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al-azad
May 28, 2009



falz posted:

None because it's a terrible console. </opinion>





Wow I can't tell the difference it's like someone holding up Earthbound and an NES game they're just too similar.

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Not a Children
Oct 9, 2012

Don't need a holster if you never stop shooting.

Rollersnake posted:

I like Final Fantasy Adventure and Sword of Mana and Adventures of Mana.

Please explain your affection for sword of mana

It was the first game I ever regretted purchasing

Tyson Tomko
May 8, 2005

The Problem Solver.
^^^ The only game I've ever regretted purchasing was Big Sky Trooper for the SNES. I got it used from ALCO (knockoff Wal-mart) when I was a teenager and really really tried to enjoy it but I just couldn't and didn't get very far into it. I've since heard it's cooler than I thought so I may give it a whirl again.


The weekend before last we hit up a church sale to score some baby clothes for our 8 month old when out of nowhere...hey video games!

It isn't exactly Earthbound or Ducktales 2 but hey it's been a while since I've scored anything out in the wild. Grand total was less than TWO DOLLARS and I've already gotten some fun out of these. 1001 Touch Games was still sealed, and surprisingly has some decent games on it like Solitaire.

Tyson Tomko fucked around with this message at 18:58 on Aug 25, 2017

Nephzinho
Jan 25, 2008






Did anyone besides for me love Quest 64?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Tyson Tomko posted:

The weekend before last we hit up a church sale to score some baby clothes for our 8 month old when out of nowhere...hey video games!

It isn't exactly Earthbound or Ducktales 2 but hey it's been a while since I've scored anything out in the wild. Grand total was less than TWO DOLLARS and I've already gotten some fun out of these. 1001 Touch Games was still sealed, and surprisingly has some decent games on it like Solitaire.



I'm quite fond of Sonic Rush, though you're better off hunting down a copy of Super Scribblenauts rather than playing the original. The original Scribblenauts has no button controls for movement.

Zamujasa
Oct 27, 2010



Bread Liar
Meteos is a pretty good puzzle game.

Ostentatious
Sep 29, 2010

mlb 2k9 for the wii is one of the worst sports games of all time

Nate RFB
Jan 17, 2005

Clapping Larry

Nephzinho posted:

Did anyone besides for me love Quest 64?
I decisively do not love it, but something about that game hooked me when I rented it to an extent that I felt I had to go out and buy it almost immediately. It did not take long for buyer's remorse to set in afterwards.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!
I keep forgetting about the Secret of Mana games that didn't come over, specifically the third one that is lauded. Just grabbed down the patch for it and I have to play this over my vacation.

Tyson Tomko
May 8, 2005

The Problem Solver.

Ostentatious posted:

mlb 2k9 for the wii is one of the worst sports games of all time

Wii sports games really seem to be awesome or terrible, so here's hoping it's at least so terrible it's fun! The disc is in perfect shape so at least it has that going for it.

Neddy Seagoon posted:

I'm quite fond of Sonic Rush, though you're better off hunting down a copy of Super Scribblenauts rather than playing the original. The original Scribblenauts has no button controls for movement.

I've only ever played the original Scribblenauts so that's good info to know!

Zamujasa posted:

Meteos is a pretty good puzzle game.

This is one of those games I've been meaning to play for yearsssss but never gotten around to doing it. My DS flash cart rules (still use my Phat red DS for it) but there really is something about owning the physical game that just makes me want to try it out way way more.


Also since I haven't posted for a while I wanted to share this pic I took forever ago (yes I've had this picture since last Christmas waiting to post it)


Am I the only one who immediately thought that man, that nutcracker/tree could be a Mario RPG enemy?!

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.


Today I learned the canon names for the heroes are Randi, Primm, and Popoi. Is this a new thing? I don't recall that being in the SNES manual.

Last time I played SoM I named them Boy, Girl, and Sprite, respectively. Because :shrug:

Zamujasa
Oct 27, 2010



Bread Liar

Tyson Tomko posted:

This is one of those games I've been meaning to play for yearsssss but never gotten around to doing it. My DS flash cart rules (still use my Phat red DS for it) but there really is something about owning the physical game that just makes me want to try it out way way more.

My favorite part is honestly just that the story mode is a bunch of branching paths and it's actually worth going through to each of the different ends because they're all different.


That and the comedy mode. You can use the d-pad and buttons if you want :haw:

Mak0rz
Aug 2, 2008

😎🐗🚬

al-azad posted:

nudge nudge

You know what doesn't have lovely sprinting and combat? Legend of Mana.

The Mana series has to be the most inconsistent series released by a major company and nobody I've met has liked more than two games from it. Yes, there's someone out there that loved Children of Mana.

I can't play SoM because I actually played through SD3 first and couldn't bring myself to roll back to the inferior gameplay.

I played a little bit of LoM but didn't much like the "make your world map" thing it had going on. Mostly because I didn't fully understand it. I should give it another shot.

vkeios
May 7, 2007




Mak0rz posted:

I played a little bit of LoM but didn't much like the "make your world map" thing it had going on. Mostly because I didn't fully understand it. I should give it another shot.

It's simple. You put an artifact down somewhere to make an adorable, little world. There's a handful of quests that require some planning for the placements but don't bother unless you want to new game+.

Also the artifacts are pretty much all given as quest rewards and there's always a new quest every time you enter somewhere for the first time.

P.S. talk to your cactus after completing quests.

al-azad
May 28, 2009



Mak0rz posted:

I can't play SoM because I actually played through SD3 first and couldn't bring myself to roll back to the inferior gameplay.

I played a little bit of LoM but didn't much like the "make your world map" thing it had going on. Mostly because I didn't fully understand it. I should give it another shot.

The issue with Legend of Mana is that it's one of those "you get out what you put in" games. You don't have to worry about world map placement, unlocking new skills, or crafting and just cruise control through an unremarkably easy game that will let you eventually beat it despite missing half the major plot threads. But if you dive in deep there's a lot of content to explore. I think someone got cold feet here and toned the difficulty down because it gives you all these ways to overcome obstacles that are never a challenge.

But LoM basically informed my taste in tabletop RPGs and whenever I DM a game I hand the players an empty map with a single town in the middle and say "where are you guys heading?"

Phantasium
Dec 27, 2012

Ofecks posted:

Today I learned the canon names for the heroes are Randi, Primm, and Popoi. Is this a new thing? I don't recall that being in the SNES manual.

Last time I played SoM I named them Boy, Girl, and Sprite, respectively. Because :shrug:

It's been their canon names for a while, but I don't think they put that in the English manual, no.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Nephzinho posted:

Did anyone besides for me love Quest 64?

For some reason I've actually played and beaten this game... Three times.


I hate that volcano area.

Random Stranger
Nov 27, 2009



Tyson Tomko posted:

I've only ever played the original Scribblenauts so that's good info to know!

Scribblenauts is one of those things I find way better in concept than execution. In a perverse way, the fact that it's so open ended made the designers narrow the puzzles and interactions down a lot. I try to come up with really wacky solutions, but since my logic often isn't implemented (and let's be fair, I don't even implement my own logic when I'm programming) I typically wind up going, "Fine, just give me the obvious choice."

One of the weirder entries in the series is the DC comics based one since they put just about everybody in the game. When they include the Inferior 5, Ultra the Multialien, and Arms Fall Off Lad (always an Internet favorite) then you know that somebody had fun making it. Shame actually playing it isn't as fun.

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben

Not a Children posted:

Please explain your affection for sword of mana

I'll be honest—I never finished it because there was something wrong with my cart and it froze quite a bit (or else the game was just like that), so if it got really poo poo toward the end, I never got to experience that. Aside from that and some of the sidequests being stuff you couldn't possibly figure out without a guide, I didn't have any problems with it. I liked how it wasn't a straight remake and fleshed out/put a new spin on characters and events from the original game. I'd much rather play it again than Legend of Mana.

Rollersnake fucked around with this message at 05:41 on Aug 26, 2017

al-azad
May 28, 2009



Rollersnake posted:

I'll be honest—I never finished it because there was something wrong with my cart and it froze quite a bit (or else the game was just like that), so if it got really poo poo toward the end, I never got to experience that. Aside from that and some of the sidequests being stuff you couldn't possibly figure out without a guide, I didn't have any problems with it. I liked how it wasn't a straight remake and fleshed out/put a new spin on characters and events from the original game. I'd much rather play it again than Legend of Mana.

Eugh, that fleshing out was the problem. It still retains a story as deep as a Game Boy game could be but adds in more dialog and cutscenes. There's no way you can make a compelling narrative with a character named DARK LORD. I don't know how anyone could put it above Legend, a game that's just better in literally every field but hey diff'rent strokes.

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben
Legend of Mana had a neat art style and I liked the world map design part (although the mechanics of it were really opaque), but it played horribly. It was trivially easy, and even if it weren't, the gameplay just felt stiff and awkward, like the designers weren't entirely sure whether they wanted to make an action RPG or not. It's been a long time since I played it, but I remember the dungeon design being extremely lazy too—just bland hallways filled with repetitious enemy encounters you steamrolled through by holding forward and mindlessly tapping the attack button. There was no incentive to using special moves or magic except wanting to see the animation, I guess.

Couple that with the disproportionate, irrational hatred for mediocre/flawed games that comes with being a teenager and... yeah. 0/10, this game is garbage, ruined my life and I'll hate it forever. The way people who hated Chrono Cross felt about Chrono Cross—that's how I felt about Legend of Mana.

Mak0rz
Aug 2, 2008

😎🐗🚬

I also remember the dungeons in Legend of Mana being basically straight lines. Is that accurate?

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Nephzinho posted:

Did anyone besides for me love Quest 64?

quest 64 is an objectively poo poo game that i still inexplicably liked. i even had much better jrpgs on my snes and ps1, so i dunno wtf. like i can list out all the reasons it's terrible but also still like playing it. kinda like sonic adventure.

Safari Disco Lion
Jul 21, 2011

Boss, if they make us find seven lost crystals, I'm quitting.

Forgive me if this has already been talked about, it's been a really long time since I kept up with this thread. Earlier this month someone was releasing a Gamecube HDMI cable but apparently the thing is shoddily made and can fry your GC if the adapter is bumped. The guy is giving people "upgrades" to a fixed version for free, but some people are also saying he's trying to charge them money to get the new, non-volatile version.

https://www.youtube.com/watch?v=wvd-73clV6E

After someone accidentally pulls the GC down you can see the cable short before it even hit the ground. I don't feel like digging everything up but there's more in the comments and on some other peoples' channel. The whole thing is very not kosher and sounds like an amateur electronics guy bit off more than he could chew and sold these things without proper isolation or something.

8-bit Miniboss
May 24, 2005

CORPO COPS CAME FOR MY :filez:

Safari Disco Lion posted:

Forgive me if this has already been talked about, it's been a really long time since I kept up with this thread. Earlier this month someone was releasing a Gamecube HDMI cable but apparently the thing is shoddily made and can fry your GC if the adapter is bumped. The guy is giving people "upgrades" to a fixed version for free, but some people are also saying he's trying to charge them money to get the new, non-volatile version.

https://www.youtube.com/watch?v=wvd-73clV6E

After someone accidentally pulls the GC down you can see the cable short before it even hit the ground. I don't feel like digging everything up but there's more in the comments and on some other peoples' channel. The whole thing is very not kosher and sounds like an amateur electronics guy bit off more than he could chew and sold these things without proper isolation or something.

I would guess since the sheath of the connector was 3D printed, it lacked the rigidity the official component cable's metal connector provides. Plus as component cable owners may know, it's a snug as hell fit.

Random Stranger
Nov 27, 2009



Rollersnake posted:

Couple that with the disproportionate, irrational hatred for mediocre/flawed games that comes with being a teenager and... yeah. 0/10, this game is garbage, ruined my life and I'll hate it forever. The way people who hated Chrono Cross felt about Chrono Cross—that's how I felt about Legend of Mana.

I like to think of that era of Square as "the hubris period" because they made so much terrible, goodwill poisoning poo poo while firmly believing they could do nothing wrong. Even if they didn't make Spirits Within, they would have run themselves down eventually.

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben
Despite my distaste for Legend of Mana, I really miss that era of Square. It was exciting at the time to have the Final Fantasy company coming out with a space shooter, fighting games, survival horror, a kart racer...

And there's honestly not anything from that era I'd call terrible goodwill-poisoning poo poo besides Legend of Mana, The Bouncer, and I guess Chrono Cross if you were a rabid Chrono Trigger fan dying for a sequel.

(When I played Chrono Cross for the first time, it was before I played ChronoTrigger. When I played it the second time, it was after I played Radical Dreamers. So I've always kinda loved it in spite of its flaws.)

Edit: And Final Fantasy VIII, which I'd apparently almost blocked out of my memory. I'd rather give Legend of Mana another shot.

Rollersnake fucked around with this message at 12:52 on Aug 26, 2017

Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy
It really sucked having Square go from everything they released for the SNES was great to a masterpiece, to only a year later roughly half the stuff they put out was poo poo on the PS1.

Anyone else remember The Bouncer :stonklol:

Veib
Dec 10, 2007


Uncle at Nintendo posted:

Anyone else remember The Bouncer :stonklol:

I really wanted The Bouncer because I was a huge Square fanboy and was sure it couldn't be that bad. Then I borrowed it from a friend and beat it in an afternoon. After that I no longer wanted The Bouncer.

In Training
Jun 28, 2008

The Bouncer is cool now that it's not a 60 dollar game

Harlock
Jan 15, 2006

Tap "A" to drink!!!

It's short as hell but the bouncer is fine.

Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy
it'd be fine if the company that made Sonic Blast Man made it or something. Not from the company that brought us Chrono Trigger.

al-azad
May 28, 2009



Rollersnake posted:

Legend of Mana had a neat art style and I liked the world map design part (although the mechanics of it were really opaque), but it played horribly. It was trivially easy, and even if it weren't, the gameplay just felt stiff and awkward, like the designers weren't entirely sure whether they wanted to make an action RPG or not. It's been a long time since I played it, but I remember the dungeon design being extremely lazy too—just bland hallways filled with repetitious enemy encounters you steamrolled through by holding forward and mindlessly tapping the attack button. There was no incentive to using special moves or magic except wanting to see the animation, I guess.

Couple that with the disproportionate, irrational hatred for mediocre/flawed games that comes with being a teenager and... yeah. 0/10, this game is garbage, ruined my life and I'll hate it forever. The way people who hated Chrono Cross felt about Chrono Cross—that's how I felt about Legend of Mana.

LoM is an actual action game though. Replaying SoM I don't even know what they were trying to design as enemy hit calculations happen one at a time and an on a timer so you whack a dude a couple times and it just sort of gyrates until suddenly numbers pop above its head. Bosses are limp and ineffectual, either comboing screen freezing magic one after the other unless you the player does the same to it. I can't say SoM is any different, it's just as easy except it lacks any visual flair or feedback that comes from a game that actually has hitboxes and stun frames.

SD3 kind of improved on it but then decided to run away with the difficulty and actively gently caress you for character upgrade choices. Oh, you picked the wrong upgraded class? Looks like your healer is permanently not a healer!

Neither of those games really had "dungeons" either. Move around three or four screens, a couple dead ends with an enemy that spawns, use a whip to cross a ravine. I can at least respect Sword for trying some puzzles but these aren't dungeon crawlers.

Dr. Spitesworth
Dec 31, 2007
Yoink.

Mak0rz posted:

I also remember the dungeons in Legend of Mana being basically straight lines. Is that accurate?

Pretty much. Also, you can only attack on a horizontal line, so it essentially plays like an open-ended magic-fueled brawler. If you approach it from that direction (rather than from the "Secret of Mana sequel" direction) it works pretty well.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Uncle at Nintendo posted:

it'd be fine if the company that made Sonic Blast Man made it or something. Not from the company that brought us Chrono Trigger.

They're also the company that gave us Racing Lagoon, SaGa Frontier and a lot of other lovely games before that point. At no point in Square's life were they some sort of infallible company.

Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy

kirbysuperstar posted:

They're also the company that gave us Racing Lagoon, SaGa Frontier and a lot of other lovely games before that point. At no point in Square's life were they some sort of infallible company.

My point was kind of that, at least on the SNES, they had a perfect track record. You could walk to the store and just buy a Square game knowing it was going to be good.

I have the same beef with Nintendo after they released pure snooze-fests like New Super Mario Bros (the first one on the DS, holy crap what a forgettable game), Yoshi's Island DS, and Metroid Other M.

As for Secret of Mana, I actually found it's terrible hit detection kind of endearing. Like I got so used to it that I just played the game differently and compensated for it and it barely felt glitchy after that.
Like I would yell at my friend if he wasted a charge attack on a boss while it still had the HP loss above its head.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
A lot of that is that Square themselves didn't actually release a ton of SNES games, particularly in the US. The Playstation era was Square experimenting and they had about as many hits or at least interesting games as they did complete misses and bad games.

al-azad
May 28, 2009



I haven't played Racing Lagoon but there isn't a PS1 era Square game I wouldn't play for at least a few hours.

Random Stranger
Nov 27, 2009



al-azad posted:

I haven't played Racing Lagoon but there isn't a PS1 era Square game I wouldn't play for at least a few hours.

Well that's more than enough time to finish Parasite Eve. :v:

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Harlock
Jan 15, 2006

Tap "A" to drink!!!

Where's my Parasite Eve remake

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