(Thread IKs:
Captain Foo)
|
Tiny Bug Child posted:What's the actual concern with implementing some kind of AH that automatically transfers the item? I get that it's not going to happen because GGG doesn't want it, but I don't understand how having frictionless trading and prices that actually reflect the market value of items could be a bad thing for the game. The realistic concern is that items currently in the <5c price bracket will trend towards vendor value because there's a non-zero supply of them that currently aren't being sold because it's not worth the effort for the return. Similarly, cheap uniques with good vaal implicits will dip because it will be easier to buy a hundred of them to mass vaal. People who don't understand economics turn this into "Everything will be worthless except one item that will cost ten thousand mirrors and also your firstborn".
|
# ? Aug 21, 2017 23:34 |
|
|
# ? May 27, 2024 03:50 |
|
finally got access to the uber lab and i've decided i don't like the uber lab one bit
|
# ? Aug 21, 2017 23:37 |
|
Yeah I thought the other labs being made to not suck so much would make me not mind uber lab but nope, uber lab is still awful
|
# ? Aug 21, 2017 23:42 |
|
here are some temp chains curse aura pylons and a bunch of spinning blade things between you and the golden key have fun
|
# ? Aug 21, 2017 23:47 |
|
I'm noticing that the added elemental damage from Doomfletch's Prism isn't showing up on the tooltip. Is that typical or am I missing something?
|
# ? Aug 21, 2017 23:54 |
|
Fuzzy Mammal posted:I mean, don't you make it so that I have to set a price as I put it in my 'sell' stash tab and I can't change it on the fly and if someone comes along and offers the price it gets sold to them automatically at that price. No way to game prices then, whatever you want for it that is what someone will have to pay. Which is instant buyouts, which they're not going to add. Salvor_Hardin posted:I'm noticing that the added elemental damage from Doomfletch's Prism isn't showing up on the tooltip. Is that typical or am I missing something? That's expected.
|
# ? Aug 21, 2017 23:56 |
|
Salvor_Hardin posted:I'm noticing that the added elemental damage from Doomfletch's Prism isn't showing up on the tooltip. Is that typical or am I missing something? It's a really silly engine thing because it was just recycled code from Doomfletch, where the game doesn't try to show you a tooltip because each element could be doing a different amount of damage. It could be fixed by just rewriting how the bow works or how the tooltip is displayed internally I'm sure, but it's very low down on the list of things that matter when tooltip is never really accurate in the first place and everyone uses PoB now.
|
# ? Aug 22, 2017 00:09 |
|
Eminai posted:The realistic concern is that items currently in the <5c price bracket will trend towards vendor value because there's a non-zero supply of them that currently aren't being sold because it's not worth the effort for the return. Similarly, cheap uniques with good vaal implicits will dip because it will be easier to buy a hundred of them to mass vaal. People who don't understand economics turn this into "Everything will be worthless except one item that will cost ten thousand mirrors and also your firstborn". So? If an item would be worthless except for the overhead involved in the trading process, it ought to be worthless. Remember the contingent of players who didn't like it when GGG announced they were going to add a vendor that sold every gem? They were worried it was going to wreck the market for level one zero-quality support gems. And they were right, and it was great. The other reason I don't like this line of thinking is that it's explicitly building around a lovely part of the game instead of fixing it. It's like if you made a game where all the buttons on the UI moved around at random, and refused to fix it because people would get through the game too fast if they weren't constantly hitting the wrong button.
|
# ? Aug 22, 2017 00:09 |
I'm pretty happy with the trade system as is, but one thing I'd really like to see is sale histories. Some way to know how much things were actually sold for would go a long way to knowing how to price my poo poo and combat fixers.
|
|
# ? Aug 22, 2017 00:19 |
|
Enforcing buyouts would do a lot to shore up the market .
|
# ? Aug 22, 2017 00:45 |
|
Are there any marauder sunder builds that don't use multi strike? I hate that it locks you in place during the three attacks and you can't cancel it.
|
# ? Aug 22, 2017 00:58 |
Enforcing buyouts would be overly punitive to people that are less knowledgeable about the market. I mean, it would definitely solve that problem, but it would create others. I unintentionally misprice things all the time
|
|
# ? Aug 22, 2017 01:19 |
|
Tiny Bug Child posted:What's the actual concern with implementing some kind of AH that automatically transfers the item? I get that it's not going to happen because GGG doesn't want it, but I don't understand how having frictionless trading and prices that actually reflect the market value of items could be a bad thing for the game. To share a contrarian opinion that most people won't agree with - I love the current trading system, hitches and all. I was a huge Diablo 2 player who put 7 years in to that game and this sort of trading was a big part of it. A frictionless AH means I just log on, get the item I wanted, and then go 'now what?' whereas right now it feels like a quest to get the item I want, it's an adventure I have to go on and it's work I'm putting in to my character that then pays off when I get the right piece of gear and I feel like I accomplished something instead of feeling like I clicked a few buttons to raise my stats. This is exactly where D3 failed me, both with the AH and without. Either way it's an example of see upgrade -> click button -> have upgrade equipped with no interim and no effort on my part, everything is based purely on luck so I never felt like I actually earned any of my boosts in power through anything other than hours played and RNG. Since I have to put effort into trades I don't want to settle for small incremental upgrades and I get a kick out of always checking poetrade looking for the right deal for me. I might be looking for an item with the right stats for a week because everyone who has had what I'm looking for was afk, offline or didn't respond, so finally getting it is a big rush and makes me want to celebrate by playing the game and using my new item. enraged_camel posted:Are there any marauder sunder builds that don't use multi strike? I hate that it locks you in place during the three attacks and you can't cancel it. Just take Multistrike out, there are several supports that are comparable in DPS like Ruthless. You might lose a small amount of damage but in return you're gaining better flexibility and mobility and that's a change I'll take any day. deep dish peat moss fucked around with this message at 02:39 on Aug 22, 2017 |
# ? Aug 22, 2017 02:37 |
|
Hooplah posted:Enforcing buyouts would be overly punitive to people that are less knowledgeable about the market. I mean, it would definitely solve that problem, but it would create others. I unintentionally misprice things all the time In which case you get messaged by people who want to buy it and then you decide, oops, you priced too low and refuse to sell for the price you gave? I just don't see how that's better. Obviously that's incredibly frustrating to the buyers, and arguably unfair in some ways. Encourages sellers to overprice tons of stuff and not give a drat. There's already more than enough crap for sale. Slightly discouraging people to throw any mediocre thing they find up for any dumb price willy-nilly is probably not gonna destroy the trading economy. dead in real life fucked around with this message at 02:43 on Aug 22, 2017 |
# ? Aug 22, 2017 02:39 |
|
The bow build guide says to use tornado shot but tornado shot seems to suck rear end compared to blast rain. Is there something i'm missing?
|
# ? Aug 22, 2017 02:43 |
|
Well this isn't good. I get this error and crash when I try to log in. Happened 4 times in a row.
|
# ? Aug 22, 2017 02:49 |
|
denizen posted:The bow build guide says to use tornado shot but tornado shot seems to suck rear end compared to blast rain. Is there something i'm missing? TShot scales extremely well with additional projectiles, throw a GMP on it.
|
# ? Aug 22, 2017 02:51 |
|
denizen posted:The bow build guide says to use tornado shot but tornado shot seems to suck rear end compared to blast rain. Is there something i'm missing?
|
# ? Aug 22, 2017 02:52 |
|
Today's uber lab seems to kinda suck for key farming, but it's not bad for speedrunning for carries or enchants.
|
# ? Aug 22, 2017 03:38 |
|
Salvor_Hardin posted:Well this isn't good. I get this error and crash when I try to log in. I got a similar error that went away after I verified files on steam
|
# ? Aug 22, 2017 03:50 |
|
I'm in my lv20's in Act 2. I've got a bunch of orbs in my stash, but not the ones I need. Is there anything specific you can sell to the vendors to get Orbs of Transmutation? Or can they only be farmed?
|
# ? Aug 22, 2017 04:29 |
|
Dennis McClaren posted:I'm in my lv20's in Act 2. I've got a bunch of orbs in my stash, but not the ones I need. Any unidentified item (blue or yellow items) you can sell to vendors to get transmutation shards. 20 of those make 1 transmutation orb. If the item is identified you get alteration shards instead, and sometimes alchemy shards depending on the stats it had. Also orbs of transmutation are really common in general you should be finding them as drops regularly.
|
# ? Aug 22, 2017 04:36 |
|
Transmutes are literally the most common currency after id/portal scrolls and have much less use than either
|
# ? Aug 22, 2017 05:22 |
|
What they said. If you really are desperate though, un-ID'd rares are 5 shards, magics 2.
|
# ? Aug 22, 2017 05:30 |
|
The Wonder Weapon posted:
|
# ? Aug 22, 2017 05:59 |
|
My newbie friends must all be geniuses I guess Fyi, you can play poe and progress just fine without doing everything perfectly right from the start. In fact, that allows you to gradually get better, which gives you that sense of progression more involved than clearing torment 10 instead of 9 Orange DeviI fucked around with this message at 06:14 on Aug 22, 2017 |
# ? Aug 22, 2017 06:08 |
|
My friend is not very good at ARPGs and found even D3 kind of confusing and he refused to play PoE for years because he looked at the skill tree once and freaked out. I finally got him to play this league and he got up to yellow maps on his first ever character on a build he created himself with minimal input from me. He could have gone further but he decided to reroll and follow a build the second time once he realized that he chose the wrong weapon type for his first dude. It's pretty accessible if you have someone to point you in the right direction to get you started
|
# ? Aug 22, 2017 06:17 |
|
That someone can be Google and like two minutes of your time though. There's guides for everything. The game now explains maps, support gems, links and sockets, and as long as you can do 1% damage before dying its impossible to hit an actual brick wall while on softcore. It's a game you can get better at in a hundred different ways and that's good
|
# ? Aug 22, 2017 06:25 |
|
I'd argue newer players have an advantage in that they actually take their time and pickup and upgrade their gear. I on the other hand force my way through under equipped because I'm a lazy player who doesn't feel like picking up gear just for it to be obsolete in ten levels. I realize it's faster to pay attention to drops, but but but gotta keep going. Go go go go go gogogogogogogo. I wonder why I keep dying.
|
# ? Aug 22, 2017 06:26 |
|
NecroMonster posted:here are some temp chains curse aura pylons and a bunch of spinning blade things between you and the golden key have fun Have you thought about getting good?
|
# ? Aug 22, 2017 06:55 |
|
TheOneAndOnlyT posted:Are there any good Blade Flurry builds that aren't based around uniques? I'm planning to play the Xbox version with some friends and I'd prefer to cut down on trading since I'm guessing it'll be a nightmare on console. of course, attacking builds use rare weapons all the time, but in your case it would depend on finding a good dagger, claw or one-handed sword and we have seen with the ST/DS scion upthread that you actually are hosed if you dont get a better weapon, unlike a spellcaster you are 100% depending on luck to increase your dps my advice: first character everyone plays a summoner, trapper or spellcaster (because they only need levels to increase their base dps) and stashes all good weapons to use on second characters
|
# ? Aug 22, 2017 06:55 |
|
So I'm back to working on leveling my crit sword+shield Frost Blade ranger, when I remembered I have a Taste of Hate and a Lion's Roar (and Atziri's Promise ) on another character. Currently I'm two ascendancy points into Raider, but would I be better off respeccing into Pathfinder? I'm currently working toward this build Ultima66 gave me in discord (thanks again!)
|
# ? Aug 22, 2017 07:51 |
|
I threw on some asenaths gentle touch gloves for the hell of it while levelling and found that firestorm counts as "hits" which is quite nice with a spell totem. I had, for some reason, assumed it meant attacks and was just going to use shield charge to trigger it.
|
# ? Aug 22, 2017 09:17 |
|
Traps work with Dark Pact
|
# ? Aug 22, 2017 10:13 |
|
Vasudus posted:Traps work with Dark Pact I believe it would use the trap hp if no skellies around which is like none.
|
# ? Aug 22, 2017 10:20 |
|
lamentable dustman posted:I believe it would use the trap hp if no skellies around which is like one. Fixed. If you want to do a non-self cast build, just go ahead and use skeletons. One From Dust jewel and Spell Echo airdrops a six man squad of mr skeltals instantly. edit: Also, you get to go Necromancer for those sweet aura/offering buffs on yourself. redneck nazgul fucked around with this message at 10:47 on Aug 22, 2017 |
# ? Aug 22, 2017 10:44 |
|
lamentable dustman posted:I believe it would use the trap hp if no skellies around which is like none. Traps work with skellies
|
# ? Aug 22, 2017 11:21 |
|
Goa Tse-tung posted:Traps work with skellies Skeleton traps in a Tinkerskin, Dark Pact mines in a Tremor Rod, milk the Saboteur passives for all they're worth?
|
# ? Aug 22, 2017 11:26 |
|
You can make totems throw traps right??
|
# ? Aug 22, 2017 11:42 |
|
|
# ? May 27, 2024 03:50 |
|
I owe a goon 3 chaos for their added chaos damage gem they are working on. So if the special goon is you, let me know.
|
# ? Aug 22, 2017 12:08 |