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Libluini posted:I'm not coming back, but the ability to plot 20k ly means I'll at least play more often. For some reason I really hate having to redo my course every 1000 ly. (Mostly because I have the navigation ability of a drugged gold fish, and you wouldn't believe how often I accidentally jumped a couple hundred light years into the wrong direction before noticing my route was slightly off.) So I'm currently finishing my little couple thousand light year trip past Coalsack right now and back.. almost every system looked the same. Is there any unique looking areas? I wanna sight see something cool looking.
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# ? Aug 17, 2017 20:30 |
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# ? May 28, 2024 12:49 |
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TipsyMcStagger posted:So I'm currently finishing my little couple thousand light year trip past Coalsack right now and back.. almost every system looked the same. What counts as unique and cool in a collection of 400bn stars selected from 19 different types? There are some where the local neighbourhood makes the view really pretty; others that have some pretty fancy stuff in-system; and yet more that is just the RNG being drunk… but it's still the same component set repeated endlessly in different combinations.
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# ? Aug 17, 2017 21:08 |
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Tippis posted:but it's still the same component set repeated endlessly in different combinations. Would you say it's infinite diversity in infinite combinations?
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# ? Aug 17, 2017 21:18 |
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Turns out space is mostly empty
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# ? Aug 17, 2017 21:44 |
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Libluini posted:I'm not coming back, but the ability to plot 20k ly means I'll at least play more often. For some reason I really hate having to redo my course every 1000 ly. (Mostly because I have the navigation ability of a drugged gold fish, and you wouldn't believe how often I accidentally jumped a couple hundred light years into the wrong direction before noticing my route was slightly off.) I seriously cannot must the will to do 20k ly of travel. Even at my speed 50 ly jump range, it's still clicking the drat jump button 400 times. Even if I could put it on autopilot and walk away for 4 hours I wouldn't do it.
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# ? Aug 17, 2017 21:46 |
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There is some cool stuff out there. Frontier lets people submit waypoints to become tourist beacons, so they end up as passenger missions.
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# ? Aug 17, 2017 21:53 |
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That said, it does pick from an RNG. So you might find a water world with rings around a close orbiting binary, etc. but not entirely new planet types. Coolest thing I’ve seen so far is a planetary system around a Wolf-Rayet star.
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# ? Aug 17, 2017 21:56 |
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The way the ganker thingie works is you get 5K murder bounty (standard) + 10k federal pilot thingie bounty added. When you die/suicide/whatever this happens: So you should still switch to a suicidewinder to shave on the rebuy cost and if you've only got one really costly ship you can always store your expensive modules before suiciding and dodge most of the ganker tax.
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# ? Aug 17, 2017 21:56 |
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DonVincenzo posted:The way the ganker thingie works is you get 5K murder bounty (standard) + 10k federal pilot thingie bounty added. When you die/suicide/whatever this happens: lol Like I said, I don't think the PVP changes are going to discourage any random ganking in any kind of appreciable way, but who cares. 99% of the people who complain play in solo exclusively anyway so their opinions never mattered to begin with as they'll never dare set foot in open no matter what. I'm not one to go around ganking pubbies in sidewinders in erevate to begin with, so who knows. The other changes look pretty promising, though. Especially the new galaxy map changes and the mission functionality improvements/extensions. Also: GOLD SKINS ARE FOR SALE ON THE FRONTIER STORE
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# ? Aug 17, 2017 22:10 |
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Kurr de la Cruz posted:Basically, and thankfully this only seems to apply to PVP, it counts the value of the ship you used to kill other players, and you'll have to pay that cost on rebuy after you blow yourself up to wipe your bounties. and also a special additional bounty that is active in any non-anarchy jurisdiction. DonVincenzo posted:The way the ganker thingie works is you get 5K murder bounty (standard) + 10k federal pilot thingie bounty added. When you die/suicide/whatever this happens: Oh, so ganking is now solely the purview of the space-Super Rich...gotcha!
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# ? Aug 17, 2017 22:43 |
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Anyone with a problem with ganking can go back to Trammel.
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# ? Aug 17, 2017 23:03 |
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Toxic Fart Syndrome posted:Oh, so ganking is now solely the purview of the space-Super Rich...gotcha! Only if you die. I'm guessing you can still just wait out the 1 week bounty and let it go dormant.
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# ? Aug 17, 2017 23:42 |
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I went on a 7K ly random loop exploration trip all in open and didn't have any trouble with getting ganked. In fact I have been playing this game for about a month and haven't destroyed a ship yet or even been fired at. Is ganking really that big of a deal? Admittedly I'm only exploring and that will probably change soon because I just returned to the bubble because I have 100% with the federation for selling tons of exploration data and want to get a sol permit. I think I'm going to be doing a bit more than exploring pretty soon and I'll probably need a new ship for it.
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# ? Aug 18, 2017 01:57 |
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Toxic Fart Syndrome posted:Oh, so ganking is now solely the purview of the space-Super Rich...gotcha! Murder not being a big deal if you're rich is just keeping the game realistic
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# ? Aug 18, 2017 02:14 |
Spend some time in open play in and around the newbie systems or community goals if you want to experience the gank. This applies for both gankee and ganker
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# ? Aug 18, 2017 02:15 |
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Know any good write-ups or videos to learn some dogfighting techniques? I absolutely suck rear end at any form of combat.
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# ? Aug 18, 2017 02:42 |
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InevitableCheese posted:Know any good write-ups or videos to learn some dogfighting techniques? I absolutely suck rear end at any form of combat. YouTube Isinona. Be amazed at how good you'll never be.
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# ? Aug 18, 2017 03:11 |
chaosapiant posted:YouTube Isinona. Be amazed at how good you'll never be. That is not hyperbole.
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# ? Aug 18, 2017 03:16 |
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GutBomb posted:I went on a 7K ly random loop exploration trip all in open and didn't have any trouble with getting ganked. In fact I have been playing this game for about a month and haven't destroyed a ship yet or even been fired at. Is ganking really that big of a deal? It's a problem in CG systems to people who forget this is a multiplayer game that has guns players can use on other players. The "problem" is that people want to see other players, have a chat, but not get shot at. The NPC police is ineffective so people complain, and we end up with a slightly ineffective rebuy system. The actual problem IMO is that they designed a multiplayer game without either encouragements or discouragements for PVP, and expected people to have some sort of weird honor system. The ships themselves are not balanced - all the traders are paper thin or slow, sometimes both - so it ends up being a huge mess.
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# ? Aug 18, 2017 08:35 |
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chaosapiant posted:YouTube Isinona. Be amazed at how good you'll never be. Not empy-quoting, they fly like a professional insane person, in the best way.
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# ? Aug 18, 2017 08:36 |
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The problem I have with FA off is I don't know how to apply thrust in my new direction. I end up drifting forever in the direction I was going before turning FA off.
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# ? Aug 18, 2017 08:53 |
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chaosapiant posted:YouTube Isinona. Be amazed at how good you'll never be. Isinona is fun to watch but I would sstrongly advise against learning to fly like him. He flies like he flies (i e fixed weapons + fa off) due to skills and habit aquired over who knows how many years playing WWII simulators. Its neat that he can use it in ED but he didnt learn to fly in ED, so its a bad advice for newbies to try to do what he does. Having said that, knowing fa off is important but not with fixed weapons.
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# ? Aug 18, 2017 08:55 |
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quote:New Chained Missions - Which can be longer than two steps That sounds interesting. The main things that prevent me going back to this game are the sameyness of the missions and the wildly variable state of the rewards (IE: You can spend ages doing an activity and get a tiny reward for it, or you can do the flavour of the week scam and make millions an hour) so it's good to see them addressing at least some of that.
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# ? Aug 18, 2017 08:57 |
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Toxic Fart Syndrome posted:Oh, so ganking is now solely the purview of the space-Super Rich...gotcha! That's why I'm undecided about the new system. You only pay on death to another player, but gankers are never at risk of losing their ship whereas regular PvPers are...
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# ? Aug 18, 2017 09:35 |
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Sekenr posted:Isinona is fun to watch but I would sstrongly advise against learning to fly like him. He flies like he flies (i e fixed weapons + fa off) due to skills and habit aquired over who knows how many years playing WWII simulators. Its neat that he can use it in ED but he didnt learn to fly in ED, so its a bad advice for newbies to try to do what he does. So what's the good way?
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# ? Aug 18, 2017 10:07 |
Sicknasty FA off doriftus at top speed with full power to shields as you collide with pubbies
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# ? Aug 18, 2017 10:12 |
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Chrysophylax posted:It's a problem in CG systems to people who forget this is a multiplayer game that has guns players can use on other players. Also problematic: designing a game that requires and incentivizes a very real grind which takes actual time, then balancing the rebuy/bounty/profit system mostly on PvE. If you read reddit, many people are not angry about being killed at CG per se, but they are angry about losing data. Collecting that data often requires quite significant real world time investments, seeing it being irrevocably lost to someone who gets a negligible bounty is annoying. This is, not surprisingly, trying to hotfix something that should have come up when the entire solo/open split was sketched In my dreams PvPers should get a global uncapped bounty system and some ridiculous Space Evilmen galactic faction that hands out money for PvP kills based on system security. Go to high sec, murder someone, get the entire global faction place a bounty on, while the Space Evilmen run to fill your pockets with sweet murder money. Enter a data insurance scheme (Frontier CAN recoup lost exploration data through support tickets). Maybe figure out if mission rewards could be ramped up in open. PvP players get money and actual consequences, while traders and explorers lose just some part of their time and know that whoever killed them will face at least some tangible consequences. But ambitious and huge computer games are where dreams go to die.
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# ? Aug 18, 2017 10:13 |
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[TRANSMIT EXPLORATION DATA NOW] (you will only receive 50% of the usual data reward due to reasons) Fixed?
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# ? Aug 18, 2017 10:52 |
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NoneMoreNegative posted:[TRANSMIT EXPLORATION DATA NOW]
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# ? Aug 18, 2017 16:43 |
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TipsyMcStagger posted:You don't have to dock in the bubble to get exploration data credits? No, he's suggesting that as a solution. Right now you *do* need to dock to get credits which exposes you to the chance that someone will run up and destroy your whole trip's worth of data with no recourse beyond winning the interdiction/combat. Maybe your ship could drop the data as salvage and you can fly back and retrieve it?
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# ? Aug 18, 2017 16:47 |
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no corpse runs please
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# ? Aug 18, 2017 16:52 |
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Can you combat log in Elite?
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# ? Aug 18, 2017 18:45 |
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yep
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# ? Aug 18, 2017 18:54 |
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Where are my keyboard/mouse config settings saved? I want to back them up before the patch hits in case they get messed up. (as has happened on several games)
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# ? Aug 18, 2017 21:25 |
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Ak Gara posted:Where are my keyboard/mouse config settings saved? I want to back them up before the patch hits in case they get messed up. (as has happened on several games) C:\Users\[username]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings In other news, Stellar Forge is drunk again:
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# ? Aug 18, 2017 21:58 |
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haveblue posted:No, he's suggesting that as a solution. Right now you *do* need to dock to get credits which exposes you to the chance that someone will run up and destroy your whole trip's worth of data with no recourse beyond winning the interdiction/combat. If only the setting had some kind of module that transfers information faster than light over vast distances...
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# ? Aug 18, 2017 22:01 |
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I was looking at the coloured weapon purchase option and think it would be neater if we could select individual weapons.Tippis posted:C:\Users\[username]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings Thanks!
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# ? Aug 18, 2017 22:28 |
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TopHatGenius posted:Thanks for the advice! I've been realizing just how easily gimbaled weapons get defeated so I'm going to make the switch to fixed after practicing on my Sidewinder. All the other tips are great. The most efficient method is get used to fixed and then use gimballed weapons anyway, if the target chaffs deselect the target and keep hitting him. The only drawback is you'll lose whatever sub-target you've selected.
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# ? Aug 18, 2017 23:21 |
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The amount of times I've seen youtube videos of people saying "fixed do 20-25% extra damage!" then spend half the fight just trying to get the crosshair over the target isn't even funny any more.
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# ? Aug 18, 2017 23:25 |
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# ? May 28, 2024 12:49 |
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Tippis posted:C:\Users\[username]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings This is why smart people don't find interesting things. Everyone is like "oh look at G and K class stars for ELWs and TCs!!!1" Most of my ELWs and WWs were found around neutron stars. All of the unexplored ones I've found were around non-main sequence or red dwarfs.
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# ? Aug 19, 2017 00:57 |