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sigma 6 posted:Went back and worked on an old sketch again.
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# ? Aug 17, 2017 04:50 |
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# ? May 11, 2024 10:22 |
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It's a workflow thing I am trying to figure out. Some people "sketch" in zbrush and skip the 2d part completely. For other people, they spend a long time designing in 2d before going moving on to a 3d version. Or some just use a mood / reference board vs. 2d concept art painting. Hell - more and more people are starting in zbrush and then painting over that for the final image. Good example of going from a 2d illustration to a 3d model. Design by Craola. Why am I tweaking a painting, when I can make the model and then move a light? Also - a quick flyer. Not sure if I like it. Might be taking the band's name too literally. sigma 6 fucked around with this message at 10:35 on Aug 17, 2017 |
# ? Aug 17, 2017 05:25 |
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You still haven't touched any of the issues people brought up last time you posted this sketch though, like how ears and hair are going to come directly out of bone - unless you already have a plan for that it might be too early to jump into 3D. Or not, I'm not sure how you work but there are a lot of areas in the sketch that look to me like you just sort of left as is, even though they don't make a whole lot of sense visually. I drew these for an upcoming app.
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# ? Aug 17, 2017 15:55 |
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sigma 6 posted:Why am I tweaking a painting, when I can make the model and then move a light?
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# ? Aug 17, 2017 16:02 |
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a hole-y ghost posted:In this case, I suggested it because your drawing is from flat profile, which won't translate well to 3D. The example you posted worked well even though it's only one view because it's from an angle. The point of my suggestion is if you're going to spend a lot of time sketching 2D stuff for it, the time might be better spent getting several 2D rough-ish sketches, all from different angles. I totally get what you are saying. This is also what modeling sheets are for. However, if it is going to be rendered at the same angle, it shouldn't matter much. Sorta more feel like I can ideate / concept AND create the final product faster in 3d. Everything 3d except for the initial thumbnails and /or a medium sized value study. I feel like lighting and color are infinitely easier for me to create in 3d vs. repainting something over and over in the concept stage.
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# ? Aug 17, 2017 20:55 |
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a dumb thing I'm working on
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# ? Aug 19, 2017 03:24 |
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Sociopastry posted:
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# ? Aug 19, 2017 03:58 |
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I haven't been doing a lot that's interesting, especially since I spent a fortnight knocked out with the flu from hell (get vaccinated folks). But I have been messing around trying to better understand lights and objects. This was the result of trying to draw a person in very broad strokes. I did a rough doodle before producing a rework, however my values went wonky (too dark on the darks by far, hitting black) and by the time I realised that is after I realised I'd merged a bunch of layers and never unmerged them about 100 edits ago. I also noticed I'm moving heaven and hell to avoid drawing a hand, so I'm going to start making myself actually draw hands and arms in poses.
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# ? Aug 25, 2017 15:41 |
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Draw 100 hands on a big canvas
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# ? Aug 25, 2017 17:19 |
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Wowporn posted:Draw 100 hands on a big canvas How much of art is actually masochism, but less fun?
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# ? Aug 26, 2017 02:04 |
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Art is work. Motivation is a reward not a prerequisite.
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# ? Aug 26, 2017 09:58 |
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coolusername posted:How much of art is actually masochism, but less fun?
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# ? Aug 26, 2017 18:28 |
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I highly approve of uniborzoi, the best fluffy ponydog The first one is A+ would gently caress me up at night if I saw it
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# ? Aug 26, 2017 20:13 |
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Would love some critique on this flyer design. Don't have much time to make fixes. Their show is the Sunday after next! heh - wasn't happy with the envelope. http://thelettershome.com/ sigma 6 fucked around with this message at 02:04 on Aug 27, 2017 |
# ? Aug 27, 2017 01:48 |
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It might be worth making the information (Sept 3rd etc.) more prominent, versus having the big 'The Letters home' taking up all the focus.
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# ? Aug 27, 2017 03:07 |
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coolusername posted:It might be worth making the information (Sept 3rd etc.) more prominent, versus having the big 'The Letters home' taking up all the focus. Yeah - I kinda hate that the name is repeated twice. Once in the lettering and once on the seal.
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# ? Aug 27, 2017 03:28 |
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This WIP is titled "gently caress." as inspired by you all.
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# ? Aug 27, 2017 13:58 |
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My friend goes: "Make me a tattoo design of a snake eating it's tail and make it look cool." Several hours later... sigma 6 fucked around with this message at 07:40 on Aug 31, 2017 |
# ? Aug 31, 2017 07:13 |
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Cool lighting effects, looks like a depth map. I would turn the snake's head so the silhouette reads better though.
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# ? Sep 3, 2017 01:30 |
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I made art for my brother's Magic the Gathering podcast
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# ? Sep 3, 2017 23:35 |
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What's everyone using for drawing here? I got a shiny new Yoga 720 and I love it, but I'm having a hard time finding a program I like. My art is mostly doodles and cartoon-like work. Nothing too detailed, though I want to be. ArtRage: This is what I used when I was trying and failing to use a traditional non-screen drawing tablet years ago. The program hasn't changed much. I dislike how it wants to be a fine-art program and I don't like the UI in general. Sketchable: This was recommended by Microsoft, which is why I tried it out. It was great, but it kept crashing, and after I used other programs I realized how barebones it was. The interface for opening new documents was awful; it used this "journal" system that tried to emulate a real sketchbook, i.e. everything inside it was the same size and couldn't be changed. Krita: I love that it's free, but I hate the UI. Really impressive that it's free, the developer must put their heart and soul into it. Autodesk Sketchbook: This program is fantastic, with one pretty big drawback. In all other programs I've used, I can set it so that using the pen lets me draw, but I can use my fingers to move the canvas around and zoom in and out with pinches. I can't find a setting like this in Sketchbook, and I've found support posts saying to simply to turn off the touch-input hardware-side. There's a Windows 10 Tablet version, but it looks much less feature rich and kind of annoying to use. There are barely any options or customization. It's a shame because the Windows 10 non-tablet version has a nearly perfect un-obtrusive UI. If there was a Pen Mode for the desktop version I'd be in business. Clip Studio/Manga Studio: Great out-of-the-box tools for line work. Autodesk Sketchbook doesn't have nearly this range of options, at least not without making some custom brushes (a daunting task) or finding a set of custom brushes I like (and I haven't found ones that match Clip Studio's yet). Digitally inking a sketch just feels right. The drawbacks are that it's not super-friendly to use and the UI takes up a lot of screen real-estate. I don't need the comic and animation-helping stuff enough to spend an extra $200 on the EX version of it. These are just my opinions, of course. It's a toss-up between Sketchbook and Clip Studio for me. Are there other programs I should give a chance before deciding on learning the ins and outs of Sketchbook or Clip Studio?
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# ? Sep 4, 2017 05:13 |
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I like clip studio when I'm at my desk and procreate when I'm laying around with my iPad, I still like the tools more in clip studio but the ui in procreate is better than any mobile version of an art app I've tried so far. I think you can change the UI in CS to be more mobile friendly but I haven't done it before
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# ? Sep 4, 2017 15:43 |
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You can change krita's ui to whatever you please. I have mine set up to mimic paint tool sai.
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# ? Sep 4, 2017 15:56 |
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I used to use Mischief for drawing on my Surface Pro, but became really bothered by the lack of a few features and the program really seemed to slog along at times. Now I use Leonardo, which more or less has everything exactly how I want.
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# ? Sep 5, 2017 10:57 |
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coolusername posted:How much of art is actually masochism, but less fun? To poorly paraphrase Orwell: all art is a horrible, exhausting struggle, and the only reason one undertakes it is because one is driven by some inner demon that you can neither resist nor understand. I don't think I've ever had "fun" doing art, but I've nevertheless had days where I'll sit glued to a drawing for 6+ hours with a tired hand and aching eyes because some inexplicable determination deep in my spine is pushing me on to finish it. BJPaskoff posted:What's everyone using for drawing here? I use Krita, and it's probably the best you'll get for its price point. Its UI takes some getting used to, but I've created my own setup and have zero problems working with it now. What specifically about the UI grates on you?
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# ? Sep 5, 2017 17:33 |
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Vermain posted:To poorly paraphrase Orwell: all art is a horrible, exhausting struggle, and the only reason one undertakes it is because one is driven by some inner demon that you can neither resist nor understand. I don't think I've ever had "fun" doing art, but I've nevertheless had days where I'll sit glued to a drawing for 6+ hours with a tired hand and aching eyes because some inexplicable determination deep in my spine is pushing me on to finish it. I've settled on Autodesk SketchBook. The minimalist interface with strong toolsets and excellent control with just the pen (tap the layer palette and swipe up for a new layer, for example) makes up for the fact that I can't scroll the canvas with my finger. I'm interested in your Krita layout if that's a thing that's able to be shared in that program though!
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# ? Sep 5, 2017 18:13 |
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BJPaskoff posted:What's everyone using for drawing here? I'm using Artweaver. It's free, it's easy to use and there's a good set of brushes and options to tweak them for many different kinds of art. I'm stuck using the ink brushes on it until the day I die, I just love them. You can pay 30 bux to get the pro version if you like, there's a couple of extra things with it. The biggest thing I have to say for it though is this : I have never, ever, not even once lost a piece I was working on to a crash. I've had the program crash several times, but even if you can't save what you were working on, the program remembers what you were doing and asks you if you want it restored when you restart it from a hard crash.
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# ? Sep 6, 2017 00:07 |
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i like little processy things like these so I made one
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# ? Sep 6, 2017 04:52 |
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BJPaskoff posted:What's everyone using for drawing here? I got a shiny new Yoga 720 and I love it, but I'm having a hard time finding a program I like. My art is mostly doodles and cartoon-like work. Nothing too detailed, though I want to be. I use SAI, it's pretty simple and easy to use (I find photoshop's ten thousand options overwhelming) and it feels the closest to drawing on paper for me. Only problem is the lack of filters etc. so if you want lens flares, you have to truck it into photoshop or the like in the end.
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# ? Sep 6, 2017 05:33 |
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BJPaskoff posted:Clip Studio/Manga Studio: Great out-of-the-box tools for line work. Autodesk Sketchbook doesn't have nearly this range of options, at least not without making some custom brushes (a daunting task) or finding a set of custom brushes I like (and I haven't found ones that match Clip Studio's yet). Digitally inking a sketch just feels right. The drawbacks are that it's not super-friendly to use and the UI takes up a lot of screen real-estate. I don't need the comic and animation-helping stuff enough to spend an extra $200 on the EX version of it. If you settle on clip studio and don't mind paying a little for some brushes I'd recommend frenden's brush set, the only downside is how many of them there are, I've probably only ever used 10% of them. For the guy drawing 100 hands, if you're not having fun doing it I wouldn't force yourself to do something that dull. You might have more success if you work on finishing pieces, forcing yourself to work through tough spots with a mirror/reference when you need it, but at least ending up with something to show for your efforts (just don't skip/hide stuff you find scary). I always feel like I learn a lot more from a fully finished piece than any number of sketches. Drawing should be fun, I have no clue how anyone would learn it if they wreent having fun Also for hands in particular it can also be good to look at how other people draw them, there's a load to learn about the gestures people use or ways they simplify shapes in hands that goes beyond anatomy
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# ? Sep 6, 2017 07:26 |
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Little character doodle.
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# ? Sep 6, 2017 08:32 |
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barge posted:For the guy drawing 100 hands, if you're not having fun doing it I wouldn't force yourself to do something that dull. You might have more success if you work on finishing pieces, forcing yourself to work through tough spots with a mirror/reference when you need it, but at least ending up with something to show for your efforts (just don't skip/hide stuff you find scary). I always feel like I learn a lot more from a fully finished piece than any number of sketches. Drawing should be fun, I have no clue how anyone would learn it if they wreent having fun I'm mixing and matching. Drawing 100 straight hands would drive me insane, so I'm just doing a couple in my warm ups! As for skipping/hiding.. A short tale in images. I went to do a big picture for the end of the month, and realised belatedly that I was rendering over massive construction issues, so I went back to the line art and redidt the shading in flats. Ended up doing a completely flat version which is awful but HONESTLY awful. and a face practise.
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# ? Sep 6, 2017 11:09 |
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I'm using Photoshop, Kyle Brushes, a Wacom Intuos 4, and Lazy Nezumi Pro. planning this composition Version 1: Version 2 revision with critique Next is hammering out the monster design to render it properly.
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# ? Sep 17, 2017 07:35 |
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I'ts done I don't have to look at it anymore. On top of having to hunt for frames and printing places for an art exhibit and worrying if hurricane maria is gonna kill my friends I'm just glad one thing actually got done.
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# ? Sep 19, 2017 02:59 |
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I'm such a nerd that I'm making a fan made Stand and Stand User like from JoJo's Bizarre Adventure Just a little practice in character design. It's a Russian black market weapons dealer who has a Stand named [MAN ON SILVER MOUNTAIN] (haha get it cus its like that one song ho ho he he chrokle chorkle). It can extend its spine and upper torso really fuckin' high to the point where no one can see it. It also shoots bullets from its right hand that don't drop over time from gravity and hit their targets instantaneously. Plus, the Russian guy is *veeeeery* skeptical about everything in life, so the only people that hear Silver Mountain's shots are those that he trusts (which there aren't many of to begin with). And yes, those are sniper bolts on its shoulders.
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# ? Oct 1, 2017 04:20 |
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Just finished this. Might come back to it and do something with the background, but I like how it came out either way.
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# ? Oct 2, 2017 05:30 |
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I am insane and attempting Inktober despite having too much work and too many small babies to take care of to have enough time to do it.
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# ? Oct 2, 2017 15:11 |
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Cross post from Daily Drawings and Doodles. Some progress: Critiques?
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# ? Oct 4, 2017 12:13 |
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I think something's up with his eyes compared to the previous stage. It looks like he's blind or has a lazy eye or something now. Also I'm really liking that cuirass, but I feel like a good amount more contrast would really make it "pop" and scream "metal object" e: like, contrast in limited areas, I mean, not the whole thing. a hole-y ghost fucked around with this message at 06:28 on Oct 5, 2017 |
# ? Oct 5, 2017 06:20 |
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# ? May 11, 2024 10:22 |
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I'd consider changing the contrast on the gloves, the hands merge into the background/sleeves. The cloak on his shoulders also looks uneven, given it's so built up on the right side with heavily shadowed creases and then almost completely flat on the left.
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# ? Oct 5, 2017 08:17 |