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TheMadMilkman posted:Okay, I want to pick up a PC Engine/TurboGrafx-16 as my next console, but I need some advice. A Duo-R / Duo-RX will probably be your easiest option. If you already have a PC Engine console (and doubly so if it's already been RGB modded), then there's merit to using the CD-ROM interface and drive combo, but I wouldn't especially say it's going to be that advantageous to go for one if you're starting fresh. I use one, but that's because I didn't throw in for broad spectrum game library playback all at once, the way you're planning to. Since the Duo systems are technically "newer", there is probably more play life left in them "as-is" than with the older add-on CD-ROM drives. That said, your most likely failure points in the CD-ROM drive are going to be the laser or the gears that spin the disc no matter what, but I think it's possible to get replacements for both on Ebay still, if you really needed to. Don't bother with the "modless" stuff RZA Encryption linked, in my opinion. There's no cost advantage over having Monitor Burn do the work internally to begin with, you're dangling a big flimsy PCB out the back of the console (which you'll then need to run a cable from the board to your display, anyway - more ungainliness), and it won't work on a Duo system (no expansion port), nor would it be good even for a PCE/CD-ROM interface unit combo (because it blocks the expansion port).
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# ? Aug 4, 2017 00:16 |
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# ? Jun 5, 2024 02:48 |
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8-bit Miniboss posted:If anyone's lookin for a cheap Everdrive GB's, Stone Age Gamer has them on clearance while they wait for Krikzz's refresh of it.
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# ? Aug 4, 2017 00:17 |
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TheMadMilkman posted:Okay, I want to pick up a PC Engine/TurboGrafx-16 as my next console, but I need some advice. You probably already know this, but to flesh out the info in your post: The Everdrive supports region switching on the card itself. So if you were predominantly gravitating your legit stuff to one region or the other, the Everdrive can be configured accordingly to minimize shuffling. The difference between US and Japan HuCards (and the interface for reading them) is the pinout, so in the grand scheme of things a physical switch isn't particularly difficult to implement, and if you get a doujindance hotglue special (or the clean MonitorBurn treatment) it will likely have this; on mine from doujindance it's just inside the HuCard reader area and when you close the lid you can't see it, so from an aesthetics perspective that's probably going to be your best option. A Duo-R(X) paired with a Turbo Everdrive and an Arcade card will play absolutely everything the system has to offer, excluding the 6 SuperGraphx games which are a pointless place to go. It would need modding for RGB but is definitely considered the way to go. For CD-ROM games the only oddity is that Altered Beast needs a 1.0 CD-ROM boot card (it crashes on newer versions) but I'm pretty sure you can load that 1.0 boot ROM onto the Turbo Everdrive and it'll work. Some complementary info not explicitly related but good to know: - US and JP Controllers aren't inter-compatible directly due to a different connector, but are easy to convert and get extensions for, as they're a standard port type. - All TG16 and PCE systems out of the box only have 1 controller port, so you need a multi-tap for 2 or more players. Multi-tap gives you 5 controller ports, and if you get 6-button controllers you can use 2 of those in the first two ports. univbee fucked around with this message at 00:23 on Aug 4, 2017 |
# ? Aug 4, 2017 00:19 |
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Thank you Red Eye, now I don't need to use a proxy to get my Pal Gamecube to start up in GBI anymore. Also finally figure out the settings so I have the GBI-LL mode start up in a zoom that doesn't hurt the picture at all. That said I have to make two separate autoexec for it, as the Gameboy settings are far too zoomed in for the GBA.
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# ? Aug 4, 2017 00:55 |
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ExcessBLarg! posted:Are there known issues with it to be addressed with the refresh? Realignment with the rest of the Everdrive line using the x3/x5/x7 nomenclature. The x7 adds some hotly requested features like RTC. I don't recall reading any power issues from that random guy's blog about the GB but then again I didn't give it much credence.
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# ? Aug 4, 2017 01:10 |
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Collectors question, since I can't seem to find a straight answer online. I have a copy of Majora's Mask for the N64. It's a gold cart with a hologram label. Was this how they were normally made and sold when the game came out or is it *SPECIAL* I bought this when the game came out. Also. I'm using the Price Charting.com collection tool to log all the stuff i'm finding. I dug out my genesis and N64 games. Those with the NES games I recently found/bought i'm close to hitting $700. I had no IDEA! I also found my copy of Quackshot and I Am So Happy. This game is awesome. BigRed0427 fucked around with this message at 01:53 on Aug 4, 2017 |
# ? Aug 4, 2017 01:45 |
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BigRed0427 posted:Collectors question, since I can't seem to find a straight answer online. I have a copy of Majora's Mask for the N64. It's a gold cart with a hologram label. Was this how they were normally mand and sold when the game came out or is it [/b]*SPECIAL*[/b] Hologram? Or the kind of label which has the miniature ridges where if you rock it back and forth it usually shows two frames of a short animation? (I wish I knew the name for that). I'm pretty sure all carts were the latter (albeit without much animation, so maybe it looks holographic) so if there's a true hologram label that would be news to me. EDIT: Lenticular printing is the phrase I was looking for, apparently. ComradeCosmobot fucked around with this message at 02:21 on Aug 4, 2017 |
# ? Aug 4, 2017 01:54 |
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ComradeCosmobot posted:Hologram? Or the kind of label which has the miniature ridges where if you rock it back and forth it usually shows two frames of a short animation? (I wish I knew the name for that). YEah, it's the thing where you rock the cart back and forth and the image looks like it's moving. I always thought that was what they were called. So it would be considered a normal Majora's Mask cart then?
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# ? Aug 4, 2017 01:56 |
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BigRed0427 posted:Collectors question, since I can't seem to find a straight answer online. I have a copy of Majora's Mask for the N64. It's a gold cart with a hologram label. Was this how they were normally made and sold when the game came out or is it *SPECIAL* All of the Majora's Mask carts are gold and the holographic label is the first print version (akin to the Ocarina of Time gold carts). Later revisions of the game just had a standard label on a gold cartridge. They aren't like exclusive VIP versions or whatever if that's what you're wondering. Mine's a holo label and mom got it for me in a Sears catalog order, probably weeks after the game was released. Mak0rz fucked around with this message at 01:59 on Aug 4, 2017 |
# ? Aug 4, 2017 01:56 |
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The word you guys are looking for is lenticular lens
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# ? Aug 4, 2017 02:02 |
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Jim Silly-Balls posted:The word you guys are looking for is lenticular lens Thank You
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# ? Aug 4, 2017 02:08 |
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BigRed0427 posted:I also found my copy of Quackshot and I Am So Happy. This game is awesome. Hell fuckin' yeah it is.
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# ? Aug 4, 2017 02:21 |
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Thanks for the responses. I think the Duo-R with a region switch will be the best option. 8-bit Miniboss posted:Realignment with the rest of the Everdrive line using the x3/x5/x7 nomenclature. The x7 adds some hotly requested features like RTC. I don't recall reading any power issues from that random guy's blog about the GB but then again I didn't give it much credence. He specifically noted that the GB Everdrive wouldn't have the same issues because no voltage conversion is required.
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# ? Aug 4, 2017 04:01 |
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BigRed0427 posted:Collectors question, since I can't seem to find a straight answer online. I have a copy of Majora's Mask for the N64. It's a gold cart with a hologram label. Was this how they were normally made and sold when the game came out or is it *SPECIAL* I bought this when the game came out. Gold Majora's are very common. Gold Ocarina's are more rare, but still not crazy rare or anything.
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# ? Aug 4, 2017 04:43 |
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TheMadMilkman posted:Thanks for the responses. I think the Duo-R with a region switch will be the best option. Just picked one up and am about to send it off to be modded. Great system, highly recommend.
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# ? Aug 4, 2017 05:03 |
So I found a tandy rgb monitor at the local thrift store for 2 dollars! Now I just need to figure out how to hook my rgb nes to it.
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# ? Aug 5, 2017 18:40 |
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Ambitious Spider posted:So I found a tandy rgb monitor at the local thrift store for 2 dollars! What model is it?
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# ? Aug 5, 2017 20:20 |
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Random Stranger posted:What's that retrogame thread? You're not getting enough jealousy in your diet? Well, I guess I can help you there. Let me take you for a ride. I had mvc2 for ps2 in high school and sold it for like $20 before college and regretted it. Then, when moving out of the dorms at the end of my soph or junior year, I found a copy of it just sitting in the grass outside. Just a purple disc data-side-up. Freebie!
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# ? Aug 5, 2017 20:52 |
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Regular Nintendo posted:I had mvc2 for ps2 in high school and sold it for like $20 before college and regretted it. Very cool. My guess, if this was close to the dorms like it sounds, is that some game got extremely heated, the loser or someone got super-pissed, and ripped the game out of the console and frisbee'd it out the window.
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# ? Aug 5, 2017 20:55 |
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Regular Nintendo posted:I had mvc2 for ps2 in high school and sold it for like $20 before college and regretted it. When you love something set it free, etc
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# ? Aug 5, 2017 20:55 |
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univbee posted:Very cool. My guess, if this was close to the dorms like it sounds, is that some game got extremely heated, the loser or someone got super-pissed, and ripped the game out of the console and frisbee'd it out the window. "Stop picking Sentinel!" *wheeee*
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# ? Aug 5, 2017 22:24 |
Kthulhu5000 posted:What model is it? It's a 25-1023A
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# ? Aug 5, 2017 22:28 |
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Important questions for those who have or grew up with the NES in PAL territories: Does Super Mario Bros actually sound like this on a PAL system? https://www.youtube.com/watch?v=1Dt-yiZ_QYg
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# ? Aug 5, 2017 23:05 |
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Yes it does, a lot of PAL games have hosed up sound or physics because it was a lot of effort to redo it for the lower framerate. Probably for SMB1 they just sped up the game in general by 17% and didn't bother messing with the sound code.
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# ? Aug 5, 2017 23:30 |
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SMB1 is literally the same ROM in all territories so I'm guessing they did exactly enough so the game would function on PAL systems and left it at that, I wouldn't be surprised if the same was true for other games where there isn't a distinct European ROM.
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# ? Aug 5, 2017 23:32 |
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univbee posted:Important questions for those who have or grew up with the NES in PAL territories: This looks like it was sped up.
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# ? Aug 5, 2017 23:32 |
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Ambitious Spider posted:It's a 25-1023A Pretty sure that's a CGA monitor, if so it won't take analog RGB. How many pins are there on the video cable?
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# ? Aug 5, 2017 23:32 |
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Ambitious Spider posted:It's a 25-1023A So a Tandy CM-5, most likely, from what I'm finding when looking for those numbers. Apparently, they're "Tandy CGA", meaning they do both CGA PC video modes and also the couple of special video modes that Tandy-brand computers could output. It uses a 9 pin D-sub connector (about the same size and shape as a VGA plug, but with fewer pins). Here are the upshots for why adapting an RGB-capable console to display on it might be possible: CGA monitors have individual RGB lines, so it should be possible route the RGB from something like a SCART connector into one. CGA monitors also have a 15.7 kHz horizontal refresh rate, which is the same frequency most old consoles run at (and also why they can't be used on most new monitors, which are ~31 kHz and typically don't scan below that). Here are the pitfalls: No telling how a monitor ostensibly designed for the fairly strict video mode confines of the IBM PC will handle the less-standard video modes of game consoles. CGA monitors apparently work with separate horizontal and vertical syncs, rather than one combined / "composite" sync signal that most game console RGB uses. It might be possible to run the console composite sync over the horizontal sync line and have it work that way, but otherwise, you might be looking at have to convert your game console sync output somehow. Your eyes glazed over and bleeding yet? That said, it probably wouldn't be that expensive to try. Get a female SCART plug, solder up the matching signal pins on a D-sub/DE-9 plug to it, and cross your fingers. If it doesn't work, then you're hitting the mindbender zone and things begin to get messy.
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# ? Aug 5, 2017 23:33 |
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I wanna get into Amiga emulation, but I've noticed that a lot of the games made for it were also made for other home computers, particularly the Commodore 64 What are some games that were better on the Commodore 64 (or any other computer) than the Amiga?
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# ? Aug 5, 2017 23:44 |
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Willo567 posted:I wanna get into Amiga emulation, but I've noticed that a lot of the games made for it were also made for other home computers, particularly the Commodore 64 Almost no games were better on the Commodore 64 than on the Amiga. Most later Amiga games were better on IBM PC, when they were worth playing at all except to attempt to clone PC-only games to the restricted and mid-80s TV as monitor focused Amiga hardware. Most actually good Amiga games got good PC ports or Genesis/SNES ports later as well.
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# ? Aug 5, 2017 23:59 |
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univbee posted:SMB1 is literally the same ROM in all territories so I'm guessing they did exactly enough so the game would function on PAL systems and left it at that, I wouldn't be surprised if the same was true for other games where there isn't a distinct European ROM. SMB1 is one of the few games Nintendo fixed the physics/timing for PAL, not just music. They even fixed some obscure bugs not fixed in the NTSC releases. I'm sure they gave up doing it for every game soon after realizing the monumental effort it took, instead of taking the easy path Russia did with the Dendy.
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# ? Aug 6, 2017 00:44 |
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fishmech posted:Almost no games were better on the Commodore 64 than on the Amiga. Most later Amiga games were better on IBM PC, when they were worth playing at all except to attempt to clone PC-only games to the restricted and mid-80s TV as monitor focused Amiga hardware. Most actually good Amiga games got good PC ports or Genesis/SNES ports later as well. I mean, I've looked up videos of both Last Ninja and Wizball, and I've read that they're better games on the 64.
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# ? Aug 6, 2017 01:10 |
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I prefer c64 turrican over the amiga version.
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# ? Aug 6, 2017 01:26 |
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fishmech posted:Almost no games were better on the Commodore 64 than on the Amiga. Most later Amiga games were better on IBM PC, when they were worth playing at all except to attempt to clone PC-only games to the restricted and mid-80s TV as monitor focused Amiga hardware. Most actually good Amiga games got good PC ports or Genesis/SNES ports later as well. those ports are often super spotty, and it's not really worth going for especially the Genesis/SNES versions when you could just fire up WinUAE and play the non-crap versions instead
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# ? Aug 6, 2017 02:02 |
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UnhandledException posted:SMB1 is one of the few games Nintendo fixed the physics/timing for PAL, not just music. They even fixed some obscure bugs not fixed in the NTSC releases. I'm sure they gave up doing it for every game soon after realizing the monumental effort it took, instead of taking the easy path Russia did with the Dendy. OTOH they didn't fix the title screen demo so Mario just dies part way through it.
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# ? Aug 6, 2017 03:04 |
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LORD OF BOOTY posted:those ports are often super spotty, and it's not really worth going for especially the Genesis/SNES versions when you could just fire up WinUAE and play the non-crap versions instead Lol, "non-crap" "Amiga game".
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# ? Aug 6, 2017 03:38 |
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fishmech posted:Lol, "non-crap" "Amiga game". Team17's stuff was largely solid, Shadow of the Beast is fun (and one of the ones I was specifically thinking of when I said the 16-bit console ports are jank- the US Genesis version is absolute poo poo), Zool is a decent platformer, Sensible Soccer is a goddamn classic, SWIV is shockingly good for a Euroshmup
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# ? Aug 6, 2017 04:19 |
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That you have to say "largely solid", "shockingly good for a euroshmup" and so on says it all doesn't it? Also Shadow Of The Beast is one of those games where the designer explicitly thinks pointless difficulty makes a game good, and that really shows when you try to play it on any version (lose all your hit points? start from the beginning! gently caress you kids!). I mean yeah the NTSC console ports specifically ran too fast because the developers were only targeting the PAL releases, but the designers just considered the extra difficulty to be a happy accident. And Zool is just another dumb platformer.
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# ? Aug 6, 2017 04:29 |
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LORD OF BOOTY posted:Team17's stuff was largely solid,
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# ? Aug 6, 2017 04:33 |
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# ? Jun 5, 2024 02:48 |
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the Alien Breed games are dope as gently caress, Superfrog is fun, Super Stardust owns and Worms needs no explanation (even if the first installment is a little primitive) i said "largely" solid mostly because that one fighting game they made is lovely e: also, seriously, I only have that problem with the Genesis version of Beast. the Amiga version is still hard but not gently caress-you hard.
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# ? Aug 6, 2017 04:39 |