Zaodai posted:You want to talk headshots being deadly? Have a headshot that goes through your entire mech vertically, blowing up everything in its path! This is the case, but I still need your support for a covert ops raid on PTN's notes. e: trip report: defeated by precision strike small laser. My Quickdraw did get more accurate in melee after losing both arms though. vorebane fucked around with this message at 22:15 on Aug 20, 2017 |
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# ? Aug 20, 2017 22:12 |
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# ? May 18, 2024 21:18 |
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So, who will be up for a Game or two tonight after 9 CST?
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# ? Aug 20, 2017 22:15 |
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Rygar201 posted:So, who will be up for a Game or two tonight after 9 CST? I wish I could but the timezones are totally incompatible. I will be around this evening, which is morning for America people if anyone fancies a morning game. I am still looking for something that can crush my so far undefeated in your face lance. Quickdraw (the non-LRM version) Kintaro Kintaro Trebuchet Edit: I made a dumb effort post on the official forums, here it is for posterity as I know most people don't like browsing the brown seav2. quote:Hi Phrosphor fucked around with this message at 02:56 on Aug 21, 2017 |
# ? Aug 21, 2017 00:24 |
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AAAAA! Real Muenster posted:They probably did smaller scale iterative changes internally to produce this build. Everyone I have talked to says its fantastic. We played some really awful internal builds before we got here. I'm pretty happy with it but there were a *lot* of dead ends. Still, having the ability to say 'no, this sucks, let's start over on this part' was fantastic. Phrosphor posted:Edit: I made a dumb effort post on the official forums, here it is for posterity as I know most people don't like browsing the brown seav2. This is A Good Post.
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# ? Aug 21, 2017 03:09 |
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isildur posted:We played some really awful internal builds before we got here. I'm pretty happy with it but there were a *lot* of dead ends. Still, having the ability to say 'no, this sucks, let's start over on this part' was fantastic. The new movement/evasive system and the stability overhauls feel great. Both of them moved from an almost all or nothing system to a granular one that players can act on to raise and enemies can react to degrade. I only wish we had more Breaching Shot pilots with the 5 Bulwark mechwarriors always in rotation. Keep saying "No" because it's working toward a more engaging flow.
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# ? Aug 21, 2017 04:58 |
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isildur posted:We played some really awful internal builds before we got here. I'm pretty happy with it but there were a *lot* of dead ends. Still, having the ability to say 'no, this sucks, let's start over on this part' was fantastic. Thanks, and I am loving this build. It is a lot more fun than the last iteration, and I enjoyed that a ton already. SO when are we gonna get to play with Protector? "Name" : "PROTECTOR", "Details" : "As long as you are upright and functional, adjacent allies gain BRACED (50% damage reduction against ranged attacks to the front and side).",
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# ? Aug 21, 2017 05:23 |
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I'll be glad when I get some time away from work to mess with the new build, because reading that effort post made my mind go to a place that is undoubtedly overreacting at the worthlessness of Assaults (and heavies?). Overall though I'm glad the "50% to miss" chance on evasion went away, though. That mechanic sucked and was no fun at all. At least with evasion stacks (and lights/mediums getting baseline bonuses, etc etc) you know how and why you can't hit the little motherfuckers. Is that +8 evasion still on a 2d6 not counting whatever mods the attacker was going to have?
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# ? Aug 21, 2017 05:41 |
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Zaodai posted:I'll be glad when I get some time away from work to mess with the new build, because reading that effort post made my mind go to a place that is undoubtedly overreacting at the worthlessness of Assaults (and heavies?). Take it more as, "I have yet to be impressed at assaults". Someone is going to school me with a 2xAtlas lance or something soon I bet.
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# ? Aug 21, 2017 06:23 |
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Phrosphor posted:Take it more as, "I have yet to be impressed at assaults". Someone is going to school me with a 2xAtlas lance or something soon I bet. I doubt it. A lot of the design goal was explicitly "you won't just run assaults!", so them being moneysink garbage heaps fits with that. They lose initiative, they don't get evasion bonuses, they're monstrously slow and take up a ton of (limited) funds you could just put into getting better mediums. I mean, from a lore standpoint, especially in this time period, it makes sense. Doubly so when you only have one lance to field. Especially in PVP where there's no objective to defend or anything, so there's nothing to be like "Well they HAVE to come through this Atlas if they want to get to the Monsanto Corporation HQ!".
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# ? Aug 21, 2017 07:26 |
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Zaodai posted:I doubt it. A lot of the design goal was explicitly "you won't just run assaults!", so them being moneysink garbage heaps fits with that. They lose initiative, they don't get evasion bonuses, they're monstrously slow and take up a ton of (limited) funds you could just put into getting better mediums. I mean, from a lore standpoint, especially in this time period, it makes sense. Doubly so when you only have one lance to field. Especially in PVP where there's no objective to defend or anything, so there's nothing to be like "Well they HAVE to come through this Atlas if they want to get to the Monsanto Corporation HQ!". I expect they'll make a lot more sense when there are mission types that actually involve assaulting things. e: which is your point except I'm tired and misread your last sentence
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# ? Aug 21, 2017 07:38 |
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Zaodai posted:I doubt it. A lot of the design goal was explicitly "you won't just run assaults!", so them being moneysink garbage heaps fits with that. They lose initiative, they don't get evasion bonuses, they're monstrously slow and take up a ton of (limited) funds you could just put into getting better mediums. I mean, from a lore standpoint, especially in this time period, it makes sense. Doubly so when you only have one lance to field. Especially in PVP where there's no objective to defend or anything, so there's nothing to be like "Well they HAVE to come through this Atlas if they want to get to the Monsanto Corporation HQ!". I have the feeling the resale value of any salvaged assaults in the campaign mode will be a pittance so you can't just wash your hands of the fact Assaults are for NPCs that never have to foot the bill, and use their exorbitant pricetag to buy and equip a whole new lance. Then later you will be throw into a grinder and your employees will act all smug "Well you should have had some assaults prepared then, even though we do everything in our power to remind you how much of a ballbuster you wanting to so much as look at one is" Assaults need more to look forward to in the campaign then "See! You're ludicrous repair bill is better than dying, see, seeeeeee?" at best. And they already have issues in maintenance free dream matchups land it seems. Section Z fucked around with this message at 07:48 on Aug 21, 2017 |
# ? Aug 21, 2017 07:39 |
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Oh and to address my devaluing of heavies. Ammo Explosions. All of my Orions have suffered catastrophic ammo explosions. The Quickdraw-5A is my new favourite mech though!
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# ? Aug 21, 2017 07:42 |
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Phrosphor posted:SO when are we gonna get to play with Protector? it wasn't actually fun so we removed it it's being replaced with something that is fun though!
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# ? Aug 21, 2017 07:50 |
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I find Bulwark Atlas or Awesome something to be wary of. However with our budget cap, putting the bulk of your Lance's armor on one machine that moves last is asking for a bad time. It will take a lot of focused fire/get knocked down as their isn't another tank to soak damage with. Spreading your armor across your Lance lets you cycle units. Even if one is destroyed, the others still have respectable protection. I kind of wonder what the most highly, but evenly armored Lance composition is for 25m. It's probably 4x Kintaro.
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# ? Aug 21, 2017 07:55 |
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isildur posted:bad news about protector Things being replaced with fun things is never bad news! I was initially sad to see all the cool abilities vanish from that folder, but I like the cleaner scaling ability rewards that you have added now. 4xKintaro, or 3xKintaro and a Treb is probably the meta lance at the moment.
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# ? Aug 21, 2017 07:56 |
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Section Z posted:I have the feeling the resale value of any salvaged assaults in the campaign mode will be a pittance so you can't just wash your hands of the fact Assaults are for NPCs that never have to foot the bill, and use their exorbitant pricetag to buy and equip a whole new lance. The multiplayer is basically "your first missions with this mech" because you are paying full price for all of them. The Assault isn't as cost efficient when all you are looking at is it's initial purchase price, but maybe they're a lot better when you consider than once you've got that assault mech you can keep using it for much less. Plus I'm pretty sure when the fights aren't fair, having an Assault is going to be more valuable. Oh and the new movement to-hit mechanics are great, but the evasive pilot skill is probably still too good because every pip of movement is a huge modifier and doubling it is massive.
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# ? Aug 21, 2017 14:09 |
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DatonKallandor posted:The multiplayer is basically "your first missions with this mech" because you are paying full price for all of them. The Assault isn't as cost efficient when all you are looking at is it's initial purchase price, but maybe they're a lot better when you consider than once you've got that assault mech you can keep using it for much less. Plus I'm pretty sure when the fights aren't fair, having an Assault is going to be more valuable. Moving last should be less of an issue when you are storming a base lined with turrets than when you are dancing in a meeting engagement against a faster heavy force.
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# ? Aug 21, 2017 15:03 |
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Phrosphor posted:Oh and to address my devaluing of heavies. I guess that leaves me vindicated about listing ammo explosions as an AC nerf. Alchenar posted:Moving last should be less of an issue when you are storming a base lined with turrets than when you are dancing in a meeting engagement against a faster heavy force. Range is usually the answer to base turrets, rather than armor. That said, Assaults might have a role where your opponent gets a bunch of medium vehicles or something? I'd say that they'd have more of a role if your opponent had more than one lance defending, but that really seems like it would exacerbate the problem with Assaults rather than reduce them. Assaults are there to be your prohibitively expensive base turret.
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# ? Aug 21, 2017 15:29 |
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I suspect assaults are also going to have a lot more of a role in situations where you aren't trying to balance for multiplayer. In a SP setting where you might face 2 or 3 engagements on a map as you march on a target having all that armor could be useful.
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# ? Aug 21, 2017 15:52 |
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Cyrano4747 posted:I suspect assaults are also going to have a lot more of a role in situations where you aren't trying to balance for multiplayer. In a SP setting where you might face 2 or 3 engagements on a map as you march on a target having all that armor could be useful. Could be. Definitely one of those things I'm anxious to be able to test. I can't wait for the single player open ended campaign one way or the other. I am curious as to whether that extra armor balances out taking more damage getting into fighting range though. Especially with smaller machines being much harder to hit, it seems like they might die the death of a thousand cuts as they fight those 2 or 3 engagements trying to move on a base or whatever. Maybe Urban environments would be where they shine? They'd be big Urbies and Hunchbacks!
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# ? Aug 21, 2017 16:04 |
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Section Z alwaaays posts about the player-only economy issues, false scarcity, and all that kinda stuff. It always soaks a long discussion, too. At this point I completely trust HBS to have already had a plan and will be sticking to it regarding game balance vs player economy.
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# ? Aug 21, 2017 16:33 |
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Phosphor, has no one tried to just take up a position with heavier mechs and force you to move to them?
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# ? Aug 21, 2017 16:48 |
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Just curious, but what else has hairbrained done besides the Shadowrun games? I'm just curious if they've made anything bad.
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# ? Aug 21, 2017 18:07 |
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veedubfreak posted:Just curious, but what else has hairbrained done besides the Shadowrun games? I'm just curious if they've made anything bad. they did a roguelike 3d action game called Necropolis which i think was reviewed as "yep, it's a roguelike 3d action game. who cares."
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# ? Aug 21, 2017 18:09 |
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Zaodai posted:Could be. Definitely one of those things I'm anxious to be able to test. I can't wait for the single player open ended campaign one way or the other. you know that 'good an in urban environment' is a BT euphemism for 'bad', right
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# ? Aug 21, 2017 18:19 |
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Captain Foo posted:you know that 'good an in urban environment' is a BT euphemism for 'bad', right It is one of the many things that means "bad" in BT. But yes, I was aware. At least they would have a niche use instead of just being completely worthless? I dunno. I'm just trying to have hope for Assaults, okay?
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# ? Aug 21, 2017 18:23 |
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Zaodai posted:It is one of the many things that means "bad" in BT. But yes, I was aware. At least they would have a niche use instead of just being completely worthless? I dunno. I'm just trying to have hope for Assaults, okay? It's still beta. There could be numerous balance passes between now and launch, and PVP could have many different scenarios at launch too as far as I know. I'm not sure if they said it would just be deathmatch or not
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# ? Aug 21, 2017 18:42 |
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Zaodai posted:It is one of the many things that means "bad" in BT. But yes, I was aware. At least they would have a niche use instead of just being completely worthless? I dunno. I'm just trying to have hope for Assaults, okay? The Battlemaster is a legit beast right now, the Awesome was underrated pre-patch, I'm not worried about Assaults.
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# ? Aug 21, 2017 20:16 |
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Q_res posted:The Battlemaster is a legit beast right now, the Awesome was underrated pre-patch, I'm not worried about Assaults. I have trouble getting good use out of the Awesome and Battlemaster compared to the Atlas or sometimes an Orion. Is it just a matter of sucessfully standing back and hammering people with the longer ranged energy weapons?
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# ? Aug 21, 2017 20:18 |
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Battlemaster, you want to get up close and personal. The PPC is to keep them honest as you close and help the rest of your Lance with long range focus fire. The Awesome only looked bad because the AC/5 and AC/10 were overbuffed. The pre-patch PPC was literally just the TT PPC, but hotter. With the Breach + Multi stack, gentler heat curve and the targeting debuff it should be legit now.
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# ? Aug 21, 2017 21:37 |
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Does anyone else really like the change to the mineral fields? I have liked it a lot so far Thanks for the Assault words Q. I'll have to try the Battlemaster again. I just always feel like I would rather spend the extra ATT for an Atlas
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# ? Aug 21, 2017 22:07 |
I think a thing that could bring up assaults a bit is if they got an extra chunk of bonus move when they sprint, representing that when an assault does get up to speed they can have a lot of momentum keeping their bulk going to combine with an assault size amount of myomer. Disadvantage could be absolutely no wiggle room to change facing.
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# ? Aug 21, 2017 22:16 |
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what do the mineral fields do now? Can't seem to find a tooltip for it. In general it feels like there's less feedback on what terrain features do. n/m found it Cyrano4747 fucked around with this message at 22:59 on Aug 21, 2017 |
# ? Aug 21, 2017 22:54 |
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And yeah, after playing a few matches assaults really are traps in MP right now. The way to go is 3 mediums (I've been running 3 kintaros) and a light heavy.
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# ? Aug 21, 2017 23:03 |
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Rygar201 posted:Phosphor, has no one tried to just take up a position with heavier mechs and force you to move to them? Because of the speed of the Quickdraw and being able to stack evasion on it (thanks Paradise). I can usually jump it into the perfect position and disrupt them for a turn, then when they have all turned to shoot at the QD and it has matrix dodged a turn worth of fire I can move in my other mechs and jump it back out. Something that is probably overpowered is that sprinting in the pre-engagement phase doesn't generate heat. If I do it properly I get two turns of sprinting straight at my enemy and when we detect each other all me mechs are sitting on 5-6 stacks of evasion before I have even done anything.
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# ? Aug 21, 2017 23:05 |
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Phrosphor posted:Because of the speed of the Quickdraw and being able to stack evasion on it (thanks Paradise). I can usually jump it into the perfect position and disrupt them for a turn, then when they have all turned to shoot at the QD and it has matrix dodged a turn worth of fire I can move in my other mechs and jump it back out. Part of me wants the solution to that to be a time-warped Warhawk C appearing from the mists and just obliterating the entire lance in like two turns through their evasion because TarComp and superior range!
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# ? Aug 21, 2017 23:16 |
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Rygar201 posted:Does anyone else really like the change to the mineral fields? I have liked it a lot so far Try using the Bulwark + Evasive Pilot in the Battlemaster.
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# ? Aug 22, 2017 00:44 |
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I could see Evasion Stacks not adding up if the mech has not been / is not currently spotted. Or the Evasion Stacks being halved.
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# ? Aug 22, 2017 01:40 |
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Anyone know how much it is for a kickstarter backer to upgrade their pledge into the beta?
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# ? Aug 22, 2017 01:45 |
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# ? May 18, 2024 21:18 |
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Evasion also suffers from diminishing returns:quote:Your base chance to hit with a ranged attack is 65% + 2.5% per point of Gunnery skill. This is then reduced for
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# ? Aug 22, 2017 01:47 |