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serious gaylord
Sep 16, 2007

what.
Post the replay I want to see how bad your team mates were that they didnt swarm the Kranvagn during its reload, kill it and then flank the dug in heavy and TD.

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NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




serious gaylord posted:

Post the replay I want to see how bad your team mates were that they didnt swarm the Kranvagn during its reload, kill it and then flank the dug in heavy and TD.

The first two tried to swarm it, and were instakilled by it and the other 2 spawn campers who were, as I already explained, all in mutually supportive positions - going around the corner to shoot the Swedish thing involved exposing front/side to the other two. I don't remember what all of the tanks were, but one of my mediums was a Centurion I, and I think another was a WZ-120, and I'm pretty sure the other heavy was an E-100. This was the Artic Region map, we spawned west, and attacked through the north - the Swede was parked against the giant hill, the TD was at the southern ramp, and the E-100 was behind the flag near the map edge at the southern ramp.

Having not played in months, I've got no mods installed, haven't fixed my UI to show names properly, and apparently don't have replays turned on, as the last one in the folder is from December '16.

NTRabbit fucked around with this message at 12:52 on Aug 26, 2017

Lynneth
Sep 13, 2011
Is the SU-152 just poo poo or am I doing something wrong? I have 45% WR on it, 7 below my average.

rex rabidorum vires
Mar 26, 2007

KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN KASPERI KAPANEN

Lynneth posted:

Is the SU-152 just poo poo or am I doing something wrong? I have 45% WR on it, 7 below my average.

Use the massive derpy gun. Blap everything. Pray your team doesn't melt while you're re-loading. Rinse repeat.

Lynneth
Sep 13, 2011

rex rabidorum vires posted:

Use the massive derpy gun. Blap everything. Pray your team doesn't melt while you're re-loading. Rinse repeat.

I've been trying that, but it doesn't work nearly as well as with the KV-2.

SocketWrench
Jul 8, 2012

by Fritz the Horse

NTRabbit posted:

I got one shot at the angled lower plate, otherwise it was dug in hull down against a cliff, and flanking it was impossible as the two tier 8 mediums with me found out when they tried, because on the other side of spawn was a TD and another hull down tier 10 heavy dug in against a cliff, because that's all any battle is thanks to the lovely gameplay the lovely map design and lovely balance encourages. My 111 1-4 and 4 mediums pushed the poo poo out of that flank, defeated the tanks there, and then pushed into the cap/spawn but nope, mutually supporting spawn camping T10s protected by terrain are basically invulnerable to anything short of twice their numbers of tier 10s pushing all at once.

Which map was it?

Arctic region? you couldn't disengage and go any other of the three ways around to their spawn, so you just stuck it out till you died? If you couldn't make that loving mountain work for you there you must try harder

SocketWrench fucked around with this message at 14:57 on Aug 26, 2017

serious gaylord
Sep 16, 2007

what.

NTRabbit posted:

The first two tried to swarm it, and were instakilled by it and the other 2 spawn campers who were, as I already explained, all in mutually supportive positions - going around the corner to shoot the Swedish thing involved exposing front/side to the other two. I don't remember what all of the tanks were, but one of my mediums was a Centurion I, and I think another was a WZ-120, and I'm pretty sure the other heavy was an E-100. This was the Artic Region map, we spawned west, and attacked through the north - the Swede was parked against the giant hill, the TD was at the southern ramp, and the E-100 was behind the flag near the map edge at the southern ramp.

Having not played in months, I've got no mods installed, haven't fixed my UI to show names properly, and apparently don't have replays turned on, as the last one in the folder is from December '16.

So the E-100 and the TD had no cover being where they were and instead of disengaging and coming at them from the other 2 directions you just kept peeking and trying to hurt 2 tier higher heavies from the front. Smart!

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




SocketWrench posted:

Which map was it?

Arctic region? you couldn't disengage and go any other of the three ways around to their spawn, so you just stuck it out till you died? If you couldn't make that loving mountain work for you there you must try harder

Going around the mountain meant driving at the TD and E-100 and having the Swede on the supporting flank instead, zero difference.

Driving south was worthless, because as per usual the southern ramp was clogged with heavy tanks shooting each other in the face, and ours were losing.

Our team, of course, had 3 high tier TDs and a medium tank camping spawn who refused to move.

serious gaylord posted:

So the E-100 and the TD had no cover being where they were

Yes they did? It's called terrain, the E-100 was hull down, or at least lower hull down, and the TD was backing up and down the ramp with a cliff protecting what you think was an open side shot.

NTRabbit fucked around with this message at 15:28 on Aug 26, 2017

Barry
Aug 1, 2003

Hardened Criminal


Suggestions for fourth skills for American heavy crew? In the M103 right now, will ultimately be in the T110E5 (except for the gimpy second loader).

Barry fucked around with this message at 16:08 on Aug 26, 2017

Tahirovic
Feb 25, 2009
Fun Shoe

serious gaylord posted:

Post the replay I want to see how bad your team mates were that they didnt swarm the Kranvagn during its reload, kill it and then flank the dug in heavy and TD.

You really think pubs understand how autoloaders work? I've died so many times because the 2-4 tanks with me don't follow up when I push on a single tank. They also don't understand the concept of sharing incoming damage and poo poo like that.

Astroniomix
Apr 24, 2015



SocketWrench posted:

Which map was it?

Arctic region? you couldn't disengage and go any other of the three ways around to their spawn, so you just stuck it out till you died? If you couldn't make that loving mountain work for you there you must try harder

NTR's gimmic is being incredibly bad at games and then complaining loudly about it.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




No, what I do is point out all the ways in which this game is poo poo and broken, and how badly they've managed to gently caress it up as time has gone along, and some people get precious about it.

At this point in time, it's a true statement that World of Tanks has less balance than Armoured Warfare. I mean, I'm trying to grind the tier 3 Swedish and Czech tanks, and it's been what, 4 years since the Pz1c came out? And it's still the single deciding factor in every game, so grossly overpowered it has always been. Mean time at tier 5, we're in year 5 of derp supremacy, and despite the fact that artillery was nerfed because the Lefh was overperforming, artillery suck across the board, except for the lefh, which is still OP. They couldn't balance a brick on a table.

NTRabbit fucked around with this message at 18:16 on Aug 26, 2017

Astroniomix
Apr 24, 2015



Post your replay.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Read up, stupid.

SocketWrench
Jul 8, 2012

by Fritz the Horse
^ Ah, rear end in a top hat it is then. Pubbie spotted, commencing hostilities

NTRabbit posted:


Our team, of course, had 3 high tier TDs and a medium tank camping spawn who refused to move.


Likely because they saw the faltering flanks.
If attacking them was impossible you should have disengaged and made them come out to get you.
This sounds like people I've known bitch about no one backing their push because they rushed head long into the waiting guns of the enemy team in a spot with no cover and no support.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




SocketWrench posted:

Likely because they saw the faltering flanks.

No, they drove into their camping spots as soon as the battle started and never moved again, long before any flanks won or lost. Happens every single high tier battle, on both sides, without fail, with anywhere from a third to half of the team.

Why would they have come out to get us? They were camping up spawn and never leaving. What game do you even play?

NTRabbit fucked around with this message at 18:27 on Aug 26, 2017

SocketWrench
Jul 8, 2012

by Fritz the Horse

NTRabbit posted:

No, they drove into their camping spots as soon as the battle started and never moved again, long before any flanks won or lost. Happens every single high tier battle, on both sides, without fail, with anywhere from a third to half of the team.

Why would they have come out to get us? They were camping up spawn and never leaving. What game do you even play?

Listen, rear end in a top hat, calm down

to win they need to destroy everyone or cap your base. If you aren't around to shoot they're either going to come look for you or cap an open base with no cover. Hell, fall back and let them come for the base if the flanks were breaking and let your campers murder them while you light them...ah no, that'd take brains

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




SocketWrench posted:

Listen, rear end in a top hat, calm down

to win they need to destroy everyone or cap your base. If you aren't around to shoot they're either going to come look for you or cap an open base with no cover. Hell, fall back and let them come for the base if the flanks were breaking and let your campers murder them while you light them...ah no, that'd take brains

They don't leave spawn. Winning? They stay put. Losing? They stay put.

You seem to have missed something fundamental about the players and gameplay their design and balance actively encourage.

About the only part of the game that doesn't heavily encourage camping the end of laneways is how they somehow managed to gently caress up accuracy, so that shooting on the move lands more hits than shooting fully aimed.

NTRabbit fucked around with this message at 18:44 on Aug 26, 2017

Astroniomix
Apr 24, 2015



NTRabbit posted:

shooting on the move lands more hits than shooting fully aimed.

I rest my case.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Astroniomix posted:

I rest my case.

All of my low tier tanks have displayed nearly double the accuracy when hooning around at full speed now, which I assume is what Hellsau used to call snapshot meta. It's absurd, but it's hardly the first time they've managed to break shot accuracy through diabolical programming.

Cardiac
Aug 28, 2012

I am still amazed that someone actually manages to rage at this game after so many years.
NTRabbit must have played at least 3-4 years of the 6 years it has existed and he still gets mad.
The rest of us are battered house wifes thinking this time it will be better and thus come back (Thanks to MariusLecter for that analogy)

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Cardiac posted:

NTRabbit must have played at least 3-4 years of the 6 years it has existed and he still gets mad.

:negative:

SocketWrench
Jul 8, 2012

by Fritz the Horse

NTRabbit posted:

They don't leave spawn. Winning? They stay put. Losing? They stay put.

You seem to have missed something fundamental about the players and gameplay their design and balance actively encourage.

About the only part of the game that doesn't heavily encourage camping the end of laneways is how they somehow managed to gently caress up accuracy, so that shooting on the move lands more hits than shooting fully aimed.

You attacked their base which had dug in defenders you couldn't break while your base had defenders that refused to leave. Your flanks are breaking. Fall back to a defensive position near YOUR base so that you have backup firepower from YOUR campers as you engage/light up their tanks coming for you because if both teams just camp their own base, they both lose. If the other team feels they have an advantage they will leave their base and come for yours.

quote:

so that shooting on the move lands more hits than shooting fully aimed.

Jesus loving christ, find another game to suck at for everyone's benefit

NTRabbit posted:

All of my low tier tanks have displayed nearly double the accuracy when hooning around at full speed now, which I assume is what Hellsau used to call snapshot meta. It's absurd, but it's hardly the first time they've managed to break shot accuracy through diabolical programming.

Let me guess, you're one of those morons that dumps a full clip from a Luchs into a 2 tier higher heavy and as long as one shot scored a crit or a pen you decide that made you accurate

SocketWrench fucked around with this message at 19:06 on Aug 26, 2017

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Well if you still want to keep refusing to see the blindingly obvious, then fine.

And I haven't driven a Luchs in years, I've been driving the Type 45, tier 2/3 Czechs, and tier 1/2/3 Swedes, and no, when I say hit I mean do damage. Fully aimed shots flying off into the sunset, on the move shots with the reticle the size of a dinner plate hitting most of the time.

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

NTRabbit posted:

At this point in time, it's a true statement that World of Tanks has less balance than Armoured Warfare.

When I last played Armored Warfare I could take on 8 enemies at once in an MBT and lose 5% of my HP, while all non-MBTs were constantly at risk of an enemy spawning on top of them and killing them in ~5 seconds.

Also the good artilleries, like the M53, T92, CGC and many of the german ones, are grossly overpowered as it is. All the low tier arti are pretty poo poo but they've been poo poo since the stretch to tier 10.

Astroniomix posted:

I rest my case.

I'm pretty convinced that you're more likely to hit dead center while bloomed than when fully aimed but yeah don't bother conversing with NTRabbit. Snapshot meta is a thing, as is playing really badly and getting owned by multiple camping higher tier tanks.

JuffoWup
Mar 28, 2012

Hellsau posted:

When I last played Armored Warfare I could take on 8 enemies at once in an MBT and lose 5% of my HP, while all non-MBTs were constantly at risk of an enemy spawning on top of them and killing them in ~5 seconds.

Also the good artilleries, like the M53, T92, CGC and many of the german ones, are grossly overpowered as it is. All the low tier arti are pretty poo poo but they've been poo poo since the stretch to tier 10.

Nope, goes further back than that. They went to poo poo when they changed the he mechanics long ago. Back when it did full splash damage even to the edge of the splash. Back when the he pen mechanic involved using the full splash radius to find a weakness. If it found a weakness it could pen, the he did full pen damage inside the tank without splash. That got changed because he derping was a big thing. However, the devs forgot and still are unaware that change had an adverse affect on low tier artillery game play. Near misses is all you could ask for in the zany low levels, but without the full splash damage to edge, there is trouble doing any sizeable damage per game.

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

JuffoWup posted:

Nope, goes further back than that. They went to poo poo when they changed the he mechanics long ago. Back when it did full splash damage even to the edge of the splash. Back when the he pen mechanic involved using the full splash radius to find a weakness. If it found a weakness it could pen, the he did full pen damage inside the tank without splash. That got changed because he derping was a big thing. However, the devs forgot and still are unaware that change had an adverse affect on low tier artillery game play. Near misses is all you could ask for in the zany low levels, but without the full splash damage to edge, there is trouble doing any sizeable damage per game.

That's fair enough. I was more thinking about the tier ten change where literally every tier 2-4 arti that didn't have a nonsense gold round were effectively worthless, and most of the tier 5-8 arti were equally bad, just with more of them having functional HEAT or AP rounds. I guess I didn't really enjoy the M37 or tier 3 Lorraine arti way bad when I started, which was after that HE change. Of course now they cut the HE pen so drastically that the low tier arties will nearly always deal more damage on a near-hit than an actual direct flat hit, which is silly, and if an arti doesn't get stun (like the low tiers) they might as well not exist.

JuffoWup
Mar 28, 2012

Hellsau posted:

That's fair enough. I was more thinking about the tier ten change where literally every tier 2-4 arti that didn't have a nonsense gold round were effectively worthless, and most of the tier 5-8 arti were equally bad, just with more of them having functional HEAT or AP rounds. I guess I didn't really enjoy the M37 or tier 3 Lorraine arti way bad when I started, which was after that HE change. Of course now they cut the HE pen so drastically that the low tier arties will nearly always deal more damage on a near-hit than an actual direct flat hit, which is silly, and if an arti doesn't get stun (like the low tiers) they might as well not exist.

Right, the meta moved to ap/heat for low tier specifically because he splash was so ineffective due to the sizes of the splash radius. When the change was done, the target was specifically on kv-1 152mm (before the kv-2 split) and su-152 152mm vehicles. Both were able to do the full 800 damage hits on tiger 2 upper plate because it would radius, find the drivers hatch and then devour the driver and wreck everything else within the tank. That change had an incidental on artillery that has never been corrected (they really should have given low tier spgs special he shells that kept the old mechanics).

Duzzy Funlop
Jan 13, 2010

Hi there, would you like to try some spicy products?

SocketWrench posted:

You attacked their base which had dug in defenders you couldn't break while your base had defenders that refused to leave. Your flanks are breaking. Fall back to a defensive position near YOUR base so that you have backup firepower from YOUR campers as you engage/light up their tanks coming for you because if both teams just camp their own base, they both lose. If the other team feels they have an advantage they will leave their base and come for yours.


Jesus loving christ, find another game to suck at for everyone's benefit


Let me guess, you're one of those morons that dumps a full clip from a Luchs into a 2 tier higher heavy and as long as one shot scored a crit or a pen you decide that made you accurate

No offense, duder, but you're kinda out of your element here.

Prav
Oct 29, 2011

i believe that low-tier artillery sucking is extremely intentional

2Jets
Apr 25, 2010

You're gonna get no tip

Lynneth posted:

Is the SU-152 just poo poo or am I doing something wrong? I have 45% WR on it, 7 below my average.

It's poo poo. I finished in 91 games at a 46% winrate. 8% less than my overall 3% less than my reacent wr.

2Jets fucked around with this message at 22:40 on Aug 26, 2017

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

HFX posted:

In case you were wondering about how dumb the reporting system is, I guess most of you know I got an official warning from Wargaming about a month and half ago. I logged in today to find the reward had been given to me. Either this system is incompetent or you really have to do something wrong to not get a good behavior list.

As to good behavior, I would like to see a compliment system added to world of tanks much like Warships. There are several times I would like to compliment someone on a good play or saving us the game and I can't. That said, neither game has enough compliments or complaints for me in an average session.

I totally fail at this in Botes. It doesn't matter how many compliments I get, at some point I will get frustrated and mouth off about it in chat OR just refuse to play well when entire teams are stupid (and tell people I'm not going to bother trying). And since Botes still has battle chat, this means I will literally get spammed with 15 complaints, each one of which, in the current system erases one compliment.

LostCosmonaut
Feb 15, 2014

Lost because of a 48% batchat shooting HE :saddowns:


edit: holy gently caress were our tier 10s useless

JuffoWup
Mar 28, 2012

LostCosmonaut posted:

Lost because of a 48% batchat shooting HE :saddowns:


edit: holy gently caress were our tier 10s useless

Yeah, I don't think the batchat shooting he was your team's problem.

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

LostCosmonaut posted:

Lost because of a 48% batchat shooting HE :saddowns:


edit: holy gently caress were our tier 10s useless

Hey now, all of your tier tens did damage.

JuffoWup
Mar 28, 2012

Hellsau posted:

Hey now, all of your tier tens did damage.

that leo1 second from the bottom says 0.

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

JuffoWup posted:

that leo1 second from the bottom says 0.

Nope, it sure doesn't.

McGavin
Sep 18, 2012

I lost a match last night because an idiot teammate in a Rhm.-B deliberately shot me twice for over 1500 damage so instead of being at full health to take on the enemy's last 3 low HP tanks, I was at double digit HP. I bumped into him, so he threw the match over it.

Atomizer
Jun 24, 2007



Lynneth posted:

Is the SU-152 just poo poo or am I doing something wrong? I have 45% WR on it, 7 below my average.

It's pretty great, actually. You can play it with the top 122, which is the "reliable" gun option, but the 152 is the "fun" choice. It's like the gun on the kv-2, but better, especially since it gets that, what 250-pen HEAT shell?

You just have to learn when to play it 2nd line (because of the no armor, but decent camo, and middling accuracy) and when to assault gun with it (which would be when you can roll up and delete an enemy tank without taking more than one shot in return.)

JuffoWup posted:

Right, the meta moved to ap/heat for low tier specifically because he splash was so ineffective due to the sizes of the splash radius. When the change was done, the target was specifically on kv-1 152mm (before the kv-2 split) and su-152 152mm vehicles. Both were able to do the full 800 damage hits on tiger 2 upper plate because it would radius, find the drivers hatch and then devour the driver and wreck everything else within the tank. That change had an incidental on artillery that has never been corrected (they really should have given low tier spgs special he shells that kept the old mechanics).

Just a small correction, "radiate" would be the verb you're looking for up there. :shrug:

ZombieLenin posted:

I totally fail at this in Botes. It doesn't matter how many compliments I get, at some point I will get frustrated and mouth off about it in chat OR just refuse to play well when entire teams are stupid (and tell people I'm not going to bother trying). And since Botes still has battle chat, this means I will literally get spammed with 15 complaints, each one of which, in the current system erases one compliment.

Let me be the first to point out that both ZombieLenin and NTRabbit have returned (they always come back... :getin:) to play and post on the same page, but I'm not actually going to poo poo talk either of you because I got along with you both when we platooned and I honestly have no reason to take anyone's side here. Plus, I'm pretty obnoxious too, so....

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NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




The new player experience is so bad that there's little wonder the two US servers were merged, and they'll have to merge NA and EU before long if they don't turn it around. If you want to see just how bad it is, go for a tier 2-4 battle, without using a designated seal clubber vehicle, and without a seal clubber crew and equipment. Not only is it not fun, but for players who have never played before it must be completely bewildering the number of times you can be driving along, and then get completely erased, in one shot or one clip, not only without any warning or recourse, but without any kind of information whatsoever as to how or why it happened, and how to do it differently next time. The only lesson it teaches you is not to leave base and wait for them to come to you, which is the dominant gameplay above tier 5.

I've played for years and I'm still only getting the vaguest notion of where my Type 95 or tier 2/3 Swede or Czech vehicle was killed from and how I could have avoided it. Unless of course I was face charged by a Panzer Ic, then it's patently obvious how I died and how unavoidable it was.

Atomizer posted:

Let me be the first to point out that both ZombieLenin and NTRabbit have returned (they always come back... :getin:) to play and post on the same page, but I'm not actually going to poo poo talk either of you because I got along with you both when we platooned and I honestly have no reason to take anyone's side here. Plus, I'm pretty obnoxious too, so....

:respek:

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