Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Flipswitch
Mar 30, 2010


Grey Hunter posted:

The Missile variant? It's not much cop really except for hitting infantry - or saving those points to get an exotic group!
It seems kinda crappy I won't lie.

Got a game of 'fleet tomorrow at 999, we're gonna pick just a basic mission, either 3 clusters or the 2 clusters/1 station one:
--------------------------------------
999 - 994pts
UCM - 9 launch assets

SR11 Vanguard battlegroup (242pts)
1 x Atlantis - 205pts - H
   + UCM Commodore (40pts, 3AV)
1 x Lima - 37pts - L

SR12 Line battlegroup (328pts)
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M
2 x New Orleans - 64pts - L

SR10 Pathfinder battlegroup (209pts)
1 x Madrid - 79pts - M
3 x Santiago - 66pts - L
2 x New Orleans - 64pts - L

SR5 Pathfinder battlegroup (195pts)
5 x Taipei - 195pts - L
------------- dflist.com -------------

Adbot
ADBOT LOVES YOU

Incy
May 30, 2006
for other Out
Can you put the Lima/some NO in a separate battlegroup so the Atlantis doesn't have to drag the Lima around?

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Incy posted:

Can you put the Lima/some NO in a separate battlegroup so the Atlantis doesn't have to drag the Lima around?

999 points only has four battlegroups.

Flipswitch
Mar 30, 2010


Had my game (lost narrowly) and notes:

5 Taipei was overkill, may have been my dice but they were one shotting everything they got near. so i'm dropping one of those.

Madrid is savage, but I was a bit too far back early on so although he brutally murders stuff, I REALLY wish I had a Troopship instead. (Side note, I really wish Bulk Landers could drop 1x Armour Token, so they're not as efficient as say, Strike Carriers, but at least they have the option?).

I needed more ground assets!

Atlantis owns. Seattles Own:

Rejigging the list, I get to this:
--------------------------------------
999 - 999pts
UCM - 6 launch assets

SR11 Vanguard battlegroup (232pts)
1 x Lima - 37pts - L
1 x Avalon - 195pts - H
   + UCM Commodore (40pts, 3AV)

SR12 Line battlegroup (328pts)
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M
2 x New Orleans - 64pts - L

SR9 Pathfinder battlegroup (199pts)
2 x Santiago - 44pts - L
1 x San Francisco - 111pts - M
2 x Santiago - 44pts - L

SR6 Pathfinder battlegroup (220pts)
4 x Taipei - 156pts - L
2 x New Orleans - 64pts - L
------------- dflist.com -------------

I really felt the pinch without one more Corvette and the Troopship, so rejigging it around gives me this.

Flipswitch fucked around with this message at 18:55 on Aug 22, 2017

Arcturas
Mar 30, 2011

I like that list a lot. I'm still on the fence about Santiagos, but dropping them doesn't really get you much, and I suppose UCM does need to contest the corvette game at least a little. I'm tempted to try something similar in my next list.

Are you finding much success with the Lima? I'm always on the fence about mine.

Flipswitch
Mar 30, 2010


Arcturas posted:

I like that list a lot. I'm still on the fence about Santiagos, but dropping them doesn't really get you much, and I suppose UCM does need to contest the corvette game at least a little. I'm tempted to try something similar in my next list.

Are you finding much success with the Lima? I'm always on the fence about mine.
Spaffing Mass Drivers into atmosphere just doesn't work, especially with PHR saves being 3+, you absolutely need to scrag enemy dropships.

Limas, thinking about it didn''t feel like that much, but over the course of the game I was putting ships into range of my guns without having to over-extend, so it's super nice to have. I think double Lima is preferable to one though just for long range bombardment.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Flipswitch posted:

Had my game (lost narrowly) and notes:

5 Taipei was overkill, may have been my dice but they were one shotting everything they got near. so i'm dropping one of those.

Madrid is savage, but I was a bit too far back early on so although he brutally murders stuff, I REALLY wish I had a Troopship instead. (Side note, I really wish Bulk Landers could drop 1x Armour Token, so they're not as efficient as say, Strike Carriers, but at least they have the option?).

I needed more ground assets!

Atlantis owns. Seattles Own:

Rejigging the list, I get to this:
--------------------------------------
999 - 999pts
UCM - 6 launch assets

SR11 Vanguard battlegroup (232pts)
1 x Lima - 37pts - L
1 x Avalon - 195pts - H
   + UCM Commodore (40pts, 3AV)

SR12 Line battlegroup (328pts)
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M
2 x New Orleans - 64pts - L

SR9 Pathfinder battlegroup (199pts)
2 x Santiago - 44pts - L
1 x San Francisco - 111pts - M
2 x Santiago - 44pts - L

SR6 Pathfinder battlegroup (220pts)
4 x Taipei - 156pts - L
2 x New Orleans - 64pts - L
------------- dflist.com -------------

I really felt the pinch without one more Corvette and the Troopship, so rejigging it around gives me this.

That looks pretty good. Right now I'm trying to work on a 1250 point UCM list. I was hoping to be able to use both the BC I have, but it's very tricky to fit them in.

Flipswitch
Mar 30, 2010


I haven't tried around with 1,250 lists just yet, 251pts to spend on 2 more battlegroups sounds really tricky. I mean Battleships are begging you to lose a combat group?

Arcturas
Mar 30, 2011

I think you go with lower SR groups at 1250. Having an SR 4 New Orleans, Santiago, or Taipei group is handy for pulling turn order shenanigans.

Sojenus
Dec 28, 2008

Just found a blister of Shaltari corvettes I forgot I had and will never use. Free to a good home if you cover the cost of shipping (US).

Spoken for!

Sojenus fucked around with this message at 01:45 on Aug 23, 2017

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Sojenus posted:

Just found a blister of Shaltari corvettes I forgot I had and will never use. Free to a good home if you cover the cost of shipping (US).

PM'd

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Yesterday my friend told me he didn't like the ships but found the game interesting, so given the size of the local scene I thought that was the end of it.

Then he messaged me today saying he had bought 3 starter fleets and the rules. Guess I'm in.

Flipswitch
Mar 30, 2010


Can we all just take a second to appreciate the absolute crock of poo poo that is the Dropfleet rulebook?

I'm flicking through it now to try to just memorize rules like I do for other systems and its just so badly laid out.

Incy
May 30, 2006
for other Out
My favourite part is the index, there are only around six letters, and half the entries are under one letter.

Anyway, while I wait for my corvettes and battleship to arrive, does anyone have any suggestions on this list I'm going to play this evening? I'm worried that running only 9 void gates and no bombardment with no corvettes to hunt strike carriers is going to make my ground game very weak, but am struggling to solve this for Shaltari.

Gates/emeralds are very expensive, and although I would consider running 12 gates in 1250 I don't think I would like to see more than two emeralds as board presence is already tough. Saying that the emerald is a fine combat ship that sits where most factions would expect to see a cruiser with regards to damage per cost, if in limited arcs.

Shaltari bombardment is pretty bad in terms of points and opportunity cost, as it will never knock out a sector in one turn. With the tournament scoring rules revision, I can see this being a major problem for the hedgehogs.

code:
--------------------------------------
Lots of escorts - 1242pts
Shaltari - 0 launch assets

SR11 Vanguard battlegroup (240pts)
1 x Adamant - 200pts - H
1 x Opal - 40pts - L

SR16 Vanguard battlegroup (290pts)
1 x Onyx - 165pts - H
1 x Amber - 110pts - M
1 x Voidgate - 15pts - L

SR9 Line battlegroup (160pts)
1 x Emerald - 100pts - M
2 x Voidgate - 30pts - L
2 x Voidgate - 30pts - L

SR9 Line battlegroup (160pts)
1 x Emerald - 100pts - M
2 x Voidgate - 30pts - L
2 x Voidgate - 30pts - L

SR6 Pathfinder battlegroup (222pts)
3 x Topaz - 111pts - L
3 x Topaz - 111pts - L

SR4 Pathfinder battlegroup (170pts)
2 x Topaz - 74pts - L
2 x Amethyst - 96pts - L
------------- dflist.com ------------- 

Arcturas
Mar 30, 2011

The rulebook is beautiful but useless. It wouldn't be so bad if it had a functional index. Or a consistent scheme for when special/odd rules are in sidebars.

I'm really glad I saved the quickplay reference sheet from my starter set since it has the game phases laid out really nicely and concisely. It helps so much when trying to remember the order of ground phases and fights and when orbital lasers and such fire.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Yeah. When ugleb and i played a few weeks ago, we had to spend ten minutes hunting down the proceedure for orbital bombardment.

The actual rules are simple enough, but hidden in three places.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Flipswitch posted:

Can we all just take a second to appreciate the absolute crock of poo poo that is the Dropfleet rulebook?

I'm flicking through it now to try to just memorize rules like I do for other systems and its just so badly laid out.

Traffic James.

*Drops mic*

Flipswitch
Mar 30, 2010


We had a traffic James situation last night where we couldn't place three ships because of overlapping cluster gently caress of trying to all be near a sector to contest a critical location and drop guys there. Looked messy as gently caress.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
The solution is shoot the little one until it explodes and starts clearing out the others!

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...
My favoured solution is to just accept that you're playing a physical game with physical pieces and deal with the fact that they can't occupy the same space.

something something antigrav interference something something

Arcturas
Mar 30, 2011

Grey Hunter posted:

Yeah. When ugleb and i played a few weeks ago, we had to spend ten minutes hunting down the proceedure for orbital bombardment.

The actual rules are simple enough, but hidden in three places.

Yeah, what are the rules for that? It's like...make the bombardment roll at weapon value (unless it's not a bombardment weapon, in which case 6+?), if you hit there's some sort of armor save for the sector to do damage to the sector hp, and if the sector takes damage then every token within the sector takes a point of damage that they save with their orbital bombardment save (3+ for infantry, 5+ for tanks)? Or do you have to roll to hit tokens as well?

And all of this is only available if there are no friendly tokens there. And if you kill all sector hp, all tokens die? Or do they get displaced?

Fake edit: gently caress I should learn these rules before I build a Madrid. I should build one, though, because they look neat and are 2/3 the cost of a San Fran.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Arcturas posted:

Yeah, what are the rules for that? It's like...make the bombardment roll at weapon value (unless it's not a bombardment weapon, in which case 6+?), if you hit there's some sort of armor save for the sector to do damage to the sector hp, and if the sector takes damage then every token within the sector takes a point of damage that they save with their orbital bombardment save (3+ for infantry, 5+ for tanks)? Or do you have to roll to hit tokens as well?

And all of this is only available if there are no friendly tokens there. And if you kill all sector hp, all tokens die? Or do they get displaced?

Fake edit: gently caress I should learn these rules before I build a Madrid. I should build one, though, because they look neat and are 2/3 the cost of a San Fran.

Edited:

Your ships needs to be in low orbit and within scan range of the sector (but the Medea can do it while in atmosphere thanks to Low Level rule).

Roll to hit sector at 6+ (or lock value if bombardment)
Roll save using sector types armour
Criticals ignore armour
Sector takes damage, replace with ruins if destroyed
Tokens roll save per point of damage dealt (Infantry and Batteries on 3+, Armour on 5+)
If the sector was destroyed, each token is also destroyed on 2+

Ugleb fucked around with this message at 17:16 on Aug 24, 2017

Flipswitch
Mar 30, 2010


Bistromatic posted:

My favoured solution is to just accept that you're playing a physical game with physical pieces and deal with the fact that they can't occupy the same space.

something something antigrav interference something something

Go back to sperging at other talons you :v:


How does bombardment work with allied troops? Can you shoot them? If you deal multiple damage into a sector with multiple enemy tokens, do you divide up the saves? Or just group them out?

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
low orbit and within scan range, also sectors have their own hit dice.

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...

Flipswitch posted:

Go back to sperging at other talons you :v:


How does bombardment work with allied troops? Can you shoot them? If you deal multiple damage into a sector with multiple enemy tokens, do you divide up the saves? Or just group them out?

You can't shoot at sectors with friendly troops present. Can't retreat either :v:

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
You would allocate equal hits to every token being bombarded and randomise anything left over.

Arcturas
Mar 30, 2011

Huh, so if a sector takes 3 damage and has 4 tokens in it, only 3 of the tokens take saves? For some reason I thought every token makes a save for every point of damage.

Flipswitch
Mar 30, 2010


Ugleb posted:

You would allocate equal hits to every token being bombarded and randomise anything left over.

So six shots and two enemy tonks is 2 saves each. Gotcha

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

Arcturas posted:

Huh, so if a sector takes 3 damage and has 4 tokens in it, only 3 of the tokens take saves? For some reason I thought every token makes a save for every point of damage.

I'm going to double check my book when I get home, I'm second guessing if successful hits mean that both sector and tokens have to save against each hit, or if the sector saves mean infantry don't need to.

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...
The way i remember it is that for every safe the sector fails a token has to take one. But who can really say?

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
A quick look on the forums finds this,

quote:

In short each damage caused to a Sector cause 1 point of collateral damage that is assigned equally to ground assets in the sector. Then you use the second armour value, e.g. Infantry 5+/3+, thus you use the 3+ to save against collateral damage. Collateral damage can not be critical hits.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
Yeah I was right first time, if the sector fails its saves then start allocating hits to tokens, split evenly.

Critical hits to sectors ignore armour saves, same as ships.

One thing I got wrong: if the sector is destroyed then each token is destroyed on a 2+, so they cash survive and end up in the ruins.

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
Updated my last post, I think the definitive summary is:

Your ships needs to be in low orbit and within scan range of the sector (but the Medea can do it while in atmosphere thanks to Low Level rule).

Roll to hit sector at 6+ (or lock value if bombardment)
Roll save using sector types armour
Criticals ignore armour
Sector takes damage, replace with ruins if destroyed
Tokens roll save per point of damage dealt (Infantry and Batteries on 3+, Armour on 5+)
If the sector was destroyed, each token is also destroyed on 2+

Arcturas
Mar 30, 2011

Thanks. It's nice having it all laid out. That said, our lengthy discussion and inability to remember is a mark of the rather clunky rules. And these are simpler than the regular ground rules!

(I love this game so much but everything ground-related is a clusterfuck.)

Though I'd slightly modify your explanation like so:

Ugleb posted:

Roll to hit sector at 6+ (or lock value if bombardment)
Roll save using sector types armour
Criticals ignore armour
Sector takes damage, replace with ruins if destroyed
For each point of damage dealt, a token rolls a save (Infantry and Batteries on 3+, Armour on 5+). These must be allocated as evenly as possible.
If the sector was destroyed, each token is also destroyed on 2+

Flipswitch
Mar 30, 2010


Yeah the rules aren't exactly easy to grokk as there's a lot of little rules all spread over the place and they aren't exactly intuitive or even at any point, like rounding up or rounding down is different between 'Zone and 'Fleet which is completely nonsensical.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
So apparently Hawk has buttered up the distributors at GenCon or something because I'm seeing things pop back into stock.

Flipswitch
Mar 30, 2010


Please stop shooting my San Francisco, it has really crappy guns and doesn't like shooting back.

Wish the side batteries were linked!

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING

wdarkk posted:

So apparently Hawk has buttered up the distributors at GenCon or something because I'm seeing things pop back into stock.

Maybe their Gencon stock is now in the hands of distributors? So many European manufacturers seem to struggle keeping their stock availiable in the states.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
First time doing the moonshot scenario. Holy poo poo what a slugfest. Max thrusting on turn one meant that close action was engaging on turn 3 and my Scourge absolutely plowed through his PHR, meanwhile he's absolutely panicking. Ended up 16-3 on turn four when we called it (for some reason or another we were playing ungodly slow).

Some of that was due to my dice rolls (my Scourge were rolling more saves than his PHR) but the LSO made everything funnel together on each side and my close action was melting faces.

Adbot
ADBOT LOVES YOU

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Yeah, it was at the tournament Ugleb and I went to yesterday. We almost missed the corner deployment that make it a really good mission.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply