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Vivian Darkbloom posted:I'm sure we'll see some different mechanics in CK3 (or whatever game Paradox plans to make) but I think the devs have regarded the slowly expanding map as a success. I wish the main area of focus was China and its neighbors, but I can't see that happening anytime soon! You played the ROT3K mod for CK2?
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# ? Aug 8, 2017 09:08 |
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# ? May 9, 2024 22:33 |
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Anyone know what kind of lifecycle Paraodox expects for games such as CK2? I just wonder at what point where they will decide that the DLCs are enough and that they should just focus on developing a new game. Vivian Darkbloom posted:I'm sure we'll see some different mechanics in CK3 (or whatever game Paradox plans to make) but I think the devs have regarded the slowly expanding map as a success. I wish the main area of focus was China and its neighbors, but I can't see that happening anytime soon! Wouldn't surprise me if Paradox did a new Asia focused IP seeing how Asia is their primary focus for expansion or at least it was before the IPO according to the presentation by Fredrik Wester which I attended. At least it seems that way since Paradox are working on getting their games on Tencent's plattform and Tencent owns about 5 % of Paradox.
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# ? Aug 8, 2017 09:15 |
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Pump it up! Do it! posted:Anyone know what kind of lifecycle Paraodox expects for games such as CK2? I just wonder at what point where they will decide that the DLCs are enough and that they should just focus on developing a new game. When they stop making a profit on a game's DLCs.
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# ? Aug 8, 2017 09:15 |
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I wouldn't expect a CK3 announcement until are least 2019 or 2020, considering there's still some DLC to come and that game will have a long tail.
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# ? Aug 8, 2017 10:38 |
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The Narrator posted:I wouldn't expect a CK3 announcement until are least 2019 or 2020, considering there's still some DLC to come and that game will have a long tail.
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# ? Aug 8, 2017 11:42 |
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You must have not heard of Rome II.
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# ? Aug 8, 2017 11:46 |
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iIRC, paradox had said they were going to release like 3 more dlcs for CK2 and that was prior to M&M. There was supposed to be a major one, and a minor WoL type expansion. I don't know if they are still sticking to that plan though.
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# ? Aug 8, 2017 11:52 |
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WhiskeyWhiskers posted:You played the ROT3K mod for CK2? That's a thing? :o
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# ? Aug 8, 2017 13:13 |
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Tahirovic posted:You must have not heard of Rome II.
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# ? Aug 8, 2017 14:15 |
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Crusader Kings: Rome
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# ? Aug 8, 2017 18:23 |
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I'd so love it if instead of Vicky 3 we got some 1870 - 1970 game, bonus if there's no pre-set WWII scenario/start date.
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# ? Aug 8, 2017 18:30 |
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then would you move the eu4 end date forward?
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# ? Aug 8, 2017 18:42 |
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Gorn Myson posted:Magna Mundi would have been way worse. playing magna mundi for too long will literally drag you into a madhouse.
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# ? Aug 8, 2017 18:52 |
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A Buttery Pastry posted:That will be included in CK3. Byzantium is already in CK2.
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# ? Aug 8, 2017 19:34 |
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Senor Dog posted:Crusader Kings: Rome Rome must never again have a king!
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# ? Aug 8, 2017 21:45 |
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Jeoh posted:That's a thing? :o Yep - http://www.moddb.com/mods/romance-of-the-three-kingdoms Just download and run the exe from moddb and then select the Sanguo mod from the launcher. It's a really well done and professional mod with new music, a great map of China, different start dates and all your favourite characters from Liu Bei to Sun Ce. I seriously doubt Paradox could have done better themselves. thanks link fixed. V for Vegas fucked around with this message at 23:10 on Aug 8, 2017 |
# ? Aug 8, 2017 23:02 |
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^^Need to get rid of the full stop from the end of that link though
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# ? Aug 8, 2017 23:06 |
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V for Vegas posted:Yep - http://www.moddb.com/mods/romance-of-the-three-kingdoms Just download and run the exe from moddb and then select the Sanguo mod from the launcher. But does it have Zhang Jiao's voice acting? And his magic?
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# ? Aug 9, 2017 03:40 |
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It's funny how besides CK2, I preety much play Paradox games for the mods. I got Stellaris for the Star Trek mod, and I got HOI4 for Kaissereich. Still haven't touched my EU4.
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# ? Aug 9, 2017 04:38 |
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Crowsbeak posted:It's funny how besides CK2, I preety much play Paradox games for the mods. I got Stellaris for the Star Trek mod, and I got HOI4 for Kaissereich. Still haven't touched my EU4. Woah Kaissereich for Hoi4 is out? How is it? I loved the poo poo out of the Hoi2 mod
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# ? Aug 9, 2017 05:13 |
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Baronjutter posted:Woah Kaissereich for Hoi4 is out? How is it? I loved the poo poo out of the Hoi2 mod It's in Beta, but it's been out for months. Definitely check it out.
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# ? Aug 9, 2017 05:18 |
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Baronjutter posted:Woah Kaissereich for Hoi4 is out? How is it? I loved the poo poo out of the Hoi2 mod Not as good as DH's kaiserreich. Some very odd design choices. Definitely check it out though.
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# ? Aug 9, 2017 08:12 |
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Baronjutter posted:Woah Kaissereich for Hoi4 is out? How is it? I loved the poo poo out of the Hoi2 mod They decided they needed to force DH onto HOI IV, that includes something like ten different ideologies (which means that social democrats hate social conservatives as much as communists hate fascists), the inability to make alliances outside of events due to the former point and garrison and militia unit types.
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# ? Aug 9, 2017 09:12 |
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Blame HoI IV's sub ideologies doing absolutely nothing.
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# ? Aug 9, 2017 09:17 |
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Kavak posted:Blame HoI IV's sub ideologies doing absolutely nothing. Nah, blame the modders for not recognising it as an issue.
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# ? Aug 9, 2017 09:27 |
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Honestly the only big issue I have is how they've managed to hammer a square peg through a round hole with stability mechanics instituted in the dumbest way possible.
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# ? Aug 9, 2017 10:51 |
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It's good but if it actually used HoIIV's mechanics it'd be great. Also maybe some consistency between countries' focuses.
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# ? Aug 9, 2017 10:58 |
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It's great, imo. Much more engaging than vanilla.
Strudel Man fucked around with this message at 17:43 on Aug 9, 2017 |
# ? Aug 9, 2017 17:37 |
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Kavak posted:Blame HoI IV's sub ideologies doing absolutely nothing. There's so much complexity in KR4 that could boiled down into something simpler that gels with vanilla HoI4 mechanics. Like, with France, you could've set up the focus tree to be like: The fuckhuge chain of votes for different ministerial roles and factional infighting could be turned into a straightforward this-or-that line in the focus tree, with the totalist/anarchist/orthodox syndicalist character of the new government formed by ideas and modifiers added in by focuses, rather than completely redoing ideology. That eliminates hours of work on event-writing (and re-writing and tweaking as patches and new development ideas come and go) and makes a much simpler system that regular players of vanilla can grapple with more easily. Nothing needed to be radically reinvented!
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# ? Aug 9, 2017 17:51 |
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I have noticed (in EU4 mods at least) there's a tendency for modders to try to make whole new systems via the flexible but clunky event system rather than trying to significantly re-purpose base DLC mechanics and stuff. Then they often either just cut the DLC stuff out or give it some slightly modified tacked on use. I get that the event system gives more control but it just feels suuper inelegant compared to what modders could be doing.
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# ? Aug 9, 2017 18:10 |
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Yeah it's awful design. KR4 is an absolute masterclass in terrible modding decisions, Apres Moi is the KR we deserve. One focus tree for all nations, with variants! Same effect as KR but a)far quicker to make b) far easier to balance c) not completely nuts
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# ? Aug 9, 2017 18:10 |
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"Everyone has basically the same focus tree" is not a selling point.
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# ? Aug 9, 2017 18:39 |
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Koramei posted:I have noticed (in EU4 mods at least) there's a tendency for modders to try to make whole new systems via the flexible but clunky event system rather than trying to significantly re-purpose base DLC mechanics and stuff. Then they often either just cut the DLC stuff out or give it some slightly modified tacked on use. I get that the event system gives more control but it just feels suuper inelegant compared to what modders could be doing. That said, given that the core idea of Kaiserreich is an alternate setting, not something like "Realistic Supply, Warfare and Extermination Mod", it does seem really weird to not attempt to rethink the setting from the perspective of making it work within the vanilla system - which almost seems designed specifically to make Kaiserreich really easy to port.
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# ? Aug 9, 2017 18:40 |
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Strudel Man posted:"Everyone has basically the same focus tree" is not a selling point. Actually it plays a lot better and is particularly good for multiplayer. Feature bloat is no good either.
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# ? Aug 9, 2017 18:47 |
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Feature trees are very railroad and arbitrary
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# ? Aug 9, 2017 18:54 |
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Strudel Man posted:"Everyone has basically the same focus tree" is not a selling point. It's actually really good and gives you flexibility, unlike KR4 where most of the South America trees are dependent on the AI picking/not picking socialism within the first two months of the game.
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# ? Aug 9, 2017 18:58 |
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Focus trees are one of the more interesting parts of HoI4's design. If the game requires a country to be a specific ideology, maybe just don't give it focuses that affect that? Seems like throwing the baby out with the bathwater by making it generic.
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# ? Aug 9, 2017 19:11 |
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Apres Moi's focus trees are generic with small tailored additions to the majors, and some variants (leftist tags and the chinese ones get their own generic trees, for example). It's flexible, works well, and still makes nations feel like they have their own identity. Kaiserreich's approach is madness by comparison.
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# ? Aug 9, 2017 19:47 |
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I feel bad enough for the two ideologies the Vic2 to HoI4 converter adds, I can't imagine adding as many as they did.
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# ? Aug 9, 2017 20:02 |
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# ? May 9, 2024 22:33 |
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I can't believe that mod isn't called Apres HoI
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# ? Aug 9, 2017 20:39 |