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Morpheus
Apr 18, 2008

My favourite little monsters
It bugs me how internally formulaic the Persona games are (at least, since 3). I'm a huge fan of the games, but once you get through the first dungeon, you know how almost every dungeon is going to go, at least until you get all your party members. P4 was particularly bad about this - every dungeon ended with the same drat sequence: "I AM YOU." "No you're not!" *boss fight*. Maybe the last two dungeons or something didn't, but you had to witness that exact exchange for every single one of your party members, and it was frustrating as hell because if someone would just approach them and be like "Uh listen we need to talk, it'll be hard, but you have to accept who you are otherwise this thing is going to turn into a murderous beast that might just kill us so how about don't loving say 'I'm not you!' this time eh?" but nope. Every time.

P3 was just a result of its fairly simple design, I guess. You go up tartarus, fight a boss. Full moon comes, kill a boss to protect people or something.

P5 was a little better about this - the actual reasons that you fought bosses tended to change - sometimes they ambushed you, or were in the way of the treasure, or were the actual reason you were coming in, that sort of thing - but just once I'd have loved to see, in any of these games, a change from the formula, just in one dungeon, where things don't go as you, the gamer, expect them to.

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Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

RareAcumen posted:

Mario and Rabbids doesn't look bad but I still wish it was Mario and Servbots instead.

....gently caress.

Tiggum posted:

Sure, if you only look at the story and not how much fun it is to play.

Ah yes, the famously fun forced arena bossfights, bland levels with recycled assets, an ubiquitous and horribly dry hacking minigame, and the visceral thrill of pushing an in-game button to see a slideshow, all while hoping that the game engine hasn't randomly decided that one of your several hundred tranq darts fired over the course of the game was actually lethal. Very fun. Mmmhmm.

Mediocre game. It's fine that you like it, dude, I've played through the whole thing and that's not something I can say about a lot of games - but it's by far the least fun 0451 style game I can think of.

Trick Question
Apr 9, 2007


Tiggum posted:

What are we supposed to be seeing here?


PubicMice posted:

For the first one, judging from the plaque I'm gonna say it's Kickstarter backers. As for the second, I dunno, but it sure is depressing.

They're the names of extremely famous and influential science-fiction authors, producers, directors, etc. I don't know if you've ever heard of this little indie flick, "The Matrix"?

Sunswipe
Feb 5, 2016

by Fluffdaddy

wyoming posted:

Yeah, I still can't believe the most interesting character in a videogame was a Mormon missionary.

Most interesting character was Randall Clark, and you never got to speak to him. RIP, Father in the Cave. :cry:

Strom Cuzewon
Jul 1, 2010

food court bailiff posted:

....gently caress.


Ah yes, the famously fun forced arena bossfights, bland levels with recycled assets, an ubiquitous and horribly dry hacking minigame, and the visceral thrill of pushing an in-game button to see a slideshow, all while hoping that the game engine hasn't randomly decided that one of your several hundred tranq darts fired over the course of the game was actually lethal. Very fun. Mmmhmm.

Mediocre game. It's fine that you like it, dude, I've played through the whole thing and that's not something I can say about a lot of games - but it's by far the least fun 0451 style game I can think of.

the cover controls were smooth as gently caress though, and I wish more games did the same thing.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Human Revolution was really good but I have no real desire to replay it.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

RBA Starblade posted:

Human Revolution was really good but I have no real desire to replay it.

:same:

I beat Vanilla and when the Director's Cut came out, I bought it. I never finished it. I don't think I even made it to the first boss fight. I just could be arsed.

I really enjoyed it the first time though. Although I did God Mode my way through the dumb original boss fights.

Edit: I remember. I did get to the first updated boss fight. It was one of the main things I was looking forward to. I was like "yep, that sure was more involved and gave me tons more options on how to handle this." But I still felt no compelling reason to play the rest of the game.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Perestroika posted:

It's triply frustrating because much of the endgame could have been solved by just picking the option "imprison Reaver and seize all his poo poo for the good of the people". But they never offered that :argh:

Or just have the fucker executed because he is just as evil as the Big Bad and has only lived so long because he literally steals the youth from people by sacrificing them to evil gods. Also he tried to feed you to werewolves.

World Famous W
May 25, 2007

BAAAAAAAAAAAA
Even if you are playing evil yourself you wouldn't put up with his poo poo as the vengeful loving god you are.

Hell, he tries to steal your youth in two and only through happenstance can you take a dark way to keep it.

World Famous W has a new favorite as of 19:18 on Aug 2, 2017

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've noticed when trying to go back to really old games, like nes and snes games, nes games really have not aged as well as snes games. I think it's just due to Quality Of Life things that didn't become standard until the SNES, but even old "classics" like the original Megaman and Castlevanias give me trouble. Also the SNES games seem to be more reliable with controls and stuff, like I can play unfamiliar SNES games that I haven't heard of, even though their stiff, some of my favourite PS1 and later games have been staunchly mediocre, but the mediocre nes games I've tried, like 8 Eyes, seem really hard right from the beginning. I know that they have reputations for being really hard, but I'm sure some of it is that I'm just not good at that style of game.

Bear in mind I started with Sega Genesis and sucked at the original Sonic back when I was first playing games, (I didn't start being able to actually beat them until much later. I couldn't even get past the first boss on Spyro 2 when I was first starting out.) so I don't have the nostalgia that a lot of gamers have for those gens.

BioEnchanted has a new favorite as of 20:52 on Aug 2, 2017

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
I completely agree. I've gotten some flak from retro game fans for implying that the NES really isn't worth going back to these days, mostly for the very reasons you mentioned

incredibly limited hardware + an industry still learning how to walk properly = very inconsistent quality across the board, even with the "good" game franchises

I had an actual console with several popular carts in the living room and later played a lot of NES roms back in the day, getting full exposure to everything the console has to offer so I definitely have a higher threshold for that kind of primitiveness but it's really hard to go back to that today

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I did enjoy some games, like 3D Battles of World Runner is fast paced and pretty fun, although gets really repetitive later, only got halfway through that one. Even some super-classic games that have aged well like Mario I just don't give enough of a poo poo about to beat. The original Mario was fine I'm just ambivalent about it.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
I think really out of the entire library, only the NES mega man games (anything after 2) still feel fairly playable and they aged well enough but short of that, there isn't any compelling reason to play any other game on there

The same experiences can be had elsewhere, and are 10x better/more polished (sometimes even in the form of direct remasters or remakes)

John Murdoch
May 19, 2009

I can tune a fish.
I feel the same w/r/t SMB. Given its position as the retro platformer, it's super vanilla and ultimately all of the things it does do poorly stick out, so it averages out to "meh". Though I've never been huge on platformers anyway.

There's also the original Legend of Zelda, which while interesting for how early an effort it is, is still a clunky pain in the rear end to actually play. It's been mildly irksome seeing nerds heralding it as a brilliant proto-Dark Souls because at least in Dark Souls you can actually swing your sword worth a drat. :v: Metroid has the same problem - progenitor of the genre, but tedious as all get-out.

Also all right-thinking individuals realize that Megaman 2 is a transitional game between the incredibly rough Megaman 1 and the vastly superior Megaman 3. :colbert:

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan
I picked my old school Nintendo DS (with Rumble pack) a couple of weeks ago.
The screens were so tiny and dark I couldn't play it. I have no idea how I once thought it was the pinnacle of portable gaming.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!

John Murdoch posted:

Also all right-thinking individuals realize that Megaman 2 is a transitional game between the incredibly rough Megaman 1 and the vastly superior Megaman 3. :colbert:

yup I'm a massive mega man fan

Mega Man 2 sucks donkey dicks (aside from the soundtrack), though it is a minor step up from MM1

John Murdoch
May 19, 2009

I can tune a fish.
MM2 could somehow have the entirety of Megman X and a wish-granting genie hidden in the cart and it would still be terrible because of this fucker alone:
https://www.youtube.com/watch?v=ARAp-SAq4gY

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

RBA Starblade posted:

Human Revolution was really good but I have no real desire to replay it.

Yeah, me too. I don't like hacking as a minigame. It's more a means to an end in the first game and levelling it up just meant you had more breathing room to look at documents or check surveillance cameras before triggering an alert.

Combat in HR is much better, though because weapon proficiency isn't limited by arbitrary skill points.


BioEnchanted posted:

Bear in mind I started with Sega Genesis and sucked at the original Sonic back when I was first playing games, (I didn't start being able to actually beat them until much later. I couldn't even get past the first boss on Spyro 2 when I was first starting out.) so I don't have the nostalgia that a lot of gamers have for those gens.

I grew up on Sonic 2 and Sonic & Knuckles. I can internally time myself based on the music in Chemical Plant Zone.

Casino Night is terrible. No matter how good my times are, my runs always stall there and the boss arena is rear end.

Also, I've never played Sonic 1 so Green Hills theme never resonated with me.

Lunchmeat Larry
Nov 3, 2012

Aleph Null posted:

I picked my old school Nintendo DS (with Rumble pack) a couple of weeks ago.
The screens were so tiny and dark I couldn't play it. I have no idea how I once thought it was the pinnacle of portable gaming.

Probably because it was the height of well lit HD luxury after the fuckin gba

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!

Lunchmeat Larry posted:

Probably because it was the height of well lit HD luxury after the fuckin gba

portablenintendo.txt

I understand why higher end devices don't sell as well or create as much of a profit

I don't like it either way

Guy Mann
Mar 28, 2016

by Lowtax
The fake game that Frog Fractions 2 is hidden in, Glittermitten Grove, is legitimately fun and I wish they had just made that into a full game instead.

Also Frog Fractions 2 was doomed from the getgo because the entire reason Frog Fractions was great was because it was some silly little novelty game you could blast through in one sitting. Since they couldn't recapture that surprise again, let alone as a commercial project, they just made the game punishingly obtuse and frustrating to troll players so every good joke is buried under tedium.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Guy Mann posted:

The fake game that Frog Fractions 2 is hidden in, Glittermitten Grove, is legitimately fun and I wish they had just made that into a full game instead.

Speaking of minigames they could just turn into real games; I still want an entire Gummi Ship focused spinoff from Kingdom Hearts. Slap it on the DS, or mobile or something. Gummi ships are more fun than the actual game.

peter gabriel
Nov 8, 2011

Hello Commandos
I got a GBA at launch and it was like Nintendo were playing a cruel joke on me 'Hey you can play Mario Kart again - and on the move!' And then 'You also can't see poo poo!'

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
There's this Minecraft clone-but-improved game on Steam called Creativerse that has a lot going for it. Pushes the button for playing a Minecraft game without having to deal with a lot of the built-up annoying stuff in that game.

The one thing I'm annoyed by is the combat / creature system. I've got my cave lit up like a christmas tree, but creatures do seem to spawn in areas that they shouldn't be. This wouldn't be a problem if the weapons in the game hit for stronger than a wet noodle, but hahahahaha nope. Even at the lowest combat difficulty where I'm functionally immortal due to damage reduction, I'm still swinging 10-15 times per monster on a vaguely at-level weapon. They never come in singles, nope, even if you set the game to "sparse creatures".

MisterBibs has a new favorite as of 06:12 on Aug 3, 2017

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

peter gabriel posted:

I got a GBA at launch and it was like Nintendo were playing a cruel joke on me 'Hey you can play Mario Kart again - and on the move!' And then 'You also can't see poo poo!'

The Boktai games were a really cool idea. You see, you played them outside and a solar sensor picked up the sunlight and would charge your in-game weapons! Except the GBA screen was made out of dark matter or something and when you took that outside you couldn't play the game very well because you couldn't see anything. And just to add insult to injury there, if you played too long or it was too sunny your weapons would over-heat. Which defeated the entire purpose of playing the game if you were as dumb as I was and didn't realize it was supposed to be a stealth game.

Tiggum
Oct 24, 2007

Your life and your quest end here.


food court bailiff posted:

Ah yes, the famously fun forced arena bossfights, bland levels with recycled assets, an ubiquitous and horribly dry hacking minigame, and the visceral thrill of pushing an in-game button to see a slideshow, all while hoping that the game engine hasn't randomly decided that one of your several hundred tranq darts fired over the course of the game was actually lethal. Very fun. Mmmhmm.
The boss fights are bad, and the hacking is tedious (but easily avoided or trivialised). The ending is bad, but that's story again and it's not worse than the other Deus Ex games. The levels are fine? I don't know what you would have preferred them to be? And is there even any reason to care about not killing anyone in the entire game? I know you get small bonuses for completing objectives without being seen, but even that doesn't care about whether you killed them or not, just whether they noticed you doing it.

The vast majority of the game is fun. Whether you want to sneak around or run and just kill people, both ways work and are fun. The hub sections are better than the missions but the missions are still fun. It's one of a very small number of games that I've not only finished, but finished twice. It's not perfect by a long way, but it is a really fun game.

well why not
Feb 10, 2009




DX:HR is fun but that entire genre of action/rpg/fps mashup is janky as gently caress. Dishonored is possibly the most polished of them and even that has a skill tree that's objectively the best and turns the game into a cakewalk.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
Deus ex : HR was massively improved by the directors cut giving you a new game +, I loving love stomping everyones arse with my fully upgraded Jensen and taking all the routes that were previously unaccessable when I played through the game originally.No more worrying about augs when you have all of them :D

Romes128
Dec 28, 2008


Fun Shoe

Vic posted:

I'm still waiting for a game that does that villain speech and your character instead of contemplating goes: "Wrong." *fires shotgun*

I appreciate the fact that in fallout 4 I could pop a cap in The Institue leaders head as he walks through the door to talk to you. gently caress what he has to say, shoot him and book it out of there.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
It's kind of a shame that your son is right there in a glass cage but you can't bust it open and take him with you

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Tiggum posted:

The boss fights are bad, and the hacking is tedious (but easily avoided or trivialised). The ending is bad, but that's story again and it's not worse than the other Deus Ex games. The levels are fine? I don't know what you would have preferred them to be? And is there even any reason to care about not killing anyone in the entire game? I know you get small bonuses for completing objectives without being seen, but even that doesn't care about whether you killed them or not, just whether they noticed you doing it.

The vast majority of the game is fun. Whether you want to sneak around or run and just kill people, both ways work and are fun. The hub sections are better than the missions but the missions are still fun. It's one of a very small number of games that I've not only finished, but finished twice. It's not perfect by a long way, but it is a really fun game.

Jesus Christ, I know you're Tiggum and you've got a reputation to uphold but you cannot possibly be this loving stupid. I'm not even talking about the story (although they were much, much better in DX and IW), I'm talking about the actual gameplay at the end of the game. In both the previous titles, the way you have to play the final level is massively different based on who you decide to trust/what plan you decide to enact. The choices all deal with the story and integrate well with the themes, but even ignoring that, they were dynamic and fun to play through more than once to see the different options.

In HR you beat a really forgettable boss and then hit a button essentially labeled either "GOOD ENDING" or "BAD ENDING", because that is immersive and fun.

It is objectively worse than the other DX games and it's very possible that your specific strain of brokebrains made that impossible for you to see, because otherwise I just don't know how you could post something so impressively dumb.

RyokoTK
Feb 12, 2012

I am cool.

food court bailiff posted:

Jesus Christ, I know you're Tiggum and you've got a reputation to uphold but you cannot possibly be this loving stupid. I'm not even talking about the story (although they were much, much better in DX and IW), I'm talking about the actual gameplay at the end of the game. In both the previous titles, the way you have to play the final level is massively different based on who you decide to trust/what plan you decide to enact. The choices all deal with the story and integrate well with the themes, but even ignoring that, they were dynamic and fun to play through more than once to see the different options.

In HR you beat a really forgettable boss and then hit a button essentially labeled either "GOOD ENDING" or "BAD ENDING", because that is immersive and fun.

It is objectively worse than the other DX games and it's very possible that your specific strain of brokebrains made that impossible for you to see, because otherwise I just don't know how you could post something so impressively dumb.

You should relax.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Tell us how you really feel friend.

Tim Burns Effect
Apr 1, 2011

food court bailiff posted:

Jesus Christ, I know you're Tiggum and you've got a reputation to uphold but you cannot possibly be this loving stupid. I'm not even talking about the story (although they were much, much better in DX and IW), I'm talking about the actual gameplay at the end of the game. In both the previous titles, the way you have to play the final level is massively different based on who you decide to trust/what plan you decide to enact. The choices all deal with the story and integrate well with the themes, but even ignoring that, they were dynamic and fun to play through more than once to see the different options.

In HR you beat a really forgettable boss and then hit a button essentially labeled either "GOOD ENDING" or "BAD ENDING", because that is immersive and fun.

It is objectively worse than the other DX games and it's very possible that your specific strain of brokebrains made that impossible for you to see, because otherwise I just don't know how you could post something so impressively dumb.

nice meltdown

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Whole lotta posters mashing the "reply" button to recapture the thrill of 2011 hit game Deus Ex: Human Revolution's epic conclusion.

Stunt_enby
Feb 6, 2010

by Jeffrey of YOSPOS

food court bailiff posted:

Whole lotta posters mashing the "reply" button to recapture the thrill of 2011 hit game Deus Ex: Human Revolution's epic conclusion.
This isn't going to work, my dude. You already owned yourself.

steinrokkan
Apr 2, 2011



Soiled Meat

food court bailiff posted:

Jesus Christ, I know you're Tiggum and you've got a reputation to uphold but you cannot possibly be this loving stupid. I'm not even talking about the story (although they were much, much better in DX and IW), I'm talking about the actual gameplay at the end of the game. In both the previous titles, the way you have to play the final level is massively different based on who you decide to trust/what plan you decide to enact. The choices all deal with the story and integrate well with the themes, but even ignoring that, they were dynamic and fun to play through more than once to see the different options.

In HR you beat a really forgettable boss and then hit a button essentially labeled either "GOOD ENDING" or "BAD ENDING", because that is immersive and fun.

It is objectively worse than the other DX games and it's very possible that your specific strain of brokebrains made that impossible for you to see, because otherwise I just don't know how you could post something so impressively dumb.

I haven't played HR, but I remember that in Deus Ex the ending depended quite literally on pressing buttons with different labels.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
Every video game ending is just you pressing different buttons on your keyboard/controller.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

steinrokkan posted:

I haven't played HR, but I remember that in Deus Ex the ending depended quite literally on pressing buttons with different labels.

Don't your choices determine which of the three buttons are available? And by "choices" I mean choices you make earlier in the same location.

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well why not
Feb 10, 2009




Wooper posted:

Every video game ending is just you pressing different buttons on your keyboard/controller.

every game is a QTE writ large

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