|
Jedit posted:No, the (IIRC) card-based two player duelling game. I remember playing a long time ago. Killed a Cardinal (Bishop? Some church brass or other) in a duel and fleeing Paris to die fighting the Spanish.
|
# ? Aug 20, 2017 17:30 |
|
|
# ? May 11, 2024 17:55 |
|
I recommend GMT trays for The Colonists. The small tiles fit well.
|
# ? Aug 20, 2017 18:35 |
|
L5R looks really cool but it looks really freaking detail oriented and I'd only be able to play with another gamer rather than my very causal wife or something. I keep hoping for a LCG that will scratch the same itch MtG does (pick up and play with nothing required but cards and a decent playerbase) for me but I don't think that's realistic.
|
# ? Aug 20, 2017 20:21 |
|
Goon game of New Angeles crashing and burning super hard because of ransom demands by Fellis in round three despite there being no federalist (allegedly). "gently caress you pay me" "no gently caress you, burn this city to the ground" "ok." 10 threat track progress
|
# ? Aug 20, 2017 20:48 |
|
Shoulda fuckin paid me
|
# ? Aug 20, 2017 20:56 |
|
Bottom Liner posted:Secrets is a great social deduction game that combines The Resistance with a reverse Love Letter mechanic. It plays quickly and has a lot of turn to turn strategy and meaningful choices. I'm so over Avalon and Resistance and this is a worthy successor. The main downfall though is that you can get team switched at the last turn, thereby wasting your entire game and work you put into scoring points for your team or hurting enemies. Worst of all, you have no idea if or when your team gets switched. Mechanically that encourages people to discuss information they have and try to work out who's who which you can still do, and the game plays quickly enough that an annoying last second team switch that causes you to be on the losing team isn't too frustrating. The core gameplay mechanic of offering another player 1 of 2 cards (they know the two you have, but you can lie about what you're giving them) is engaging enough to put this at the top of social deductions for me for now. I really wanted to check this out but never quite got around to it so I'm glad to hear it was good. It'll probably go on the list since I'm a sucker for social deduction games. Like you, I didn't seem to enthralled by a lot of the big new stuff. I pretty much skirted FFG and Asmodee since they had pretty serious lines the whole time I was there, it seemed. I did sit down and demo The Walking Dead: All Out War and while I"m not really a fan of TWD, it seemed like an interesting enough game. Neat little free-for-all scavenging game with minis. Also picked up Pandemic: Reign of Cthulhu thanks to your tip, BL! Excited to put that on the table since everyone I game with really enjoys Pandemic and the Cthulhu theme. Asked a few questions at the Z-Man booth about Tragedy Looper and picked it up as well. I definitely enjoy asymmetrical games, and I'll essentially be the designated mastermind which is totally fine with me. We did end up nabbing Evolution and I'm excited to try that out. My fiancee was really interested in seeing This War of Mine so we waltzed over to the Ares booth for a demo. We kinda struggled in the demo cuz two of the people just obviously wanted to make ~*~wacky~*~ decisions ("hey, let's put this guy in danger, he's a TV host and a chef, I hate TV hosts!"), but we did see enough of it that I think it'll be interesting as an experience generating deal. It's not exactly a game, but I found it to be kinda neat so we got a copy. Other than that, my fiancee bought an assload of random RPG books because she collects random poo poo that has monsters in it cuz she enjoys bestiary stuff. I picked up the Shadowrun: Anarchy rulebook and a Maria Mercurial t-shirt from Catalyst. I also got a mini figure to use for the sheriff in Sheriff of Nottingham. We had a fantastic time this year with only one event (the D20 Burlesque on Saturday night) and just spending two days wandering the exhibition hall.
|
# ? Aug 20, 2017 21:08 |
|
So I looked it up and correct me if I'm wrong but it sounds like Portal Games and Kosmos were both there (unless it was just people trying to talk about the games by those companies and not people actually affiliated with those companies). I saw that there was a Portal Neuroshima Hex thing and a Kosmos Exit The Game thing, but all it mentions on the website is that the Neuroshima Hex thing is for teaching people how to play that game and the Kosmos thing is just a demonstration of the EXIT The Game series using a small demo version they made called The Premiere. In short, what I want to know is this. Were Portal Games and Kosmos actually at Gencon? Did they show off any of the upcoming Neuroshima Hex or EXIT The Game entries respectively?
|
# ? Aug 20, 2017 21:17 |
|
Exit stuff was there, didn't see Neuroshima Hex personally but can't be sure if it was there or not.
|
# ? Aug 20, 2017 21:39 |
|
It's probably time to start discussing if there's going to be a goonmeet at Spiel this year (or at least, an attempt to do so).
|
# ? Aug 20, 2017 21:59 |
|
Bottom Liner posted:Exit stuff was there, didn't see Neuroshima Hex personally but can't be sure if it was there or not. I swear I walked by a Neuroshima Hex banner but now I'm thinkin I just went crazy
|
# ? Aug 20, 2017 23:22 |
|
Tried out Spirit Island, it was kind of neat. Assymetric powers, a variety of choices, made it seem better than just your typical 'put out fires as they come up' coop game. Person teaching it was really bad though. Also got Burgle Bros and got it signed by the designer, which I was happy with. Really the only thing I wanted but didn't get this weekend was Ex Libris, which sold out in the first 20 minutes of the con.
|
# ? Aug 20, 2017 23:53 |
|
Bottom Liner posted:Rising Sun was good, definitely better than Blood Rage but like New Angeles it could fall apart if people don't buy into the politics and negotiation stuff. With a good group it will be fantastic though. Similar to Blood Rage, I imagine all the Kickstarter expansion crap won't add anything of value to the game so it'll be a good retail purchase if your group likes that type of thing.
|
# ? Aug 21, 2017 01:02 |
|
GrandpaPants posted:Don't forget "people who are willing to negotiate," which has been an issue in the Archipelago games I've played. Pfft like I'm just going to sac up Fish that I farmed with my action for free. I didn't cause the natives to revolt, everyone's inaction did! Technically this issue is supposed to be resolved by the fact that Archipelago is a scored semi-coop rather than a purely competitive game. The rulebook specifically lays out the idea that a last place victory is intended to be a better result for the person in last place than a group defeat, and only the separatist actually wins in a revolt. I know some groups really, really don't like this, but that's supposed to be the solution to the problem of people refusing to negotiate. Archipelago is one of my favorite games, but I think this is probably a major reason that it doesn't go over well with every group. It expects you to be a dick, but it expects your dickishness to be a kind of brinksmanship rather than something you ever fully commit to.
|
# ? Aug 21, 2017 01:20 |
|
Morpheus posted:Tried out Spirit Island, it was kind of neat. Assymetric powers, a variety of choices, made it seem better than just your typical 'put out fires as they come up' coop game. Person teaching it was really bad though. I got to play half a demo game of Spirit Island at the con too. I thought it was a hell of a lot of fun, with the asymmetric powers helping to prevent quarterbacking. The fear cards are fun too, everyone at the table cheered whenever we managed to trigger one. I'm concerned about how re-playable it would be though. From what I saw, the initial board position is the same for every game. I suppose that rotating which spirit you play as would help with that. I also had a not great teacher for the demo. I played several games from them during the con and wasn't really impressed with any of their staffers or volunteers. That pushed me into the don't buy category for two of their games. One of them couldn't resist pointing out everything they didn't like about the game, lol.
|
# ? Aug 21, 2017 02:03 |
|
Gen con games round up: Would love to hear more about the new l5r. Desperately wanted to demo but could not justify making my gf stand in line with me for it. Tried a bunch of games, notable let downs were Lisboa and Whistle Stop. Lisboa's tracking of prices on building is like the punchline to a joke about heavy euro games turning into accounting problems. Whistle stop just wasn't involved enough to sustain interest. Surprised by the quality of Century Spice Road, which is Better Splendor, Yinsh (not new) as a dynamite 2p abstract, and Junk art was a good party game. Navegador was new to us but was awesome, a con highlight. Get it if you like heavy market games but would like a faster one. Ruhr looked interesting but we didn't get a chance to demo it. Potion explosion was merely ok, but we did demo with the worst people we meet at the convention so it might be better under other contexts. Don't play cryptozoic games even if your friends really want to. Picked up some kickass wargames at the auction. Very excited to get no retreat the Eastern front, sekigahara, and maria to the table soon
|
# ? Aug 21, 2017 02:30 |
|
Impermanent posted:Picked up some kickass wargames at the auction. Very excited to get no retreat the Eastern front, sekigahara, and maria to the table soon Lucky, lucky! Now you have to get Triumph and Tragedy and Napoleon's Triumph. I still have to get the 3e card deck for no retreat.
|
# ? Aug 21, 2017 03:06 |
|
LLSix posted:I got to play half a demo game of Spirit Island at the con too. I thought it was a hell of a lot of fun, with the asymmetric powers helping to prevent quarterbacking. The fear cards are fun too, everyone at the table cheered whenever we managed to trigger one. I'm concerned about how re-playable it would be though. From what I saw, the initial board position is the same for every game. I suppose that rotating which spirit you play as would help with that. Well, there are quite a few spirits, some of which look like they play quite differently from each other (one generated low amounts of energy, but putting presence on the board revealed element icons to use his two separate innate power streams. Plus, depending on the boards you play on, you'll start in different locations, as much as that matters. It suspect variance in the fear cards would also work to vary things. Anyway, wouldn't mind playing it again with a full four players (only had three).
|
# ? Aug 21, 2017 03:36 |
|
I won my first game of Agricola today! Ended up with about 27 points; would've been around 28 or so if I had played my cards right during the last round, but oh well. Next highest scoring person was the person who had never played Agricola before, at 26. This was probably because both of us were pretty quick to set up our food engine and start cranking out babies, while my brother and his girlfriend were focused on occupations and a crap ton of fields, respectively. This was still probably the tightest game of Agricola we've ever played, though. In other games, I finally said "screw it," and played Space Alert with the full rules for the first time with 5 players, piecemeal tutorial be damned. It didn't go well. I think everyone else was pretty confused about how the rules for Battlebots worked (probably my fault; I'm not always the best at explaining the rules in a way normal people can understand), which resulted in a lot of panicked flailing around when the commandos beamed aboard. I think what actually doomed us though, was that one of the players forgot to change decks at one point, which resulted in a lot of looking out the window, and not so much shield charging. We kept the screensaver off though!
|
# ? Aug 21, 2017 03:36 |
|
Given a number of things with pre-painted minis are starting to bubble onto the sceen (Xia: Legends of a Drift System, Mechs vs Minions) and the general popularity of miniatures games fullstop, does anyone think it's likely that we'll see more prepainted mini games coming though?
|
# ? Aug 21, 2017 10:34 |
|
Wow no love for Tom Jolly (Wizwar), Peter Olotak (Dune/Cosmic Encounter), Charles Roberts (Tactics/Gettysburg), Richard Borg (Command and Colors, Craig Van Ness (Heroscape), or even Klaus Teuber (Catan/Barbossa)?
|
# ? Aug 21, 2017 14:06 |
|
Do not speak those names outside the inner circle! Are you mad?!?!?
|
# ? Aug 21, 2017 14:16 |
I was gonna say klaus teuber but I was worried that would mark me as scrub league
|
|
# ? Aug 21, 2017 14:18 |
|
I evened him out with Charles Roberts - the god of wargaming. Though one could easily say HG Welles is the true god since he wrote the first book on it... So how about Chuck Kennedy's masterwork being back in print soon?
|
# ? Aug 21, 2017 14:32 |
|
fastbilly1 posted:Peter Olotak (Dune/Cosmic Encounter), I liked Dune a lot. Why did you betray me with CE, Peter? Why?
|
# ? Aug 21, 2017 14:32 |
|
To be honest, Dune has large, obvious issues, so it's not exactly hard to reconcile him creating Dune and CE.
|
# ? Aug 21, 2017 14:35 |
|
Argent: Tried it at GenCon. It seemed ok. Heavier and less anime than expected. What is gooncensus, since I'm on the fence about backing a Kickstarter that won't deliver for 9 months?
|
# ? Aug 21, 2017 14:39 |
|
Also if we are going to go down the wargaming route, Mark Herman, Dean Essig, Mark Simonitch and Chad Jensen deserve a mention. EDIT: Also Volko Ruhnke
|
# ? Aug 21, 2017 14:40 |
|
Can someone explain to me the "ticketed" events things from stuff like gencon? I'm still relatively new to the board game scene and PAX Unplugged is my first dedicated BG con; I've heard some complaints over not having ticketed events for PAX. Is it like if you want to play a game you buy an event ticket for it kind of thing?
|
# ? Aug 21, 2017 14:43 |
|
I'll show my Rüdiger Dorn (Goa, Istanbul) fan club card here if you don't mind.
|
# ? Aug 21, 2017 14:49 |
|
Tekopo posted:Also if we are going to go down the wargaming route, Mark Herman, Dean Essig, Mark Simonitch and Chad Jensen deserve a mention.
|
# ? Aug 21, 2017 14:49 |
|
Kashuno posted:Can someone explain to me the "ticketed" events things from stuff like gencon? I'm still relatively new to the board game scene and PAX Unplugged is my first dedicated BG con; I've heard some complaints over not having ticketed events for PAX. Is it like if you want to play a game you buy an event ticket for it kind of thing? Events at GenCon are pre-sold and capped on attendees. There are also generic tickets available for drop-in events, assuming they do not sell out in pre-sale. This has the practical effect of both allowing you to craft your schedule in advance and know whether you'll be able to attend an event, but also it eliminates virtually all lines because there's no point in lining up for something you have a guaranteed ticket for. By not ticketing, PaxU has guaranteed that hundreds or thousands of people will show up and stand in line for hours for events only to be turned away at the door.
|
# ? Aug 21, 2017 14:50 |
|
gently caress y'all, Martin Wallace. One day, he'll rediscover the reason to design for one last job.
|
# ? Aug 21, 2017 14:50 |
fastbilly1 posted:Honestly never heard of Volko Ruhnke. Any specific titles of his you suggest starting out with? He did the COIN games. Cuba Libre, Fire in the Lake, etc.
|
|
# ? Aug 21, 2017 14:50 |
|
Kashuno posted:Can someone explain to me the "ticketed" events things from stuff like gencon? I'm still relatively new to the board game scene and PAX Unplugged is my first dedicated BG con; I've heard some complaints over not having ticketed events for PAX. Is it like if you want to play a game you buy an event ticket for it kind of thing? Pretty much. It makes sense, you have a game with a specific player count and a specific start time; you ticket it. Is Pax not doing any ticketing at all? Toshimo posted:By not ticketing, PaxU has guaranteed that hundreds or thousands of people will show up and stand in line for hours for events only to be turned away at the door. Yeah, this exactly. Crackbone fucked around with this message at 14:54 on Aug 21, 2017 |
# ? Aug 21, 2017 14:51 |
|
Is Le Havre: The Inland Port any good? I'm liking Caverna: Cave vs Cave and I know ACBAS is good, but I don't know if little Le Havre is on the same level.
|
# ? Aug 21, 2017 15:09 |
|
Mac Gerdts, Master Of The Rondel. Friedemann Friese, just for Power Grid. Everything else by him, not so much.
|
# ? Aug 21, 2017 15:10 |
|
silvergoose posted:He did the COIN games. Cuba Libre, Fire in the Lake, etc.
|
# ? Aug 21, 2017 15:17 |
|
Toshimo posted:Argent: Tried it at GenCon. It seemed ok. Heavier and less anime than expected. What is gooncensus, since I'm on the fence about backing a Kickstarter that won't deliver for 9 months? I don't know what the gooncensus is, but the only two flaws it has (as far as I'm concerned) is that the board is extremely busy and the patented Level99 Games need for a technical writer. Argent is quite good and Brad does listen to feedback, so the 2nd edition is likely to be actively superior to 1st edition. Then again, I am a Level99 Games fanboy, so take that as you will.
|
# ? Aug 21, 2017 15:23 |
|
ima let u finish in me posted:Mac Gerdts, Master Of The Rondel. Fabled Fruit is good.
|
# ? Aug 21, 2017 15:23 |
|
|
# ? May 11, 2024 17:55 |
|
Friday is also pretty good until you hit the win condition all the time.
|
# ? Aug 21, 2017 15:27 |