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The Cheshire Cat posted:Well what is actually happening is that the Boxers, being anti-westernization rebels, commit unspecified atrocities against westerners when they occupy a province, which causes all sorts of diplomatic incidents as well as gives all the great powers the special "Boxer Rebellion" CB against China (although, again, if you're playing as China this is hardly anything to worry about because even if the AI DOES somehow decide that it's a good idea to declare war against you, you should be able to crush them easily). I still don't understand why that breaks up your substate relationships (and I assume it prevents annexation of them upon westernization as well).
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# ? Aug 22, 2017 15:30 |
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# ? May 30, 2024 13:17 |
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disjoe posted:I still don't understand why that breaks up your substate relationships (and I assume it prevents annexation of them upon westernization as well). Nah you can still annex them - you just have to do it by force rather than having it happen automatically (you'll have a permanent claim on them too so you won't get any infamy for conquering them - although great powers may sphere some of the lower population substrates which makes attacking them a lot riskier.).
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# ? Aug 22, 2017 16:40 |
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The Cheshire Cat posted:Nah you can still annex them - you just have to do it by force rather than having it happen automatically (you'll have a permanent claim on them too so you won't get any infamy for conquering them - although great powers may sphere some of the lower population substrates which makes attacking them a lot riskier.). Oh for sure, the Chinese Empire has cores on all that territory from day one. But it's bizarre that the boxers' occupation of a single territory causes the Guangxi Clique and everyone else to throw their hands up and go "WHATEVER, gently caress THIS." What I'm saying is the boxer/Chinese westernization system isn't very well thought out, but hopefully it'll be better IN VICTORIA THREE, WHICH WILL CERTAINLY HAPPEN SOON.
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# ? Aug 23, 2017 15:51 |
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disjoe posted:What I'm saying is the boxer/Chinese westernization system isn't very well thought out, but hopefully it'll be better IN VICTORIA THREE, WHICH WILL CERTAINLY HAPPEN SOON.
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# ? Aug 23, 2017 16:09 |
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Victoria III is coming out in 2018? I'll alert the media.
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# ? Aug 23, 2017 16:18 |
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Actually, Victoria 3 came out yesterday.
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# ? Aug 23, 2017 16:54 |
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Phlegmish posted:Victoria III is coming out in 2018? I'll alert the media.
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# ? Aug 23, 2017 17:04 |
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what the gently caress
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# ? Aug 23, 2017 17:05 |
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Has anyone played the paradox games with Steam controllers? Kind of interested in the potential for it down the road when I get a new tv (since with 32 inches...yeah that's not working with a paradox game while I'm on the couch).
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# ? Aug 23, 2017 20:55 |
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If anyone signed up for the price rollback program, check your email. I got a response with a link to claim my stuff this morning. Gonna get Third Rome and Stellaris: Utopia.
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# ? Aug 24, 2017 13:42 |
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MazelTovCocktail posted:Has anyone played the paradox games with Steam controllers? Kind of interested in the potential for it down the road when I get a new tv (since with 32 inches...yeah that's not working with a paradox game while I'm on the couch). I tried EU4 with a steam controller and spent every second desperate to get back to playing with a mouse. I still play games on my TV nowadays, but they tend to be simpler things (Fallout New Vegas at the moment) and I use an Xbox One controller while my steam controller gathers dust.
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# ? Aug 24, 2017 18:54 |
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I am 100% in love with this.
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# ? Aug 24, 2017 19:26 |
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MazelTovCocktail posted:Has anyone played the paradox games with Steam controllers? Kind of interested in the potential for it down the road when I get a new tv (since with 32 inches...yeah that's not working with a paradox game while I'm on the couch).
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# ? Aug 24, 2017 21:08 |
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zedprime posted:I play games on a TV with a mouse and keyboard and Paradox games are a little too rough regardless of input because there's no UI scaling outside of mods or modding it yourself. Your mileage may vary if you set up your viewing distance to be more like a monitor. Yeah I have similar problems playing on my tv which is why I wish they had ui scaling. The newer games are alright but I found in Victoria 2 it was a lot easier to read if I lowered the resolution.
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# ? Aug 24, 2017 21:27 |
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Some sort of ui scaling is long overdue in Paradox games. I say they need to go full bore on it, and let you customize size, placement, font scale of as absolutely much as possible.
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# ? Aug 24, 2017 21:50 |
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Before UI scaling I want them to fix pop-ups always appearing in the middle of the screen. It's obnoxious, especially in multiplayer, having an event or report get in the way of your inputs.
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# ? Aug 24, 2017 21:57 |
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YF-23 posted:Before UI scaling I want them to fix pop-ups always appearing in the middle of the screen. It's obnoxious, especially in multiplayer, having an event or report get in the way of your inputs. Can't you adjust those settings in HOI4? I remember there's some kind of button that lets you tweak when you get notifications and for what things.
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# ? Aug 24, 2017 22:34 |
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DrSunshine posted:Can't you adjust those settings in HOI4? I remember there's some kind of button that lets you tweak when you get notifications and for what things. Yes you can turn most notifications off but often you still want some but don't them popping up when you're trying to time an attack without being able to pause.
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# ? Aug 24, 2017 22:47 |
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Yeah, I want the pop-ups because they relay useful information to me, I just don't want them to interfere with my inputs. Just have the pop-ups appear on the rightmost 20% of the screen rather than right in the middle.
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# ? Aug 24, 2017 23:08 |
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Do you guys not consider that Mars game Grand Strategy or did I miss a discussion about it? Because it looks very neat based on the feature list. I want an alcoholic scientist.
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# ? Aug 25, 2017 10:30 |
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Tahirovic posted:Do you guys not consider that Mars game Grand Strategy or did I miss a discussion about it? Because it looks very neat based on the feature list. I want an alcoholic scientist. What game?
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# ? Aug 25, 2017 11:26 |
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Gort posted:What game? He's talking about Surviving Mars, I think. Sci fi city builder by the Tropico people. It didn't land up in this thread because it's not a Paradox Development Studio game, it's just being published by Paradox Interactive. Though, now that this is pretty much just the "Victoria and Rome sequel begging" thread I don't think we'd be cluttering up the place too much by letting the published games in?
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# ? Aug 25, 2017 11:36 |
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Re. UI scale, someone should try playing Darkest Hour on a TV. I bet that would be the best.Autonomous Monster posted:He's talking about Surviving Mars, I think. Sci fi city builder by the Tropico people. Didn't we talk a bit about Cities: Skylines?
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# ? Aug 25, 2017 11:56 |
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GrossMurpel posted:Didn't we talk a bit about Cities: Skylines? Not that I recall, but I haven't been around much.
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# ? Aug 25, 2017 12:23 |
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GrossMurpel posted:Didn't we talk a bit about Cities: Skylines?
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# ? Aug 25, 2017 12:46 |
A Buttery Pastry posted:I think so. I also think it included a lot of "What if Paradox made a multi-period city builder, from Antiquity to the modern age" discussion. i never knew i wanted SimBruges until now
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# ? Aug 25, 2017 13:43 |
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Serious missed opportunity to call it the Astro-Hungarian Empire.
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# ? Aug 25, 2017 17:08 |
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Autonomous Monster posted:He's talking about Surviving Mars, I think. Sci fi city builder by the Tropico people. I guess but it seems to be using some PDX mechanics, really looking forward to it. At least it has a release date, unlike Victoria III. Maybe they should buy up the Tropico people and merge teams, that could result in some fun games.
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# ? Aug 25, 2017 17:15 |
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Jazerus posted:i never knew i wanted SimBruges until now It would be pretty cool to at least in a city builder have to build around a medieval city core
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# ? Aug 25, 2017 18:19 |
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Sheep posted:Serious missed opportunity to call it the Astro-Hungarian Empire.
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# ? Aug 25, 2017 20:18 |
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Surviving Mars seems pretty uninspired and cartoony. Hoping to be proved wrong of course.
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# ? Aug 25, 2017 21:19 |
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Jazerus posted:i never knew i wanted SimBruges until now It'd be a loving fairytale game
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# ? Aug 27, 2017 03:33 |
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Jazerus posted:i never knew i wanted SimBruges until now Bruges already looks like a medieval Sim City
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# ? Aug 27, 2017 10:22 |
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Jazerus posted:i never knew i wanted SimBruges until now I don't think I understand the reference, is it a joke about the Colin Farrell movie In Bruges?
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# ? Aug 27, 2017 10:47 |
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Skwirl posted:I don't think I understand the reference, is it a joke about the Colin Farrell movie In Bruges? No it's a reference to the Belgian city. StashAugustine posted:It'd be a loving fairytale game
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# ? Aug 27, 2017 11:05 |
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Phlegmish posted:Bruges already looks like a medieval Sim City Looks like Anno 1404 pretty much (plus canals).
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# ? Aug 27, 2017 11:12 |
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Skwirl posted:I don't think I understand the reference, is it a joke about the Colin Farrell movie In Bruges? Do you think they made up a city for that movie?
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# ? Aug 27, 2017 19:05 |
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Senor Dog posted:Do you think they made up a city for that movie? I know it's a real city, I just don't know why it's an interesting enough city that it deserves it's own sim game and Sim Bruges sounds a bit like In Bruges.
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# ? Aug 28, 2017 00:26 |
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In a hypothetical Victoria 3, do you think accepted languages would be a worthwhile addition? I was thinking about those events people posted about "signs in Yankee vs Dixie," and how you would deal with that, and I thought about pops having a language attached to them, but that also seems like it could easily just be bloat rather than be something interesting.
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# ? Aug 28, 2017 00:39 |
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# ? May 30, 2024 13:17 |
Skwirl posted:I know it's a real city, I just don't know why it's an interesting enough city that it deserves it's own sim game and Sim Bruges sounds a bit like In Bruges. bruges is a city built through multiple historical eras with the medieval core intact, and i was commenting on how cool a multiple-era city builder would be
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# ? Aug 28, 2017 01:21 |