|
Dethanc posted:I can't help but think that the visuals would be massively improved if space was...black. Like space is supposed to be. This is something that mildly dragged down that old game Freelancer. So many zones had admittedly-pretty nebulae as backgrounds that the few zones that were actually black with star dots were remarkable.
|
# ? Aug 23, 2017 04:17 |
|
|
# ? May 16, 2024 18:38 |
Speaking of No Man's Sky being garishly bright; I found a planet last night where the rocks were all bright blue, the grass bright green and the sky was yellow, the clouds pink. Every plant was some combination of neon pink, blue or yellow. Holy poo poo it hurt to to look at and my quest objective required me to fly around the planet for an hour. There weren't even any animals, I assume they all killed themselves after going blind. I get that everything is supposed to be random and all, but this is the first time a videogame has been physically painful to look at.
|
|
# ? Aug 23, 2017 04:38 |
|
The fact that people are coming around on No Man's Sky is just mindboggling to me. Growing a loving spine and stop throwing money at the con artist who spent years actively lying to people so they would buy an early access indie game for $60 sight unseen, who gives a poo poo if the game is slightly less broken a year later.
|
# ? Aug 23, 2017 05:00 |
Guy Mann posted:The fact that people are coming around on No Man's Sky is just mindboggling to me. Growing a loving spine and stop throwing money at the con artist who spent years actively lying to people so they would buy an early access indie game for $60 sight unseen, who gives a poo poo if the game is slightly less broken a year later. I didn't hate it when I first played it, it was just kind of empty and boring. Now it's less so. I've spent money on worse games and don't really feel remorseful about buying this game. But I also didn't follow any of the hype for it, I just saw that there was a new cool looking space game out and went for it. At least all the updates have been free, they're trying to salvage a bad game into a good game without costing the players anything. On the other hand, people haven't stopped jerking off The Witcher 3 for a day since it released and the first two games were kind of poo poo. People bought two poo poo games, and blindly bought a third on the assumption that hey, maybe this one won't suck too.
|
|
# ? Aug 23, 2017 06:43 |
|
Guy Mann posted:The fact that people are coming around on No Man's Sky is just mindboggling to me. Growing a loving spine and stop throwing money at the con artist who spent years actively lying to people so they would buy an early access indie game for $60 sight unseen, who gives a poo poo if the game is slightly less broken a year later. I get that this post is from a position of ignorance, but to edify: the updates the game have gotten (which have been surprisingly frequent, especially of late) that have made people "come around" on the game are completely free, and substantial enough that have smoothed over some of the lower points. It's hardly mind boggling. Game they bought wasn't good, finds out that there's updates that supposedly makes the game better, plays it, finds it more fun.
|
# ? Aug 23, 2017 07:12 |
|
Nuebot posted:I didn't hate it when I first played it, it was just kind of empty and boring. Now it's less so. I've spent money on worse games and don't really feel remorseful about buying this game. But I also didn't follow any of the hype for it, I just saw that there was a new cool looking space game out and went for it. At least all the updates have been free, they're trying to salvage a bad game into a good game without costing the players anything. On the other hand, people haven't stopped jerking off The Witcher 3 for a day since it released and the first two games were kind of poo poo. People bought two poo poo games, and blindly bought a third on the assumption that hey, maybe this one won't suck too. "Kind of poo poo"? They are still great games, albeit the first one only thanks to its updates. They only look mediocre in comparison to their sequel, other than that they are still more fun than most all RPGs.
|
# ? Aug 23, 2017 11:16 |
|
Prey has really nice chill music when it's not just random discordant screeches. The industrial noise poo poo is nice for ratcheting up tension most of the time, but this is a small room and everything is dead. Play the nice music, I barely get to hear it, and if I'm wrong and there's still mimics around the scare will be worse for letting me relax first. Titan Quest is just really loving slow. I wanted to make a pretty chill auto-attack melee build but there's fuckall for aoe before maybe level 10 if I don't do anything actually interesting with my points. I know it's slightly my fault for only playing with mods that max out monster spawns but it's not like mobs that are too small to be threatening are fun either. If Grim Dawn didn't have weird stutter issues I'd play that instead.
|
# ? Aug 23, 2017 12:06 |
|
I hate when scary games use music to indicate danger. Alan Wake could be really tense and atmospheric but I knew I could relax once the enemy music had faded but I think it'd be more effective if I was always as on edge as I was when the creepy music was playing.
|
# ? Aug 23, 2017 12:08 |
|
Having to ensure that you have the right sort of currency in your personal inventory rather than your stash in Path of Exile despite being right there us annoying. Also, not being able to join multiple guilds.
|
# ? Aug 23, 2017 12:19 |
|
EmmyOk posted:I hate when scary games use music to indicate danger. Alan Wake could be really tense and atmospheric but I knew I could relax once the enemy music had faded but I think it'd be more effective if I was always as on edge as I was when the creepy music was playing. Dead Space 1 has this problem real bad as well.
|
# ? Aug 23, 2017 13:23 |
|
Polyseme posted:Having to ensure that you have the right sort of currency in your personal inventory rather than your stash in Path of Exile despite being right there us annoying. Also, not being able to join multiple guilds. Doesn't Path of Exile take the currency out of your stash if you don't have it on you? I've bought stuff from the vendors when I didn't have the right items in my inventory in the past without any issue.
|
# ? Aug 23, 2017 13:45 |
|
Guy Mann posted:How is babby formed?
|
# ? Aug 23, 2017 14:14 |
|
Randalor posted:Doesn't Path of Exile take the currency out of your stash if you don't have it on you? I've bought stuff from the vendors when I didn't have the right items in my inventory in the past without any issue. I was buying things from that guy in the library in act 3. Sure, it's on the other side of a teleport but come on.
|
# ? Aug 23, 2017 14:14 |
|
EmmyOk posted:I hate when scary games use music to indicate danger. Alan Wake could be really tense and atmospheric but I knew I could relax once the enemy music had faded but I think it'd be more effective if I was always as on edge as I was when the creepy music was playing. The only acceptable use of this is in the Friday 13th game. When you're in line of sight of Jason his music kicks off and gets more intense as he gets closer and closer.
|
# ? Aug 23, 2017 14:23 |
|
poptart_fairy posted:The only acceptable use of this is in the Friday 13th game. When you're in line of sight of Jason his music kicks off and gets more intense as he gets closer and closer. Isn't there an ability for Jason which lets him mute his music until the last second?
|
# ? Aug 23, 2017 14:44 |
|
Yup! Reflects those moments in the movies when he can see the teenagers but the audience is unaware.
|
# ? Aug 23, 2017 14:52 |
|
got Platinum on Horizon Zero Dawn last night. Great game. Some minor complaints which keep it from basically being Bloodborne levels of perfect: - the controls are simply counterintuitive in places. I can't really explain this beyond that, but if I keep doing the same dumb thing and I am 100+ hours into the game, I'm pretty sure the fault is that your controls don't make sense. The particular dumb thing is: be in stealth mode, go to switch weapons/craft ammo, end up doing a spear attack instead, which of course brings me out of stealth mode. it's not just me either. Every friend I have who has played it had the same problem. - selecting a consumable. When you have every potion, trap type, skill AND rocks - scrolling through all that poo poo on the D-pad is tedious as gently caress - the climbing/mantling. If you're going to make me essentially Spiderman - let me climb EVERYWHERE then. It's dumb that I can be standing near two identical ledges, but since one of them doesn't have the slightly whiter edge on it I simply can't climb it at all because "reasons". I get that this would kill a lot of the climbing puzzles in the game, but would it really? You could still have surfaces too steep to climb, or just no handholds at all. But asking me to go on top of a thing, and most of solving that problem is walking around the base of it trying to find THE climbing spot (which isn't really a puzzle at all, since once I find it, I can just climb straight up) is kinda dumb. It's also dumb to be one of the greatest free climbers in the world but a 5 foot high wall is just too insurmountable an obstacle so I have to go around. Other than that - man - what a great game. I mean even on paper "killing robot dinosaurs with a bow and arrow" sounds fun, but it actually lived up to the hype. If you have the means - play it.
|
# ? Aug 23, 2017 15:01 |
|
MisterBibs posted:This is something that mildly dragged down that old game Freelancer. So many zones had admittedly-pretty nebulae as backgrounds that the few zones that were actually black with star dots were remarkable. I appreciated that though. It added a lot to the sense that there's a lot waiting to be discovered, and there was! That's what every other space game is missing. Like X3's awesome but you're not going to find some cool wreck with weapons to salvage (without mods) or weird planets or whatever. It's all factories and shipyards. For all its positives it has no sense of discovery.
|
# ? Aug 23, 2017 15:07 |
|
MisterBibs posted:This is something that mildly dragged down that old game Freelancer. So many zones had admittedly-pretty nebulae as backgrounds that the few zones that were actually black with star dots were remarkable. What's dragging this game down is that it isn't on Steam or GOG.
|
# ? Aug 23, 2017 15:28 |
|
Hey! Pikmin is a decently fun take on Pikmin even if it, ultimately, its like an ur example of a middling easy to forget Nintendo title. Whats very funky with it is the upgrade system. At the start of the game it tells you you need 30,000 points to beat the game and that it will dole out rewards to you every 4000 points (first one requires 2,000). In addition to the stuff you can gather in levels, there is a side game where you use the pikmin you save in each level to clear out a pikmin only area for more points. The problem swiftly becomes this; there are 8 total areas in the game but by about the 5th area you can hit 30,000 points and have fully completed the pikmin side game, hell you could do it by the 4th if your an obsessive point collector. Even if you just casually play it your be hard pressed not to do this by the 6th area. When you hit the 30,000 points the game informs you it doesnt matter, you still need to finish the last area for a part it didnt mention before. So, 5/8ths of the way through the game every single mechanic except "finish the level" becomes fully irrelevant. Get to the level with more pikmin? No longer matters that game is finished. Collect points? Doesnt count towards anything. Collect items? They just give you now worthless points. Its even sillier because other than the very first upgrade, all the subsequent ones are superflous health and jetpack fuel upgrades (there is no gap in the game not designed for your base jetpack) so theres no reason they couldnt have just taked on one or two more upgrades to each.
|
# ? Aug 23, 2017 15:43 |
|
Oldstench posted:What's dragging this game down is that it isn't on Steam or GOG. What's dragging it down is if you reinstall it to play it on modern systems, you have to launch an elevated command prompt and re-enable a form of DRM built into the operating system that Microsoft disabled universally in 2008. Also yeah the not available on Steam or GOG thing
|
# ? Aug 23, 2017 15:44 |
|
Oldstench posted:What's dragging this game down is that it isn't on Steam or GOG. This is always a disappointment, I went looking for the Microsoft 'Madness' titles the other day, classics they are! Nope, no playing those games again for you!
|
# ? Aug 23, 2017 20:54 |
|
Lego city undercover is generally speaking a fun and satisfying collectathon unburdened by concepts like 'difficulty' or 'consequences for failure' but putting out fires is ridiculously fiddly and inconsistent. Having to stop and find the exact right distance and angle to get the extinguisher to work really fucks up the bouncy effortless flow of the game.
|
# ? Aug 23, 2017 22:34 |
|
Yardbomb posted:Dead Space 1 has this problem real bad as well.
|
# ? Aug 23, 2017 23:03 |
|
I didn't get very far into the first Dead Space due to the utter slowness of the character. I was getting annoyed with it but was assuming it was a case where you'd upgrade poo poo and go faster... never opened it again after my brother told me nope, that's the speed you always go at. Also, that drat first door that would open, but wouldn't let you walk through it.
|
# ? Aug 23, 2017 23:08 |
|
Dead Space felt like a prototype for RE4 that fell through a time rift and inexplicably came out after re4
|
# ? Aug 24, 2017 00:27 |
|
I felt like dead space was re4 if the series maintained a more horror vibe. It also is one of my favorites.
|
# ? Aug 24, 2017 00:37 |
|
Once you learn DS's patterns it does become a bit lamer but I feel like the presentation was so good that a lot of that was forgiven. I loved that it avoided cutscenes right until the end and let everything happen in game though it did have the problem where it had to keep NPCs totally isolated at all times so you couldn't kill them. I loved that your menu was a holographic projection in game, that was really slick. I also liked that most of Isaac's gear was just mining equipment (with liberties lol) and he didn't get a gamma beam or whatever. The unkillable creature was the best part of the game and got plenty of "loving cock poo poo bitch" out of me.
|
# ? Aug 24, 2017 00:40 |
|
EmmyOk posted:The unkillable creature was the best part of the game and got plenty of "loving cock poo poo bitch" out of me. It was done well in the first one since you had lots of logs and messages about the doctor experimenting on necromorphs to create a more perfect creature. It fits into the story and has a satisfying resolution when you finally burn it to death with the shuttle engines. In DS2 it shows up a few chapters before the end of the game for seemingly no reason and chases you all the way to the final boss, presumably because the last few chapters were rushed and having an invincible threat chasing you stops you from noticing. You can technically kill it by knocking it into some fan blades in the room immediately before the final boss, but there's no point in doing so since you're already at the end and there's no death animation, it just disappears because of a glitch. In DS3 they stop giving a gently caress entirely and just throw like 20 of the drat things at you over the course of the game, the first few appearing before you even get down to the planet. I seem to recall one of the side missions having a room where two regenerators are attacking you at once in a relatively cramped area and you have to disable them both long enough to perform the hacking minigame on a panel to get out. So yeah it was good, but god drat did they run the idea into the ground over the course of the series. I still want a DS4 though, it's one of my favorite series to go back and play even if DS3 was kind of a mess. 1 and 2 are still solid.
|
# ? Aug 24, 2017 00:59 |
|
Don't get me wrong Dead space 1 is one of my top ten games and one of the few I could go back and play through multiple times. But it does have some major issues. Dead space three just sucked though.
|
# ? Aug 24, 2017 01:01 |
|
DS is the textbook case of a decent survival(eh) horror(basically) being turned into a generic cover shooter by the studio.
|
# ? Aug 24, 2017 01:01 |
|
I had a lot of fun with DS3 as a co-op game but even mediocre poo poo can be fun under those circumstances.
|
# ? Aug 24, 2017 01:04 |
EmmyOk posted:The unkillable creature was the best part of the game and got plenty of "loving cock poo poo bitch" out of me. It was my least favorite part because an immortal, nearly unstoppable monster isn't very interesting to me. Most of that sort of stuff tends to draw inspiration from Mr.X and Nemesis from Resident Evil, but they never manage to do what those games did. In RE2 and 3 you could make the choice to expend a bunch of ammo and take out your pursuer and they just wouldn't show up again for a while. Not just that, but you'd even be rewarded for it. You got a ton of stuff for beating nemesis over the course of RE3, but if you weren't prepared for it you'd wind up dying or wasting a ton of ammo leaving you with no defense later on. The monster that chases you in Dead Space is just a bigger version of one of the guys that you fight constantly through the entire game, except you can't kill it and it regenerates severed limbs in a few seconds.
|
|
# ? Aug 24, 2017 01:16 |
|
RagnarokAngel posted:I had a lot of fun with DS3 as a co-op game but even mediocre poo poo can be fun under those circumstances. A lovely game with a half-decent multiplayer mode can become a great party game.
|
# ? Aug 24, 2017 01:23 |
|
I think Dead Space was one of those rare beasts where it seriously had so many things wrong with it - the loving asteroid shooter part, the totally broken mouse controls on pc, the horrendously obvious monster closet spawners, the backtracking combined with glacially slow movement - but the whole thing managed to work as a whole thanks to the overall feeling of dread and powerlessness (at least to start with). Then the series turned into a generic shooter which while still fun to play, lost the part which I liked the original for in the first place.
|
# ? Aug 24, 2017 01:28 |
|
Nuebot posted:It was my least favorite part because an immortal, nearly unstoppable monster isn't very interesting to me. Most of that sort of stuff tends to draw inspiration from Mr.X and Nemesis from Resident Evil, but they never manage to do what those games did. In RE2 and 3 you could make the choice to expend a bunch of ammo and take out your pursuer and they just wouldn't show up again for a while. Not just that, but you'd even be rewarded for it. You got a ton of stuff for beating nemesis over the course of RE3, but if you weren't prepared for it you'd wind up dying or wasting a ton of ammo leaving you with no defense later on. I guess that's a fair analysis though I don't agree at all. To be more exact my perspective on it is different. I think good survival horror is at it's best when there's very little you can do except just scrape by even if you're a great player. Things like RE4 and DS aren't really survival horror so much as action games with horror settings. The start of DS has some great survival elements and I think the unstoppable regenerator is when it recaptures that even if you're well equipped and good at the game. I think your feelings on it are totally reasonable though and it's really about what you want from the game RagnarokAngel posted:I had a lot of fun with DS3 as a co-op game but even mediocre poo poo can be fun under those circumstances. Here's exclusive footage of me playing the game solo
|
# ? Aug 24, 2017 01:30 |
|
HaB posted:got Platinum on Horizon Zero Dawn last night. Great game. Some minor complaints which keep it from basically being Bloodborne levels of perfect: I did this a bunch and it's basically because there's no blindfire in the game - you have to aim to shoot. If you hit the fire button without aiming then you just whack with your spear. The crafting/ammo button is right next to the aim button so the game is finicky about when you've dropped out of crafting mode and have gone into aiming mode, meaning a bunch of times you think you want to shoot ASAP but haha nope you just flailed at the air like an idiot. Still a really good game though.
|
# ? Aug 24, 2017 01:33 |
|
theres always peng
|
# ? Aug 24, 2017 01:34 |
|
EmmyOk posted:I hate when scary games use music to indicate danger. Alan Wake could be really tense and atmospheric but I knew I could relax once the enemy music had faded but I think it'd be more effective if I was always as on edge as I was when the creepy music was playing. I keep thinking that the game's doing that before I remember it isn't. It used to be a good spook but I'm 8 hours in and I'm used to it. The first space walk didn't lose any tension from letting me listen to actual music and neither would the rest of the game.
|
# ? Aug 24, 2017 01:38 |
|
|
# ? May 16, 2024 18:38 |
EmmyOk posted:I guess that's a fair analysis though I don't agree at all. To be more exact my perspective on it is different. I think good survival horror is at it's best when there's very little you can do except just scrape by even if you're a great player. Things like RE4 and DS aren't really survival horror so much as action games with horror settings. The start of DS has some great survival elements and I think the unstoppable regenerator is when it recaptures that even if you're well equipped and good at the game. I think your feelings on it are totally reasonable though and it's really about what you want from the game See, I agree but they're also different game styles. The opening of Dead Space was absolutely fantastic, probably the best part of the whole game and if it had kept that up the entire time I would have loved it. Make ammo extra scarce, maybe make limb removal not straight up kill monsters, which would make the immortal one extra horrifying when you can't even cripple it to save your rear end. But the game we got was more of an action game. And it just sucks when you take a shooty action game and throw in something you can't solve with shooty action gameplay. Sudden gameplay style changes aren't something I ever find really feel great in a game. You never really have to run away from anything in the game until now, and it just feels kind of cheap that you do this time.
|
|
# ? Aug 24, 2017 01:54 |