its initial projectiles. RF Totem nerf - was this in beta? quote:Summoned totems have 45% less life and take 45% less damage. This will impact life leeched from attacking enemy totems and the damage dealt by Righteous Fire totems. Old emberwakes keep the 300 stack, so embertaming still exists in standard, and is stronger with new taming (20% per stack). lurksion fucked around with this message at 07:22 on Aug 2, 2017 |
# ? Aug 2, 2017 07:16 |
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Initially came for build advice, but screw it, I am doin' it live
Unlucky7 fucked around with this message at 08:51 on Aug 2, 2017 |
# ? Aug 2, 2017 07:19 |
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I don't see Cyclone getting more melee range when leveled listed Hopefully they did implement it and just forgot to list it.
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# ? Aug 2, 2017 07:47 |
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Oh poo poo this is really close to releasing. I haven't paid attention to the beta like at all, where the gently caress can I read a huge massive list of all the stuff coming in 3 or 2?? days
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# ? Aug 2, 2017 07:50 |
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Bob NewSCART posted:Oh poo poo this is really close to releasing. I haven't paid attention to the beta like at all, where the gently caress can I read a huge massive list of all the stuff coming in 3 or 2?? days Uh, the patch notes that were literally just linked? Pollyzoid posted:I don't see Cyclone getting more melee range when leveled listed quote:Cyclone's additional melee range now applies to unarmed attacks. Cyclone now also uses pathfinding to determine where the skill will take the player (as opposed to moving in a direct line). Cyclone's description has been updated.
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# ? Aug 2, 2017 07:51 |
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That only mentions unarmed attacks. I guess they just forgot to mention the range increase itself? e: How it was in the beta: quote:-- I can tell you that [Cyclone] gains additional melee range every few gem levels on our local servers, and hopefully this will be included in the next Beta update. It's currently +3 melee range at level 20 of the gem, +4 at gem level 21, but this may be tweaked. e2: waait what's this quote:Added a Passive Skill Tree planning system. Pollyzoid fucked around with this message at 08:31 on Aug 2, 2017 |
# ? Aug 2, 2017 07:56 |
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Pollyzoid posted:I don't see Cyclone getting more melee range when leveled listed ctrl f for cyclone: yeah it's in btw no Zerker changes means again Goa Tse-tung fucked around with this message at 08:34 on Aug 2, 2017 |
# ? Aug 2, 2017 08:31 |
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gently caress, I was planning to start with RF totems
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# ? Aug 2, 2017 08:53 |
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quote:Sentari's Answer: Now ignores your curse limit. omeg posted:gently caress, I was planning to start with RF totems yeah, rip quote:Vessel of Vinktar: The original versions now grant Gain Life and Mana from Leech instantly (can no longer instantly leech to Energy Shield). ...did they retroactively nerf Vinktar's instant leech?
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# ? Aug 2, 2017 08:54 |
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The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).
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# ? Aug 2, 2017 08:59 |
Trogdos! posted:The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).
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# ? Aug 2, 2017 09:05 |
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From uberelites stream, the SRS damage change is nothing to worry about. The commander nerf is a little more troubling, but you aren't loosing that much.
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# ? Aug 2, 2017 09:11 |
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cinci zoo sniper posted:Wait, WHAT? Not sure if you got the change or not, but in case you didn't - it's now 30% total, absolute, instead of 10% per aura. So it's a nerf if you have more than 3 auras.
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# ? Aug 2, 2017 09:15 |
Elentor posted:Not sure if you got the change or not, but in case you didn't - it's now 30% total, absolute, instead of 10% per aura. So it's a nerf if you have more than 3 auras. Yeah, on paper to me this looks a bit too much of a nerf, which is what surprised me. Going to see it through in game though before making any judgements.
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# ? Aug 2, 2017 09:18 |
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how many auras were people generally running
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# ? Aug 2, 2017 09:43 |
Awesome! posted:how many auras were people generally running Depends, but but up 8, I'd say, is nothing unusual.
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# ? Aug 2, 2017 09:53 |
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There were 9 aura builds, plus vaal auras as well which counted but I think that was only for dedicated support. There was also a few 7 or 8 aura SRS builds.
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# ? Aug 2, 2017 09:57 |
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lurksion posted:OK, did KB really need to be dumpstered? GGG responded to this and it's not a nerf and doesn't affect anything that's currently in the game pre 3.0. It basically stops you from one shotting the new gigantic boss monsters.
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# ? Aug 2, 2017 10:15 |
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It puts commander of darkness into line with other team member damage boosts from items or ascendancy and there were a lot of things you didn't think would count as auras but did, I'm all for not making it feel mandatory to have a player be a glorified buffbot.
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# ? Aug 2, 2017 10:52 |
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Vasudus posted:The jewels are good because you can band-aid a mediocre skill into being pretty good without making things OP. Having to give up 1-2 jewel sockets is a good tradeoff IMO. I am going to do cleave probably so I'm willing to make the sacrifice but honestly most of these skills are giving up jewel slots to be competitive with other better skills. It's a pretty brutal tradeoff when they coould just buff the skills you ask me. Especially when no one is going to be running them without the jewels.
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# ? Aug 2, 2017 10:53 |
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Silhouette Wires posted:Hey can I get a guild invite for EnterMyBlackhole? Thankyou! Sent cinci zoo sniper posted:Yeah, on paper to me this looks a bit too much of a nerf, which is what surprised me. Going to see it through in game though before making any judgements. I think it's too small of a nerf. Unless the game gets massively harder at endgame there's still no reason to run guardian support. They should have kept the values as they were and made it minions only.
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# ? Aug 2, 2017 11:27 |
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I was planning on running SR to start but I guess I'm going back to ED with these notes.
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# ? Aug 2, 2017 11:30 |
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quote:Brutus' Lead Sprinkler: No longer adds 2-4 Fire damage to attacks per 10 Strength. Now grants 4-7 Fire damage added to attacks with this weapon per 10 Strength. Wasn't this build already really good?
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# ? Aug 2, 2017 11:39 |
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gonadic io posted:Wasn't this build already really good? It's significantly worse now.
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# ? Aug 2, 2017 11:41 |
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TheRat posted:It's significantly worse now. What caused that? My understanding was that it usually used Molten Strike and so doesn't care about the DoT changes. The WED gem got nerfed a little, but I can't see how that would be too significant.
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# ? Aug 2, 2017 11:49 |
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gonadic io posted:What caused that? My understanding was that it usually used Molten Strike and so doesn't care about the DoT changes. The WED gem got nerfed a little, but I can't see how that would be too significant. I dont remember the exact changs, but Kild was very unhappy about his build so maybe he can fill in.
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# ? Aug 2, 2017 11:52 |
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Won't it have the same nerf as HOWA, that "elemental damage added per stat" on a weapon only applies to that weapon and not globally?
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# ? Aug 2, 2017 11:56 |
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# ? May 24, 2024 20:15 |
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Yeah but they nearly doubled it to compensate.
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# ? Aug 2, 2017 11:57 |