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spectralent posted:Anyone got a decent guide to running in the If you conquer in the HRE, always vassalise then annex.
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# ? Aug 14, 2017 23:41 |
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# ? Jun 6, 2024 13:21 |
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doing a quick bit of nepal i see what you guys mean about ming.
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# ? Aug 15, 2017 00:23 |
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Just completed a Mare Nostrum run with Byzantium. I probably wouldn't have been able to pull it off without one amazingly lucky break: Halfway through the game, I inherited Spain--and they still held Naples and most of Iberia at the time. They also had the entire caribbean so I was able to clear that achievement too once I integrated them--without even having exploration myself. I Am Fowl fucked around with this message at 22:13 on Aug 17, 2017 |
# ? Aug 15, 2017 04:02 |
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Valiantman posted:I know this probably gets asked a lot but last ten pages didn't have anything and the OP is outdated. Get Common Sense and Rights of Man. Mare Nostrum, Third Rome and Cossacks lack in content and can be ignored, Mandate of Heaven has some nice quality of life features but some gamebreaking mechanics that will make you want to turn it off. spectralent posted:Anyone got a decent guide to running in the If you're not familiar with Aggressive Expansion yet, you're going to get well acquainted. AE penalties are doubled in the HRE, and the emperor can demand you give land you conquer back, or face some serious penalties. The emperor can pass reforms to ultimately unify the HRE into a single state, but don't worry about that, because the reformation will make it impossible for an AI to pull off. About the emperorship itself, don't try to take it if you're weak. Being the emperor is gonna drag you into a ton of wars especially if you want to unify. From game start, only Austria and Bohemia are strong enough.
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# ? Aug 15, 2017 13:20 |
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new dev diary on the Persia region: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-15th-of-august-2017.1039695/&sdpDevPosts=0 seems really cool actually
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# ? Aug 15, 2017 15:30 |
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Ooh, new trade goods.
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# ? Aug 15, 2017 15:33 |
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These Persia changes are awesome, that was always such a sadly boring region
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# ? Aug 15, 2017 15:58 |
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Senor Dog posted:These Persia changes are awesome, that was always such a sadly boring region edit: I think this is probably out of the scope of the game mechanics, but I think it would be neat if slaves were removed as a "trade good" and were instead a Casus Belli for African countries and the peace option (kinda like Humiliate Rival is right now where if you use that CB its the only real option you have for the peace deal). Slave Raid CB => Take slaves peace option, and then somehow the slaves would be sold for straight up cash (they were often traded for metal bars or trinkets if I remember correctly but the game would abstract this). Demand for slaves would go up the more provinces in the New World that produce cash crops. AAAAA! Real Muenster fucked around with this message at 16:25 on Aug 15, 2017 |
# ? Aug 15, 2017 16:05 |
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Koramei posted:new dev diary on the Persia region: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-15th-of-august-2017.1039695/&sdpDevPosts=0 I assume the inflation reduction from trading in gems is +0.05, not +5.
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# ? Aug 15, 2017 16:53 |
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I liked the EU3 supply/demand system even though it could have been more transparent.
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# ? Aug 15, 2017 16:54 |
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I've literally been waiting for a Timurid Civil War mechanic since EU3. Thanks Trin. Thrin. One of the most boring parts of the map just became possibly the most exciting, Persia and Arabia are going to be the new Indian Thunderdome. Kind of makes up for Ming turning SEA into a horrible quagmire where nothing happens.
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# ? Aug 15, 2017 19:57 |
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Unless of course the entire Timurid area turns into tributary hell.
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# ? Aug 15, 2017 19:59 |
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Poil posted:Unless of course the entire Timurid area turns into tributary hell. That's not going to happen until at least the mid 16th century though by my guess. Also just because it wasn't made explicit, the Timurids appear to no longer be a horde (a very good change) - presumably all of their former vassals and possibly the Qara and Aq Qoyunlu will also no longer be hordes, which is a great improvement for a lot of reasons. It's pretty cool that there will be 3 formable tags (Persia, reformed Timurids, Mughals) all in the same region. Reformed Timurids sounds like it won't exactly be a tag formation but it will have a similar impact giving new NIs and perma claims.
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# ? Aug 15, 2017 20:02 |
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AAAAA! Real Muenster posted:Agreed. And the new trade goods will hopefully help make southern and eastern Africa less bland with grain, slaves, and wool where cattle/livestock were a huge part of the lives and societies of the locals there. I've always felt like if they're going to have 'slaves' as a 'trade good', it should be represented in some way for colonial powers/nations in the New World. Like have a 'Planters' estate that is linked to a bunch of slave related events, and you can either give the 'Planters' land like the nobles/church and get huge production bonuses but become dependent on slavery, or chart another course. EDIT: Actually, I'd like to see an entire DLC focused entirely around playing as a Colonial Nation. I think there's a lot they could do to make them more fun/interesting to play as. EDIT EDIT: It would be nice to be able to swap to playing a Colonial Nation as soon as it's formed in Iron Man too.
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# ? Aug 15, 2017 20:09 |
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But we already have American Dream! Now if you don't mind I'm gonna go over here and play for ten minutes with my thirteen generals
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# ? Aug 15, 2017 20:16 |
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skasion posted:But we already have American Dream! Now if you don't mind I'm gonna go over here and play for ten minutes with my thirteen generals Sorry what's that? I couldn't hear you over the sound of these fifteen events happening simultaneously.
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# ? Aug 15, 2017 20:28 |
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Arrhythmia posted:Sorry what's that? I couldn't hear you over the sound of these fifteen events happening simultaneously. http://www.eu4wiki.com/American_Dream_events#More_Buns_for_the_People
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# ? Aug 15, 2017 20:29 |
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AAAAA! Real Muenster posted:edit: I think this is probably out of the scope of the game mechanics, but I think it would be neat if slaves were removed as a "trade good" and were instead a Casus Belli for African countries and the peace option (kinda like Humiliate Rival is right now where if you use that CB its the only real option you have for the peace deal). Slave Raid CB => Take slaves peace option, and then somehow the slaves would be sold for straight up cash (they were often traded for metal bars or trinkets if I remember correctly but the game would abstract this). Demand for slaves would go up the more provinces in the New World that produce cash crops. This would be neat. Maybe force the war to white peace after a certain time and give a reward/penalty based on warscore when it ends or something. Slave trade is such a big part of history so it's sad it is so abstracted, but it's a difficult subject to approach.
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# ? Aug 15, 2017 20:56 |
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someone explain this to me
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# ? Aug 15, 2017 20:57 |
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Arrhythmia posted:someone explain this to me People have been complaining about the buns they are buying. They want the all-inclusive bun, with spices, toppings and lovely flavor but for the same price as the regular bun without all the nice, tasty things.
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# ? Aug 15, 2017 20:59 |
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If I had to guess I'd say it's a joke about people being mad about Paradox's DLC policies
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# ? Aug 15, 2017 21:07 |
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Really liking these new trade goods. EDIT: It's also nice that you'll actually be able to form Safavid Persia. I Am Fowl fucked around with this message at 23:19 on Aug 15, 2017 |
# ? Aug 15, 2017 22:28 |
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Finally, with the ability to collect gems EU4 is a real video game.
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# ? Aug 15, 2017 22:51 |
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AAAAA! Real Muenster posted:Agreed. And the new trade goods will hopefully help make southern and eastern Africa less bland with grain, slaves, and wool where cattle/livestock were a huge part of the lives and societies of the locals there. Slaves as a trade good is actually a good representation of how things were in West Africa and partially in East Africa. And slave raids were definitely not formal wars. What really lacks though is the impact the slave trade/raiding had on the areas affected by it. Most of the western European coast was sparsely populated into the 19th century due to (threat of) North African slave raids, Russian lands were commonly raided by steppes hordes looking to capture people for slavery, Bantu lands were probably held back from development by the constant slave raiding, etc etc.
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# ? Aug 16, 2017 01:52 |
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Koramei posted:new dev diary on the Persia region: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-15th-of-august-2017.1039695/&sdpDevPosts=0 This is gonna be sick Until December 11 1444 when everyone around you is a Ming tributary
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# ? Aug 16, 2017 07:50 |
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Eej posted:Until December 11 1444 when everyone around you is a Ming tributary Nah it'll be fine you just need to conquer them good and fast
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# ? Aug 16, 2017 08:15 |
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what happens if ming is fully annexed while still having the mandate. does it just disappear
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# ? Aug 17, 2017 01:36 |
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IIRC yeah. And the nation that annexed them gets a bit of prestige and mp.
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# ? Aug 17, 2017 01:59 |
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oddium posted:what happens if ming is fully annexed while still having the mandate. does it just disappear Yes. I think there's a special event for it happening.
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# ? Aug 17, 2017 02:02 |
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okay cool. it turns out manchu rules and i'm 100 provinces into the grain provinces for horseys achievement and i don't want to lose my horde
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# ? Aug 17, 2017 02:08 |
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This happens. You get all that stuff.
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# ? Aug 17, 2017 02:53 |
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Detheros posted:This happens. The emperor of ming ended the emperor of ming. sounds right
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# ? Aug 17, 2017 03:07 |
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Yeah it says that Ming gets all that stuff
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# ? Aug 17, 2017 03:22 |
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So, I just picked up EU again after a long while. I hadn't played since before institutions. I'm playing Japan. I've united the island, I'm colonizing Philippines and exploring the Pacific. My tech costs are skyrocketing and I'm stuck on feudal institution. There's nothing to tell me how to move into the next institution. Improving provinces has a plus to Renaissance resource, but it doesn't make the institution bar move? There's nothing about it in the OP. What happen? How I do the thing to make the mans think good? MilkmanLuke fucked around with this message at 18:25 on Aug 17, 2017 |
# ? Aug 17, 2017 18:19 |
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MilkmanLuke posted:So, I just picked up EU again after a long while. I hadn't played since before institutions. I'm playing Japan. I've united the island, I'm colonizing Philippines and exploring the Pacific. My tech costs are skyrocketing and I'm stuck on feudal institution. There's nothing to tell me how to move into the next institution. Improving provinces has a plus to Renaissance resource, but it doesn't make the institution bar move? Just develop a single province lot, it will eventually get to 100%. Then the institution will exist in that province, and so spread. Wait until you can adopt the institution, then repeat with another province.
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# ? Aug 17, 2017 18:23 |
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Nosfereefer posted:Just develop a single province lot, it will eventually get to 100%. Then the institution will exist in that province, and so spread. Wait until you can adopt the institution, then repeat with another province. Much appreciated. The Mediocre Empire of the Rising Sun thanks you.
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# ? Aug 17, 2017 18:26 |
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it takes a couple thousand monarch points to seed an institution. what i usually do is seed it next to my largest province, that way when it spreads to that high dev province you've got two high dev provinces for cheap embracing and then when you have to seed colonialism/printing press you repeat and have a cluster of high dev provinces that spread quick e: province spread scales with dev size for reference
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# ? Aug 17, 2017 18:29 |
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MilkmanLuke posted:Much appreciated. The Mediocre Empire of the Rising Sun thanks you. edit: You can get Dev cost down with by making your merchant Estate happy (10%), a state edict (10%), Prosperity (I forget how much), University (20%) and completing the Economic Idea set (20%). You want to try to leverage as many of those bonuses as you can when you go drop MPs to develop to seed an institution because all the development has to go into one province. AAAAA! Real Muenster fucked around with this message at 18:34 on Aug 17, 2017 |
# ? Aug 17, 2017 18:32 |
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It's also important to know that you can make a good number of the Institutions start in your country if you fulfill the requirements. You can't guarantee it (far as I know) but you can improve your chances.
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# ? Aug 17, 2017 19:25 |
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# ? Jun 6, 2024 13:21 |
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On one hand the developing to seed institutions is a pretty good system but on the other you get things like when you're playing Ainu and your three starting provinces are all among the most developed in the world.
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# ? Aug 17, 2017 19:43 |