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Indecisive
May 6, 2007


every race MUST have a ~~~wacky~~~ drawback or they aren't truly unique and ~~~fun~~~

hell if minotaur was a race they were just adding now it probably wouldnt be able to read scrolls because cows cant read LOL

Indecisive fucked around with this message at 01:30 on Aug 1, 2017

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FulsomFrank
Sep 11, 2005

Hard on for love
Dammit stop giving them ideas on how to gimp things

They already can't wear helmets, isn't that punishment enough??

goatsestretchgoals
Jun 4, 2011

FR: Minotaurs get at least one randart helmet spawn per floor.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
FR: Quadruple the armor randart spawn rate for Felids.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
I just had a shapeshifter turn into a quicksilver dragon on D15. :stare:

tweet my meat
Oct 2, 2013

yospos
Interesting drawbacks that significantly change the playstyle and difficulty of a race are cool and shouldn't be discouraged by lame goons that want a homogenous mass of races with slightly different aptitudes.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


tweet my meat posted:

Interesting drawbacks that significantly change the playstyle and difficulty of a race are cool and shouldn't be discouraged by lame goons that want a homogenous mass of races with slightly different aptitudes.

I'm pretty sure the average goon is all for quirky races with disadvantages. I just don't think they subscribe to the developer philosophy of "the negatives should otuweigh the pros, because if we give you nice things someone might win too easily, and other people winning is a hate crime."

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
See: Octopodes when they get out of the dire early game they have. It was fun to use all those rings and then have Statue Form to mitigate their lack of body armour slots but I had to kill..83 of them to get to that point. Only Vampires were that bad for me and they get online a lot faster.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
My two favorite races are probably ghouls and naga, both of which have thoroughly unique characteristics while being Good and Fun. Even with skeletons no longer having infinite duration for my favorite start, GhNe that immediately turns off necromancy and focuses on punch. :v:

There is nothing good or fun about current gnolls.

Indecisive
May 6, 2007


i subscribe to the philosophy of 'there should be a decent variety of races that can just use all the gear and play the style they want without having to be hugely restricted in how they play'

With High Elf removed there are 3 races that I'd kinda classify as 'default' - HO, Hu, Mf. Gargoyle almost counts I guess since their gimmicks are almost entirely positive, MAYBE you can count the frogs but they are slow so that's a pretty harsh downside when 'pillar dancing' is considered standard gameplay. Demonspawn are close but frequently get armor restricting mutations and can't worship good gods - gargoyles cant worship yred I guess but who gives a poo poo. Deep elves don't count because they are SO heavily magic-oriented you'd be a fool or a masochist to do anything else - and minotaurs the opposite. Deep Dwarves have that no healing poo poo that means you have basically no choice for gods. I would give it to demigods if they weren't so loving horrible that they're considered a challenge race worse than mummies, who at least have a good endgame to look forward to after their early game suffering. Formicid are SO CLOSE to counting, but the antennae gently caress it up, with the no haste/tele it's too much.

So. Out of 26 races, there are THREE left you can unequivocally say are 'normal' races. I'd say about 8 that are 'pretty normal but with small gameplay alterations' - Ba, Ds, Dr, Fo, Gr, Ha, Ko, Te. And that's being generous. That leaves 15, a sizable majority of the cast that vary from 'significant gameplay restrictions' to 'lovely gimmick race'. That's not a great ratio, IMO. Maybe gnolls will help tip the balance back, depends if they're too far on the 'demigod' side of the scale or not.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Demonspawn always get an armor restricting mutation. They can sometimes go monstrous and get more than one. These mutations will never affect the body armour slot, however.

This has been your useless Crawl fact for the day.

I would have also thrown Trolls and Ogres into the "small gameplay alterations" set, since they are fairly approximate to Draconians in terms of limitations but are otherwise unchanged from the standard race.

tweet my meat
Oct 2, 2013

yospos
I've won 3 gnolls and they're easily my favorite race for skalds since I generally like to go super wide when I'm playing them. Nothing's amazing, but you can do enough of everything to get out of a pinch with some trick or another.

I can see wanting some of the races to veer back into "close to default but with a gimmick" territory or just having the super gimmicky classes be a little stronger (except in a few challenge races), but I wouldn't want it to go much further than that. Ideally I'd say the majority would be the semi gimmick classes or strong full gimmick classes, with a small amount of purely default classes without many defining characteristics and a slightly larger amount of challenge gimmick classes.

tweet my meat fucked around with this message at 06:31 on Aug 5, 2017

Microcline
Jul 27, 2012

Indecisive posted:

every race MUST have a ~~~wacky~~~ drawback or they aren't truly unique and ~~~fun~~~

hell if minotaur was a race they were just adding now it probably wouldn't be able to read scrolls because cows cant read LOL

I've unironically thought about "Deep Dwarves are blind and thus can't read scrolls" (or even replacing them with a race that has positive/negative benefits centered around blindness) as a replacement for their current "must worship Mahkleb" restriction. When I thought about it, scrolls fall into a few categories:
- Would need a workaround that gives the same benefit (identify, remove curse, amnesia)
- Bad scrolls (noise, random uselessness, vulnerability)
- Smoothing the effects of floorgod (acquirement, brand weapon, ench weapon, ench armour, recharge)
- Good but situational (fear, fog, holy word, immolation, silence, summoning, torment)
- Holy poo poo not die (blink and teleport)

Formicid's stasis gets the same effect while elegantly sidestepping the corner cases. Fo is a similar concept to DD (a strong ability, good stats, and solid defensive apts at the price of a game-changing drawback) implemented in an entirely better way. Even without counting frogs and gnolls I'd say the current races are pretty evenly split between gimmick-free races (Hu, DE, HO, Ha, Ko, Mf, Mi, Te), sort of gimmicky races (Sp, Og, Tr, Ce, Dr, Gr, VS, Dg, Ds, Gh) and undeniably gimmicky races (DD, Na, Fo, Mu, Vp, Fe, Op).

The gimmick category has two of Crawls most fun and iconic races (Fo and Op) and it's undeniably worst designed race (DD).

That said, I like how uneven aptitudes can shape a race, like how merfolk have great weapons and casting aptitudes but attempting to go pure melee or pure caster is complicated by poor armour and conjurations aptitudes.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
Only tangentially related, but coming from a relative newbie (I've ascended, but only once), it irritates the piss out of me that Xom seems to have been designed in the direction of "just make the game harder" when there are much more interesting directions they could take his tuning and still keep with the theme. I guess they view taking his flavor text literally as a virtue. "Very different, but not necessarily easier or harder than other choices when played correctly" is by far my preferred design paradigm for the various deities. Meh!

The Velvet Witch
Jul 24, 2017

"I don't have a "make better posts" spell, you're on your own."
Felids are fun

Araganzar
May 24, 2003

Needs more cowbell!
Fun Shoe

Toadsmash posted:

Only tangentially related, but coming from a relative newbie (I've ascended, but only once), it irritates the piss out of me that Xom seems to have been designed in the direction of "just make the game harder" when there are much more interesting directions they could take his tuning and still keep with the theme. I guess they view taking his flavor text literally as a virtue. "Very different, but not necessarily easier or harder than other choices when played correctly" is by far my preferred design paradigm for the various deities. Meh!
counterpoint:
code:
   184 | D:1      | Gained mutation: You are partially covered in molten scales (AC +1). [Xom's grace]
   184 | D:1      | Gained mutation: You are mostly covered in molten scales (AC +3, EV -1). [Xom's grace]
   184 | D:1      | Gained mutation: You can spit poison. [Xom's grace]
   184 | D:1      | Gained mutation: You have a pair of small horns on your head. [Xom's grace]
   211 | D:1      | Gained mutation: Your muscles are strong. (Str +2) [Xom's grace]
   211 | D:1      | Gained mutation: You are resistant to hostile enchantments. [Xom's grace]
   383 | D:1      | Gained mutation: You have claws for feet. [Xom's grace]
   383 | D:1      | Gained mutation: You are robust (+10% HP). [Xom's grace]
   383 | D:1      | Gained mutation: You are highly resistant to hostile enchantments. [Xom's grace]
   386 | D:1      | Haifisch: what the gently caress is xom even making me into
  3103 | D:4      | Gained mutation: Your wings are large and strong. [Xom's grace]
  3103 | D:4      | Gained mutation: You are extremely resistant to the effects of hostile enchantments. [Xom's grace]
  3103 | D:4      | Gained mutation: You can translocate small distances at will. [Xom's grace]
  3103 | D:4      | Gained mutation: You are agile. (Dex +2) [Xom's grace]
I would say that quote is accurate for Xom. Xom acts frequently in situations of high tension. This means you might get confused or swapped or distorted but you'll also get good effects that kill poo poo. You can take down some seriously OOD critters with Xom just by backing up. You also get random gifts which sometimes are artefacts or giant stacks of gold that can be total game changers.

AppleDan posted:

Felids are fun

brae
Feb 2, 2006
I'm playing a DrCj of Vehumet and I've got Glaciate online (had been training ice magic for a lot of the game). Previously my goto nuke for a high level caster was Firestorm especially with Vehumet because the range increase lets you hit things outside of LOS. So far Glaciate seems really neat but the lower range is rough - more time spent in enemy LOS. I've heard that they both have their uses, but what do people like about Glaciate? The enemy slowing? So far Firestorm seems like the safer choice for a squishy caster, and I'm wondering if I should be training ice to get better spell power for Glaciate or going hard into fire to get Firestorm online.

Darox
Nov 10, 2012


Glaciate is the weakest level 9 in my opinion. The main advantages it has is being part conj so you can get it alongside firestorm etc easier, and having the best damage against orbs of fire. If you don't have the other big spells it's useful as a melee weapon to supplement firestorm as well. If it's at 1-2% you can stop ice and just get conjurations/other schools.

It's not useless but it has the smallest niche and the limited range/damage dropoff really hurts it. Even at max power it won't oneshot a brimstone fiend at the edge of its range 100% of the time.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
So one of the volcano map types literally sums up to, "if you didn't bring flight or the ability to swim so you can use the deep water tiles to dodge the eruptions, you just lose."

Sigh, Crawl.

Floodkiller
May 31, 2011

Toadsmash posted:

So one of the volcano map types literally sums up to, "if you didn't bring flight or the ability to swim so you can use the deep water tiles to dodge the eruptions, you just lose."

Sigh, Crawl.

Was it this map? This is the only one I remember at the moment with guaranteed deep water. If it is, the trick to it is to run from hut to hut and close the door in between eruptions to block the flame clouds. The entrance and exit are also zig zagged to prevent the eruption's flame clouds from reaching too deep. It isn't too much of a problem as a melee character with rF+, because there is also an alarm trap near the entrance to draw the majority of the enemies to the eruption free zone at the entrance. I haven't tried it with a spell or sneak character though, so I'm not sure how much more difficult it becomes.

If it isn't, here is the rest of the volcano maps if you want to take a look.

Indecisive
May 6, 2007


Glaciate is kinda nice because you can actually angle the spell around you to reliably hit everything you want to (in range), firestorm is always just that square with unreliable range, sometimes its big sometimes its not, and the vortexes are just a nuisance that get in the way of your other spells. The ice clouds last a lot longer than firestorms flames too (not ALWAYS a good thing), and you can never hit yourself with it. Shatter always seemed like the most disappointing, the damage isn't great (esp vs fliers which are pretty common lategame) and you dont often need the full screen hitting property, and breaking walls is often more hassle than help. I still haven't gotten to use tornado though, from seeing other people use it it seems even worse.

Darox
Nov 10, 2012


Shatter doesn't check elemental resistances which is useful for some enemies (hell sentinels) and hitting everything everywhere is actually very nice, especially in places like depths or tomb.

Tornado has by far the most damage per cast and blows everything away for mp efficiency, and does full damage to almost every single monster in the game. A tornado can kill a hell sentinel or orb of fire by itself and you can supplement it while it works. It suffers in tight corridors and isn't fast enough to be your sole killing tool but it also shares a school with chain lightning, the secret 5th level 9 spell. As an added bonus, it makes you immune to airstrike.

Tornado is amazing and while shatter isn't as special it still has a bigger niche than glaciate.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
The devs have done a great job differentiating the high level blasty spells, not just the lvl9 ones. But yea, all four have distinctive pros and cons and for some hypothetical 72 rune char getting all four online is valid

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.

Floodkiller posted:

Was it this map? This is the only one I remember at the moment with guaranteed deep water. If it is, the trick to it is to run from hut to hut and close the door in between eruptions to block the flame clouds. The entrance and exit are also zig zagged to prevent the eruption's flame clouds from reaching too deep. It isn't too much of a problem as a melee character with rF+, because there is also an alarm trap near the entrance to draw the majority of the enemies to the eruption free zone at the entrance. I haven't tried it with a spell or sneak character though, so I'm not sure how much more difficult it becomes.

If it isn't, here is the rest of the volcano maps if you want to take a look.

The entrance isn't eruption free, but yes, that is (was) the map.

How in the world was I supposed to guess that closing the door would block the clouds? :stare:

Toadsmash fucked around with this message at 15:28 on Aug 7, 2017

Anias
Jun 3, 2010

It really is a lovely hat

Toadsmash posted:

The entrance isn't eruption free, but yes, that is (was) the map.

How in the world was I supposed to guess that closing the door would block the clouds? :stare:

Well the door is still there, for one thing. Doors are great.

Indecisive
May 6, 2007


I got that map once, it was loving amazing, lava killed most of the enemies and I got free FR+++ from the first room, walked through and killed the rest

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
Doors block lava. Totally intuitive!

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Doors have always been ways of dicking with clouds, both in DCSS and roguelikes in general

taqueso
Mar 8, 2004


:911:
:wookie: :thermidor: :wookie:
:dehumanize:

:pirate::hf::tinfoil:

Volcanos are dangerous, if I don't have rf+ I'll usually skip them.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
I had it. Won't save you from the clouds if you can't find any safe ground to recover. It wasn't the monsters that were the problem.

Floodkiller
May 31, 2011

taqueso posted:

Volcanos are dangerous, if I don't have rf+ I'll usually skip them.

Yeah, volcanoes and ice caves are death traps if you don't have the corresponding resist. I still go into them anyway because I love hubris, but I know it's my fault when I die to an Ice Fiend or molten gargoyle.

World Famous W
May 25, 2007

BAAAAAAAAAAAA
I think I've died more to the giant then the fiend at this point of time. I laugh like a madman though when it is the necromancer.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
The one time I got the ice fiend version of that one, they spawned as a pair and both Tormented me on the first turn I saw them. So my welcome to to the end of that ice cave was being reduced to a quarter HP before I even knew what hit me. Survived it, though, after leading them on a merry chase and picking them off piecemeal! Good times.

FulsomFrank
Sep 11, 2005

Hard on for love
Volcanos are fairly easy in my opinion and I don't think I've ever died in one. Ice Caves are 100% a test to see if I was dumb enough to try it without the right gear. Either one, usually you're okay if you can get to the first batch of treasure because odds are there's a piece of gear lying around with a compatible resist on it which can make the rest of the adventure far less painful. The Frost Giant and Dragon have killed me plenty of times though. I think I'm so worried about the Fiend that I go nuclear with all sorts of buffs beforehand.

LazyMaybe
Aug 18, 2013

oouagh
there's an exit right where you start. if something shows up in an ice cave/volcano that you can't handle, you can always just leave.

pathetic little tramp
Dec 12, 2005

by Hillary Clinton's assassins
Fallen Rib

IronicDongz posted:

there's an exit right where you start. if something shows up in an ice cave/volcano that you can't handle, you can always just leave.

In theory, but can you really leave.

LazyMaybe
Aug 18, 2013

oouagh
all I want for the crawl community is for everyone to understand the power of walking away from dangerous things

sometimes, you don't even have to come back to fight them later!

pathetic little tramp
Dec 12, 2005

by Hillary Clinton's assassins
Fallen Rib
*tries to kill Maud, gets loving wrecked, runs away up some stairs*

*walks back down different set of steps, quaffs might, tries to kill Maud again*

repeat ad infinitum

Bar Ran Dun
Jan 22, 2006




IronicDongz posted:

all I want for the crawl community is for everyone to understand the power of walking away from dangerous things

sometimes, you don't even have to come back to fight them later!

If I walked away from dangerous things I wouldn't have to repeatedly replay FOs consistently dying after two runes for well over two months now.

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FulsomFrank
Sep 11, 2005

Hard on for love
In a dark dungeon hallway, hot wind in my hair
Warm smell of Toe Nail Golems, rising up through the air
Up ahead in the distance, I saw a shimmering light
My head grew heavy and my sight full of soot
I had to stop for the loot
There it stood in the portal;
I heard the crumbling rock
And I was thinking to myself,
"This could be Pan... or this could be Hell"
Then it lit up an umbra and showed me the way
There were voices down the entrance,
I thought I heard them say...

Welcome to the random Volcano portal
Such a dangerous place (Such a dangerous place)
Such a dangerous space
Plenty of gear in the random Volcano portal
Any time it spawns (Any time it spawns)
You can find it here

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