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Lord Cyrahzax posted:His head looks weird, he dies all the time if you try to use him, and his voice acting is just sort of off all the time. I really don't get why he's popular at all either. Because for some reason people decided that Freddy Prinz Jr altering his career from has-been bad romcom actor to video game voice actor meant he was suddenly talented.
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# ? Aug 21, 2017 22:18 |
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# ? May 29, 2024 22:52 |
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At some point I think Bioware decided nobody would want to romance the non-humans unless they had creepily human-like facial features.
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# ? Aug 21, 2017 22:58 |
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Feels Villeneuve posted:At some point I think Bioware decided nobody would want to romance the non-humans unless they had creepily human-like facial features. Garrus exists though
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# ? Aug 21, 2017 23:05 |
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Feels Villeneuve posted:At some point I think Bioware decided nobody would want to romance the non-humans unless they had creepily human-like facial features. Which is kinda dumb given Garrus and Tali being fairly popular romance options iirc
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# ? Aug 21, 2017 23:06 |
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im cute posted:however, the Iron Bull romance was pretty good if you ignore all the bdsm overtones Why would you do that? It's obviously intentional and I know people who liked it. BW fans are probably pretty open-minded about sex for the most part and thus perfectly okay with BDSM. I liked the Qunari redesign in 2. They were too generic-looking in the first game.
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# ? Aug 21, 2017 23:15 |
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I'm so surprised that it took one bad game to scrap this IP, narrative loose ends and all. The first game felt like such a tentpole for the Xbox, and Sony seemed like it worked pretty hard to get the trilogy on its machines. Did Drew Karpyshyn ever release his version of a series bible, or talk about it?
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# ? Aug 21, 2017 23:21 |
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Ekusukariba posted:Which is kinda dumb given Garrus and Tali being fairly popular romance options iirc yeah, it really seemed to start with Iron Bull in DA:I and then fish guy in ME:A though that's admittedly a sample of 2
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# ? Aug 21, 2017 23:27 |
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Lord Cyrahzax posted:His head looks weird, he dies all the time if you try to use him, and his voice acting is just sort of off all the time. I really don't get why he's popular at all either. Tumblr on both the writing staff and as the main fanbase
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# ? Aug 21, 2017 23:32 |
fruit on the bottom posted:I actually thought it was a nice nuance in a progressive but not really way. I was actually just about to post this on further reflection. Good point.
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# ? Aug 21, 2017 23:43 |
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Ekusukariba posted:Which is kinda dumb given Garrus and Tali being fairly popular romance options iirc I think someone is forgetting the grand reveal of what Tali looks like under her helmet...
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# ? Aug 22, 2017 02:51 |
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Neddy Seagoon posted:I think someone is forgetting the grand reveal of what Tali looks like under her helmet... people liked her long before her face reveal when she was just a helmet with an accent
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# ? Aug 22, 2017 03:02 |
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Ekusukariba posted:people liked her long before her face reveal when she was just a helmet with an accent Try the other side of the argument .
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# ? Aug 22, 2017 03:04 |
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El_Elegante posted:I'm so surprised that it took one bad game to scrap this IP, narrative loose ends and all. The first game felt like such a tentpole for the Xbox, and Sony seemed like it worked pretty hard to get the trilogy on its machines. Two bad games (and ME2 was a good game that was bad, so three)
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# ? Aug 22, 2017 04:21 |
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A Buff Gay Dude posted:Two bad games (and ME2 was a good game that was bad, so three) ME3 had high review scores and high sales. I guarantee you that EA has not filed in their "failure" category.
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# ? Aug 22, 2017 04:47 |
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Feels Villeneuve posted:yeah, it really seemed to start with Iron Bull in DA:I and then fish guy in ME:A though that's admittedly a sample of 2 People have wanted to gently caress fishfaces ever since Legend of Zelda: Ocarina of Time.
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# ? Aug 22, 2017 05:01 |
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fruit on the bottom posted:ME3 had high review scores and high sales. I guarantee you that EA has not filed in their "failure" category. Yeah lol hey they just totally pawned the big time franchise off on the special ed studio after the fallout
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# ? Aug 22, 2017 05:34 |
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Hey we paid all the mags to give us 9/10s which meant a ton of people bought the game and got to see first hand our ineptitude. Whooooopppsss.
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# ? Aug 22, 2017 05:35 |
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A Buff Gay Dude posted:Hey we paid all the mags to give us 9/10s which meant a ton of people bought the game and got to see first hand our ineptitude. Whooooopppsss. Lol ok dude
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# ? Aug 22, 2017 05:46 |
I think you can both be right. I think EA considered ME3 both a success but probably with a big note on their ME3 franchise file saying THE ENDING WAS A TOTAL gently caress UP. Remember that EA basically paid for Bioware to fix it (the extended cut, ugh), and EA aren't exactly charitable.
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# ? Aug 22, 2017 06:02 |
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Yeah, that's probably fair.
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# ? Aug 22, 2017 06:07 |
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Me3 was such a success they completely redid the setting and had a different studio handle it!!!!
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# ? Aug 22, 2017 06:16 |
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Me3 was a world record fail
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# ? Aug 22, 2017 06:17 |
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ME3 was all right. I didn't feel betrayed by my choices not really mattering, because i figured out pretty early on in the series that choices only changed some surface-level stuff, like what carried over to ME2. Besides, It's Bioware Formula 1a, and it's fully voice acted. It wasn't a surprise. The Starchild was their take on a Contact/2001 ending, and I got it. It wasn't the Hero's Journey sort of stuff we as gamers are conditioned to accept and expect, it was trippy poorly explained sci-if, which is a... unique flavor. A grown-up taste. I can totally see why people didn't like either of the endings, I guess I just wasn't invested in the same way.
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# ? Aug 22, 2017 07:12 |
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Lol
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# ? Aug 22, 2017 07:22 |
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"The Mass Effect 3 Ending was like 2001" lmao
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# ? Aug 22, 2017 07:23 |
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A Buff Gay Dude posted:"The Mass Effect 3 Ending was like 2001" lmao Well that's probably what the idiots who came up with it thought, anyway. Also the gaming press when it was time to defend the artists' vision against a mob of entitled gamers
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# ? Aug 22, 2017 07:56 |
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The game up until the ending was marginally-less-good than ME2. The Citadel DLC was the best content of all Mass Effect.
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# ? Aug 22, 2017 08:10 |
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CAPT. Rainbowbeard posted:ME3 was all right. CAPT. Rainbowbeard posted:The Starchild was their take on a Contact/2001 ending, and I got it.
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# ? Aug 22, 2017 08:22 |
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CAPT. Rainbowbeard posted:ME3 was all right. I didn't feel betrayed by my choices not really mattering, because i figured out pretty early on in the series that choices only changed some surface-level stuff, like what carried over to ME2. Besides, It's Bioware Formula 1a, and it's fully voice acted. It wasn't a surprise. The ending was everything Bioware said they wouldn't do. For five years, repeatedly restating that promise ever since ME1 was still in development. People took understandable offense to being lied to for that long.
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# ? Aug 22, 2017 08:33 |
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"a grown-up taste" What do you expect from someone who's job description includes shilling for the Xbox One the third Xbox and Bioware products?
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# ? Aug 22, 2017 08:46 |
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orcane posted:"a grown-up taste" Denial. Endless denial. Alternate realities and attempts to catch every dropped poo poo to gobble up the juicy goodness. It's been a while since I read the Xbox Bought To You By Microsoft thread where the enthusiasts were almost entirely shills. I kind of figured they would have died off much like consumer interest
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# ? Aug 22, 2017 08:53 |
Neddy Seagoon posted:The ending was everything Bioware said they wouldn't do. Casey Hudson was quoted days before ME3 launched that there wasn't a 'press the button' choice at the end.
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# ? Aug 22, 2017 09:11 |
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If we're not going to get another Mass Effect game for the next decade, will Mac Walters kickstart fan favourite Mass Effect: SagDEG in 2027? Luckily there's Star Citizen for fans of epic space games to play for those 10 years or so
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# ? Aug 22, 2017 09:12 |
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Milky Moor posted:Casey Hudson was quoted days before ME3 launched that there wasn't a 'press the button' choice at the end.
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# ? Aug 22, 2017 09:13 |
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Milky Moor posted:Casey Hudson was quoted days before ME3 launched that there wasn't a 'press the button' choice at the end. He was right, stop misrepresenting him! There were three buttons at the end. Totally different.
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# ? Aug 22, 2017 09:23 |
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A Buff Gay Dude posted:Yeah lol hey they just totally pawned the big time franchise off on the special ed studio after the fallout With millions of dollars in budget and a remarkably free hand. That doesn't say "Dead franchise walking". That says "Just slap the name on and it'll sell, right?" As it turned out, this was not right. But it does suggest EA was expecting the franchise to be healthy for a while longer, no matter how they abused it.
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# ? Aug 22, 2017 09:33 |
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Milky Moor posted:Casey Hudson was quoted days before ME3 launched that there wasn't a 'press the button' choice at the end. In fairness the ending is determined by more than picking one of three buttons, i.e. war assets score. Like ME2, though, Bioware underestimated how thorough their players are.
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# ? Aug 22, 2017 09:55 |
DancingShade posted:He was right, stop misrepresenting him! Lt. Danger posted:In fairness the ending is determined by more than picking one of three buttons, i.e. war assets score. Like ME2, though, Bioware underestimated how thorough their players are. Also, to be technical, Shepard doesn't press any bottons. He shoots a tube, holds onto an open power conduit or leaps into a laser beam.
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# ? Aug 22, 2017 10:00 |
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The specifics of the original cut ending are determined by what you do throughout the games, though. At low EMS scores, the player doesn't have a choice of what button to press - it's either Control or Destroy, based on what the player did with the Collector Base back in ME2. At very low EMS scores, Earth gets destroyed as well. At higher scores, the player can choose between Control and Destroy, and at a higher threshold again can choose Synthesis as well. The very highest check has Shepard survive at the end. Also, what the extended cut makes explicit is that decisions on Rannoch and Tuchanka also determine 'the ending', as that is where the two major series-long subplots are resolved. Those decisions, in turn, are partly determined by choices made in ME1 and ME2. But this is maybe a little too abstracted for some of us - those who wanted identifiable 'big' decisions with obvious consequences (even if only in hindsight), like the loyalty missions of ME2. Probably also worth remembering the outrage that players might have to play multiplayer to get 'all' the endings, which apparently is the wrong kind of choice-layering.
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# ? Aug 22, 2017 10:19 |
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# ? May 29, 2024 22:52 |
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NikkolasKing posted:I liked the Qunari redesign in 2. They were too generic-looking in the first game. In the first game I just figured they were a 'race' of tall humans.
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# ? Aug 22, 2017 10:42 |