Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Gobblecoque
Sep 6, 2011
GC2 was pretty cool in its time but for 3 they basically didn't change anything except updating the graphics and changing from square to hex tiles (which doesn't matter because most of the map is space). The ship designer is fun to play with but that's it.

Adbot
ADBOT LOVES YOU

Cease to Hope
Dec 12, 2011
galciv sucks and stardock sucks and GC3 is like two years old too

The Deleter
May 22, 2010
GalCiv2 was fun at the time. GalCiv3 made no steps forward or did anything strange or cool. Stardock is a shithole run by a crazy person.

Kevos Setzer
Dec 1, 2004

I can transform, right?

Fhqwhgads posted:

Completely unrelated, is there a reason why there isn't a GalCiv thread? Especially with the recent expansion I would have thought some people played it, but it's it just too bland? Bad? I enjoy it but no one seems to play it anymore.

There used to be a thread but it may have fallen off into the archives. Because like everyone else has said, the game is bland and hasn't really changed much from 2.

Gwyrgyn Blood
Dec 17, 2002

The patch for ES2 is out for release now, lot of good stuff in there. I didn't see it in the patch notes but I wonder if they fixed the outrageous XP issue between assigning heroes to systems vs fleets.

Davincie
Jul 7, 2008

well i started a new game with the patch and some empire got the 'produce 100 dust on a planet in 1 turn' thing on turn 2, curious how that works

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
I'm still waiting for the first major update for bombers and fighters before I jump back into the game.

I want to roll over enemies as a fleet of carriers.

Pedestrian Xing
Jul 19, 2007

Davincie posted:

well i started a new game with the patch and some empire got the 'produce 100 dust on a planet in 1 turn' thing on turn 2, curious how that works

What difficulty? They'll do that on the upper levels.

Davincie
Jul 7, 2008

it was on endless. which is still too easy, even when playing the rather weak lumeris.i still don't feel like the ai can put up a good fight. oh and there was a nasty bug where i couldn't collect the purple resource. also lumeris have 2 seperate abilities to put 75% of production into dust, but they both produce different amounts

tree guys never even expanded past these 2 systems, i feel like they don't really know how to handle minor civs

Davincie fucked around with this message at 23:03 on Aug 18, 2017

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
catching back up on endless legend and i just encountered a sea monster

uh, is it killable

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Tollymain posted:

catching back up on endless legend and i just encountered a sea monster

uh, is it killable

Yeah but you're going to want a fuckload of very strong ships. Like, so many goddamn good as hell ships. You will also need to basically surround and assault it to kill it in 1-2 turns via attrition since it regenerates so fast. You could well end up feeding it like 10+ boats before it eats poo poo.

It's often best to just leave it alone.

e: do note that it never attacks forts, so you can garrison your ships in those to avoid it if need be.

Angry Diplomat fucked around with this message at 14:28 on Aug 19, 2017

The Human Crouton
Sep 20, 2002

Whatever words the developers used to describe the strength of that sea monster were perfect, because I believed them and never tried.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
well, i've run the gently caress away with this game anyway so i might give it a shot before i seal the deal

Yar The Pirate
Feb 19, 2012

Davincie posted:

it was on endless. which is still too easy, even when playing the rather weak lumeris.i still don't feel like the ai can put up a good fight. oh and there was a nasty bug where i couldn't collect the purple resource. also lumeris have 2 seperate abilities to put 75% of production into dust, but they both produce different amounts

tree guys never even expanded past these 2 systems, i feel like they don't really know how to handle minor civs



Given that experience with the ES2 AI, is EL any better? I'm not really that good of a player (I usually lose to the AI on a King or Emperor in Civ5) so I'm not too worried about the AI. Only that the AI engages with the player like it exists "in" the world rather than as another player in a board game like with Civ. I've got ES2 as well, but I'm waiting for fighters and the AI to get fixed before jumping in.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
It's the kind of situation where it is better, but complimenting it in any way makes you feel dirty nevertheless.

The Human Crouton
Sep 20, 2002

In EL I'm having trouble keeping my armies up to the same experience level as my opponents. I have the same number of troops with maxed out equipment, but they are usually two levels later than me.

I can't level up existing troops as fast as I enter new eras. Is it a realistic strategy to sell my level 2 or 3 troops when I get to the fourth age just to help me quick buy some level 4 dudes?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

So I read the first ~10 pages of the thread and the last three. The OP is horribly out of date, hard to read, and has a bunch of typos so I did not find it very useful.

Based on the past 3 pages of the thread, it looks like Endless Space 2 still needs work before it will be good. That is unfortunate because at the beginning of thread -over a year ago- it was going into Early Access. The fact that it still isnt very good is a pretty bad sign.

I had never really heard of Endless Legend or Dungeon of the Endless (correct me if I got either of those names wrong). Based on what I have interpreted, Endless Legend is a hex-based 4x where you are playing as a faction and playing a Civ-like game? DotE is a "rogue like"? How is Endless Legend? Has it received any more development after the expansion that gave it the seafaring faction? If I hate Civ5 because the annihilation combat is boring and awful, the tech tree is boring, there is no diplomacy to speak of, the city management / build management is dumb as gently caress, Wonders are retarded, and there is no endgame content, should I bother with Endless Legend?

edit: I just re-read my post and I feel like I sound super salty, not trying to be, just tired. I put a ton of hours into Civ5 but never got good at it because of how I wanted to play/how I felt it should work, compared to how it actually plays and works. I would get obsessed with building certain wonders, getting certain city sites, and building up elite military units and then get pissed when they died to AI shenanigans later in the game because it was annihilation combat.

AAAAA! Real Muenster fucked around with this message at 03:00 on Aug 20, 2017

Gobblecoque
Sep 6, 2011
Endless Space 2 is good. Sure it has some issues but it's nothing terrible and certainly isn't anywhere near as bad as the mess that Stellaris still is.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Gobblecoque posted:

Endless Space 2 is good. Sure it has some issues but it's nothing terrible and certainly isn't anywhere near as bad as the mess that Stellaris still is.
That is good to hear. My big hangups with Stellaris are the bizarro real-time solar-system wide space battles and planetary tile management, with a few other things that I wont expend the effort of getting into. If ES2 doesnt have those things, has more beef for the mid and late game than ES1 did, and the combat is a liiiiitle bit more interesting or intuitive I imagine that I will like it, but you never know these days...

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

The Human Crouton posted:

In EL I'm having trouble keeping my armies up to the same experience level as my opponents. I have the same number of troops with maxed out equipment, but they are usually two levels later than me.

I can't level up existing troops as fast as I enter new eras. Is it a realistic strategy to sell my level 2 or 3 troops when I get to the fourth age just to help me quick buy some level 4 dudes?

There are also buildings and research effects that add extra experience to all newly recruited soldiers, which makes a pretty big difference over time. Generally though yeah, you should still be producing new and higher-tech soldiers at least occasionally over the eras, even if you're not suffering losses. If your upkeep gets too bad you can sell off the shittiest ones.

Cease to Hope
Dec 12, 2011
Endless Legend is very similar to Endless Space 2 except that it does some interesting things most other 4Xs don't, has an even greater emphasis on heroes, and unit combat is a miniature turn-based strategy game.

ES2 feels like a step backwards in a lot of ways.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Gobblecoque posted:

Endless Space 2 is good. Sure it has some issues but it's nothing terrible and certainly isn't anywhere near as bad as the mess that Stellaris still is.

I would say its issues at the moment (particularly in terms of AI) are pretty serious, enough that I wouldn't recommend it without caveats. That said, I'm more optimistic about it because its issues are much easier to fix in patches than stellaris's are (but then again, EL has been out for ages and it still has serious AI problems)

Generic Octopus
Mar 27, 2010

AAAAA! Real Muenster posted:

How is Endless Legend?

The AI itself isn't great at trying to win. It tries to make different factions act in certain ways rather than be competitive; higher difficulties just give them more resources/growth. They'll still fight you & whatnot, but if you know what you're doing you generally won't have a hard time getting the win eventually.

That said, it's very fun since most factions have the means to effectively pursue alternate victory conditions, which sets up nice asymmetric gameplay. Diplomacy/Science/Economic/Questing/Wonder victories are not only viable, but easier to pursue than outright conquest depending on faction.

There aren't tech "trees"; the techs are just separated into eras, and as you research more you unlock later eras. Within an era, you research whatever you like, there aren't pre-reqs. The units you build start at higher levels based on what era you're in, so any kind of progress will passively help your military even if you don't research those sorts of tech.

Diplomacy involves the use of a certain currency (Influence); you spend this currency to make deals, form alliances, etc. You also use it to set your Empire Plan every few turns, essentially using your Influence for empire-wide bonuses (the costs of which scale up based on how many cities you have). You earn points toward a diplomatic victory by having peace treaties, alliances, and making deals which other empires accept.

City management isn't too involved; as your city's population grows, the city will output more resources based on how you assign them (so if you want more Science, you put more people in the Science column). You have a construction queue for building things you've researched, training new units, etc. Aside from that, you expand a city by building more districts in nearby hexes within that city's region.

"Wonders" basically come in 2 flavors (and are only present with the Guardians expansion): one-of-a-kind buildings you construct in a city, and unique buffs you acquire by completing certain objectives (like "20% Initiative Boost on Empire" for being the first to win 10 battles). The Wonder victory doesn't involve these; that win condition involves constructing one very expensive structure once you've completed your faction's personal quest-line.


I like EL much more than ES2, though I've still found the latter enjoyable. It's definitely a lot better with the expansions, so if you can catch those during a sale they're worth grabbing. Naval stuff basically doesn't exist without Tempest, Shadows introduces the espionage subsystem (and a faction built around it), and Guardians bolsters the core gameplay quite a bit with bonus objectives to complete for bonuses and the eponymous units. Shifters enhances the Winter aspect of the game a bit; while it's neat and I like the faction it adds a lot, it doesn't affect the game quite as much as the others (still good to have, but probably not before grabbing the others).

Something to point out too is that only the host of a multiplayer game needs the add-ons; everyone joining the session gets to use them during that game, so it's a nice way to try them out.

The Human Crouton
Sep 20, 2002

AAAAA! Real Muenster posted:

So I read the first ~10 pages of the thread and the last three. The OP is horribly out of date, hard to read, and has a bunch of typos so I did not find it very useful.

Based on the past 3 pages of the thread, it looks like Endless Space 2 still needs work before it will be good. That is unfortunate because at the beginning of thread -over a year ago- it was going into Early Access. The fact that it still isnt very good is a pretty bad sign.

I had never really heard of Endless Legend or Dungeon of the Endless (correct me if I got either of those names wrong). Based on what I have interpreted, Endless Legend is a hex-based 4x where you are playing as a faction and playing a Civ-like game? DotE is a "rogue like"? How is Endless Legend? Has it received any more development after the expansion that gave it the seafaring faction? If I hate Civ5 because the annihilation combat is boring and awful, the tech tree is boring, there is no diplomacy to speak of, the city management / build management is dumb as gently caress, Wonders are retarded, and there is no endgame content, should I bother with Endless Legend?

edit: I just re-read my post and I feel like I sound super salty, not trying to be, just tired. I put a ton of hours into Civ5 but never got good at it because of how I wanted to play/how I felt it should work, compared to how it actually plays and works. I would get obsessed with building certain wonders, getting certain city sites, and building up elite military units and then get pissed when they died to AI shenanigans later in the game because it was annihilation combat.

I'd say that the big difference between Civ 5 and EL is that Civ 5 is a game where all of the factions play very similarly unless you have the experience to make their differences actually matter. This makes you very familiar with all mechanics of the game because every civ plays similarly, and the fun of playing different civs comes from exploiting the rules in very specific ways. EL is different because each of the factions are so unique that they all touch upon the rules in different ways.

Generic Octopus went into more detail about each of your points, but I'll generically say that I started playing EL a couple of months before Civ 6 was announced because I was sick of the redundancy of Civ 5. I was sick of the same build orders, and having to take rationalism 100% of the time. It sounds like the you're in the same boat. I've played a lot of EL, and I haven't established the same familiarity I had with Civ 5, but I really enjoy the game because of how different it is.

The game is so unbalanced that you actually have to make different decisions based upon who your neighbor is. It's not always a compound bow rush to fend off your enemy. Every faction has its own unique units, and only its unique units.(Except for minor factions, which you can take over and integrate into your army.) This means that your starter unit may be the answer to your neighbor, and you'll be fine. It might also mean that your starting unit is dead meat to your enemy, and you'll have to research another unit to survive, or take over a minor faction to fight back. The decision actually is different every game.

So, coming from a strong Civ 5 background, I say: try it. It's a good game, and you should try it.

The Human Crouton fucked around with this message at 14:14 on Aug 20, 2017

Gwyrgyn Blood
Dec 17, 2002

On the subject, has anyone tried the Improved AI mod for EL? From the comments it sounds like it helps the AI out a fair bit in some obvious areas, but I dunno how big of a difference they would make in reality.

I'm surprised nothing like it exists for ES2 yet. ES2 has that whole ENFER thing that exposes the AI decision making, I would expect some people to really dig into it at some point.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

I tried playing ES2 more after a long break and the fact that the AI is more aggressive on declaring war and isn't satisfied by giving it dust has made the game worse for me because fighting wars is a chore. I played for a few hours as UE and when the Lumeris declared war out of the blue and had ships a tier above mine, I just quit because I didn't want to go through the effort.

EL and other 4X games have had that impact on me too, sometimes the AI declares war and I take one look at what a bore fighting the war will be and I quit and go play something else. It's exarcebated by the fact that in ES2 and EL it's genuinely fun to blob and build infrastructure, it's not like fighting wars is the only proper "gameplay" you have (cf. Paradox's Clausewitz engine games).

Drunk in Space
Dec 1, 2009
Did they ever add fighters to ES2 in the end? They were supposed to do it shortly after release.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Drunk in Space posted:

Did they ever add fighters to ES2 in the end? They were supposed to do it shortly after release.

Still not out yet. Hoping for end of summer.

(and yeah I know the OP's been neglected. I plan to revamp it once I have time. If anyone has some good guides and such, please link them)

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort



Thank you both for the detailed responses, I will definitely have to try out EL because that sounds like my kinda jam. I will hold off on ES and monitor the thread because I dont want to try it, dislike it, and never try it again. I really liked the original ES initially because it was so polished, pretty, and had tons of cool race creation variables, but ended up feeling kinda like SulphagneSocialist currently feels about ES2 - the AI was bad and wars were tedious, and mid and especially late game content was severely lacking so it was just arbitrary wars that the AI would declare.



Mokinokaro posted:

Still not out yet. Hoping for end of summer.

(and yeah I know the OP's been neglected. I plan to revamp it once I have time. If anyone has some good guides and such, please link them)
If I could, I recommend doing something to more clearly separate the four separate games and your descriptions of them. Maybe even start off with a list of them and a few sentences describing them, then below go into greater detail. I was somewhat confused by your current layout and there not being something like a big Endless Space 1 with a bigger font and sirens or something at the start of each section. Also I would put ES last because it is old and its successor/replacement is (almost?) out.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
Unfortunately SA disabled the size tags a long time ago because they were abused. I cleaned it up a bit for now.

I'll work on getting some gameplay tips and such together.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Mokinokaro posted:

Unfortunately SA disabled the size tags a long time ago because they were abused. I cleaned it up a bit for now.
Ahahah, goons, goons never change.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Endless Space 1 had a godawful problem with wars being an enormous slog, but EL is a little better since the combat system isn't as rock-paper-scissorsy and you can just crank out some strong units and autoresolve everything. Failing that, play Drakken and force a truce, or play Roving Clans and just pack up all your cities and leave :v:

It really sucks to end up fighting much more advanced Ardent Mages or a heavily militarized Necrophages or Broken Lords opponent though. Gotta stay ahead of that and make sure your army is intimidating enough to keep your neighbors honest.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I never had a problem with making a doom fleet in ES1, the problem was catching all the stupid retreating enemy fleets.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Making doom fleets isn't the problem, it's just that sooner or later you end up in a war with Horatio and he has 600,000,000 fleets and all of them are constantly attacking and retreating and it takes 15-20 minutes to rush through one turn, during which nothing of importance happens at all.

In EL you can make a couple of stacks of really strong soldiers and like... that's your army. It's fine for most purposes. If an all-out war breaks out, you make a few more stacks. You never see quite the same ridiculous scale of billions of units shuffling around every turn - it can get crowded, but you a) can't disregard upkeep as much as an advanced ES1 empire can and b) can't stack infinite armies on a single tile like you can in ES1.

Angry Diplomat fucked around with this message at 19:42 on Aug 20, 2017

Pedestrian Xing
Jul 19, 2007

Clarste posted:

I never had a problem with making a doom fleet in ES1, the problem was catching all the stupid retreating enemy fleets.

Thank God they fixed that, nothing like having your deathball endgame navy tied up forever by one-ship flotillas retreating over and over.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys
I had a quick look at the GalCiv wiki to see what everyone was complaining about, and... yeah. Looks like there's a money faction and a science faction and a bad guys faction and a generic balanced human faction. Compare that with EL's "science guys who are also cultist pain wizards" and "honorable warriors who are also vampires crossed with haunted suits of armour, but with Persian aesthetics."

Incidentally, does ES2 do a reasonable job of choosing those auto-suggested technologies? I'm still learning the game and the tech wheel thing is pretty overwhelming, and its hard to know which techs are essential. If any.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tree Bucket posted:

I had a quick look at the GalCiv wiki to see what everyone was complaining about, and... yeah. Looks like there's a money faction and a science faction and a bad guys faction and a generic balanced human faction. Compare that with EL's "science guys who are also cultist pain wizards" and "honorable warriors who are also vampires crossed with haunted suits of armour, but with Persian aesthetics."

Incidentally, does ES2 do a reasonable job of choosing those auto-suggested technologies? I'm still learning the game and the tech wheel thing is pretty overwhelming, and its hard to know which techs are essential. If any.

Having just jumped back in after playing a bunch in EA, they aren't always great, but usually the suggested techs are not bad. But, they don't take into account things like researching techs so you can colonize planets in systems you own or researching things to exploit the resources/planet types you already have. It's a generic set of "research these and you won't be screwed" more or less.

As a way to start getting used to things it seems okay. Once you're more familiar with the techs you'll probably ignore the advice it gives for alternate things pretty often.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
So, I'm guessing fighters are coming soon.
https://twitter.com/Amplitude/status/905827080067325953

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
Fighters AND Bombers.

Adbot
ADBOT LOVES YOU

Truga
May 4, 2014
Lipstick Apathy

Gobblecoque posted:

anywhere near as bad as the mess that Stellaris still is.

But stellaris is real loving good???

Anyway ES2 is 25% off on steam, I'm tempted to buy this poo poo now but stellaris dlc releases in like a week and also gw2 expansion ughh...

Truga fucked around with this message at 13:02 on Sep 13, 2017

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply