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ilmucche
Mar 16, 2016

It does help when you haven't played for a while and are trying to pick up where you left off. Though for rear end creed it may not matter because everything is on the map

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NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Been playing through Hollow Knight after buying it on a whim since it's on sale. I assume I'm relatively far into the game at this point, and it seems like the in-game currency has become completely pointless unless there's some massive dump for it towards the end somewhere. I'm walking around with ~8000 geo at this stage and absolutely nothing to spend it on. Every vendor I've found has had their entire stock bought out, I opened a bank account just to carry less around but it only allows you to deposit a maximum of 4500, and even threw 3000 into a well with no promise of getting anything from it (you get a mask fragment but it doesn't tell you this beforehand).

So now I'm always vaguely anxious about dying and losing it all despite having nothing to spend it on and it being relatively easy to retrieve your money after death. The game copies a lot of its style and mechanics from Dark Souls, but it's lacking an option to dump money into either character or weapon leveling whenever you have an excess.

RyokoTK
Feb 12, 2012

I am cool.
Once you buy the lantern there isn't really much to get all tied up about for money.

Lord Lambeth
Dec 7, 2011


Kit Walker posted:

I've never felt like the SMT games were too hard, though. Even crazy cheap bosses usually have a weakness you can exploit to destroy them. I've played the first three main SMT games, DDS, the second Devil Summoner game, and Strange Journey, and the only one that I felt had a really steep difficulty jump in the endgame was Strange Journey where the final boss is just utterly brutal for no reason and it feels like a slugfest. Usually the end tends to be the easiest part because you have access to insanely overpowered abilities and can turn the tables on everyone. Of course, this isn't talking about the optional superbosses who tend to require one very specific strategy lest they one-shot you for doing something else

In my experience SMT games have weirdo reverse difficulty curves that are harder earlier on before you have a lot of options to play around with but get easier as you get closer to the ending.

bewilderment
Nov 22, 2007
man what



NoEyedSquareGuy posted:

Been playing through Hollow Knight after buying it on a whim since it's on sale. I assume I'm relatively far into the game at this point, and it seems like the in-game currency has become completely pointless unless there's some massive dump for it towards the end somewhere. I'm walking around with ~8000 geo at this stage and absolutely nothing to spend it on. Every vendor I've found has had their entire stock bought out, I opened a bank account just to carry less around but it only allows you to deposit a maximum of 4500, and even threw 3000 into a well with no promise of getting anything from it (you get a mask fragment but it doesn't tell you this beforehand).

So now I'm always vaguely anxious about dying and losing it all despite having nothing to spend it on and it being relatively easy to retrieve your money after death. The game copies a lot of its style and mechanics from Dark Souls, but it's lacking an option to dump money into either character or weapon leveling whenever you have an excess.

The final nail upgrade will set you back like 3000 or 4000 but that's the most expensive thing, so yeah, once you've chucked your money into the well and gotten that upgrade your money is mostly worthless.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Lord Lambeth posted:

In my experience SMT games have weirdo reverse difficulty curves that are harder earlier on before you have a lot of options to play around with but get easier as you get closer to the ending.

The problem is the farther in you get the more likely they counter your ability to be a badass with teleport dungeons and more random encounters than are necessary just to keep grinding you down.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

ilmucche posted:

It does help when you haven't played for a while and are trying to pick up where you left off. Though for rear end creed it may not matter because everything is on the map

the arkham games did a great job by having the loading screens do quick screenshots of past cutscenes with some dialogue to remind you where you left off and they update once you reached certain plot points.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

moosecow333 posted:

I really don't like it when open world games replay the last major conversation each time the game starts up. Both Assassin's Creed: Black Flag and Just Cause 3, to name a few, do this and it sucks to hear the same poo poo joke 10 times because I decided to not progress the story for a few sessions.

Until Dawn does a two minute long "Previously on..." segment whenever you load up your game in progress. Which is fine if it's been a few days inbetween but really loving sucks otherwise.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Alan Wake did the "on the last episode" thing which made sense because the game was divided into 6 episodes and tried to be very late 90s supernatural TV in presentation.

But it always launched into the next episode immediately after the credits of the last episode ended. I believe the game auto saves after every episode but it doesnt tell you that so it feels like incongruous design.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
Yeah, Until Dawn pretty much has episodes as well, but it doesn't really announce the end of them directly, you just get a scene with Peter Stormare and then the title screen flashes up and you get the "previously on". I don't have a problem with it existing, just gently caress, let me skip it if I've already seen it today.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
Final Fantasy 13-2 has a "previously on FF13-2" feature that plays every time you start the game, and it's super hilarious because it is the most nonsensically pointless thing in the universe.

The game is nonlinear as hell, requiring you to jump between disjointed places AND times in small isolated episodes, you might do it five times per hour. Meaning that the short vignettes consist of extremely quick cuts, like a second or two each, of a single line being yelled out of context, somewhere and sometime, then BAM another line, another plave, another time. I play it with a buddy a second time through skipping all cutscenes and withs months of pauses between, so it's the most surreal insanity. Like the rest of the game, honestly...

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Simply Simon posted:

Final Fantasy 13-2 has a "previously on FF13-2" feature that plays every time you start the game, and it's super hilarious because it is the most nonsensically pointless thing in the universe.

The game is nonlinear as hell, requiring you to jump between disjointed places AND times in small isolated episodes, you might do it five times per hour. Meaning that the short vignettes consist of extremely quick cuts, like a second or two each, of a single line being yelled out of context, somewhere and sometime, then BAM another line, another plave, another time. I play it with a buddy a second time through skipping all cutscenes and withs months of pauses between, so it's the most surreal insanity. Like the rest of the game, honestly...

I kind of love that game because it does some interesting stuff with characters like making one poo poo character from the first game actually grow up into an adult only to have all of his character growth completely reversed for the third game! Also having one idiot timelocked into punch fighting a tomato for eternity. And that time it just killed off the best character from the first game and decided his personal hell was a casino. Or even Ending the world because the villain's entire master plan was just a huge trick on the main character and then the other main character just drops dead.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire
13 was the only game of the trilogy I haven't played and I sometimes consider getting it to see if it would help make sense of what the gently caress happened.
As a thing I liked from 13-2, one of the areas you visit has people gradually turning into weird monster things and attacking you. Sometimes when you start a battle with them, the first thing they'll do is try to use a remedy on themselves in a sad futile attempt at returning to normal.

Morpheus
Apr 18, 2008

My favourite little monsters

scarycave posted:

13 was the only game of the trilogy I haven't played and I sometimes consider getting it to see if it would help make sense of what the gently caress happened.
As a thing I liked from 13-2, one of the areas you visit has people gradually turning into weird monster things and attacking you. Sometimes when you start a battle with them, the first thing they'll do is try to use a remedy on themselves in a sad futile attempt at returning to normal.

Looks it's really simple, the fal'cie told the characters, who are now l'cie, to do a thing, which is destroy a giant ball in the sky with humans in it, or they'll become cieth. The l'cie characters say gently caress that, they are going to follow free will, then they exercise free will by causing the ball in the sky with humans in it to be destroyed. But luckily their 600-year-old friends turn into immortal crystals and save everybody. Then the main character vanishes. The end.

Edit: There's a guy named Hope who whines like a bitch and a guy named Sazh who is cool and also worthless in battle.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Morpheus posted:

Looks it's really simple, the fal'cie told the characters, who are now l'cie, to do a thing, which is destroy a giant ball in the sky with humans in it, or they'll become cieth. The l'cie characters say gently caress that, they are going to follow free will, then they exercise free will by causing the ball in the sky with humans in it to be destroyed. But luckily their 600-year-old friends turn into immortal crystals and save everybody. Then the main character vanishes. The end.

Edit: There's a guy named Hope who whines like a bitch and a guy named Sazh who is cool and also worthless in battle.

It really cannot be overstated how quickly the plot goes from RATM "gently caress YOU I WON'T DO WHAT YOU TELL ME" to immediately doing exactly what they were told to do. It's like one bossfight, a guy comes and is like "you guys need to kill everyone in a big catastrophe" and the party beats the poo poo out of him to prove they have free will before shrugging and saying "well, it's time to cause a giant catastrophe".

And Sazh is awesome, and the game is luckily easy enough that you can pretty much keep him in your party regardless.

Morpheus
Apr 18, 2008

My favourite little monsters
Oh yeah and there's a war between ball-world and Australia.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Morpheus posted:

Looks it's really simple, the fal'cie told the characters, who are now l'cie, to do a thing, which is destroy a giant ball in the sky with humans in it, or they'll become cieth. The l'cie characters say gently caress that, they are going to follow free will, then they exercise free will by causing the ball in the sky with humans in it to be destroyed. But luckily their 600-year-old friends turn into immortal crystals and save everybody. Then the main character vanishes. The end.

Edit: There's a guy named Hope who whines like a bitch and a guy named Sazh who is cool and also worthless in battle.

They were supposed to kill all of the humans, which is what they didn't do. They just wrecked the fal'cie and the ball itself, and "freed" the humans from the fal'cie.

Also Hope was a literal child whose mom got killed, right in front of him, by her buying into Snow's bullshit, then got forced into a literal suicide mission and became a fugitive marked for death. He had every right to be "whiny", and it's still weird to me how people hate him for it.

CordlessPen
Jan 8, 2004

I told you so...

Kit Walker posted:

I've never felt like the SMT games were too hard, though. Even crazy cheap bosses usually have a weakness you can exploit to destroy them. I've played the first three main SMT games, DDS, the second Devil Summoner game, and Strange Journey, and the only one that I felt had a really steep difficulty jump in the endgame was Strange Journey where the final boss is just utterly brutal for no reason and it feels like a slugfest. Usually the end tends to be the easiest part because you have access to insanely overpowered abilities and can turn the tables on everyone. Of course, this isn't talking about the optional superbosses who tend to require one very specific strategy lest they one-shot you for doing something else

I had a really hard time with DDS because it was my first SMT game and they do not work like the games I was used to when I was a kid. I was used to Final Fantasy, where status effects / ailments were pretty much always a waste of time because they only worked on common enemies that died in a single hit anyway and all bosses were immune to them, and magical elements were only useful in the sense that one of them worked better than the others on some enemies, but your black mage had all of them anyways.

I limped along for most of the game playing it mostly like a FF game, trying to take advantage of the press turn system but severely ignoring major gameplay mechanics, but I only learned extremely late in the game that I should have been teaching my characters the element opposite to their strength so that they would be able to counter their weakness and vary their skillset a bit. Instead, I made my ice guy a super powerful but super specialized ice guy, my wind dude a specialized wind dude, etc., so when the last boss required me to use all the elements with just my 3 characters, I was pretty much hosed. In the end, I again limped along and barely beat it by using elemental items that I had been hoarding all game because Final Fantasy.

So yeah, the first one you try will propably seem harder than it actually is if you're used to FF games.

Edit: Oviously I never even touched optional bosses, because gently caress Cielo.

CordlessPen has a new favorite as of 18:18 on Aug 8, 2017

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
FF13's story is not terrible, it's just told in the most obtuse way possible. Like I get they were going for an in media res opening, and trying to explain things organically as they came up rather than with scrolling text or narration, but there's just too many new concepts for that to work.

Morpheus
Apr 18, 2008

My favourite little monsters

Schubalts posted:

They were supposed to kill all of the humans, which is what they didn't do. They just wrecked the fal'cie and the ball itself, and "freed" the humans from the fal'cie.

Also Hope was a literal child whose mom got killed, right in front of him, by her buying into Snow's bullshit, then got forced into a literal suicide mission and became a fugitive marked for death. He had every right to be "whiny", and it's still weird to me how people hate him for it.

Because this isn't real life, and I don't care about why someone is whiny in a game, just that he is.

If you have a character in your game who in annoying, because his mom died, or his village burned, or his dog exploded, and he won't shut the gently caress up for half the game and cause strife between characters, and makes the game less fun to play without actually contributing anything, then maybe don't have him in the game. The only reason he exists is because someone put him there - he has no purpose, he has no function in the story, they just said "Oh hey we need a teenager that's an annoying gently caress, let's write one in."

Necrothatcher
Mar 26, 2005




Maxwell Lord posted:

FF13's story is not terrible, it's just told in the most obtuse way possible. Like I get they were going for an in media res opening, and trying to explain things organically as they came up rather than with scrolling text or narration, but there's just too many new concepts for that to work.

No, it's terrible AND told in the most obtuse way possible.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

CordlessPen posted:

I had a really hard time with DDS because it was my first SMT game

CordlessPen posted:

Obviously I never even touched optional bosses

Probably for the best, cause Digital Devil Saga has probably the hardest one in the series :v:

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Maxwell Lord posted:

FF13's story is not terrible, it's just told in the most obtuse way possible. Like I get they were going for an in media res opening, and trying to explain things organically as they came up rather than with scrolling text or narration, but there's just too many new concepts for that to work.

I...don't think that anybody, on this page or otherwise, was particularly confused by the in medias res opening? The plot is garbage and the end is an enormous asspull of a deus ex machina (which is kinda ironic since it totally fails to summon God).



Mr. Flunchy posted:

No, it's terrible AND told in the most obtuse way possible.

It's not even told in an obtuse way, I don't know where that guy is getting it. Before you leave Pulse the boss basically says "HEY IDIOTS HERE'S WHAT'S GOING ON AND WHY" and it's not like the characters' motivations of "hey let's try to not die horribly" are particularly hard to suss out before that point.

Morpheus
Apr 18, 2008

My favourite little monsters

food court bailiff posted:

It's not even told in an obtuse way, I don't know where that guy is getting it. Before you leave Pulse the boss basically says "HEY IDIOTS HERE'S WHAT'S GOING ON AND WHY" and it's not like the characters' motivations of "hey let's try to not die horribly" are particularly hard to suss out before that point.

Except before that point people throw around terms like l'cie, fal'cie, ci'eth, and other garbage terms as if you're supposed to understand what they mean. It's not an impossible-to-understand story, it's a poorly-told one. You're pulled along on an extremely linear journey with characters in a world you have no concept of, using terms you have no experience with, and expected to empathize or care at all about what's going on.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
That's the thing, it's a decent chunk of time and gameplay before you even get to that first point of explanation. Yeah, you know you're on a train and there's a prison break and the immediate context is obvious, but it starts to throw around jargon without explaining it. You know it's something more than the Evil Empire being Evil for its own sake, and the characters know this, but there's still a lot.

Of course even after that the story is hella disjointed due to the way the game was made- there was a lack of communication and direction from the top, which oddly enough is a fitting parallel for what's happening in the game (characters being given something they have to do without really being told what it is). Still, one Star Wars-esque text crawl at the start would have done a lot to cancel out this feeling of "The game's not really telling me what it's about".

Agent355
Jul 26, 2011


Morpheus posted:

If you have a character in your game who in annoying, because his mom died, or his village burned, or his dog exploded, and he won't shut the gently caress up for half the game and cause strife between characters, and makes the game less fun to play without actually contributing anything, then maybe don't have him in the game. The only reason he exists is because someone put him there - he has no purpose, he has no function in the story, they just said "Oh hey we need a teenager that's an annoying gently caress, let's write one in."

This is true of a bunch of other characters in media too, not just video games. Even if a character has valid motivations you can't make it annoying to the reader/player/watcher. See: Skyler from Breaking Bad.

muscles like this!
Jan 17, 2005


RagnarokAngel posted:

Alan Wake did the "on the last episode" thing which made sense because the game was divided into 6 episodes and tried to be very late 90s supernatural TV in presentation.

But it always launched into the next episode immediately after the credits of the last episode ended. I believe the game auto saves after every episode but it doesnt tell you that so it feels like incongruous design.

The one game where the "previously on" thing made sense was 08's Alone in the Dark. It had a weird structure where the story was broken up into episodes and you could actually skip to the next episode without finishing the one you were on. You couldn't just go to the end as they gated later areas behind you destroying a specific number of these spike things that were generating evil.

The Moon Monster
Dec 30, 2005

Schubalts posted:

They were supposed to kill all of the humans, which is what they didn't do. They just wrecked the fal'cie and the ball itself, and "freed" the humans from the fal'cie.

Also Hope was a literal child whose mom got killed, right in front of him, by her buying into Snow's bullshit, then got forced into a literal suicide mission and became a fugitive marked for death. He had every right to be "whiny", and it's still weird to me how people hate him for it.

Seriously, he was the only character in FF13 I liked because his reaction to all the dumb bullshit happening to him was very believable. Also he wanted to kill Snow which I could relate to.

Guy Mann
Mar 28, 2016

by Lowtax
It really annoys me when a game conspicuously uses actual photos of real people. Especially in games like Deus Ex: Mankind Divided or Mad Max where they have a fairly stylized and fantastic world and then you pick up a collectible and it's just a photograph of a regular dude under an Instagram filter.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

The Moon Monster posted:

Seriously, he was the only character in FF13 I liked because his reaction to all the dumb bullshit happening to him was very believable. Also he wanted to kill Snow which I could relate to.

the hell did you have against Sazh?

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Yardbomb posted:

Probably for the best, cause Digital Devil Saga has probably the hardest one in the series :v:

And it mocks you by playing Nocturne's normal encounter music. :negative:

Maxwell Lord posted:

That's the thing, it's a decent chunk of time and gameplay before you even get to that first point of explanation. Yeah, you know you're on a train and there's a prison break and the immediate context is obvious, but it starts to throw around jargon without explaining it. You know it's something more than the Evil Empire being Evil for its own sake, and the characters know this, but there's still a lot.

Of course even after that the story is hella disjointed due to the way the game was made- there was a lack of communication and direction from the top, which oddly enough is a fitting parallel for what's happening in the game (characters being given something they have to do without really being told what it is). Still, one Star Wars-esque text crawl at the start would have done a lot to cancel out this feeling of "The game's not really telling me what it's about".

I think I read somewhere that the reason the game's story is so inconsistent is because they made all the cutscenes then wrote the game between them. Which is why you have, for example, a scene of a character clearly dying but then the next scene he's just back and perfectly fine because he's there in the next cutscene.

Also I still love that the whole evil planet thing runs on Orphan power. Even if in-context Orphan isn't what it sounds like.

The Moon Monster
Dec 30, 2005

Sea Sponge Run posted:

the hell did you have against Sazh?

I think I gave up on the game before he said or did much of anything. He was kind of a nothing character aside from his hair situation for the part I played.

Pocket Billiards
Aug 29, 2007
.

Sunswipe posted:

Far Cry 3. I'm often doing a fair bit of dicking around in between main story missions. It gets loving annoying having to listen to the same conversation with Dennis every time I load the game.

Thankfully you can switch it off for Primal. You can't even skip it in Until Dawn.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Guy Mann posted:

It really annoys me when a game conspicuously uses actual photos of real people. Especially in games like Deus Ex: Mankind Divided or Mad Max where they have a fairly stylized and fantastic world and then you pick up a collectible and it's just a photograph of a regular dude under an Instagram filter.

no joke i want a game rendered in the Tom Goes to the Mayor filter

muscles like this! posted:

The one game where the "previously on" thing made sense was 08's Alone in the Dark. It had a weird structure where the story was broken up into episodes and you could actually skip to the next episode without finishing the one you were on. You couldn't just go to the end as they gated later areas behind you destroying a specific number of these spike things that were generating evil.

i love how terrible Alone in the Dark 08 is.

Guy Mann
Mar 28, 2016

by Lowtax

Action Tortoise posted:

i love how terrible Alone in the Dark 08 is.

https://www.youtube.com/watch?v=5k8KYp0aaJY

https://www.youtube.com/watch?v=WB5_88L5EO0

bewilderment
Nov 22, 2007
man what



Pocket Billiards posted:

Thankfully you can switch it off for Primal. You can't even skip it in Until Dawn.

This is because you're meant to play Until Dawn with a bunch of your friends (or at least your partner) in a room starting around 6PM and ending around midnight in a single sitting.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Just tried playing through the Achievement Unlocked series, but 2 really annoyed me, because a whole set of the achievements require you to open the game in two different windows/tabs to unlock the coffee room but I couldn't get it working. And hell if I'm going to install as flash plugin to play it on the armourgames website.

Morpheus
Apr 18, 2008

My favourite little monsters
I'm really enjoying Tales of Berseria but the game's ridiculous insistence on forcing you to load a save if you lose a regular battle is ridiculous and drags the entire experience down.

The worst part is that if you lose a boss battle, or a special admin zone battle (basically waves of enemies), you're fine - you're either punted outside of the fight, or asked if you want to restart after rejiggering your team. But lose to a group of enemies? gently caress you, load a save. Oops, you've just lost half an hour of progress.

This might not be so bad if some of the battle elements are designed to simply gently caress you over. Literally the only way I've ever died in that game was because a group of enemies swarmed me, a single hit stunned me, and suddenly I've gone from full health to dead in less than a second. Every single time. The fact that regular attacks have such a high chance of stunning you for a good three seconds or so is really hosed up, and will often kill you if a couple enemies are on your rear end. It makes me want to actively avoid the higher difficulties of the game because of this, combined with the aforementioned "gently caress you, load a save" mentioned above.

I can beat bosses on the highest difficulties, but oh gently caress a swarm of eagles comes after me and I'm hosed hard.

Honestly the only strategy in this situation is run in circles so the swarm just chases you, while your allies plink away at it. it's stupid.

Deceitful Penguin
Feb 16, 2011
FF13 is the only loving game where right after watching a cutscene, I have to go, enter a menu, then read WHAT THE gently caress THE CUTSCENE WAS MEANT TO MEAN.

Also

MOMS ARE TOUGH

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Deceitful Penguin posted:

FF13 is the only loving game where right after watching a cutscene, I have to go, enter a menu, then read WHAT THE gently caress THE CUTSCENE WAS MEANT TO MEAN.

Also

MOMS ARE TOUGH

I probably would have kept playing that game if Tough Mom was a party member instead of being a dead npc.

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