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WhiteOutMouse posted:Let them have fun feeling powerful and elite and you get to feel good killing like 40pt models that have one wound.
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# ? Jun 11, 2024 11:10 |
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The Sex Cannon posted:I hope you enjoy your new sicaran arcus It's called that because it'll go sickhouse on your anus next time we play
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JoshTheStampede posted:The GK ones are even the same names as the SM ones. I mean, Grey Knights are just a fancy Space Marine chapter, so it makes sense to me. They're probably going to have some special Grey Knight stratagems too to replace the shared ones, but as far as I can tell it's just a shared element like Stormtalon access is.
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Pretty much confirms that they don't get any Primaris dudes, though.
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Why are Primaris two wounds and plague marines one
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goose willis posted:Why are Primaris two wounds and plague marines one Because plague marines are T5 and have 5+ FNP? Edit: And because plague Terminators will have 2 wounds.
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goose willis posted:Why are Primaris two wounds and plague marines one Cawl didn't stuff them to the gills with performance enhancing drugs, and Fabius Bile hasn't back-engineered the secret formula yet. Also if basic troop choices were T2, S5, FNP 5+, Plague Marines would be horrible to remove from the board.
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goose willis posted:Why are Primaris two wounds and plague marines one Game balance
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Primaris are also physically bigger. It really isn't difficult at all to justify them having more wounds.
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SRM posted:It's called that because it'll go sickhouse on your anus next time we play scoreboard
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Has anyone seen a repulsor in person yet? How does it compare size-wise to a Land Raider? I'm only gonna buy one if it will fit in my land raider foam.
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Is it just me or is the Black Legion trait not very good? It converts rapid fire weapons into assault weapons so Rapid Fire 1 becomes Assault 1. No double-tapping at half range. Maybe it's good for an advancing infantry horde, but that's not my style so maybe I'm missing something. I am so down for the Night Lords rules though. ![]()
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Is there supposed to be a difference between the Intercessors with scoped and un-scoped bolt rifles from the Dark Imperium set?
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Safety Factor posted:Is it just me or is the Black Legion trait not very good? It converts rapid fire weapons into assault weapons so Rapid Fire 1 becomes Assault 1. No double-tapping at half range. Maybe it's good for an advancing infantry horde, but that's not my style so maybe I'm missing something. +1LD is the better half of the buff. I matters more for them as they can't reroll break tests.
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Safety Factor posted:Is it just me or is the Black Legion trait not very good? It converts rapid fire weapons into assault weapons so Rapid Fire 1 becomes Assault 1. No double-tapping at half range. Maybe it's good for an advancing infantry horde, but that's not my style so maybe I'm missing something. It only converts when you advance. So you can double tap if you want, or run and still shoot. \/\/ Like three of my friends didn't read it that way and thought it replaced all your rapid fires. JoshTheStampede fucked around with this message at 19:22 on Aug 4, 2017 |
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MasterSlowPoke posted:+1LD is the better half of the buff. I matters more for them as they can't reroll break tests. JoshTheStampede posted:It only converts when you advance. So you can double tap if you want, or run and still shoot.
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Abbadon an already good unit got a buff here, by giving extra command points. As I own both Abbadon and a Black Leigon army this is nice for me.
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So they'll probably announce Death Guard this coming week, and it'll be released the following, right?
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I guess my assumption that the generic SM stratagems were usable by all chapters panned out.
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Zuul the Cat posted:So they'll probably announce Death Guard this coming week, and it'll be released the following, right? They need to release 2 a month to make the 10 by Christmas promise. I had thought that was 1 every two weeks, but maybe it'll be two on the same week each month. In which case it would be another week or two before they announce Death Guard and Whatever Is Next.
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I get the feeling that big releases like marines and deathguard that include new models will likely get release slot all to themselves, while the smaller releases like Grey Knights and Chaos will come in twos and threes.
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Zuul the Cat posted:So they'll probably announce Death Guard this coming week, and it'll be released the following, right? I'd guess the reveal of the Death Guard will be Nova Open weekend. Seems like the good place to show off Morty and finishes what they started with Adepticon. We'll probably also see Necromunda there.
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Safety Factor posted:C'mon, really? I know I didn't explicitly spell that out in my post and I know this is the 40k thread, but I did actually read the trait before commenting. Your original post made it unclear whether you got that part. But either way the alternative is "not shooting at all" so you aren't "losing" the ability to double-tap. I agree with Master SlowPoke that the +1Ld armywide is the bigger deal, but they work in tandem more than I think you realize. It basically gives standard chaos marines more versatility, and you combine that with +1 Ld and you now have a good incentive to take bolter CSMs in larger squads with plasma guns who can get around capturing objectives more quickly without a huge loss of combat effectiveness and without the need for a Rhino. I like it a lot, but I admit it's not the strongest trait of the bunch (hello EC and WE).
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Teaching two friends this game. One guy is flipping the gently caress out about how unbalanced the game is because i can kill some of his termagaunts, and thinks cannon fodder should be beefier and have a ton of abilities. Says things are unfair, all while stomping me in every game so far. He has so far complained you have to pay for wargear options and doesnt understand why you don't have to buy crew members for transports as "paying for extra models is what this game is all about, apparently". He is constantly frowning at "the amount of bullshit rolls" as "DnD's armor system makes WAY more sense than this bullshit". Other guy has played DoW in the past, really likes how the Eldar work, and wants to give murder clowns a try because he thinks the game is fun. Guess who I enjoy playing against more! Fake James fucked around with this message at 20:20 on Aug 4, 2017 |
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Some people are determined not to have fun.
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Geoff Zahn posted:Teaching two friends this game. One guy is flipping the gently caress out about how unbalanced the game is because i can kill some of his termagaunts, and thinks cannon fodder should be beefier and have a ton of abilities. Says things are unfair, all while stomping me in every game so far. He has so far complained you have to pay for wargear options and doesnt understand why you don't have to buy crew members for transports as "paying for extra models is what this game is all about, apparently". He is constantly frowning at "the amount of bullshit rolls" as "DnD's armor system makes WAY more sense than this bullshit". Sounds like when I taught a friend of mine how to play Squad Leader back in the day. Dude is chewing through my Germans with MG fire, forcing break tests (which I'm failing) all the while complaining that "There aren't any rules for reinforcements or supply or (insert WWII minutia about Russians and ammo). Rad, dude.
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JoshTheStampede posted:\/\/ Like three of my friends didn't read it that way and thought it replaced all your rapid fires. ![]() TheChirurgeon posted:Your original post made it unclear whether you got that part. But either way the alternative is "not shooting at all" so you aren't "losing" the ability to double-tap. I agree with Master SlowPoke that the +1Ld armywide is the bigger deal, but they work in tandem more than I think you realize. It basically gives standard chaos marines more versatility, and you combine that with +1 Ld and you now have a good incentive to take bolter CSMs in larger squads with plasma guns who can get around capturing objectives more quickly without a huge loss of combat effectiveness and without the need for a Rhino. FW's been doing similar things with 30k for years and all of the legions, despite sharing 90%+ of their units, manage to play very differently. I like seeing that replicated in 40k to some extent. Safety Factor fucked around with this message at 20:47 on Aug 4, 2017 |
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![]() ![]() moths fucked around with this message at 20:56 on Aug 4, 2017 |
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Photoshop, the picture quality is way better on the Bretonnian Bigly and the font is different.
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I SEE YOU THERE TZEENTCH DON'T HIDE FROM ME
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Typhus is apparently on the list of stuff thats sold out and not coming back, guess he must be getting a new kit with the death guard.
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Safety Factor posted:
Yeah that's fair, though I think it can still encourage *some* mechanization. I'd still include berserkers in a Black Legion list, for example, and any close combat units I'd rather put in a transport. Alternatively, once you're out of your transport or looking to kite an oncoming assault unit, it gives you a lot more mobility. I also love the Night Lords rules.
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Crosspostin' because I'm totally going to use this guy as a counts-as Belial when I play 40k.Safety Factor posted:
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GW did a game of Black Legion vs. Grey Knights on Twitch today and revealed a bunch of new stuff. Here's the rundown (not my transcription work):quote:Strategems leaked:
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TheChirurgeon posted:GW did a game of Black Legion vs. Grey Knights on Twitch today and revealed a bunch of new stuff. Here's the rundown (not my transcription work): That Alpha Legion trait is loving hilarious, good work GW
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Corrode posted:That Alpha Legion trait is loving hilarious, good work GW I'm glad it's back from Traitor Legions, it's perfect.
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Corrode posted:That Alpha Legion trait is loving hilarious, good work GW Best thing 8th has had to offer so far.
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Corrode posted:That Alpha Legion trait is loving hilarious, good work GW ![]()
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Winters has gotten a hold of the Grey Knights book: https://www.youtube.com/watch?v=OWrG8DofaFA
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# ? Jun 11, 2024 11:10 |
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It's pretty hard to get excited about that GK book.
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