|
I have the sudden urge to reinstall this. I think I'm going to use one of the premade classes because I enjoy being a gimp and the lore around them. I was thinking of picking a High Elf plus the Apprentice too so everyone can blow me up. Just play the haughtiest rear end in a top hat who owns at magic but explodes if someone lights a candle near me.
|
# ? Aug 7, 2017 18:34 |
|
|
# ? Jun 5, 2024 03:11 |
|
Ginette Reno posted:I have the sudden urge to reinstall this. Morrowind: I have the sudden urge to reinstall this.
|
# ? Aug 14, 2017 03:07 |
|
I'm waiting until my depression goes away until I play this again, so I don't have it in the way of me enjoying the game to its fullest extent. So, that means it will never happen.
|
# ? Aug 14, 2017 03:38 |
|
Shibawanko posted:Morrowind: I have the sudden urge to reinstall this. Haven't finished setting it up yet but I will soonish I'm sure. I'm a bit distracted doing a Dragon Age run right now.
|
# ? Aug 14, 2017 05:00 |
|
Entropy238 posted:I think the LGNPC mods are pretty good. Pax Redoran is a wonderful extension to the vanilla House Redoran experience - though iirc there's a quest where a girl gets pragnent which doesn't really sit well with some of the other quests. Awww man this reminds me of my last Morrowind playthrough ages, when I was getting really into some goon-loved Telvanni stronghold enhancement mod (might have been LGNPC-related, or it's own thing; I forget). Right as it was getting really interesting, the quest bugged out and I ended up with some rear end in a top hat NPC stuck in my basement, repeating lines and refusing to advance the quest until I got bummed out and stopped playing. Trustworthy fucked around with this message at 14:52 on Aug 14, 2017 |
# ? Aug 14, 2017 14:47 |
|
Trustworthy posted:Awww man this reminds me of my last Morrowind playthrough ages, when I was getting really into some goon-loved Telvanni stronghold enhancement mod (might have been LGNPC-related, or it's own thing; I forget). Right as it was getting really interesting, the quest bugged out and I ended up with some rear end in a top hat NPC stuck in my basement, repeating lines and refusing to advance the quest until I got bummed out and stopped playing. Sounds like the annoying dude LGNPC adds, who ends up in the basement if you use the UI version of LGNPC Tel Uvirith but you're not using Uvirith Inside. I got this bug report a lot because people didn't know to use the non-UI version with Uvirith's Legacy.
|
# ? Aug 14, 2017 18:49 |
|
Stuporstar posted:Sounds like the annoying dude LGNPC adds, who ends up in the basement if you use the UI version of LGNPC Tel Uvirith but you're not using Uvirith Inside. I got this bug report a lot because people didn't know to use the non-UI version with Uvirith's Legacy. All that definitely rings a bell. One of these days my love for Morrowind will overwhelm me and I'll reinstall and give it another whirl.
|
# ? Aug 14, 2017 20:10 |
|
Are there any major combat overhauls for Morrowind? I do enjoy the setting and I was watching an LP of it and kind of want to try some big mods with more content but the combat clickfest is a little dull for me, personally. I never understood the weird hybrid FPS/Dice Roller combat as a kid and while I understand it now it's not my cup of tea.
|
# ? Aug 14, 2017 20:30 |
|
OwlFancier posted:Are there any major combat overhauls for Morrowind? I do enjoy the setting and I was watching an LP of it and kind of want to try some big mods with more content but the combat clickfest is a little dull for me, personally. I never understood the weird hybrid FPS/Dice Roller combat as a kid and while I understand it now it's not my cup of tea. use magic or build a character correctly morrowind combat being super clicky is only a thing for the first hour or so, it's not worth ruining what little combat balance there is to make the first few levels even easier e: ACTUALLY hold up i'll just link my old post https://forums.somethingawful.com/showthread.php?threadid=3430891&userid=188957&perpage=40&pagenumber=8#post473178289 you're looking for: Speed and stamina tweaked. What most people don't realize is that fatigue plays a huge part in combat/success of every single action. Running (aka walking at a normal pace) drains fatigue in the base game. Having full fatigue vs. 0 fatigue should make you hit 20% more. That mod makes running drain fatigue much much slower so you'll be nearly full for the most part, making combat / magic / everything else much more likely to succeed mbt fucked around with this message at 21:36 on Aug 14, 2017 |
# ? Aug 14, 2017 21:33 |
|
OwlFancier posted:Are there any major combat overhauls for Morrowind? I do enjoy the setting and I was watching an LP of it and kind of want to try some big mods with more content but the combat clickfest is a little dull for me, personally. I never understood the weird hybrid FPS/Dice Roller combat as a kid and while I understand it now it's not my cup of tea. There's a combo mod called Morrowind Combat Enhanced (needs MWE)
|
# ? Aug 14, 2017 23:27 |
|
I know about all the factors involved I just don't particulary enjoy the random chance element or the general one note nature of the combat compared to the later games. I'll look at the combat enhancement mod. Cheers.
OwlFancier fucked around with this message at 01:49 on Aug 15, 2017 |
# ? Aug 15, 2017 01:47 |
|
Private Speech posted:There's a combo mod called Morrowind Combat Enhanced (needs MWE) OwlFancier posted:I know about all the factors involved I just don't particulary enjoy the random chance element or the general one note nature of the combat compared to the later games. I'll look at the combat enhancement mod. Cheers. lol morrowind combat enhanced is super bad please don't do that to yourself if you think oblivion/skyrim combat is anything other than one-note you should maybe try them again lol i'm telling you a fatigue mod evens out the combat but if you want to load a weird exe alongside morrowind that adds such thrilling combat as "chop left 9 times to decapitate" be my guest
|
# ? Aug 15, 2017 01:59 |
|
yeah there may be some way to make morrowind's combat more action packed and diverse but MCE is not it
|
# ? Aug 15, 2017 15:52 |
|
OwlFancier posted:Are there any major combat overhauls for Morrowind? I do enjoy the setting and I was watching an LP of it and kind of want to try some big mods with more content but the combat clickfest is a little dull for me, personally. I never understood the weird hybrid FPS/Dice Roller combat as a kid and while I understand it now it's not my cup of tea. Just pick a weapon thats a class skill for you and always make sure you have max stamina before you engage in a fight. Do the first dungeon and the clicking is no longer a problem. I rec running a spellsword as well just so you can always just sling spells when you dont wanna bother with the melee.
|
# ? Aug 15, 2017 16:00 |
|
go Axe and grab the 2h axe from the stump next to the lighthouse in seyda neen and gently caress poo poo up
|
# ? Aug 15, 2017 16:03 |
|
MWE is very bad and janky. If you hate the to-hit chance mechanics start a combat specialised Redguard with Longsword and Restoration (for restoring fatigue) as majors. For most enemies you'll have a 62.5% chance to hit right out of the gate and then within a few levels you'll be hitting every single time. Keep your fatigue high. If anything's giving you trouble chug some Sujamma and use Adrenaline Rush. Two Sujamma is enough to double your physical damage, and you can keep taking it if you need more. If you chug 20 Sujamma you can pretty much one-shot anything in the game. Conjuration is a pretty good choice too for getting access to a bound weapon
|
# ? Aug 15, 2017 16:06 |
|
Babe Magnet posted:go Axe and grab the 2h axe from the stump next to the lighthouse in seyda neen and gently caress poo poo up Meyers-Briggs Testicle posted:a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing
|
# ? Aug 15, 2017 16:34 |
|
you can also change the settings so that whenever you tap the button it does the best possible animation for damage - be it chop, stab, etc
|
# ? Aug 15, 2017 16:36 |
|
MCE was interesting as a proof-of-concept thing because of the sheer technical wizardry of it, but not for its gameplay.
|
# ? Aug 15, 2017 17:12 |
|
I like MCE You just have to ignore/disable the bullet time bit Granted it was a while since I last used it, but this discussion just made me restart the game with it, so e: Also I don't think going "you can just remap the button to do the best attack" is doing much for a complaint of "Morrowind combat consists of too much mashing of one button". But maybe that's just me e2: Literally all it does (ignoring bullet time), is let you a) do flavorful combos with your weapon, giving you reason not to just mash a single button, b) give you sliders which you can use to apply custom multipliers to enemy stats, to make the combat more the way you want, and c), give you the option of having an Oblivion style block. But then whoever thinks Oblivion had worse combat than Morrowind, given that in my opinion that's like the one thing that was more fun in Oblivion, probably won't agree with me on the above. e3: Also the one-button-cast patch in MCP was made first in MWE, too. Among other innovative mods. It's pretty much just a more full-featured version of MWSE, even if it did use to have some issues with game stability in the past. But then there's people playing the game nowadays without MWSE too, so. Private Speech fucked around with this message at 18:21 on Aug 15, 2017 |
# ? Aug 15, 2017 17:55 |
|
swiftcasting in MCP is pretty much all you need oblivion combat is floaty, you're still mashing left click, the only difference is the rest of the game surrounding it sucks real bad
|
# ? Aug 15, 2017 18:21 |
|
OwlFancier posted:I know about all the factors involved I just don't particulary enjoy the random chance element or the general one note nature of the combat compared to the later games. I'll look at the combat enhancement mod. Cheers. lmfao the combat in oblivion and skyrim is just as one-note except also shittier because every single enemy takes a bajillion hits to kill because bethesda couldn't think of any way to balance the combat for guaranteed hits other than to make everything a huge damage sponge
|
# ? Aug 15, 2017 18:26 |
|
Another decent MWE mod is Crime Enhancedquote:* Guards won't popup dialogue if you have a weapon or spell equipped. So if you want to just fight them, fight away. If you want to surrender, put down your weapon or spell and they'll let you. Also for anyone mourning the loss of old mods, mw.modhistory.com is far superior to Nexus for this purpose, at least as far as Morrowind is concerned. It doesn't come up as easily on Google though.
|
# ? Aug 15, 2017 18:34 |
|
Somebody just put VATS in Morrowind please
|
# ? Aug 16, 2017 00:09 |
|
Open console. Click on enemy. Type "sethealth 0" Suck it, losers. Edit: Alright, which one of you goons is responsible for this? http://www.nexusmods.com/morrowind/mods/45106/ Stuporstar fucked around with this message at 03:59 on Aug 16, 2017 |
# ? Aug 16, 2017 01:54 |
|
Stuporstar posted:
|
# ? Aug 16, 2017 14:32 |
|
Doc Hawkins posted:...Huh, there are way more permanent corpses than I thought, but Ralen Hlaalo is one that a many folks find convenient. Oh yeah I always forget Lowtax's corpse would function like Ralen. I usually just grab the BanHammer and put it on display with other oddball stuff. Too bad Arlowe isn't more convenient to get to. If he was at Sadrith Mora I'd probably use him more than Hlaalo Manor
|
# ? Aug 16, 2017 16:51 |
|
SolidSnakesBandana posted:Somebody just put VATS in Morrowind please There's this weird lovely AutoIt mod for MWE which toggles the bullet time on combos, kinda like fallout criticals. I haven't tried it and it probably is kinda broken (seeing as it's based on AutoIt of all things) and it's not quite VATS, but, well, yeah it's not VATS.
|
# ? Aug 16, 2017 21:21 |
|
Why is uh Why is there an autoit based mod of all things Mwe by itself makes the game horrendously unstable why would you do that except as some kind of horrible prank
|
# ? Aug 16, 2017 22:36 |
|
Lunchmeat Larry posted:Why is uh Seems the author was serious, even if a little bit, uhh, misguided. Also the famous MWE instability is really not all it's made out to be, provided you use the last (1.6) version anyway. Particularly with the MWE patch in MCP that's enabled by default. At worst you'll have to eventually clean your save for references, and Oblivion had that issue natively, so v v e: specifically this process, but you only need to do it after a few dozen hours playtime: quote:Try a clean save without MWE: Private Speech fucked around with this message at 23:10 on Aug 16, 2017 |
# ? Aug 16, 2017 22:53 |
|
I use MWE most installs out of habit and I haven't been able to load saves in exterior cells (and many interiors) for about six years so I can vouch for the instability tbh
|
# ? Aug 16, 2017 23:10 |
|
Lunchmeat Larry posted:I use MWE most installs out of habit and I haven't been able to load saves in exterior cells (and many interiors) for about six years so I can vouch for the instability tbh I guess I'm wrong then. Have you tried to do things to fix your save? I'm kinda curious as to how it's so screwed up.
|
# ? Aug 16, 2017 23:14 |
|
So on my last MW binge I decided that I was going to find the perfect in game house, which led me to investigating every single NPC house in a major hub city (has some guilds and fast travel). I really recommend doing that just to see how much crazy poo poo they put in there. There's pottery workshops, some naked woodelf in a totally wrecked house with bottles strewn everywhere, all sorts of little touches for various bullshit npcs jobs etc. I never did find the perfect house, but it was a fun self imposed quest to make myself ignore all the morrowind abodes houses.
|
# ? Aug 19, 2017 05:18 |
Oh yes, I've done that. My very first character was very law-abiding so I decided my next one would be a rogue type. Systematically broke into every house and manor in Vivec. First time I don't think I even entered houses that were unlocked unless they were connected to some quest, I think I just assumed the vast majority of dwellings would be cookie-cutter content. Lots of cool stuff to find that way.
|
|
# ? Aug 19, 2017 08:53 |
|
every morrowind interior was made by like 3 people really boggles the mind
|
# ? Aug 21, 2017 20:15 |
|
Meyers-Briggs Testicle posted:every morrowind interior was made by like 3 people Almost like a... Tribunal?
|
# ? Aug 22, 2017 10:11 |
|
Our interior decorator is ALMSIVI.
|
# ? Aug 22, 2017 15:00 |
I pierce the room with a brush, and create a space where there once was none; a thousand dynamic light sources spring forth from my pallet, driving back the darkness; I populate the world with high-poly pots and dishes until the FPS is no more.
|
|
# ? Aug 22, 2017 23:31 |
|
use chim to fill a house with pillows
|
# ? Aug 23, 2017 01:08 |
|
|
# ? Jun 5, 2024 03:11 |
|
Jeff Goldblum posted:Our interior decorator is ALMSIVI. Cream-of-Plenty posted:I pierce the room with a brush, and create a space where there once was none; a thousand dynamic light sources spring forth from my pallet, driving back the darkness; I populate the world with high-poly pots and dishes until the FPS is no more. Gyshall posted:use chim to fill a house with pillows God I love this thread sometimes.
|
# ? Aug 23, 2017 03:02 |