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(Thread IKs: Captain Foo)
How do you feel about Archnemesis mods on rares?
Incredibly fun, I love them!
They're alright
Needs more work
Almost as much fun as shoving a red hot nail under my fingernail
Other (post below)
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NecroMonster
Jan 4, 2009

Unlucky7 posted:

I did get a few elemental resist nodes and am heading towards a keystone. Sort of considering specimen out of those nodes when I can so I can work my way towards more life. Does that seem sound?

EDIT: Maybe I should keep the elemental resist nodes for now but refund the one node I got to make my way towards the keystone, then spec out of them once I got the respec points (Still only have 2 at the moment) and I can cover those elemental resistances.

i like elemental resist nodes, provided they are the all resist type. Picking up nodes that give specific resists is ok, if they are part of something better, or on the way to something better. Not everyone is going to share my opinion of all resist nodes tho (they make gearing your character for end game a little easier/cheaper, but they basically cost you a skill point that could go into life or damage instead)

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Pastry Mistakes
Apr 6, 2009

cinci zoo sniper posted:

Well, good grief, Diablo 3 is made specifically for people like you, so enjoy.

I've played D3 since beta. There's clearly a reason I'm playing PoE right now instead. The game for several years has been blighted with no real content, the story is loving awful, the character builds are severly lacking (4 sets per character hooray!), and literally every single leaderboard person has the exact same skill loadout, half of which are boring as gently caress to play (current top boring build being Trag Corpse Lance). That's not even getting into the boring static nature of the game in terms of maps, end game content (bounties), and a few other things. Even their season system is boring as hell.
A few good things did come from D3 though: the rune system on skills so you're not absolutely hosed with your choices, and faster/more fluid combat. Everything else seems to have been done in a half assed manner (including balancing skills so not one combo rules over the others.)


dead in real life posted:

I understand your frustration and felt similarly at first. But I think the way POE's skill tree works, the amount of specificity in some of the nodes, keystones that drastically change your character, etc. it'd be rather cheesy if you could respec at will to better suit whatever challenge you were about to face. You get a decent amount of refund points from quests, and there's a currency that isn't outrageously expensive (Orb of Regret) to get limitless more refunds, so no character is ever unsalvagable. I think it's pretty fair.

It might help new players if the tutorial stressed the importance of life and resists, because ignoring those for offense is the number one way to screw up your character in a costly way. Flasks and passive regen are inherently very strong, but you have to keep yourself out of range of being one-shot to take advantage of them.

It's literally been about 3 years since I last played, and even when I played then I only got to level 11 or so. I'm playing this with bright new virginal eyes, and I've absolutely no idea about any builds, farming strategies, anything. Even the end game content is a mystery. To top it off, I like going into new games with absolutely no prior knowledge about how I should roll in the world (i..e no google), because I frankly expect the game to spoon feed a bit of it to me. I've always been told that nearly every build is viable in some way, so imagine my surprise when I walk out on the beach again (after face tanking the last boss) to die drat near instantly from a loving totem! I tried asking around for a bit f advice in other places but for the most part most people discuss things in a pretty condescending manner, which has been super helpful.

I agree that it would have been nice to have the importance of life & resists shoved in my face for late game content. I left a copy of my build several pages back but no one commented on it or offered any advice. Oh well. I focused a lot on increasing misc 2 handed weapon damage (not gear specific that is) and trying to stack life leech. I'll take the advice on the gear and hopefully I'll find a weapon upgrade soon. Weapon drops are a huge pain for me for some reason, and every unique I've gotten (5 so far) has been for an int class it seems. At least I should be able to get some of those twin stone rings to help deal with some elemental afix issues.

Pastry Mistakes
Apr 6, 2009

General question:
What's a better class to build the traditional idea of a necromancer out of, witch or scion? And is this sort of build viable for farming things?
Also, what level does "rarity of items found" need to be at to be worth stacking?

Pastry Mistakes fucked around with this message at 10:42 on Aug 8, 2017

Reiterpallasch
Nov 3, 2010



Fun Shoe
This is my first time playing any time near the beginning of a league. Been playing a SRS witch and my first two maps dropped an exalt and a 6L Talon Axe. I feel insanely squishy and it doesn't feel like I kill very fast right now, but this is probably because all my gear is garbage. Does anyone have any suggestions for gearing up a SRS build?

Stangg
Mar 17, 2009

Pastry Mistakes posted:

General question:
What's a better class to build the traditional idea of a necromancer out of, witch or scion? And is this sort of build viable for farming things?
Also, what level does "rarity of items found" need to be at to be worth stacking?

The witch has the ascendancy necromancer and is the go to for pretty much all summoners, the current popular meta build is SRS (SUmmon Raging Spirits), zombies is somewhat viable but the AI is terrible and spectres are good but the quality of life with them is very poor.
There is also a golem build (using elementalist ascendancy so still the witch) but its very expensive to get to a decent level due to the unique jewel requirements.

It's basically never worth stacking item rarity, any build that wants to farm more stuff will try and stack "item quantity", it's also not really worth doing that if you're a new player. You're much better focusing on building a solid character and learning to clear more quickly if you want more things :)

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Pastry Mistakes posted:

I've played D3 since beta. There's clearly a reason I'm playing PoE right now instead. The game for several years has been blighted with no real content, the story is loving awful, the character builds are severly lacking (4 sets per character hooray!), and literally every single leaderboard person has the exact same skill loadout, half of which are boring as gently caress to play (current top boring build being Trag Corpse Lance). That's not even getting into the boring static nature of the game in terms of maps, end game content (bounties), and a few other things. Even their season system is boring as hell.
A few good things did come from D3 though: the rune system on skills so you're not absolutely hosed with your choices, and faster/more fluid combat. Everything else seems to have been done in a half assed manner (including balancing skills so not one combo rules over the others.)


It's literally been about 3 years since I last played, and even when I played then I only got to level 11 or so. I'm playing this with bright new virginal eyes, and I've absolutely no idea about any builds, farming strategies, anything. Even the end game content is a mystery. To top it off, I like going into new games with absolutely no prior knowledge about how I should roll in the world (i..e no google), because I frankly expect the game to spoon feed a bit of it to me. I've always been told that nearly every build is viable in some way, so imagine my surprise when I walk out on the beach again (after face tanking the last boss) to die drat near instantly from a loving totem! I tried asking around for a bit f advice in other places but for the most part most people discuss things in a pretty condescending manner, which has been super helpful.

I agree that it would have been nice to have the importance of life & resists shoved in my face for late game content. I left a copy of my build several pages back but no one commented on it or offered any advice. Oh well. I focused a lot on increasing misc 2 handed weapon damage (not gear specific that is) and trying to stack life leech. I'll take the advice on the gear and hopefully I'll find a weapon upgrade soon. Weapon drops are a huge pain for me for some reason, and every unique I've gotten (5 so far) has been for an int class it seems. At least I should be able to get some of those twin stone rings to help deal with some elemental afix issues.

Jump on poe.trade and pick up The Blood Reaper for a chaos (assuming you're level 45+, I don't remember what level you got act 6 at), it does enough damage to carry you through to act 10 and gives a ton of life and leech to boot

Also people would probably not be so condescending if your posts weren't so whiny

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

dead in real life posted:

It might help new players if the tutorial stressed the importance of life and resists, because ignoring those for offense is the number one way to screw up your character in a costly way. Flasks and passive regen are inherently very strong, but you have to keep yourself out of range of being one-shot to take advantage of them.
Yeah, this. The most common newbie mistake (and the one I definitely made) is to to focus too much on DPS, especially with the passive tree. The tree is essentially your only source of %boosts to life, armour, evasion and ES. The best advice if you're just starting out is to pick a build and follow it. It'll stop you screwing up and you'll learn about what stuff does on the way and once you have a decent grasp on the mechanics you can try homebrewing builds. But if you don't want to do that and are determined to homebrew right from the start:

- Focus the passive tree on defence. If there's a straight choice between DPS and defence choose defence like 75% of the time. Aim for at least 180% +life by 70 and maybe more
- Max your resists by mid-game
- Max your resists by mid-game
- You maxed your resists, right?
- Pick a defence stat and focus on it, this game rewards specialisation
- A lot of your DPS will come from gear and gems. When you have a better idea what you're doing you can start to supplement that with DPS nodes from the tree.

edit: the game used to be half-jokingly called Path of Life Nodes, bear that in mind and you'll be fine

Zephro fucked around with this message at 11:22 on Aug 8, 2017

cinci zoo sniper
Mar 15, 2013




Pastry Mistakes posted:

I've played D3 since beta. There's clearly a reason I'm playing PoE right now instead. The game for several years has been blighted with no real content, the story is loving awful, the character builds are severly lacking (4 sets per character hooray!), and literally every single leaderboard person has the exact same skill loadout, half of which are boring as gently caress to play (current top boring build being Trag Corpse Lance). That's not even getting into the boring static nature of the game in terms of maps, end game content (bounties), and a few other things. Even their season system is boring as hell.
A few good things did come from D3 though: the rune system on skills so you're not absolutely hosed with your choices, and faster/more fluid combat. Everything else seems to have been done in a half assed manner (including balancing skills so not one combo rules over the others.)
That what I was getting at, having played for a few hundred hours myself. It is a polished experience that neither requires planning nor bears consequences. This difference is major enough, in my opinion, to hardly ever consider two games as an actual competitors for the exact same player.

And yes, speaking of balance, there's some irony in the fact that for almost all of the Diablo 3 that I've played, the ability to switch builds on a whim was borderline useless. Every viable role of every class had little to no variation, aiming for optimal performance.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Pastry Mistakes posted:

I've always been told that nearly every build is viable in some way
Also this is 100% not true. There are lots and lots of builds that are viable for finishing the main story, slightly fewer that are viable for maps, fewer again that are viable for top-tier maps and fewer again that are viable for absolutely all the content (though still lots). Also having lots of viable builds doesn't mean every build is viable. It's totally possible to make some hot mess of a build that does nothing well and in fact it's almost certainly what will happen if you're homebrewing a build having never played before. That might be an attraction (some people like figuring this stuff out as they go!) If it's not, pick a build from a class forum and follow it and that will ease you into the game and a good understanding of the mechanics. Once you have that you can make a credible stab at homebrewing something.

Arzachel
May 12, 2012

Pastry Mistakes posted:

I left a copy of my build several pages back but no one commented on it or offered any advice. Oh well.

Arzachel posted:

Heavy Strike is sort of workable, but definitely give both Sunder and Earthquake a shot (Faster Attacks, Melee Physical, Life Leech/Fortify/Maim/Added Fire). The Fortify gem isn't good damage but the buff is very worth it and you can run it in Leap Slam if you want to optimise your main attack at the cost of some busywork tracking the buff. Definitely pick up Resolute Technique as fast as you can.

Berserker ascendancy fits exactly what you want and is very strong right now but it pretty much requires you to path over to Vaal Pact and the route you took to the two hander wheel is a bit messy which might bite you later on.

https://poeurl.com/bqfN this is probably what I would go for but it takes 21 respec points.

https://poeurl.com/bqfU this lets you keep Unweavering Stance and uses only 8 respec points for the cost of 8% life and a jewel.

Swap the axe wheel for whatever weapon you end up deciding on, I usually fill those nodes after everything else.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

And in d3 there is only the necromancer

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

cinci zoo sniper posted:

And yes, speaking of balance, there's some irony in the fact that for almost all of the Diablo 3 that I've played, the ability to switch builds on a whim was borderline useless. Every viable role of every class had little to no variation, aiming for optimal performance.

The fact that you can switch skills at will in D3 doesn't make you able to switch builds at will, just as much as you can "switch builds" anytime you want in PoE by switching gems. Your build in D3 are your leveled up gems and well rolled items, and because some of the builds require full sets and specific uniques to get rolling, getting your character up to speed on these can take far more time than leveling a new character to 70 in PoE. I say this as someone who's good at D3 and still for all the time I've played PoE I suck at this game.

Now it kinda boils to preference, as soon as you grind your set and all the minimum required items for a build to work in D3 you can in theory grind the non-essentials with it, but these are dozens to hundreds of hours playing the exact same content, either doing quests in adventure mode or rifts, and it burns the hell out of me. In PoE at least you get some diversity playing through the campaign and then you get to repurpose the gear you had acquired thus far selling it for items for your new character if you want. It can be tiresome but every time I played a D3 season and thought of rerolling, as soon as I thought of the grind needed to get the character up to speed I went "ugh god no" and gave up on the idea.

It's kinda like how someone once pointed out EVE Online has grindable levels and experience, it's just called money instead since you can use currency to buy characters legally. Diablo tricks you into thinking you can switch builds at will, but that's just not true at all.

Elentor fucked around with this message at 12:39 on Aug 8, 2017

Pharnakes
Aug 14, 2009
Once you know what you are doing and have found/bought a few key leveling uniques it's only 5-10 hour to level a new character to 70. Sometimes I wish respecing was easier but really it isn't that bad.

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.
Okay so I'm doing Rodent's Searing Touch Scorching Ray Inquisitor right now and I want to switch to having RF too. What do I need to get that rolling? I think: Rise of the Phoenix, Purity of Fire, Barbarism, a Ruby Flask... what else? Even all those things only gives me ~+500life/sec, which doesn't feel extremely comfortable.

J
Jun 10, 2001

Pastry Mistakes posted:

So one of the things that pushed me away from PoE when I first started playing it way back when is the fact that it seems a bit merciless in class progression. God forbid you gently caress up with your passive skills because you're really not going to get a chance to undo everything.

I think I hit that point with my brand new level 50 marauder who drat near instantly dies on the beach in act 6.



At that point in the game I think the problem is far more likely to be gear than your passive tree, unless you just completely avoided life nodes entirely. Marauders have tons of life nodes in their starting area, so hopefully that isn't the case. At the end of act5 your resists get lowered. As a new player, your resists were probably lacking to begin with, and now they are almost certainly way too low. Secondly, the start of act6 has these enemies that drop scorching ray totems, which puts a stacking fire dot on you. If your fire resist isn't up to par those things will annihilate you. Even with good fire resist those things surprised me at how much damage they do.

Your marauder can most likely be fixed. First have a look at your fire/cold/lightning resists. Take note of whichever ones are the lowest, and then look for a two-stone ring with those resists on it. Use an alchemy orb on it to make it rare and hope for the best, it really doesn't have to be anything special. Do the same thing for your other ring slot. If you have any essences (those things you get from the imprisoned monsters in ice cubes that you gotta click on to open), those are like fancy alchemy orbs as well that you can use, even if the particular essence's effect isn't ideal. On every single gear slot besides weapon, all you want are life, resists, and maybe a smidge of dex or int somewhere to cover gem requirements. Don't worry about armor/evasion/energy shield, at all.

Next is your weapon, it is probably poo poo too. The quickest and easiest fix would be what someone else suggested, hit up poe.trade and buy a blood reaper from somebody for a pittance. However I totally get that you might just want to stick to making do with what you find yourself for the time being, which is fine. If that's the case, the way you deal with bad luck on weapon drops while levelling a melee character is a vendor recipe. Find a white base weapon type as close to your level as you can. Use 4 blacksmith's whetstones on it to make it 20% quality. Then sell the weapon, another whetstone, and a blue or yellow rustic sash (preferably yellow) to the vendor all at once. You should see the same weapon returned, only with a guaranteed physical damage mod on it. This is probably better than what you have, and you can re-do this process every 5-10 levels or so to stay current on your weapon if you're having bad drop luck. Use an augmentation orb on it afterwards to roll a 2nd mod, maybe you get lucky and get more damage.

Stangg
Mar 17, 2009

Jinnigan posted:

Okay so I'm doing Rodent's Searing Touch Scorching Ray Inquisitor right now and I want to switch to having RF too. What do I need to get that rolling? I think: Rise of the Phoenix, Purity of Fire, Barbarism, a Ruby Flask... what else? Even all those things only gives me ~+500life/sec, which doesn't feel extremely comfortable.

I can't afford a Rise yet so I'm using a Saffell's frame in the meantime if that helps you get rolling, not that it helps with the net life gain being so low.

Speaking of SR/RF, do they count as ailments for the purposes of Singularity, I'm not sure if it was changed in 3.0?

Stangg fucked around with this message at 14:44 on Aug 8, 2017

The Wonder Weapon
Dec 16, 2006



This is my second league, and I've got too many hours in the Diablo franchise.

When D3 was new I clearly recall being annoyed at how easy it was to swap between builds, because it negated any purpose for ever rolling a second instance of a class. There was no reason to ever make a second wizard, because the first could be any wizard you wanted within 60 seconds. Contrast that to D2, where you'd have your FOrb sorc, your CL sorc, Firewall sorc, etc.

I didn't think much about it again until I started playing POE during Legacy league. The respec system in this is brutally punishing for a few reasons. First, most ARPGs teach you to stack damage first and only add defense later on, as you begin to slow down in progression. That's not the case in POE, which really mandates heavy defense attribution in the passive tree right from the start.

Second, respeccing is costly, and that's assuming you get it right the second time. It's a fair bit of work to earn those ~25 respec orbs, and even that's not necessarily going to fix a level 50 character. And if it only mostly fixes it, you may feel that there's still no point in continuing, because you'd need to respec back to level 0 to truly fix it, so it turns into "I should just restart rather than continue with a still sub-optimal build." AND you need to even know that "respec orbs" are a thing, and that you can get them from quests.

Most importantly, new players just have no concept of what's good and important. There's no way to know if +life and % life are good, or if energy shield is, or dodge, or evasion. Every game handles them differently and what's unusable in one is broken in another. I'm a few months in and I still don't know relative value of tons of poo poo. I just lean on "life and resists are important."

For a player that wants to just start slaughtering monsters and not do a few hours of research before even creating their first character, it's a system fraught with pitfalls that require an abundance of knowledge and time to fix. I'm enjoying POE quite a bit, but it's hard to make a case that it doesn't swing a little too far towards "you will suffer for your mistakes."

Elentor posted:

The fact that you can switch skills at will in D3 doesn't make you able to switch builds at will, just as much as you can "switch builds" anytime you want in PoE by switching gems. Your build in D3 are your leveled up gems and well rolled items, and because some of the builds require full sets and specific uniques to get rolling, getting your character up to speed on these can take far more time than leveling a new character to 70 in PoE. I say this as someone who's good at D3 and still for all the time I've played PoE I suck at this game.

Now it kinda boils to preference, as soon as you grind your set and all the minimum required items for a build to work in D3 you can in theory grind the non-essentials with it, but these are dozens to hundreds of hours playing the exact same content, either doing quests in adventure mode or rifts, and it burns the hell out of me. In PoE at least you get some diversity playing through the campaign and then you get to repurpose the gear you had acquired thus far selling it for items for your new character if you want. It can be tiresome but every time I played a D3 season and thought of rerolling, as soon as I thought of the grind needed to get the character up to speed I went "ugh god no" and gave up on the idea.

It's kinda like how someone once pointed out EVE Online has grindable levels and experience, it's just called money instead since you can use currency to buy characters legally. Diablo tricks you into thinking you can switch builds at will, but that's just not true at all.

This is an intentionally obtuse way of considering D3. It's easy to jump into one set from another if all the pieces are in your inventory. You may not be at quite the same power level until you grind out some more gem levels and augments, but you can still get on the right track and eventually end up in a great place, no matter how trainwrecked your build was.

It mostly comes down to "if I made every decision wrong for the first X hours, how hard is it to get the character to an ideal state." With D3, it's swapping your skills to the right runes and beginning to make correct gearing decisions. With POE, there's a cutoff where the "how do I unfuck this" answer is "put your gear in the stash and then start again at level 1."

Put another way, what's the maximum distance between "ideal character" and "completely hosed?" That's a much smaller gap in D3 than POE.

The Wonder Weapon fucked around with this message at 14:50 on Aug 8, 2017

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

The Wonder Weapon posted:

This is an intentionally obtuse way of considering D3.

It's not intentionally obtuse, it's how I felt about the game when I played it. Yeah, it's easy to swap builds if you have all the items, but having all the items in itself is the problem. There are more builds in the PoE meta that are pretty accessible with rares and have budget versions than viable builds in the D3 meta total and if you're particularly unlucky like me you could spend days farming mats trying to roll a build-defining legendary.

Hence why I said it comes down to preference, which game is the least likely to get you burned. I don't mind leveling a character in PoE at all, but rolling the dice and grinding the items needed to wrap up a build for an alt in D3 can be unbelievably boring. I'm pretty sure there are people who feel the opposite and are more annoyed at having to reroll than having to grind the material farm in D3 for hours. This is assuming you're interested in playing the endgame, otherwise none of this matters.

Edit: Just to make it clear, if we want to compare newbie-friendliness, then yes Diablo 3 will absolutely crush Path of Exile in that aspect and it's almost inevitable that your first character in PoE is going to suck horribly hard.

Elentor fucked around with this message at 15:24 on Aug 8, 2017

Salvor_Hardin
Sep 13, 2005

I want to go protest.
Nap Ghost

gonadic io posted:

My Doomfletcher has 3 Siege Ballista totems and does shitloads of damage, do you really need 8?

Mind sharing that build? I'm mostly just looking for an archer build that isn't LA

MMF Freeway
Sep 15, 2010

Later!
I've seen a lot of new players post their builds over the years and I've never seen one that was totally dead in the water.

mbt
Aug 13, 2012

MMF Freeway posted:

I've seen a lot of new players post their builds over the years and I've never seen one that was totally dead in the water.

even one that just vacuums up the life nodes = "nice rf build"

cinci zoo sniper
Mar 15, 2013




MMF Freeway posted:

I've seen a lot of new players post their builds over the years and I've never seen one that was totally dead in the water.

This will become relevant when newbies came with your baggage of knowledge.

CDW
Aug 26, 2004
Just got a Tabula Rasa, seems like a neat fringe test item or something but not like I'd get full value out of it, just flip it?

Jusupov
May 24, 2007
only text

CDW posted:

Just got a Tabula Rasa, seems like a neat fringe test item or something but not like I'd get full value out of it, just flip it?

You'll get to yellow maps easy with that. Best leveling item too if you're rolling another char at some point. Or sell it now and buy a cheaper one later

Benson Cunningham
Dec 9, 2006

Chief of J.U.N.K.E.R. H.Q.
Tabula is awesome, just be careful because you are losing a lot of defense on it. In exchange, you get a 6l and the damage that comes with it. It's generally considered the best leveling item in the game.

Edit: Also, Vaal it.

nerox
May 20, 2001
Tabula, goldrim, and Wanderlust is the holy trinity of leveling items that every one of my character uses as soon as they can get to a stash. I never start an alt until I have all three :v:

Benson Cunningham posted:

Edit: Also, Vaal it.

Nooooo, let the rare robe in the first tab of the gstash be your warning.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Goldrim and Wanderlust are pretty bananas. I also enjoy Lycosidae when I have the chance for the fun factor of seeing everything in A1 and A2 killing itself. :v:

Benson Cunningham
Dec 9, 2006

Chief of J.U.N.K.E.R. H.Q.

nerox posted:

Tabula, goldrim, and Wanderlust is the holy trinity of leveling items that every one of my character uses as soon as they can get to a stash. I never start an alt until I have all three :v:


Nooooo, let the rare robe in the first tab of the gstash be your warning.

I forget which league it was, but on my first alt I killed Hillock, he dropped a Tabula, and I vaal'd it for +1 lvl to socketed gems. I will never not Vaal that item now, no matter how many times it goes awry.

Stangg
Mar 17, 2009

Benson Cunningham posted:

I forget which league it was, but on my first alt I killed Hillock, he dropped a Tabula, and I vaal'd it for +1 lvl to socketed gems. I will never not Vaal that item now, no matter how many times it goes awry.

Not that it matters because gambling is fun, but someone did the math and its negative EV to Vaal tabulas.

J
Jun 10, 2001

Stangg posted:

Not that it matters because gambling is fun, but someone did the math and its negative EV to Vaal tabulas.

Stuff this person in a locker immediately and continue vaaling.

Benson Cunningham
Dec 9, 2006

Chief of J.U.N.K.E.R. H.Q.

Stangg posted:

Not that it matters because gambling is fun, but someone did the math and its negative EV to Vaal tabulas.

I gamble virtual currency so I don't gamble real currency.

Char
Jan 5, 2013
So, umm, I guess I need to rebuild my ranger from zero. I spent 30 passive points on damage. Every single one. I guess I should cut my losses as soon as possible.
Also, how come you're saying it takes 5-10 hours to get to 70, I got to 28 in 11 hours! What am I doing wrong?

edit: nevermind, "obtain key leveling items" is a part of the phrase I should've read more carefully.

Char fucked around with this message at 16:12 on Aug 8, 2017

cinci zoo sniper
Mar 15, 2013




Char posted:

So, umm, I guess I need to rebuild my ranger from zero. I spent 30 passive points on damage. Every single one. I guess I should cut my losses as soon as possible.
Also, how come you're saying it takes 5-10 hours to get to 70, I got to 28 in 11 hours! What am I doing wrong?

Don't think of this as a mean thing for the sake of it but probably everything. If you want a decent speed measure when your goal isn't to be as fast as possible, it's about an act per hour.

Always have movement speed on boots, 1-2 adrenaline flasks, know how locations generate, don't stop for poo poo loot or killing that poor ox who already is terminally ill with tuberculosis, and so on...

MMF Freeway
Sep 15, 2010

Later!
You don't need to start from zero, just start putting points into life starting now. Equip things that give you life and resists regardless of their other stats.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?

Char posted:

So, umm, I guess I need to rebuild my ranger from zero. I spent 30 passive points on damage. Every single one. I guess I should cut my losses as soon as possible.
Also, how come you're saying it takes 5-10 hours to get to 70, I got to 28 in 11 hours! What am I doing wrong?

You can start investing in defenses now and salvage whatever you have. You DO want to get a fair bit of damage from your tree, but if you totally neglect defensive nodes you're just going to be pasted in later acts.

The long leveling thing is because the exp curve is logarithmic (or something mathy I might have hosed up) and in reality, level 95 is halfway to 100 or thereabouts. You have to earn about 4.5billion experience to reach level 100, for reference. I think about a billion of that is just the last two levels?

I might be* getting the numbers wrong, but it's an ever steepening curve, and that's why it can take a while compared to early levels.



*definitely am

Orange DeviI
Nov 9, 2011

by Hand Knit
If you're a ranger you're absolutely able to play through the first few acts with a tiny life pool, at least if you're a ranged one

Just get heart of oak, herbalist, and some random other life nodes

Arzachel
May 12, 2012

Char posted:

So, umm, I guess I need to rebuild my ranger from zero. I spent 30 passive points on damage. Every single one. I guess I should cut my losses as soon as possible.
Also, how come you're saying it takes 5-10 hours to get to 70, I got to 28 in 11 hours! What am I doing wrong?

edit: nevermind, "obtain key leveling items" is a part of the phrase I should've read more carefully.

You can hit 70 in 10 hours with no leveling gear, but you shouldn't try it in your first playthrough. Have fun with your monster murder and read all the quest text!

gonadic io
Feb 16, 2011

>>=

Salvor_Hardin posted:

Mind sharing that build? I'm mostly just looking for an archer build that isn't LA

I'm not really following a guide, I spend some time looking at old Siege Ballista and Ice Shot builds but the tree has changed since then anyway.

You can see what I currently have here: https://www.pathofexile.com/account/view-profile/AlsoD/characters
Character name: same_ehit_different_day
Gear is currently really poo poo because I'm in act 8 and saving for the Doomfletch Prism prophecy.

Playstyle: plant 3 totems, spam GMP frenzy to curse everything and trigger elemental overload. Swap to ele hit when you get Mastermind of Discord in merc lab.

Other bow builds you could do: split arrow (new jewel is pretty good!), tornado shot, ice shot, something with Chin Sol?

If anybody does want to critique my skill tree I'd be grateful, currently I'm hybrid but I'd like to be CI eventually.
I initially wanted to go all the way to the bottom right of the tree for the great bow and weapon ele nodes down there but I think I'd just be stretched too thinly.

gonadic io fucked around with this message at 16:32 on Aug 8, 2017

Char
Jan 5, 2013
I think it's just ok to restart. I just got to the sewers in A3. This is, more or less, my current passive tree, and I don't have a single unique. I don't think I'll be losing much.

Maybe I shouldn't clear 100% every zone, and just stop by special enemies. No worries, I needed to see as many skills as I could anyway, to understand what I could be using. I just can't stand playing with a guide spelling everything for me, the first two-three times: I need to get why should I want to use Puncture instead of Split Arrow or Barrage or whatever.

Char fucked around with this message at 16:29 on Aug 8, 2017

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Benson Cunningham
Dec 9, 2006

Chief of J.U.N.K.E.R. H.Q.
Quick tips for fast leveling

  • Get 2+ Quicksilver Flasks (I usually run 3 until higher levels). Obtain higher base level QSFs so you can roll longer duration/increased effect mods on them. If you can afford it, give them 20% quality.
  • Move speed Boots, 20% minimum. Wanderlust should suffice until 40-5.0
  • You move faster if you don't wear chest armor or a shield.
  • Stop picking poo poo up. Unless it's a possible upgrade, unique, or currency, ignore it.
  • You should be under the area level, usually by 2-3 levels. Only kill large groups, and as much as possible do it while moving. If you're getting too close to area level skip even the big packs.
  • Stop going to town. You almost never need the quest reward or skill point right when you get it. Just keep going until it makes sense to TP, then treat being in town like it's a race too.
  • If a quest doesn't give you a skill point, you don't need to do it.
  • Faster casting/attacks on your movement skill asap.
  • Know what the good leveling gems are (Totems, Fire Trap, Firestorm) and only switch to your main skill when it will be faster.
  • Familiarize yourself with recipes. For phy damage classes, a weapon + bs stone + rustic sash (rare) will give you the same weapon back with % percent damage. That can take you easily to 40-50 without spending currency on leveling uniques (though if you can afford them, they will be better)
  • Make sure you have resists for specific bosses (cold for act 1, lightning for act 3, etc etc). Just buy white rings and currency then to magic or rare. Once you get to act 5, put more effort in maxing resists.

I use all these tactics in Hardcore as well. You should be able to get up to Act 7-8 before you need to slow down and use your brain when you play. There's a lot more you can do, but these are the basics.

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