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Is there a 'logic' to what part of the map raiding parties (and other stuff) appear from? Ie, if the closest town is north, do they appear at the north end of the map? If you're neighboring impassable tiles, are those sides 'safe' from approach? I'm just asking re: walling things off, etc.
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# ? Aug 15, 2017 19:08 |
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# ? May 22, 2024 05:46 |
Being tribal in the desert sucks. I wish there was an option to send out hunting partys to bring back muffalo or whatever. I lost my last guys to starvation.
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# ? Aug 15, 2017 22:34 |
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Hihohe posted:Being tribal in the desert sucks. I wish there was an option to send out hunting partys to bring back muffalo or whatever. I lost my last guys to starvation. There is, you just have to caravan out manually. I suggest getting that set up camp mod, it lets you temporarily settle on a tiny map with random but realistic resources anywhere outside an existing settlement.
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# ? Aug 15, 2017 22:38 |
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Is there any way to prevent nudists from putting on clothing? It's really annoying that they hate clothing, so you tell them to take them off, only for them to wander away and get dressed again.
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# ? Aug 16, 2017 00:08 |
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The General posted:Is there any way to prevent nudists from putting on clothing? It's really annoying that they hate clothing, so you tell them to take them off, only for them to wander away and get dressed again.
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# ? Aug 16, 2017 00:17 |
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I think there's actually a nudist option available normally specifically for that reason
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# ? Aug 16, 2017 00:33 |
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Danaru posted:I think there's actually a nudist option available normally specifically for that reason Yes this, also it helps teach you what actually counts as clothes.
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# ? Aug 16, 2017 04:37 |
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Fayk posted:Is there a 'logic' to what part of the map raiding parties (and other stuff) appear from? Not that I know of. The only thing that'll stop a raid is a solid mountain on one side. I've heard proximity to villages and such will affect the frequency of caravans tho, not that I've done any extensive testing on that.
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# ? Aug 16, 2017 05:09 |
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I wall off any access to my base. Though in current colony, I've found that you can't remove shallow moving water from a river, which will make my defensive setup different than expected... but I'm going to have an inner complete wall with an outer wall supported by turrets and defensive structures, so I can avoid catastrophe via massive warg manhunter packs. I've noticed that raiders always com from south and east - north is completely mountain, which I've dug into - but I'm nestled very close to the west border and haven't had raiders come from the small northwest corner that's open. Caravans have left through there... but no raids yet. I recently expanded my walls to encompass 4 geo vents I've also got the "no parties, no weddings" bug... I removed fog to see if there was a 2nd ancient danger, but there's not another cavern to fit one in. Bleh.
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# ? Aug 16, 2017 05:16 |
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Three years in with my current
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# ? Aug 16, 2017 05:46 |
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Nut to Butt posted:Make a nudist outfit with all clothes disabled, and assign it to your free spirits. Thank you for answering this question while having that icon.
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# ? Aug 16, 2017 07:33 |
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bird food bathtub posted:Three years in with my current Yes, the current version seems to have a bug - the ancient danger always is activated when you embark. This, among other things, prevents you from changing the name of your colony until it's dispatched.
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# ? Aug 16, 2017 11:44 |
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HelloSailorSign posted:I wall off any access to my base. Though in current colony, I've found that you can't remove shallow moving water from a river, which will make my defensive setup different than expected... but I'm going to have an inner complete wall with an outer wall supported by turrets and defensive structures, so I can avoid catastrophe via massive warg manhunter packs. Is there an easy way to remove fog?
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# ? Aug 16, 2017 14:56 |
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I was playing a no electricity colony and was getting bored so I decided to try the caravan victory. It turns out I was wrong, a 2 year no electricity colony isn't boring, what's boring is having a caravan crawl across the map for hours real time. For some reason my game just can't handle 3x speed while my whole colony is a caravan. I don't know if that's vanilla or because of a mod, Rumours and Deception or Psychology might do it. It doesn't help that the destination is literally the north pole and my colony was in a southern desert. Still, I'm 2/3 of the way there and then I can say I've done it and never do it again. At least not unless there are some major changes to caravans.
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# ? Aug 16, 2017 15:31 |
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Heffer posted:Is there an easy way to remove fog? Turn on Developement mode in the Options, then the third icon at the top of the screen "Open The View Setting" uncheck "Draw Fog". edit: You waited one year to eat that thing bear 1! Just as one of the pawns was able to start to train you... cugel fucked around with this message at 19:36 on Aug 16, 2017 |
# ? Aug 16, 2017 16:05 |
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Does anyone else have stability issues when you have 3+ caravans on the map moving around? Crashes are making it difficult to kill off all the pirate bases on my planet
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# ? Aug 16, 2017 21:42 |
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Did they change potatoes and/or healroot in a17? I haven't played much of this release, and in the same lovely dirt my healroot was ready to harvest before my first potato crop, which I certainly would never expect in an older release.
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# ? Aug 16, 2017 21:54 |
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Apparently I got a little carried away with my rimworld adventure story while at work. Ripcugel posted:You waited one year to eat that thing bear 1! Just as one of the pawns was able to start to train you... The same thing happened to me, except to a terrier. I have since learned to stash all hard drugs in an off-limits room. Also, if someone has a mental break: binge on drugs, you can barricade the door to the drug room with one wooden wall and it stops them from consuming any drugs. They just wander around with the mental break happening and can't path to any drugs. Easy fix
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# ? Aug 16, 2017 22:01 |
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Omniblivion posted:Apparently I got a little carried away with my rimworld adventure story while at work. Rip What, did you get fired or something? I thought it was entertaining
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# ? Aug 16, 2017 22:04 |
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someone should let that mod that tracks major events in the game ghost write a book and throw it up on Amazon for 99 cents, see what happens
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# ? Aug 16, 2017 22:24 |
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Efexeye posted:someone should let that mod that tracks major events in the game ghost write a book and throw it up on Amazon for 99 cents, see what happens What would happen would be a C&D from Tynan, unless they work out an arrangement.
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# ? Aug 16, 2017 22:32 |
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TheObserver posted:What would happen would be a C&D from Tynan, unless they work out an arrangement. i doubt you can claim ownership over the story an individual game of rimworld tells; it'd obviously need to be edited by a human first
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# ? Aug 16, 2017 22:34 |
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Tynan doesn't own a Rim-Story anymore than Toady owns Boatmurdered. And any legal system that says otherwise is one that deserves to be ignored and all the lawyers that help it function should be butchered in the warg shed, after they freeze/starve to death.
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# ? Aug 17, 2017 05:17 |
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Efexeye posted:someone should let that mod that tracks major events in the game ghost write a book and throw it up on Amazon for 99 cents, see what happens Anyone know which mod this is? I've been thinking about a mod like this that saved 1 screenshot at noon each day and then also saved screenshots during major events and kept a running text log so that you could recap your playthroughs later.
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# ? Aug 17, 2017 22:49 |
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There's an archive mod that logs all notifications, which is useful for me when I forget to check if I'm being seiged or raided. I think there are non mod screenshot utilities that will take picture every X minutes
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# ? Aug 17, 2017 22:53 |
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I find myself savescumming with Randy lately. 5 colonists, plague 3, then before the plague wears off, heat wave into raid (tribal, no ac yet). Ok randy, I get it, you want my colonists to die. Rather than restarting from scratch, I savescum to 3 other events that are more manageable that don't mandate a full blow out. edit: if you're newer to RimWorld, I highly recommend savescumming while you get to know the game. You can still learn from mistakes without having to completely restart your tribe.
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# ? Aug 17, 2017 22:53 |
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beerinator posted:Anyone know which mod this is? I've been thinking about a mod like this that saved 1 screenshot at noon each day and then also saved screenshots during major events and kept a running text log so that you could recap your playthroughs later. it's not updated for a17 unfortunately: http://steamcommunity.com/sharedfiles/filedetails/?id=858563557 Omniblivion posted:I find myself savescumming with Randy lately. 5 colonists, plague 3, then before the plague wears off, heat wave into raid (tribal, no ac yet). you can also just tab out and close the window then pick up a little while before you got hosed, rolling the dice on a better event popping
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# ? Aug 17, 2017 23:00 |
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Efexeye posted:you can also just tab out and close the window then pick up a little while before you got hosed, rolling the dice on a better event popping Yeah, I usually let it play out to see how hard I would have gotten hosed, and how I can make my base better. Then I load the last safe autosave. I usually find the "start" of games the most interesting (IE: stellaris) and get bored mid-late game. But Rimworld is the exact opposite; the start sucks, but mid-late game is where it gets super interesting when your pawns can actually keep up with what you want to do.
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# ? Aug 17, 2017 23:06 |
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By the time you're rerolling for softer events in the first 2 or 3 years you might as well play with Cass and switch to Randy when your headcount is straining against Cass's limit or the clockwork raids are feeling silly.
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# ? Aug 17, 2017 23:11 |
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So uh... I just went into the scenario editor and hit the randomize button a few times. These are hilariously broken. It's pretty funny.
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# ? Aug 18, 2017 01:50 |
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Fayk posted:So uh... I just went into the scenario editor and hit the randomize button a few times. My favorite one I saw on Reddit was one colonists, unending flash storms, planet killer, and 300 golden component assembly benches
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# ? Aug 18, 2017 02:24 |
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Is there a recommended mods list floating around somewhere? I'm coming back to this after not playing since Alpha 7 or something, I dunno, and all my mods are obviously garbage now. What do I NEED?
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# ? Aug 18, 2017 06:47 |
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These ones are required IMHO http://steamcommunity.com/sharedfiles/filedetails/?id=818773962 HugsLib - Needed for other mods. (I'm not even sure if any of my installed mods need it, but I understand that I could need it, so I have it) http://steamcommunity.com/sharedfiles/filedetails/?id=857164561 Stack Merger - I loving hate how they leave small stacks of resources everywhere. http://steamcommunity.com/sharedfiles/filedetails/?id=936562361 JT Replace Walls - Upgrading walls from wood is no longer a chore. http://steamcommunity.com/sharedfiles/filedetails/?id=776679895 Hand me that Brick - Allows you to have a dedicated hauler, as now they'll haul resources to blueprints so your skilled workers can focus on building. http://steamcommunity.com/sharedfiles/filedetails/?id=839849806 RimHair Styles Merged - More hair styles. Vitally important. These are more optional http://steamcommunity.com/sharedfiles/filedetails/?id=942690136 Quarry - I really dislike the scan and drill thing going on in the base game. http://steamcommunity.com/sharedfiles/filedetails/?id=1095331978 Prepare Landing - It's nice to be able to say "I want Granite and marble, and also at least 30 days of growing in a boreal forest, plus a river" http://steamcommunity.com/sharedfiles/filedetails/?id=948572545 Trading Spot - I will admit, I die before I get to use this one, but I would like to make a center for traders, I dunno why, but it really bothers me how they just wander around my base. The General fucked around with this message at 07:20 on Aug 18, 2017 |
# ? Aug 18, 2017 07:15 |
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the reason they are allowed to wander your base is just because people set up "oops" traps to hurt and then rescue traders to grind rep or some similar stupid crap if you allow it to be designated. if you just promise to yourself that you're not going to force traders to go into a heated area in order to make them pass out from heatstroke so you can 'rescue' them and steal their guns then it really only makes more sense to have a designated market zone.
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# ? Aug 18, 2017 07:26 |
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Also because they decide to set up shop next to the barn way off to the side, instead of the loving roofed over supply stockpile I mean Christ guys it's right there, there's food and horseshoes and a table and it's right near the entrance but NOOOOO you've got to trample through my fields to hang out in the rear end end of nowhere because one of you wants to leer at my chickens.
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# ? Aug 18, 2017 14:45 |
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Coolguye posted:the reason they are allowed to wander your base is just because people set up "oops" traps to hurt and then rescue traders to grind rep or some similar stupid crap if you allow it to be designated. if you just promise to yourself that you're not going to force traders to go into a heated area in order to make them pass out from heatstroke so you can 'rescue' them and steal their guns then it really only makes more sense to have a designated market zone. "Thanks for making the trek out here, guys - hey, you mind standing over by that giant hunk of metal with the slowly expanding patch of dead earth? We, uh...use it as a landmark."
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# ? Aug 18, 2017 14:50 |
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Thanks for coming, if you would just step into our welcoming chamber for the customary greetings ceremony, thanks. What's that? Oh it's not for us, we'll be right outside. Won't take a moment.
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# ? Aug 18, 2017 14:55 |
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Bhodi posted:Thanks for coming, if you would just step into our welcoming chamber for the customary greetings ceremony, thanks. What's that? Oh it's not for us, we'll be right outside. Won't take a moment. You reminded me that for all the vast wildlife the game has, it doesn't let you train mules for battle. That makes me sad.
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# ? Aug 18, 2017 15:04 |
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Bhodi posted:Thanks for coming, if you would just step into our welcoming chamber for the customary greetings ceremony, thanks. What's that? Oh it's not for us, we'll be right outside. Won't take a moment. TheObserver posted:You reminded me that for all the vast wildlife the game has, it doesn't let you train mules for battle. ??? ? What's the reference here?
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# ? Aug 18, 2017 15:42 |
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# ? May 22, 2024 05:46 |
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This game will turn you into a monster if you let it, that's why Mass Graves isn't in my Mod List.
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# ? Aug 18, 2017 16:57 |