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So I've been doing this:kinkouin posted:It's been a few pages, just reminding goons if they want to get in on Iron Clay chips: Would anyone else be interested in piggybacking on some KS pledges I'm on when pledge managers open? Right now status looks like: Maximum Apocalypse - Pledge Manager Open (No Lock-In Date Given/Found) Fantasy Defense - Pledge Manager Open (No Lock-In Date Given/Found) Brass: Lancashire & Birmingham - Pledge Manager Open Until 9/1 Lords of Hellas - Pledge Manager Coming Soon Star Realms Frontiers - KS Just Ended Epoch: The Awakening - KS Just Ended I'm not in for many, but I'd be willing to do some late pledge stuff for people who've been on the fence for some but still want to get in late. I know there's a guy (Game Steward) that does it, but I've been mostly giving Goons the bro discount (of no cut to me) for those interested. Obviously the downside is you wait for it to arrive to me, before paying shipping to get it to you, for whatever you want. kinkouin fucked around with this message at 06:40 on Aug 13, 2017 |
# ? Aug 13, 2017 06:33 |
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# ? May 14, 2024 19:37 |
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Maybe I'm just in a bad mood but you keep saying you're gonna stop shilling immediately before shameless shilling. gently caress off and roll a 1
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# ? Aug 13, 2017 09:17 |
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Sleekly posted:Maybe I'm just in a bad mood but you keep saying you're gonna stop shilling immediately before shameless shilling. gently caress off and roll a 1 Yeah, you are just in a bad mood and you should know better than to post if you think you are. He's not shilling, he's offering to let people buy in to Kickstarters they missed at no personal profit. Honestly it wouldn't be the worst idea to have a Group Buy coordination thread somewhere, but I doubt it would get much traffic.
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# ? Aug 13, 2017 11:34 |
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Jedit posted:Yeah, you are just in a bad mood and you should know better than to post if you think you are. He's not shilling, he's offering to let people buy in to Kickstarters they missed at no personal profit. True. My bad. No offense meant.
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# ? Aug 13, 2017 12:38 |
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I'm interested in the Brass chips, but is there a breakdown of denominations and amounts?
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# ? Aug 13, 2017 14:44 |
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Some Numbers posted:I'm interested in the Brass chips, but is there a breakdown of denominations and amounts? 40 X 1s, 20 X 5s,10 X 10s, 20 X 20s, 10 X 100s.
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# ? Aug 13, 2017 15:40 |
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Sleekly posted:Maybe I'm just in a bad mood but you keep saying you're gonna stop shilling immediately before shameless shilling. gently caress off and roll a 1 They are just offering someone to join their pledge after the deadline, chill.
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# ? Aug 13, 2017 16:22 |
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Jabor posted:40 X 1s, 20 X 5s,10 X 10s, 20 X 20s, 10 X 100s. Yeah, they just announced an update to say that this is accurate. Jedit posted:Honestly it wouldn't be the worst idea to have a Group Buy coordination thread somewhere, but I doubt it would get much traffic. I'd do it if I could, but these are the last few KS I'm doing for a bit unless there's more interest. I skipped Founders of Gloomhaven cause I've not heard many good things about it. I had a few others I was into but waiting on my next paycheck before I go spend heavy again.
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# ? Aug 13, 2017 16:31 |
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Alright, put me down for two chip sets.
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# ? Aug 13, 2017 17:22 |
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Some Numbers posted:Alright, put me down for two chip sets. Sounds good, PM'd you to continue the conversation.
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# ? Aug 13, 2017 18:15 |
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Well, I did it. I found the guy who takes Cards Against Humanity extremely serious. He wanted to play it, and he wanted to use a house rule that the judge could play a card too. When people pointed out that's dumb, he argued that people would pick what is objectively the funniest card and not just their own, we explained that humor is not an objective thing. Then he got mad at people who chose answers that he didn't think were amusing and tried to argue there should be a way to institute a group veto against an unfunny pick.
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# ? Aug 13, 2017 20:32 |
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Skypie posted:Well, I did it. I found the guy who takes Cards Against Humanity extremely serious. I'm glad, the more agent provocateurs attempting to dismantle Cards Against Humanity and sap all joy from it, the better.
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# ? Aug 13, 2017 20:38 |
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I once had a guy insist on playing a tiebreaker round in CAH. He made the guy I was tied with give me one of his remaining cards, then I won with the card I got, which upset the guy who was tied with me. Then I made fun of them both for taking it seriously. All of which is, of course, part of a greater self-own for participating in a game of CAH.
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# ? Aug 13, 2017 20:39 |
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Skypie posted:Well, I did it. I found the guy who takes Cards Against Humanity extremely serious. That's just straight up pathological.
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# ? Aug 13, 2017 20:42 |
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Countblanc posted:I'm glad, the more agent provocateurs attempting to dismantle Cards Against Humanity and sap all joy from it, the better. I liked it when we were all early 20 somethings and broke it out after dinner. Now, it's kinda lost the glamor. Maybe because I'm over 30 and thus all my opinions are boring and lame, but the """humor""" just doesn't strike me anymore. The problem we seem to be having is that the hostess invites as many people as possible and then everyone wants to play the same game. There's very few games that'll seat 9+ people, and the last few months I have been trying to make the case that if so many people continue to show up, folks are gonna have to split into smaller groups to play games.
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# ? Aug 13, 2017 20:42 |
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Cards Against Humanity:still dumb and bad, check. Which of the Las Vegas games is the good one? Is it Las Vegas, or Lords of Vegas? Or, you know, other.
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# ? Aug 13, 2017 21:10 |
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Just finished Pandemic Legacy. We buzzed through 7 games to wrap it this weekend, because who knows if we can see these friends again this year. Only one of us had played a Pandemic game before starting, and it was once many years ago. Even so, over the course of the games we started to understand the strategy of how to play. Whether the game is made to challenge Pandemic lifers or encourage new players, I can't say, but we enjoyed the changing challenges and almost always felt like we had a chance to succeed. There is a ton I would like to talk about from a game design standpoint. I'm curious about the choices they made, and both how things are different for each group, but also the way they game might be coaxing players to make certain decisions. But I don't really want to spoil things for anyone who hasn't finished it. Well, maybe one thing: Pandemic Legacy Super-Duper Serious End Game Spoilers: .................. 11-5 .................. 731 ..................
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# ? Aug 13, 2017 21:47 |
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El Fideo posted:Cards Against Humanity:still dumb and bad, check. They're both very good. LV is a very good filler game that everyone on earth will love. Lords is basically monopoly without anything that makes monopoly bad.
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# ? Aug 14, 2017 00:38 |
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Did the cheese and tomato sauce extensions in Tuscany that got phased out really wreck the game as much as the designers seemed to think it did? I just got my copy of Tuscany in the mail forgetting that those modules were removed from the essential edition upon re-release, and now I'm all sad because I love tomato sauce and cheese.
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# ? Aug 14, 2017 01:36 |
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Just finished a game of triumph and tragedy and it is immensely satisfying. There's so many ways to stop opponents and prevent runaway leads that we didn't even realize it took six hours. I needed a great 3P game and that delivered. About to eat dinner and cap off with a game of time of crisis.
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# ? Aug 14, 2017 01:50 |
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Jewmanji posted:Did the cheese and tomato sauce extensions in Tuscany that got phased out really wreck the game as much as the designers seemed to think it did? I just got my copy of Tuscany in the mail forgetting that those modules were removed from the essential edition upon re-release, and now I'm all sad because I love tomato sauce and cheese. Having played with them, it wasn't that they wrecked the game, it's that they didn't add anything fun. It was almost tedious getting any of that poo poo going, and it really only benefit you if you were selling wine, and since you can make a good chunk of points without even doing that, it was superfluous.
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# ? Aug 14, 2017 03:57 |
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Do people here have any particularly strong feelings about Istanbul?
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# ? Aug 14, 2017 04:42 |
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Countblanc posted:Do people here have any particularly strong feelings about Istanbul? I think it's a great light and friendly euro that's easy to learn but isn't super shallow. Definite recommend from me. Did my second swamp mission in Gloomhaven today, so I should be retiring and unlocking the moon class soon!
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# ? Aug 14, 2017 04:45 |
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Countblanc posted:Do people here have any particularly strong feelings about Istanbul?
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# ? Aug 14, 2017 05:19 |
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lmao gimme them fukken rubies
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# ? Aug 14, 2017 05:51 |
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Countblanc posted:Do people here have any particularly strong feelings about Istanbul? Istanbul is great! It's a pick up and deliver with some puzzles in how you move and optimize movement. There are plenty of options for how to proceed, and there's just enough randomness to make the game interesting every time. I'm also a big fan of the expansions; they're done pretty well and add some neat dimensions to the game.
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# ? Aug 14, 2017 06:32 |
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The only thing that keeps catching me out is 'Wait, I forgot to leave an assistant! Or wait, did I?!"
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# ? Aug 14, 2017 06:36 |
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Sagrada is pretty well liked as a light dice drafting game which is fine and okay but I need some slightly meatier and less abstract. Then I played Roll Player, a dice drafting game where you're min/maxing the perfect D&D character and it's the sweet spot I need for a light filler plus it's funny in a way that anyone who has played a tabletop RPG would enjoy. Everyone gets a race, character class, alignment, and background. Your race gives bonuses/penalties to attributes, your class has ideal attributes (e.g. a ranger wants 18 constitution exactly and 14-15 strength), your alignment wants to be in a certain range (e.g. truthseeker wants lawful and good), and your background has a distribution of colored dice in specific rows. Assigning a die to an attribute will do different things like moving dice around or letting you reroll. At first I thought the game was a little too simple: draft a die, assign a die, buy a card from the market, repeat. But the market cards really open up the puzzle-like nature that Sagrada lacked. The idea of the game is basically the origin of the term "munchkin" and I think it would go over better with the nerdier gamers than making stained glass windows. I also played Ethnos and hmmm no thank you! It's a weird hybrid of set collection and area control where you're making books of matching races or like-colored areas which let you drop an influence down. Each race has a different ability, like wizards let you draw card based on book size, and there's an interesting scoring system that's randomly distributed so the value of an area could go up or down in later rounds. But ultimately the game is pretty boring. You can only do one thing, draw or attack, with your options being a market row that never refills or a blind draw off the top. After you attack you discard any unused cards to the market row. This leads to ridiculous scenarios where everyone is building up to hand size because the market row is empty for 30 turns and nobody wants their unused cards to be available to their opponents. This is one of those games where you can customize your initial setup like you only use 5 out of 10 included monsters or something. Some are clearly better than others, in particular I wouldn't play with centaurs who have a pretty important ability that you always want to collect. I've seen people compare this favorably to small world but I would play that any day over Ethnos. The overall lack of autonomy and pacing issues don't do it any favors.
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# ? Aug 14, 2017 09:16 |
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What's the playtime difference between sagarda and roll player
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# ? Aug 14, 2017 09:19 |
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Cthulhu Dreams posted:What's the playtime difference between sagarda and roll player 4 player game of Roll Player took us an hour even with one pretty AP prone player so I'd say 15 minutes per player. Sagrada is like 5-10 minutes per player.
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# ? Aug 14, 2017 09:30 |
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al-azad posted:4 player game of Roll Player took us an hour even with one pretty AP prone player so I'd say 15 minutes per player. Sagrada is like 5-10 minutes per player. The first game might go a bit slower cause everyone has to read every market card and figure out how to use them and what their impact is. After that it's a breeze and alot of fun. The only downside is the prize.
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# ? Aug 14, 2017 09:45 |
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al-azad posted:I also played Ethnos and hmmm no thank you! It's a weird hybrid of set collection and area control where you're making books of matching races or like-colored areas which let you drop an influence down. Each race has a different ability, like wizards let you draw card based on book size, and there's an interesting scoring system that's randomly distributed so the value of an area could go up or down in later rounds. But ultimately the game is pretty boring. You can only do one thing, draw or attack, with your options being a market row that never refills or a blind draw off the top. After you attack you discard any unused cards to the market row. This leads to ridiculous scenarios where everyone is building up to hand size because the market row is empty for 30 turns and nobody wants their unused cards to be available to their opponents.
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# ? Aug 14, 2017 13:23 |
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lockdar posted:The first game might go a bit slower cause everyone has to read every market card and figure out how to use them and what their impact is. After that it's a breeze and alot of fun. The only downside is the prize. God you weren't kidding about the price - $25 USD for shipping on top of 89$ for the game and expansion is eyewaterring. I added the broken token insert initially but that wants another 50 dollars of shipping! Will be cheaper to wait for local retail. My other petty complaint would be the lack of translucent dice - I think they would add a ton to visuals at no real cost.
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# ? Aug 14, 2017 14:18 |
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How is Small World anyway? It's one of these games that I see everywhere and I've always wanted to play but literally no one I know has a copy and no one ever brings it up.
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# ? Aug 14, 2017 15:20 |
FulsomFrank posted:How is Small World anyway? It's one of these games that I see everywhere and I've always wanted to play but literally no one I know has a copy and no one ever brings it up. Dull and tedious. I don't know what it really offers aside from good production values and pretty simplistic rules. But it's also one of those games where about 25% of it is spent doing nothing, since retiring your civilization takes a turn and that is all you do.
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# ? Aug 14, 2017 15:28 |
FulsomFrank posted:How is Small World anyway? It's one of these games that I see everywhere and I've always wanted to play but literally no one I know has a copy and no one ever brings it up. I personally hate it. The hidden VPs mean the entire game is just "no don't attack me, THAT person is winning" like Risk, and then someone wins and the person telling everyone they were winning says "I told you so". Note that I was the winner in one game, my wife was the one trying to convince everyone that I was winning, and I've never played a game of it since. It's awful.
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# ? Aug 14, 2017 15:28 |
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FulsomFrank posted:How is Small World anyway? It's one of these games that I see everywhere and I've always wanted to play but literally no one I know has a copy and no one ever brings it up. Counter to everyone else's complaints I like it a lot. It's kind of like Risk without the dice rolling. Then again it is like Risk. If you do decide to get it I kind of recommend the Underworld standalone expansion over the normal base game literally just because Underworld has better trays for the units. The base game has flat bottom trays that they'll fall flat into and be impossible to get back out again, but underworld has curved bottom ones that they'll slide nicely out of.
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# ? Aug 14, 2017 15:38 |
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FulsomFrank posted:How is Small World anyway? It's one of these games that I see everywhere and I've always wanted to play but literally no one I know has a copy and no one ever brings it up. The good things about Small World are (1) the variable race + attribute combos as a market row; (2) working to force opponents to put a race in decline sooner, and at worse timing; and (3) the art's fun. The bad things are pretty much everything else. Lazily-designed hidden VP. Highly, highly political no, you need to attack Jeff, look how powerful his Trolls are gameplay that renders most race + attribute combos meaningless. Near-powerlessness to control your game destiny by your in-game choices. Turns where you do literally nothing.
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# ? Aug 14, 2017 15:46 |
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Small World actually reminds me more of Britannia, but much shorter and without the balance. Easier to play it with a variable skill pool, though - Britannia really needs everyone to have some experience of the game.
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# ? Aug 14, 2017 15:47 |
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# ? May 14, 2024 19:37 |
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Small World is pretty bad in retrospect, the only reason it was ever popular is that its easy to teach and kind of sold itself as the game that would get your friends to stop playing Risk, kind of like how Catan caught on with people partly because it had the negotiation of Monopoly in a 'better' game. but board game design has advanced so much in the past decade that we no longer need mediocre replacements for bad games since we have good replacements instead.
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# ? Aug 14, 2017 15:50 |