|
GlyphGryph posted:You can dish out a shitton of damage. To make matters worse (better) the shotgun has a high chance of knocking enemies down if you point-blank them, and this even works on the Nightmare. Knocked-down enemies are considered disabled for the damage bonus, so a double tap off the sneak-attack combat-focus shotgun fiesta will end a Nightmare then and there. It's bananas.
|
# ? Aug 8, 2017 18:06 |
|
|
# ? Jun 5, 2024 07:59 |
|
And sneak attack and combat focus pair with every other ability, so you get those bonuses even when using stuff like Kinetic Blast. And you can use Kinetic Blast while mimicking and it doesn't break stealth. So if you want to fly around as a mimicked operator one-shot killing everybody with your mind, that is very much an option. (obviously do the psychic water quest down in life support ASAP if you want to go down this route) Also Kinetic Blast lets you get lift field which you can use to do hilarious things, like lifting an enemy up, gloo-ing them in place, and then watching them plummet to their death. Ravenfood posted:Sneak attacking can also be upgraded to let you do 250% bonus damage, iirc. 250% damage total, so 150% bonus damage. Grem posted:No idea how I missed the qbeam though, is that the hole in the men's floor you were talking about? Cause I went down there. GlyphGryph fucked around with this message at 18:37 on Aug 8, 2017 |
# ? Aug 8, 2017 18:32 |
|
Just finished my first run through. That was intense, probably because I was playing it for like seven hours a day for six days straight. Tried to explore everything, didn't quite make it, but got a good amount I think (I'm probably laughably wrong on this). Think I'll take a break and try Dishonored next before I go and do a replay. I'm wondering what a replay is even going to be like knowing all the little things I know now especially once I get to hardware and do my first spacewalk. I missed one of the smuggler drops because I just got bored of hitting those drat things with my wrench and I missed one of the treasure maps - couldn't find Emma's for some reason and I kept forgetting to look at the maps everytime I was in an area so eventually I just got bored. Not a fan of the ending, but it was alright I guess. Come to think of it, I'm not really sure how they could have done a different ending to make it better so I'll deal with it. The game was absolutely amazing besides that, the attention to detail is incredible. The only thing I really want to know though is, can you find Danielle Sho's corpse outside in space? I want to get into that door in I.T. but can't find the card for it.
|
# ? Aug 9, 2017 22:28 |
|
Ithle01 posted:I want to get into that door in I.T. but can't find the card for it. You have to take a slightly different path through the game if you want to get behind that door. Dahl unlocks it for you if you guys are buddies working together.
|
# ? Aug 10, 2017 00:13 |
|
GlyphGryph posted:Dahl unlocks it for you if you guys are buddies working together. gently caress that guy, I let him die.
|
# ? Aug 10, 2017 00:32 |
|
GlyphGryph posted:You have to take a slightly different path through the game if you want to get behind that door. Dahl unlocks it for you if you guys are buddies working together. Huh, I saved him and got the shuttle up and working, didn't know you could be friends with him though. Looks like there's more going on than I thought. Definitely need to do another playthrough, but I need a break first. This game has been the subject of too many dreams in the last week and that's probably a sign I need to cool down a bit.
|
# ? Aug 10, 2017 00:56 |
|
Ithle01 posted:Huh, I saved him and got the shuttle up and working, didn't know you could be friends with him though. Looks like there's more going on than I thought. Definitely need to do another playthrough, but I need a break first. This game has been the subject of too many dreams in the last week and that's probably a sign I need to cool down a bit. A true friend of Dahl wouldn't wipe his mind.
|
# ? Aug 10, 2017 01:20 |
|
Ithle01 posted:Huh, I saved him and got the shuttle up and working, didn't know you could be friends with him though. Looks like there's more going on than I thought. Definitely need to do another playthrough, but I need a break first. This game has been the subject of too many dreams in the last week and that's probably a sign I need to cool down a bit. You need to become his friend well before that point in the game, such that he's never working at cross purposes to you. Think of why he's come to the station and that should point you in the right direction.
|
# ? Aug 10, 2017 04:51 |
|
GlyphGryph posted:You need to become his friend well before that point in the game, such that he's never working at cross purposes to you. Think of why he's come to the station and that should point you in the right direction. oh. Ohhhhhhhhh.
|
# ? Aug 10, 2017 16:01 |
|
GlyphGryph posted:You need to become his friend well before that point in the game, such that he's never working at cross purposes to you. Think of why he's come to the station and that should point you in the right direction. I think I know what you mean and why he unlocks the room with four people in it for you.
|
# ? Aug 10, 2017 21:45 |
|
Ithle01 posted:I think I know what you mean and why he unlocks the room with four people in it for you. What a nice guy, helping like that.
|
# ? Aug 10, 2017 22:44 |
|
While you can't get into that room any other way, you can actually get the staff inside marked as discovered in a normal playthrough by crouchsliding at the locked door until the quest markers tick off.
|
# ? Aug 11, 2017 01:55 |
|
ROCK THE HOUSE M.D. posted:Any tips for the end game? the loving military operators are crushing me.
|
# ? Aug 11, 2017 05:00 |
|
If you go for KASPAR first is there really that many times you need to deal with the military operators? After all, you don't need to go through any further exploration. 1. At the start when they first show up. Punt yourself into space ASAP. 2. Rush to Data Storage to deactivate tracking. 3. Rush to D's shuttle to get their locations (oopsies if you haven't been here earlier in the game, I guess). Run past everything. 4. Run to KASPAR, knock him dead. 5. Run to D outside the arboretum. I think that's the rough order of things, but in terms of dealing with them that's about it.
|
# ? Aug 11, 2017 05:31 |
|
bewilderment posted:If you go for KASPAR first is there really that many times you need to deal with the military operators? After all, you don't need to go through any further exploration.
|
# ? Aug 11, 2017 05:34 |
|
How do you scan the Apex? January say not to, but now I really, REALLY need to?
|
# ? Aug 11, 2017 14:20 |
|
A.o.D. posted:How do you scan the Apex? January say not to, but now I really, REALLY need to? Uh, put on psychoscope, point it at thing? I did it in the Arboretum, right when it arrives. It basically put me at 1HP and applied Fear, and that's it.
|
# ? Aug 11, 2017 15:13 |
|
The point you need to aim at is a bit counter-intuitive. It's not (what I think is) its head, but iirc you aim at the chest/upper arms - a point half-way between the station and its head (I'm assuming that the part with yellow lights are the eyes/mouth) the arboretum is the best place to do it because there are few obstacles obscuring your view
|
# ? Aug 11, 2017 15:22 |
|
That's odd, given you can't scan anything else through glass. Singleplayer games threads are an open-spoiler zone, so those black covers aren't really needed.
|
# ? Aug 11, 2017 15:24 |
|
Dominoes posted:That's odd, given you can't scan anything else through glass. Singleplayer games threads are an open-spoiler zone, so those black covers aren't really needed. ?? You can scan the phantoms in the imprisoned pods in psychotronics and I def. scanned several enemies through glass - mimics in the labs, technopath looking at you in the GUTS and peeping through other windows. Hell, I scanned the nightmare when it gets revealed the first time through the door in arboretum. There is no rule that says glass blocks scans. I'm spoilering 'cause there are still new people playing the game and finding the thread and stuff about endgame is better discovered on your own.
|
# ? Aug 11, 2017 15:28 |
|
I stand corrected.
|
# ? Aug 11, 2017 15:41 |
|
If you think you need a high Leverage skill to move a heavy object out of your way, you're wrong. Apart from a couple of 'un-powered doors.' You only need a recycler grenade, you can compost anything you can pick up. Not new information to the thread, but worth repeating. I didn't pick up most of the food I found, but I did carry a banana around. I would drop the banana, then turn into a banana, then slip through tiny openings. I would dare say that this game is more fun without any Hacking or Repairing - there's almost always a way to GLOO-jump or banana yourself into restricted areas. Also repeating that the best way to deal with Cystoid piles is by shooting at them with the Huntress Boltcaster nerf gun. The GLOO gun also works, but not quite as well. Throwing stuff at them also works, but sometimes when you're in space you don't have any good poo poo on hand to chuck. Great game. I liked the ending, and it was adequately foreshadowed. StringOfLetters fucked around with this message at 17:54 on Aug 11, 2017 |
# ? Aug 11, 2017 17:51 |
|
You should be picking up all the food you find so you can recycle it. It adds up yo a surprising amount of mats of various types by the end of the game.
|
# ? Aug 12, 2017 12:29 |
|
Yeah I skipped the "extra organs" neuromods on my first playthrough and I'm just about to hit dahl on my 2nd and have approximately 40 more neuromods on this file than my completed game. It doesn't seem amazing right away but it absolutely makes a difference. I recycle all the processed food for minerals and save the organic food for healing items. There's a surprising amount of metal in the chips and cookies, neat converting it into bullets.
|
# ? Aug 12, 2017 14:52 |
|
Finally finished this after putting it off for a long loving time. Very happy that my hypothesis about "the truth" was proven. Tbh there is that one line when you finish the December mission which leads to Alex saying something like "try it again" which made me think Alex was a Typhon clone all along but I kept second-guessing in the end. I love the themes of identity and cascading this against true self, preservation, humanity, etc and the way you're lied to reminded me of things like Bioshock or even MGS2 in a lot of ways. Combat and exploration were frantic and hurried in the last leg of the game but at 25 hours I did a lot by then and didn't mind too much about mad sprints to finish things up. Definitely one of my favorites of the year; I'm sad Colantonio left but this was a great swan song to leave Arkane with.
|
# ? Aug 14, 2017 02:55 |
|
GlyphGryph posted:You should be picking up everything you find so you can recycle it. It adds up yo a surprising amount of mats of various types by the end of the game.
|
# ? Aug 14, 2017 03:14 |
|
The only thing making my no-needles max-difficulty playthrough difficult is the tiny, tiny inventory
|
# ? Aug 14, 2017 03:42 |
|
The best way to cope is to throw away your pistol, Q-beam, and crossbow.
|
# ? Aug 14, 2017 04:32 |
|
well yeah don't carry the crossbow and just re-craft it the few times that I need it, but the pistol is an extremely good and important weapon the q-beam I carry between areas until I find something big, then I go and fetch it
|
# ? Aug 14, 2017 06:15 |
|
QuarkJets posted:well yeah don't carry the crossbow and just re-craft it the few times that I need it, but the pistol is an extremely good and important weapon When did you need the crossbow? I never once used it.
|
# ? Aug 14, 2017 15:40 |
|
ROCK THE HOUSE M.D. posted:When did you need the crossbow? I never once used it. the darts trigger cyst nests and cysts will go after the darts when shot near them. Also some doors/computers can be opened by shooting darts at buttons. It's a surprisingly useful tool for a joke weapon double nine fucked around with this message at 15:44 on Aug 14, 2017 |
# ? Aug 14, 2017 15:42 |
|
The Huntress would be a god-send in a lot of stealth games. Think of the coin in Hitman or the rock in Horizon: Zero Dawn.
|
# ? Aug 14, 2017 17:09 |
|
It's like if the coin from Hitman could also unlock doors from far away Also the bathroom in my new office is right next to the elevators now, and if the elevators are moving it makes the exact same ambient scary music that plays whenever enemies are around but nothing's happened yet.
|
# ? Aug 14, 2017 19:37 |
|
Opening doors is so pedestrian. Real pros just download area maps and activate tracking bracelets directly from the document slot.
|
# ? Aug 15, 2017 06:15 |
|
ROCK THE HOUSE M.D. posted:When did you need the crossbow? I never once used it. Like double nine said, if you're doing a no neuromods run (aka No Needles) then the crossbow can be used to open a few rooms by shooting little foam darts at computer screens or door buttons to activate them. For cyst nests I just lob a typhon lure but the darts work there, too Speaking of, I finished my No Needles run and to celebrate and I'm doing a doomguy human-powers-only run because those mods are so drat good
|
# ? Aug 15, 2017 06:20 |
|
QuarkJets posted:
Human only was my first and only run to date and I enjoyed it! My plan is to do the no needles and typhon only runs at some later point. Pop combat focus and kill everything in three shotgun blasts or go hog wild with your wrench or throw file cabinets at them.
|
# ? Aug 15, 2017 07:03 |
|
QuarkJets posted:Speaking of, I finished my No Needles run and to celebrate and I'm doing a doomguy human-powers-only run because those mods are so drat good How the heck could you do that? Don't you NEED to inject at least one at the start of the game?
|
# ? Aug 15, 2017 07:55 |
|
Samovar posted:How the heck could you do that? Don't you NEED to inject at least one at the start of the game? You don't ever need to inject anything. January tells you to mod up as soon as you leave the simulation but you don't have to. You don't even have to pick up the neuromod. Also, there's an achievement for beating the game this way Once you decide to never mod up the game becomes a lot simpler. You have a suite of weapons and machines that convert garbage into ammo and health. Neuromods, psi hypos, spare parts, and weapon upgrade kits are now quality garbage. Granted, you want to grab that 1st level of upgrades for all of your weapons, but I was able to do that before leaving hardware labs (where I fabricrted a bunch of weapon mods so that I'd never have to worry about picking up weapon mods again)
|
# ? Aug 15, 2017 10:51 |
|
I think he's talking about the one in the actual simulation right at the start. IIRC it won't let you leave your room until you pop it. It doesn't count though, because there's nothing in it, you just stab yourself in the eye for no reason
|
# ? Aug 15, 2017 13:00 |
|
|
# ? Jun 5, 2024 07:59 |
|
Wafflecopper posted:I think he's talking about the one in the actual simulation right at the start. IIRC it won't let you leave your room until you pop it. It doesn't count though, because there's nothing in it, you just stab yourself in the eye for no reason
|
# ? Aug 15, 2017 13:12 |