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That looks great, I like the damage counter in particular; think there will be difficulty with something like a battleship in high orbit? I've managed fine with the regular bases but I'm hoping version 2.0 or a better third party one like yours comes out eventually.
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# ? May 28, 2024 00:14 |
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DZC 2.0: Vista Premium Edition just got announced.
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Yessss
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Fast mover revamp? CQB cleanup? Place bets.
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seraphim will be good ![]() but ferrum will be bad ![]() Quite excited to get my grubby hands on the beta rules when they pop up.
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https://www.youtube.com/watch?v=WA9l6o0q7Fo Here's the video interview! Highlights: -All transports activate like Shaltari gates now. You pick which ones you want to activate with your current group and they can grab whatever fits. -The bow guy didn't seem to get the above despite Dave explaining it three times. -You purchase FM attack runs instead of FMs themselves. They can come in either slow or fast. Fast is like the current mechanics. Slow they stay on the board for a round, can make a course change and get two chances to attack but are easier to shoot down. -If a FM gets shot down it's a lot of killpoints but you still get your remaining attacks runs since again, you're not buying specific planes. -Listbuilding will be somewhat simplified. -The new Command deck has 56 cards but you pick 40 to actually play. This allows for more specialised cards since you can just sort them out if your army doesn't have the relevant units.
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and because with the uk economy going down the shitter its the same cost to print 56 so they gotta save that sterling Looks really good though, who else in this thread is a talon?
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Flipswitch posted:and because with the uk economy going down the shitter its the same cost to print 56 so they gotta save that sterling Me now. Running my first demo August 6th, stressing myself out for probably no reason.
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Just a general demo or a demo day mate?
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Flipswitch posted:Just a general demo or a demo day mate? It's a small store so it's only open for four hours on Sundays. Just general demo.
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You'll be fine mate! Best to go prepared but demos are good fun.
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wdarkk posted:It's a small store so it's only open for four hours on Sundays. Just general demo. Are you doing DfC or DzC? For Dropfleet i got a pretty good routine down by now and i could type up the outline of how i usually preseng if you want.
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Bistromatic posted:Are you doing DfC or DzC? For Dropfleet i got a pretty good routine down by now and i could type up the outline of how i usually preseng if you want. Fleet. And sure, why not.
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Can I also appeal for a copy of this outline? It would be handy teaching new people even though I'm not a Talon.
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Absolutely, i'll post it here when i'm done. It's not gonna contain any secrets and we all profit from a larger playerbase. Also if you regularly give demos absolutely register as a talon, if only for beta rules and store credit. For me the hobby has become mostly self financing as far as the actual models go.
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Bistromatic posted:https://www.youtube.com/watch?v=WA9l6o0q7Fo I'm liking the sound of Fast Mover changes. The (gorgeous) models not being present on the board for 98% of the game never felt right. They were effectively tokens and you often didn't even need to place them to perform an attack run if your opponent wasn't trying to shoot at them. I'm not sure about the killpoints bit. On first impressions it sounds like a big risk to gamble a 300 kill point loss on what may be a single attack roll. I guess the balance is that buying a single attack run for your force should cost a lot less than buying a fast mover outright does now, so it would have less exposure over a game. Assuming that intercepts are still in, does making an intercept count as one of your paid for attack runs? I guess it would if you can net big returns on kill points. Not invalidating existing models is cool. More importantly though, a comprehensive rebalancing may finally make the few trap choices like Menchit A1's relevant for the first time ever! If anything its those units that we may end up judging the new edition by. The Menchit is made redundant by core mechanics as much as its stat line with cover saves etc making the machine guns weak even when it can bring weapons to bear. Decoupling Dropships from squads should be a big win and open up options. In theory a dropship can pick up AA from back board one turn, move them forward to drop next turn, then immediately pick up AT units from nearby in the same turn ready to drop them further up field in a third turn. Rolling advance! I wonder if they will figure out a way to make APC's relevant while they are at it? Simplified listbuilding sounds like a move towards Dropfleet's single force org chart for all factions. Not sure I like this idea yet, but I see why they would want to make it a less baffling part of the game. Similarly, customising the command decks feels like a nod towards a common complaint by newer players. Some people don't like the randomness of the command decks, being able to remove cards is making things less random and I guess more potent as you will be drawing fewer irrelevant cards that you will need to cycle through. Espionage cards are probably going to be even more valuable than they are already!
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For the force orgs in the current incarnation i'd have liked to see more difference in structure. For the new system we'll have to wait and see. With the command decks i feel it's mostly to enable more varied listbuilding and cards. It's no fun to have cards on hand for unit types that are not present and this neatly sidesteps that.
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probably going to pick up a couple of these, rules look solid: https://cdn.shopify.com/s/files/1/0159/4298/files/rules.pdf?243094244154544308
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The 10mm scale Avenger is up for sale, short of space or short of money?
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I think it's mostly booth space, they mentioned retiring it before.
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They want to get it over to the States for gencon as it is now old news on the show circuit here in the UK. I'm very confident that they are hoping to find a US partner to help get it over there to reduce the costs and maybe simplify shipping. Sadly I didn't get to see it. ![]() I doubt that they are selling it to ease cash flow. After shipping costs are taken into account how much is anyone realistically going to pay for it? Prospective buyers are hobby shops (which can't usually afford to spend thousand's on huge display models), a handful of rich nerds in huge homes or possibly a convention organiser but I doubt it.
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Yeah, they are a small company, I guess that a large chunk of their warehouse/offices is being taken up with this three meter long monstrosity. What do people think about this list? -------------------------------------- Front loaded ucm - 1250pts UCM - 11 launch assets SR15 Flag battlegroup (260pts) 1 x New York - 260pts - S + UCM Admiral (100pts, 5AV) SR12 Vanguard battlegroup (269pts) 2 x Lima - 74pts - L 1 x Avalon - 195pts - H SR7 Line battlegroup (202pts) 1 x Seattle - 132pts - M 2 x Toulon - 70pts - L SR15 Line battlegroup (287pts) 2 x New Cairo - 176pts - M 1 x San Francisco - 111pts - M SR2 Pathfinder battlegroup (64pts) 2 x New Orleans - 64pts - L SR4 Pathfinder battlegroup (128pts) 2 x New Orleans - 64pts - L 2 x New Orleans - 64pts - L ------------- dflist.com ------------- Grey Hunter fucked around with this message at 11:03 on Jul 30, 2017 |
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Those arts did indeed turn out to be for new box sets, called Battle Fleets - 1 battlecruiser, 6 cruisers, 8 frigates, 3 corvettes, faction command deck, and activation deck, for £99![]()
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They're not on the site yet, but that's a great price, given that it's 2 starter boxes and a battlecruiser, and those would be £105 without the decks and corvettes.
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Limited numbers at GenCon, August 25th on their site, presumably retailers shortly after, they're calling it a £30 total saving
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Facebook doesn't disappoint.![]()
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Bistromatic posted:Facebook doesn't disappoint. Yeah, saw that. Seems he thought these were sets of all new models rather than a bundle because the blurb refers to new battle cruisers. They look like pretty great sets to me tbh. Everything you need to start playing full tournament level games apart from the rulebook.
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Bistromatic posted:Facebook doesn't disappoint. What a mong. The hawk community seems especially brain dead. E: Does anyone have any good ideas for custom designs for Sectors/Clusters/Debris/LSOs? I'm looking to make some templates for my own and get them printed as the default ones in the Hawk packs are... lacking. Any inspirational ideas to help me get started? I keep yelling racist abuse at Bistro but he might actually be doing some work for once in his life to respond properly. ![]() Flipswitch fucked around with this message at 13:11 on Aug 3, 2017 |
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Considering a couple of options for a 999pt tournament: -------------------------------------- Pool tournament - 978pts PHR - 6 launch assets SR20 Vanguard battlegroup (375pts) 1 x Leonidas - 195pts - H 1 x Bellerophon - 180pts - H + Vice Director (40pts, 3AV) SR8 Line battlegroup (256pts) 1 x Ganymede - 135pts - M 1 x Calypso - 37pts - L 2 x Andromeda - 84pts - L SR7 Line battlegroup (210pts) 2 x Europa - 80pts - L 1 x Orpheus - 130pts - M SR3 Pathfinder battlegroup (117pts) 2 x Medea - 78pts - L 1 x Medea - 39pts - L ------------- dflist.com ------------- Or, drop the Orpheus (gun transport) to an Orion (double medium battery cruiser) and have 4 Medea. I need to build either the Orpheus or Orion, seems I have been neglecting my medium cruiser roster a bit.
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Ditto. -------------------------------------- 999 UCM - 997pts UCM - 3 launch assets SR12 Vanguard battlegroup (259pts) 1 x Avalon - 195pts - H + UCM Commodore (40pts, 3AV) 2 x New Orleans - 64pts - L SR12 Line battlegroup (275pts) 1 x Seattle - 132pts - M 1 x Madrid - 79pts - M 2 x New Orleans - 64pts - L SR15 Line battlegroup (287pts) 1 x San Francisco - 111pts - M 2 x New Cairo - 176pts - M SR4 Pathfinder battlegroup (156pts) 4 x Taipei - 156pts - L ------------- dflist.com ------------- or -------------------------------------- Beamer - 997pts UCM - 3 launch assets SR12 Vanguard battlegroup (265pts) 1 x Avalon - 195pts - H + UCM Commodore (40pts, 3AV) 2 x Toulon - 70pts - L SR11 Line battlegroup (269pts) 1 x Seattle - 132pts - M 1 x Berlin - 105pts - M 1 x Jakarta - 32pts - L SR16 Line battlegroup (315pts) 1 x San Francisco - 111pts - M 2 x Osaka - 172pts - M 1 x Jakarta - 32pts - L SR4 Pathfinder battlegroup (128pts) 2 x New Orleans - 64pts - L 2 x New Orleans - 64pts - L ------------- dflist.com -------------
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Grey Hunter posted:
I think I I like this one more. What about dropping the Seattle group's Jakarta to upgrade the Toulons into another cruiser? Dunno if that goes too far into offence and not enough defence though.
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How do you find the Osaka? I've got 3 Athens to put together and haven't even tried them.
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Ugleb posted:I think I I like this one more. What about dropping the Seattle group's Jakarta to upgrade the Toulons into another cruiser? Dunno if that goes too far into offence and not enough defence though. He could also use the Jakartas to Active Scan when the group doesn't need to go WF. I'm not the hugest fan of Jakartas, but it's a decent use of em so the points aren't wasted when they're not providing cover.
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Arcturas posted:He could also use the Jakartas to Active Scan when the group doesn't need to go WF. I'm not the hugest fan of Jakartas, but it's a decent use of em so the points aren't wasted when they're not providing cover. This is true, and tbh it would compliment the BTL's nicely. I keep forgetting that active scans are a thing any ship can do...
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Bistromatic posted:Absolutely, i'll post it here when i'm done. It's not gonna contain any secrets and we all profit from a larger playerbase. Also if you regularly give demos absolutely register as a talon, if only for beta rules and store credit. For me the hobby has become mostly self financing as far as the actual models go. Gonna give a little poke on this. Also I played a game over the past weekend, first time with the full 1250 and command cards. PHR hack cards are absolutely vicious! I am really loving glad my opponent never tried "You know what, screw fighters, just going to drop 10 PHR bomber tokens on your carrier."
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So some locals are part of the alpha playtesting and gently caress if it doesn't sound awesome. Mannnnnnn. I really wanna see more alien races though!
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I would put my NDA in but I have literally no non-public place to play a 4x4 game.
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Flipswitch posted:How do you find the Osaka? I've got 3 Athens to put together and haven't even tried them. I've not tried the Osaka yet, but the New Cairos were great, fast, maneuverable and hard hitting - Shame I can't find the 4 points to upgrade to them without leaving another 20 odd points unspent - the Jakartas in this list are a reaction to Ugleb murdering me with PHR bombers at the weekend.
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Yeah I take Jakartas because of PHR bombers, helps ward the buggers away.
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# ? May 28, 2024 00:14 |
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Flipswitch posted:Yeah I take Jakartas because of PHR bombers, helps ward the buggers away. Yeah, "I have a 2+ to hit and 50% chance of critting." is a pain in the arse. especially with their huge range! My Seattle is basically there to spam fighters unless I get lucky and take down all the enemies carriers. (Tough luck with the PHR friggy carriers.) The Jakarta's should help keep the San Fran alive long enough to drop troops, I'm wondering if the Seattle can protect the Berlin and swapping the Toulon's to give the Avalon a little friend of its own. Active scanning with them is a idea, but against a fighter-heavy force it would be lighting them up to be picked off. I can't wait to get my Scourge painted up so I can have slightly better fighters (scald, if not in speed or hitting power) The thought of an Avalon with 13 point defense is nice though!
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