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Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!

Mak0rz posted:

What's up with headers anyway? I assume ROM information is normally headerless, right? In that case who were the first dipshits to add that garbage to their dumps?

Like it normally doesn't matter to me until I need to patch a file and then it becomes a nuisance. Did those old "backup players" and copying devices and whatnot need them for some reason?

those things are where the file formats came from at all right? I blame them.

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RichterIX
Apr 11, 2003

Sorrowful be the heart

Crimson Harvest posted:

Really turning off the radio helped with the responsiveness? How'd you figure that out? And what is slave mode. These are things I've never heard of to try.

I found this stuff here: https://retropie.org.uk/forum/topic/7712/fixing-dualshock-3-bluetooth-lag but it's a lot of annoyance just to play some SNES games. I also had a terrible time trying to get my wifi to turn back on after having turned it off so Beware I guess

al-azad
May 28, 2009



Ostentatious posted:

Does anyone have any insight on how the composers of the Toy Story Genesis version made the opening theme sound so drat good considering the documented issues with the sound on the console in general?

Virgin Interactive frequently used .MOD or .AMF digital music formats.

e: It's the same format used by Amiga games and basically why Virgin was the only company that made Amiga ports sound good.

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!

RichterIX posted:

I found this stuff here: https://retropie.org.uk/forum/topic/7712/fixing-dualshock-3-bluetooth-lag but it's a lot of annoyance just to play some SNES games. I also had a terrible time trying to get my wifi to turn back on after having turned it off so Beware I guess

Oh thanks. I'm not even using bluetooth though, wired USB.

Sir Tonk
Apr 18, 2006
Young Orc

Ostentatious posted:

Does anyone have any insight on how the composers of the Toy Story Genesis version made the opening theme sound so drat good considering the documented issues with the sound on the console in general?

https://www.youtube.com/watch?v=IPr4V1c2VqA

That track? Sounds like a Yamaha FM synth from the late 90's and the Genesis had a Yamaha chip in it.

https://www.youtube.com/watch?v=nmp9yqhsjqg

univbee
Jun 3, 2004




Mak0rz posted:

Did those old "backup players" and copying devices and whatnot need them for some reason?

While I'm not sure about this specifically, those were definitely finnicky as fuuuuck so it wouldn't entirely surprise me.

I know ROM dumpers liked to put info in the headers, too, which graduated to intros and poo poo like that. I actually just found some while getting some screenshots of French SNES ROMhacks.



fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Mak0rz posted:

What's up with headers anyway? I assume ROM information is normally headerless, right? In that case who were the first dipshits to add that garbage to their dumps?

Like it normally doesn't matter to me until I need to patch a file and then it becomes a nuisance. Did those old "backup players" and copying devices and whatnot need them for some reason?

Many game copiers that actually ran the games back onto the console needed them to figure out what settings they were meant to be in for the game to successfully run. Others, the information provides things needed for home computer emulators to run properly. Sometimes it was just information provided just in case, even if it wasn't actually needed. In modern times, for both things we would just use a separate metadata file if necessary. But that wasn't as practical a solution back in the late 80s/early-mid 90s.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Ostentatious posted:

Does anyone have any insight on how the composers of the Toy Story Genesis version made the opening theme sound so drat good considering the documented issues with the sound on the console in general?

It's literally a MOD tracker file, being played out of the regular sample channels on the Genesis, probably just because they could do that.

Also like, the Genesis's sound innately is fine, it was just hilariously poorly used by a lot of developers.

vkeios
May 7, 2007




Elliotw2 posted:

Also like, the Genesis's sound innately is fine, it was just hilariously poorly used by a lot of developers.

Thanks for posting this. I was about to get real angry about how good fm synthesis is.






P.S. if anyone wants to talk about cool genesis tunes. I'm trying out a retro gaming discord because people said the word discord a lot on irc: https://discord.gg/vaNKQ5

That or just hang out on the #retrochat irc. It's cool™

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

Elliotw2 posted:

Also like, the Genesis's sound innately is fine, it was just hilariously poorly used by a lot of developers.

Here is a good Genesis music: https://www.youtube.com/watch?v=V6fmXF3r_aw

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!

Someone post the robot farts.

al-azad
May 28, 2009



Crimson Harvest posted:

Someone post the robot farts.

I don't know what you're talking about but SoR3 does have a hidden song of questionable quality.

On a serious note I've come around to SoR3's soundtrack after my sister got me into modern EDM. It was way ahead of its time.

And I'll talk all day and night about FM synth. Genesis is basically the last console with what I consider classic video game music.

Silhouette
Nov 16, 2002

SONIC BOOM!!!

OK, everyone needs to just watch this video about GEMS and Genesis music production.

https://www.youtube.com/watch?v=WEvnZRCW_qc

(Long story short: bad Genesis music was due to laziness, mostly!)

Silhouette fucked around with this message at 13:11 on Aug 24, 2017

Kthulhu5000
Jul 25, 2006

by R. Guyovich

Elliotw2 posted:

Also like, the Genesis's sound innately is fine, it was just hilariously poorly used by a lot of developers.

Wasn't that primarily due to many developers lazily using the suboptimal GENS audio driver provided by Sega, instead of writing their own audio-handling routines? That's the apocryphal hearsay I recall reading, so no better time to bring it up again than now, I guess.

EDIT: Looks like I was beaten by above.

Bloodplay it again
Aug 25, 2003

Oh, Dee, you card. :-*

Kthulhu5000 posted:

Wasn't that primarily due to many developers lazily using the suboptimal GENS audio driver provided by Sega, instead of writing their own audio-handling routines? That's the apocryphal hearsay I recall reading, so no better time to bring it up again than now, I guess.

GENS is DOS software. It's because someone painstakingly put in ~120 different instrument samples and developers, instead of tweaking them or making their own, often picked from the same instruments to compose their tracks.

vkeios
May 7, 2007




SoR3 is one of the best genesis soundtracks. Not joking, its so drat good that I lose a bit of respect for anyone who claims otherwise.

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

vkeios posted:

SoR3 is one of the best genesis soundtracks. Not joking, its so drat good that I lose a bit of respect for anyone who claims otherwise.

gently caress yeah.

https://www.youtube.com/watch?v=9vJEHwIc3kA

If this doesn't get you pumped to kick the poo poo out of a bunch of neon 90s thugs I don't know what to tell you.

Ostentatious
Sep 29, 2010

whenever people start talking about old video game music im reminded of this
https://youtu.be/0kcF7E69C6Q

Alucardd
Aug 1, 2006

Ostentatious posted:

whenever people start talking about old video game music im reminded of this
https://youtu.be/0kcF7E69C6Q

That thing is even funnier in retrospect as it came out the composer faked being deaf and just had a ghostwriter for everything. With that in mind, I am now just assuming this is the only track actually by Mamoru Samuragochi.

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

https://www.youtube.com/watch?v=6piqZx1Dxto&t=819s

:allears: :allears: :allears: :allears: :allears:

It's the special mode tracks by Yuzo Koshiro (13:39) that are my favorite.

ExcessBLarg!
Sep 1, 2001

Mak0rz posted:

What's up with headers anyway? I assume ROM information is normally headerless, right?
So the problem is that a cartridge isn't always just "a ROM", and the ROM itself isn't necessarily a flat file. A cartridge can have circuity that presents the ROM image in multiple places in the address space, and can also have co-processors and SRAM. The point of a header is communicate this information so that a backup device can present an approximation of the entire cartridge, not just the ROM. Unfortunately the headers differed across copiers or sometimes weren't present at all, and they're often too primitive to accurately describe a cartridge, so that information now ships as metadata files (as fishmech said).

Most SNES cartridges do, largely, consist of "a ROM" though so headerless ROMs are generally feasible. This is in contrast to NES games where each game has both a PRG and CHR ROM, and the cartridges themselves have all sorts of mapper chips to dynamically map portions of either ROM into the NES's limited address space as the game is played. This is why NES ROMs universally ship in the iNES (or derivative) format.

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben
I'm redecorating my nerdroom. Anybody know of a not-hideous way to display loose Game Boy carts?

Zand
Jul 9, 2003

~ i'll take you for a ride ~ ride on a meteorite ~

Rollersnake posted:

I'm redecorating my nerdroom. Anybody know of a not-hideous way to display loose Game Boy carts?

in a box labeled game boy games

fastbilly1
May 11, 2016

Rollersnake posted:

I'm redecorating my nerdroom. Anybody know of a not-hideous way to display loose Game Boy carts?
Buy a bunch of DS cases and a dremel

FilthyImp
Sep 30, 2002

Anime Deviant
Are you good with spending way too much to make your collection kind of look like a Betamax video rental shop?

If so
http://www.stoneagegamer.com/bitbox-game-boy.html


Also, when the gently caress did theu come out with a NeoGeo SD card multicart?!?

In Training
Jun 28, 2008

Rollersnake posted:

I'm redecorating my nerdroom. Anybody know of a not-hideous way to display loose Game Boy carts?

paint a picture of them

Manky
Mar 20, 2007


Fun Shoe
I wonder how it'd look if you imitated those diy wine cork boards and create a big square of carts and just frame that square

univbee
Jun 3, 2004




Rollersnake posted:

I'm redecorating my nerdroom. Anybody know of a not-hideous way to display loose Game Boy carts?

Make the equivalent of an ear necklace with them.

azurite
Jul 25, 2010

Strange, isn't it?!


Junk posted:

gently caress yeah.

https://www.youtube.com/watch?v=9vJEHwIc3kA

If this doesn't get you pumped to kick the poo poo out of a bunch of neon 90s thugs I don't know what to tell you.

A lot of Genesis stuff sounds horrible because it's missing the filtering the Genesis and your lovely-rear end 90s TV put on the music. The higher pitches sound needlessly grating, so that's why I usually play emulators with a low-pass filter turned on. It makes things a lot more authentic-sounding, IMO.

RodShaft
Jul 31, 2003
Like an evil horny Santa Claus.


Rollersnake posted:

I'm redecorating my nerdroom. Anybody know of a not-hideous way to display loose Game Boy carts?

Nail polish display racks.
https://youtu.be/oreOa_rIUj0

Video Game Connection in Cleveland uses plastic compartment boxes(like for fishing lures) with the dividers out of them and the lids off to display gameboy games and hucards. Makes flipping through them easy.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

RodShaft posted:

Nail polish display racks.
https://youtu.be/oreOa_rIUj0

Video Game Connection in Cleveland uses plastic compartment boxes(like for fishing lures) with the dividers out of them and the lids off to display gameboy games and hucards. Makes flipping through them easy.

Exactly the suggestion I was going to have, down to the youtube video!

So it seems that the 8Bitdo site is down, but I was curious about their SNES controller port. I'm interested in their wireless solution, but I also have a Wii U Pro controller already, can I simply use their controller port adapter to sync the Wii U Pro Controller to it?

There are a few extra buttons and analog sticks on it, but that saves me like $35 that I would rather not spend.

Manky
Mar 20, 2007


Fun Shoe

Drowning Rabbit posted:

So it seems that the 8Bitdo site is down, but I was curious about their SNES controller port. I'm interested in their wireless solution, but I also have a Wii U Pro controller already, can I simply use their controller port adapter to sync the Wii U Pro Controller to it?

There are a few extra buttons and analog sticks on it, but that saves me like $35 that I would rather not spend.

Yeah, according to 8bitdo (not down for me) the retro receiver will also work with PS3/PS4 controllers as well as wiimotes and Wii U Pro controllers.

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.
Acrylic nail polish display holders (check ebay or beauty supply shops) or a binder with card sleeves (I use this method but you have to be very careful about keeping the binder upright).

8-bit Miniboss
May 24, 2005

CORPO COPS CAME FOR MY :filez:

FilthyImp posted:

Are you good with spending way too much to make your collection kind of look like a Betamax video rental shop?

If so
http://www.stoneagegamer.com/bitbox-game-boy.html


Also, when the gently caress did theu come out with a NeoGeo SD card multicart?!?

Like last year in I think? It didn't get much hype because it's hideously expensive and can take up to minutes to load a ROM.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

Manky posted:

Yeah, according to 8bitdo (not down for me) the retro receiver will also work with PS3/PS4 controllers as well as wiimotes and Wii U Pro controllers.

I checked it earlier with downforeveryoneorjustme and it listed down, and it's still down for me. :(

Ah well. Just glad to know regardless, thanks!

Generally these guys are 0 lag and all correct?

Polly Toodle
Apr 21, 2010

CHARIZARD used SMOKESCREEN
It doesn't affect GEORDI THE BLASTOISE!

8-bit Miniboss posted:

Like last year in I think? It didn't get much hype because it's hideously expensive and can take up to minutes to load a ROM.

The guy who did the CPS2 flashboard is near finished making his own Neo Geo SD cart. It looks much better, with Everdrive style speeds and loading. It's on my watchlist, along with that Jaguar flashcard that supposedly can also do JagCD games.

Null of Undefined
Aug 4, 2010

I have used 41 of 300 characters allowed.

Miles McCloud posted:

The guy who did the CPS2 flashboard is near finished making his own Neo Geo SD cart. It looks much better, with Everdrive style speeds and loading. It's on my watchlist, along with that Jaguar flashcard that supposedly can also do JagCD games.

I didn't know a jag cart was being developed! Definitely gonna keep an eye on that.

Polly Toodle
Apr 21, 2010

CHARIZARD used SMOKESCREEN
It doesn't affect GEORDI THE BLASTOISE!
Yeah it's from the guy who did the Lynx flashcard

http://atariage.com/forums/topic/254003-upcoming-jaguar-sd-cartridge/

Manky
Mar 20, 2007


Fun Shoe

Drowning Rabbit posted:

I checked it earlier with downforeveryoneorjustme and it listed down, and it's still down for me. :(

Ah well. Just glad to know regardless, thanks!

Generally these guys are 0 lag and all correct?

Yeah, my anecdotal experience using the SNES retro receiver with a NES30 Pro, I don't feel any input lag at all. It works really well.

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Alucardd
Aug 1, 2006
I can also confirm I use both the SNES and NES retro recievers with my WiiU Pro controller and they work great.

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