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That was the best way I could have imagined it ending. Dick Solomon just going "are you done yet?" through the suit visor.
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# ? Aug 26, 2017 03:21 |
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# ? May 16, 2024 18:49 |
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Antivehicular posted:Curie being the protag's mom is so stupidly obvious that I expect Uranium to somehow gently caress up even this bone-dumb reveal. Like, inside the suit is a Nuclear Garlikid who went crazy after being corrupted and decided to kill all humans, and also it was itself a human?
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# ? Aug 26, 2017 03:36 |
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Zereth posted:AM2R actually has less complicated Shinespark bullshit than Fusion and Zero Mission, in fact. It's easier to get absolutely everything in it than in those games. Fusion only has one really obtuse shine spark gimmick and its for a Easter egg making a joke at the expense of sequence breakers. And wasn't necessary to 100% the game. Zero mission introduced mandatory ballsparking across dozens of screens to get single missile packs. gently caress zero mission is what I'm saying.
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# ? Aug 26, 2017 03:37 |
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# ? Aug 26, 2017 03:42 |
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Jesus christ, this game just keeps getting worse. So, they ripped off the "You don't get to fight the champion!" thing from Black and White! WHICH DID IT FAR BETTER BECAUSE YOU HAD AN ACTUAL DUNGEON AND NOT JUST A LEVEL 85 SHITWRECKER.
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# ? Aug 26, 2017 03:49 |
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They'll open the suit and it'll just be a wrist being sliced by a knife.
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# ? Aug 26, 2017 04:06 |
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Silegna posted:Jesus christ, this game just keeps getting worse. So, they ripped off the "You don't get to fight the champion!" thing from Black and White! WHICH DID IT FAR BETTER BECAUSE YOU HAD AN ACTUAL DUNGEON AND NOT JUST A LEVEL 85 SHITWRECKER. Fighting N instead of Alder also had actual build up instead of coming out of nowhere. And N was an actual antagonist you encountered throughout the game, and the game was heavily hinting that the battle with him would be your final showdown.
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# ? Aug 26, 2017 04:34 |
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We should have fought Theo and Theo should have walked onto the arena in some elaborately overdesigned but still kinda cool costume while hamming up the pre-battle dialogue with the battle taking place in some magical Technicolor outer space dimension. Actually that is how all champion encounters in all Pokemon games should go come to think of it.
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# ? Aug 26, 2017 04:48 |
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Kurieg posted:Fusion only has one really obtuse shine spark gimmick and its for a Easter egg making a joke at the expense of sequence breakers. And wasn't necessary to 100% the game. Zero Mission is the best 2D Metroid game.
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# ? Aug 26, 2017 04:58 |
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I liked it too, it just asked a lot of casual players re: shinesparking.
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# ? Aug 26, 2017 05:02 |
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alcharagia posted:Zero Mission is the best 2D Metroid game. Its soundtrack was grating and the entire game post-Mother Brain was badly-designed, basically comprising one huge corridor wrapped around itself. AM2R is the best 2D Metroid by a comfortable margin, followed by Super Metroid and Fusion in whichever order you like. I mean, I appreciate that Zero Mission recognized the importance of sequence-breaking to fans of the series, but at least for me, atmosphere and subtlety are far more important. Whatever Zero Mission is, it is not subtle.
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# ? Aug 26, 2017 05:12 |
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TooMuchAbstraction posted:Its soundtrack was grating and the entire game post-Mother Brain was badly-designed, basically comprising one huge corridor wrapped around itself. AM2R is the best 2D Metroid by a comfortable margin, followed by Super Metroid and Fusion in whichever order you like. AM2R isn't even remotely on Super Metroid's level.
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# ? Aug 26, 2017 05:16 |
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Super Metroid is very hard to play now after Fusion/Zero mission. The controls feel really awkward, especially diagonal aiming, and theres just a bunch of really annoying minor stuff that builds as you play.
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# ? Aug 26, 2017 06:38 |
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Dr. Fetus posted:Fighting N instead of Alder also had actual build up instead of coming out of nowhere. And N was an actual antagonist you encountered throughout the game, and the game was heavily hinting that the battle with him would be your final showdown. And even when he wasn't, 1) you still got to have a final battle with N, bringing closure to the rivalry (pseudo-rivalry?) that had been building up all this time; and 2) the actual final boss was introduced very early in the game and continued to show up several times throughout the story, meaning he was already an established character - it wasn't as if Ghetsis was totally unseen until after you got 8th badge, after which he suddenly swooped in from nowhere and immediately commanded his Hydreigon to eat puppies. I know I sound like a broken record on this point, but it would have been a bit easier to swallow had CURIE actually had more of a presence in the story. It wouldn't necessarily make things good, because I'm absolutely certain that more CURIE appearances would have just meant more chances for them to quote poo poo from the Trinity test while Urayne fried a few more rangers. But at least then it would feel like CURIE had an actual impact on the plot as a whole, instead of just causing one or two disasters without being seen and only dropping for real in at the very end. MiracleFlare fucked around with this message at 08:01 on Aug 26, 2017 |
# ? Aug 26, 2017 07:55 |
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Zore posted:Super Metroid is very hard to play now after Fusion/Zero mission. The controls feel really awkward, especially diagonal aiming, and theres just a bunch of really annoying minor stuff that builds as you play. For what it's worth, I played Super Metroid last of the 2D Metroids (including AM2R). Not trying for a 100% run, just for a chill blind-ish playthrough. While it took a while to get used to the controls, when they clicked, they really clicked. Having two separate buttons for aiming up/down is great when many enemies are designed around it, switching items starts out a bit clunky but also lets you have more interesting ones than just two (beam/missile) in Fusion. And while the SNES didn't have enough buttons for hotkeys, I appreciated that they were smart enough to give you an instant "return to beam" button. The hardest things to get used to were: losing all forward momentum after landing from a jump and learning to use the dedicated run button in conjunction with shoot and jump. (The former is just slightly annoying, the latter is optional but cool.) Walljumping felt really easy. The hardest thing to figure out that was required for progress was diagonal shinesparking until I read that I should just hold the diagonal aiming buttons. Oh, and the Grapple Beam took me what felt like a long time to learn using reliably, but I got there. And when I did, I got Space Jump just as I was starting to like the grapple. Finally, the point: AM2R is really great but after I could compare it to Super, it feels like a very different kind of progression. You get Spider Ball really early, and Space Jump fairly soon after it, so the "intended" path seemed really easy platforming-wise. Super spaces out its many different toys, but in return it gives Power Bombs fairly early for finding secrets. fake edit: I forgot the goddamn sandfalls, they were a pain in the rear end at the time in the game when I thought I had a decent handle on everything
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# ? Aug 26, 2017 08:03 |
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Silegna posted:Jesus christ, this game just keeps getting worse. So, they ripped off the "You don't get to fight the champion!" thing from Black and White! WHICH DID IT FAR BETTER BECAUSE YOU HAD AN ACTUAL DUNGEON AND NOT JUST A LEVEL 85 SHITWRECKER. At least this game didn't show the champion with a team capable of crushing the interruptor's, going on and on about the power of legendaries only to realize that they kinda suck It's a low bar
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# ? Aug 26, 2017 08:05 |
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Aithon posted:The hardest thing to figure out that was required for progress was diagonal shinesparking until I read that I should just hold the diagonal aiming buttons. Even then shinesparking is a totally optional feature that's never required for casual play. If it's the part I'm thinking of, you can just jump while fully dashing. What I struggle with between the Metroid games is the change in the timing for the space jump from Super Metroid to the GBA games. I can never get that down.
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# ? Aug 26, 2017 08:12 |
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Well the trick is that super metroid space jump stops working if you start falling too fast. Later entries just let you jump whenever once you are losing altitude. It's tricky yes, but you can always recover with a wall jump in super when possible.
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# ? Aug 26, 2017 08:25 |
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edit: Goddamn the rival sprite aging 10+ years in under a minute still wonks me out. PBJ fucked around with this message at 09:58 on Aug 26, 2017 |
# ? Aug 26, 2017 09:40 |
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# ? Aug 26, 2017 09:57 |
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OFS pretty much confirmed Curie=mom with his song selection for that fight. Altough at this point it wouldn't even surprise me if it turns out Urayne is the protags mom.
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# ? Aug 26, 2017 11:40 |
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Dragonwagon posted:OFS pretty much confirmed Curie=mom with his song selection for that fight. And CURIE is actually a legendary pokemon? With that "talk-to-pokemon" kerjigger hooked up to that batsuit?
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# ? Aug 26, 2017 18:36 |
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Anytime you face Curie, you can lose to her and get unique dialogue (as well as a unique game over). That's all I'm saying about that. I know because I played the game as legit as I could and therefore lost, a lot. (This is only spoiled because it's a hint for the previous spoiler)
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# ? Aug 26, 2017 23:14 |
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Zereth posted:AM2R actually has less complicated Shinespark bullshit than Fusion and Zero Mission, in fact. It's easier to get absolutely everything in it than in those games. Combing over the maps and seeing which missile tank I missed irritates me far more than it should But I finished my first mostly-blind run through AM2R with ~90% of the items anyway, so they're not that hard or challenging to get, which I like Which also makes me dread what convoluted methods the Nintendo version is going to throw at us
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# ? Aug 27, 2017 08:49 |
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TooMuchAbstraction posted:Its soundtrack was grating and the entire game post-Mother Brain was badly-designed, basically comprising one huge corridor wrapped around itself. AM2R is the best 2D Metroid by a comfortable margin, followed by Super Metroid and Fusion in whichever order you like. lmao if you think AM2R is anywhere near Fusion, let alone Super Metroid
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# ? Aug 27, 2017 14:04 |
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Reimou posted:Anytime you face Curie, you can lose to her and get unique dialogue (as well as a unique game over). That's all I'm saying about that. I know because I played the game as legit as I could and therefore lost, a lot. (This is only spoiled because it's a hint for the previous spoiler) why does any of this need to be spoiler tagged
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# ? Aug 27, 2017 14:46 |
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Zore posted:Super Metroid is very hard to play now after Fusion/Zero mission. The controls feel really awkward, especially diagonal aiming, and theres just a bunch of really annoying minor stuff that builds as you play.
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# ? Aug 28, 2017 09:02 |
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To be fair to the Curie thing, a twist being obvious isn't necessarily bad in and of itself. A twist only needs to alter the course of the plot and develop the characters, not necessarily be some shocking reveal that shakes the very foundations of the audience's grip on reality. Of course, the Curie = Mom thing doesn't do any of that, but a twist being able to be called is better than a twist coming completely out of left field and doing nothing but hurting the plot/characters.
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# ? Aug 28, 2017 10:52 |
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I wonder if reading CURIE's lines in Curie's voice from Fallout 4 helps lessen the sting Or maybe I just ruined Fallout 4 for some people
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# ? Aug 28, 2017 11:58 |
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Vinylshadow posted:I wonder if reading CURIE's lines in Curie's voice from Fallout 4 helps lessen the sting Read in a cheerful and somewhat bewildered French accent? With the Sole Survivor in a suit of Urayne power armor trying not to totally fuckin' lose it? No, I think we're good.
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# ? Aug 29, 2017 02:42 |
I found this thread last week aaaand it's over. Was it a good read? I'm on page 8.
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# ? Aug 29, 2017 03:18 |
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It's not over yet.
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# ? Aug 29, 2017 04:06 |
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The Golux posted:It's not over yet. And nobody's crying but me Friends all over know I'm trying To forget about how much I care for you It's all over but the dreaming Poor little dreams that keep trying to come true It's all over but the crying And I can't get over crying over you Almost there, yet there's plenty of other fresh horrors that await us beyond this thread
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# ? Aug 29, 2017 08:05 |
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Kommando posted:I found this thread last week aaaand it's over. We still don't have the Watering Can.
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# ? Aug 29, 2017 08:24 |
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Some Numbers posted:We still don't have the Watering Can. The real watering can was the friends we made along the way.
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# ? Aug 29, 2017 08:45 |
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if uranium is anything to go by we still don't have the watering can by those standards
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# ? Aug 29, 2017 09:02 |
We're going to get a smash-cut reveal that Dick Solomon is actually in a coma, and the entire game has been his dying dream, while a doctor morosely comments that he's got all the brain functioning of a watering can.
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# ? Aug 29, 2017 09:09 |
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Some Numbers posted:We still don't have the Watering Can. You were supposed to be watering those berry plants with the tears you shed playing this travesty.
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# ? Aug 29, 2017 10:23 |
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chiasaur11 posted:The real watering can was the friends we made along the way. So instead of water we're growing our berries by burying our friends in the soil. Sounds like Uranium.
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# ? Aug 29, 2017 10:54 |
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# ? May 16, 2024 18:49 |
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chiasaur11 posted:The real watering can was the friends we made along the way. The real friends we made was the watering can. Oh...
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# ? Aug 29, 2017 11:03 |