Combat Theory posted:Soooooooooo after the most legendary "catched up with the thread" struggle of ages, I have finally returned, hello friends. https://www.youtube.com/watch?v=3DCbvu-uF4o&t=4978s just look how bad the movement is
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# ? Aug 27, 2017 14:16 |
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# ? May 21, 2024 23:34 |
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xXAdmiralBekHarXx posted:Its already subsided for the most part. Some people want more professional presentations but are reaasured everything is going great at CIG. When they run this demo at Gamescom next year they might even have AI attacking the players at the ambush site and not need employees pretending!
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# ? Aug 27, 2017 14:16 |
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If this ever becomes a real game, who else will join me in printing out the Parp face on some paper, putting it in front of their webcam for the foip thingy system or whatever, and doing SS-style executions of nerds on the decks of their ships? Star Citizen really is Game of the year.
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# ? Aug 27, 2017 14:16 |
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Star Citizen is the game of every year.
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# ? Aug 27, 2017 14:25 |
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Their MMO, which has been in development since 2011 (gently caress you Chris and your "full production" bullshit), can't handle the pilot of a multicrew vessel disconnecting from the rest of the party. Their MMO doesn't have AI, and required a full crew of people to fake a mission experience. Their MMO couldn't handle a rover driving on to a ramp without exploding, or feature two large ships fighting without turning into a slide show. Their MMO is so poorly programmed that they had to script a ship exploding when it got shot. Their MMO is poo poo. Their MMO is being designed by a "visionary" who, given a year to develop a vignette to show off his dream for gameplay, could only come up with a lovely fetch quest. A visionary who is more concerned about marketing VOIP and some lovely webcam over producing any kind of gameplay. A visionary who believes things done a decade ago are somehow novel or interesting. Their MMO is being designed by an idiot. Their MMO isn't a MMO. It's a case study in poor design practices, the perils of lovely oversight, the gullibility of gamer, and the myth of the "Great Man" game developer. It's a condemnation of Chris Roberts and irrefutable proof that he is a fraud who is better at spending money than designing games.
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# ? Aug 27, 2017 14:36 |
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Beer4TheBeerGod posted:Their MMO, which has been in development since 2011 (gently caress you Chris and your "full production" bullshit), can't handle the pilot of a multicrew vessel disconnecting from the rest of the party. Their MMO doesn't have AI, and required a full crew of people to fake a mission experience. Their MMO couldn't handle a rover driving on to a ramp without exploding, or feature two large ships fighting without turning into a slide show. Their MMO is so poorly programmed that they had to script a ship exploding when it got shot. Their MMO is poo poo. He's failed 41 times to release a game called Squadron too. Time for an engine change I think.
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# ? Aug 27, 2017 14:44 |
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Combat Theory posted:As I said cry engine has a little package for simple vehicles like the grey cat which is a rudimentary mechanical driving model. But the apc had nothing to do with it. What the apc does is it completely splits the chassis from the wheels. The chassis runs on it's own behavior and the wheels have an independent code to "look like they guide it on the surface" Thanks for that. I could see something was a little off but couldn't quite put my finger on it because there are a few occasions when one or two wheels left the ground completely. I happened across the july studio report. Is has some obvious early 2017 gamescom demo images. So I would guess that they started pulling resources into that yearly project by at least late June. https://robertsspaceindustries.com/comm-link/transmission/16043-Monthly-Studio-Report-July-2017 Almost same mission description: Black box:
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# ? Aug 27, 2017 14:44 |
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xXAdmiralBekHarXx posted:The fans cheered when chris refused to give any dates. They cheered when they woke up from wankpod. They cheered when it didnt crash a second time making a simple spaceship flight. They cheered when the idris was 5-10 fps the entire time. They cheered when the idris crashed the server. They cheered when they revealed the webcam. Source say that it was mostly employees and contractors involved in the project, doing that. Which is why it's not as loud and pronounced as it has been in the past shows.
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# ? Aug 27, 2017 14:45 |
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Krycek posted:This is gonna be derek's new avatar in a little bit..... Hope you like yours. I picked it out specially for you. SA Avatar War stats Changed (me) x 17 @ $5 Changed (them) x5 (Variable 5, Lazrin, big nipples big life, Jobbo Fett, Krycek) @ $9.95 D_Smart fucked around with this message at 14:53 on Aug 27, 2017 |
# ? Aug 27, 2017 14:49 |
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Dark Off posted:case in point from the gamescom demo It looks like a hovercraft that has a set of wheels grafted onto the sides with frictionless suspension. You get the impression that if it drove directly along the length of a channel in the rock where the width of the channel were greater than that of the main body of the vehicle but less than the width of the wheels, the body would sink lower than the wheels.
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# ? Aug 27, 2017 14:52 |
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Beer4TheBeerGod posted:Their MMO, which has been in development since 2011 (gently caress you Chris and your "full production" bullshit), can't handle the pilot of a multicrew vessel disconnecting from the rest of the party. Their MMO doesn't have AI, and required a full crew of people to fake a mission experience. Their MMO couldn't handle a rover driving on to a ramp without exploding, or feature two large ships fighting without turning into a slide show. Their MMO is so poorly programmed that they had to script a ship exploding when it got shot. Their MMO is poo poo. Idris is not that big really. And its still a slideshow with just 2 of them. Lol.
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# ? Aug 27, 2017 15:00 |
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Croberts right now is probably a target for every gamedev snake oil salesman out there, like the 'I P over face' people. Everyone's trying to pitch their own poo poo that will save the game: they might even try to arrange meetings behind the backs of whoever filters his comms.
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# ? Aug 27, 2017 15:01 |
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D_Smart posted:Source say that it was mostly employees and contractors involved in the project, doing that. Which is why it's not as loud and pronounced as it has been in the past shows. Chris Roberts is the Donald Trump of game development.
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# ? Aug 27, 2017 15:03 |
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SelenicMartian posted:Croberts right now is probably a target for every gamedev snake oil salesman out there, like the 'I P over face' people. Everyone's trying to pitch their own poo poo that will save the game: they might even try to arrange meetings behind the backs of whoever filters his comms. Yeah I don't believe for a second that he's gotten any better at selecting who he partners with.
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# ? Aug 27, 2017 15:04 |
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no_recall posted:
lol the idris is just the size of a cutter and they consider it "capital ship combat" in SC? Elite has had pvp capital ship combat since two years ago.
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# ? Aug 27, 2017 15:07 |
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Beer4TheBeerGod posted:Yeah I don't believe for a second that he's gotten any better at selecting who he partners with. His partners are even worse at it than he is.
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# ? Aug 27, 2017 15:08 |
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Two Weeks!
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# ? Aug 27, 2017 15:12 |
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drat Dirty Ape posted:His partners are even worse at it than he is.
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# ? Aug 27, 2017 15:13 |
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I don't understand why Chris is so proud of Miles Eckhart. The dialogue sounds like it was archered from the original Deus Ex.
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# ? Aug 27, 2017 15:15 |
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Klyith posted:MVP stuff I honestly thought that the GamesCom announcement was going to show off the PU in a quasi-functional state that they would deploy as "The MVP 3.0". Little did we know it was just an additional year of work on a scripted demo that nobody outside of the trained CIG team could play, and a Far Cry vehicle level that couldn't hold itself together for longer than 15 minutes. I thought there would be enough semi-competent material to pick on, and the backers would have some sort of foothold to go to battle against us and each other with. But there's not. The "planetary tech" is a broken Crysis map. Everything else is a fake, highly scripted demo run by people ensuring it looks right. I guess you can say "they will eventually nail down a guy sitting at a table and drinking a drink for their cafeteria scene" and "it looks like they have a Nox bike you can drive on a ground level with noclip and maybe you can shoot each other". But that's also with the underlying if you have a supercomputer plugged into the game running on a LAN system dedicated to it and even then it's 15 minute segments before it crashes from enormous memory leaks.
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# ? Aug 27, 2017 15:17 |
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How in the world is a new player supposed to even do this level one fetch quest? Without: A weapon ($) A rover ($$) A rover-carrier/bus ($$$) A capital-ship escort ($$$$) Friends (priceless) If this doesn't epitomize pay-to-win, I don't know what does.
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# ? Aug 27, 2017 15:24 |
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Oh dear, wandered into the dev time topic on their forum. Just groaned when the OP lists the dev time for a bunch of games. A curious choice that all of them are sequels, until you see where the citizen math comes in. The dude lists the first official announcement for the game to release, but then tacks on a mystery 'hidden development' time that rounds out the times closer to the decade scale for citizens. Of course this only works by choosing all sequels of big games and counting the time between the original game release and first announcement as the 'hidden development' time. Being completely accepting of a 10+ year development is insanity. the real dev timescale posted:Overview of development time of some AAA Games of different genre: I'm sure this poo poo is old news to this thread, but I was delighted. Incredible considering the last time roberts tried to make a game he agonizingly poo poo out strike commander, falling into all of the exact same debacles as star citizens is suffering from now. I'm sure the crysis engine will still be great in 2020, I mean the 400+ developers have shown their unsurpassed mastery of the engine already.
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# ? Aug 27, 2017 15:26 |
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Golli posted:How in the world is a new player supposed to even do this level one fetch quest? Clear waypoints and path markers Win or fail conditions. Checkpoints.
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# ? Aug 27, 2017 15:27 |
Bingo punches above weight class has been refactored however
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# ? Aug 27, 2017 15:28 |
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Golli posted:How in the world is a new player supposed to even do this level one fetch quest? lol if you believe they even thought about how progression would work let alone have a design for it
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# ? Aug 27, 2017 15:28 |
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Asproigerosis posted:Oh dear, wandered into the dev time topic on their forum. Just groaned when the OP lists the dev time for a bunch of games. A curious choice that all of them are sequels, until you see where the citizen math comes in. The dude lists the first official announcement for the game to release, but then tacks on a mystery 'hidden development' time that rounds out the times closer to the decade scale for citizens. Of course this only works by choosing all sequels of big games and counting the time between the original game release and first announcement as the 'hidden development' time. Being completely accepting of a 10+ year development is insanity. My favorite part is that someone cherrypicks the longest dev time games in history. Then a gaggle of people average the time out and say THAT is the average time for game development.
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# ? Aug 27, 2017 15:28 |
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In another KS which I backed. https://www.youtube.com/watch?v=DWCpzzG8dtE
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# ? Aug 27, 2017 15:30 |
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Bofast posted:What does your heart tell you? My heart tells me they should have either had the characters doing random head and eye movements controlled by each persons home pc, with the lips moving based on how much sound is coming from a mic. Maybe have a thing that if it's a real loud sound the character does a yelling sort of facial expression, but it would be controlled locally and be based entirely off of the sound itself, so you'd kill two birds with one stone. I'd maybe think they could pull off tracking head aiming slightly but that would be a lot of data coming across and I don't think that'd be good in an MMO, so maybe peg things as "look at this" nodes, and the character would locally shift between the closest "look at this node", so if it's two characters they would appear to look at each other in turn, and in one on one each character would just look at the other character. But I'm not a game developer.
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# ? Aug 27, 2017 15:31 |
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and so it begins...
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# ? Aug 27, 2017 15:32 |
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They're going to mocap the sex scene. As directed by Chris Roberts. Hint: there maebe tickling
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# ? Aug 27, 2017 15:35 |
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Golli posted:How in the world is a new player supposed to even do this level one fetch quest? You start off with some stuff. Supposedly. In reality the players would take a lovely little Aurora, fly directly to the crash site, grab the box while shooting some NPCs scavengers or animals or whatever, and GTFO the second something with any kind of firepower showed up. Or a group gets a bunch of players to get the same mission, and they all run in and grab their individual boxes while the rest hang outside and murder whatever scripted opponent shows up the millisecond it spawns. "Reality" in this case actually meaning never because that requires CIG to develop poo poo that isn't O-Face Over IP or whatever bullshit Chris Roberts gets a hard on for next time.
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# ? Aug 27, 2017 15:42 |
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Golli posted:How in the world is a new player supposed to even do this level one fetch quest? Wait! You actually thought this presentation was anything other than for show - as always?
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# ? Aug 27, 2017 15:43 |
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Latin Pheonix posted:You should take a look at Spectrum, it's basically devolved into a civil war between angry backers and die-hards. Even some of the prominent believers are angry at the Gamescom presentation (Annabelle Huxley). A big part of the anger is basically that it's just a rehashed demo with a couple of gimmicks thrown in. I think being on Spectrum would involve me buying the game. Probably not likely to happen. Though I did go into their discord with the intent of stirring conversation, but I felt so bad for those guys I just couldn't stir their pot. There are people out there who aren't blatant dicks who are just hoping for Star Citizen to be real. I felt more sad for them and lost my urge to throw logical debate at them. I'd rather they enjoyed the game as much as they could before the inevitable letdown. Spectrum might be more fun because they have the hardcore sect, but I'd just end up banned. Also they shouldn't mess with Skyrim. I genuinely enjoyed it and thought it was super fun, albeit janky, but it worked mostly.
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# ? Aug 27, 2017 15:44 |
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Dark Off posted:Bingo
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# ? Aug 27, 2017 15:46 |
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To be honest, I didn't spend 842 dollars on Star Citizen and expect it to be finished in 3-4-6 years time. I'd love to see a full release in 2022, or beyond. Hell, as long as its released by 2024-25 I'd be happy. I just pray they don't give up. As far as i'm concerned the longer the game is in development... the better of a game we'll get. ALL HAIL GOD ROBERTS FOR CROWDFUNDING A GAME WITH NO INTENT OF RUSHING A GAME VIA DEADLINES
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# ? Aug 27, 2017 15:46 |
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D_Smart posted:Hope you like yours. I picked it out specially for you. Lol he made a joke about the fact your avatar keeps getting changed and you took it as a threat and spent
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# ? Aug 27, 2017 15:48 |
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Double post
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# ? Aug 27, 2017 15:48 |
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I love that there's perceived power creep in a game with no content.
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# ? Aug 27, 2017 15:49 |
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Beer4TheBeerGod posted:You start off with some stuff. Supposedly. In reality the players would take a lovely little Aurora, fly directly to the crash site, grab the box while shooting some NPCs scavengers or animals or whatever, and GTFO the second something with any kind of firepower showed up. Or a group gets a bunch of players to get the same mission, and they all run in and grab their individual boxes while the rest hang outside and murder whatever scripted opponent shows up the millisecond it spawns. Upon further reflection, I think this is supposed to be the end-game raid. SC's Onyxia. This is your first day as a max-level Star Citizen. The level one quests have you reporting to Star Citizen HR, getting issued coveralls and a mop for cafeteria duty.
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# ? Aug 27, 2017 15:51 |
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# ? May 21, 2024 23:34 |
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Beer4TheBeerGod posted:You start off with some stuff. Supposedly. In reality the players would take a lovely little Aurora, fly directly to the crash site, grab the box while shooting some NPCs scavengers or animals or whatever, and GTFO the second something with any kind of firepower showed up. Or a group gets a bunch of players to get the same mission, and they all run in and grab their individual boxes while the rest hang outside and murder whatever scripted opponent shows up the millisecond it spawns. I can tell you with 100% certainty that it won't work. Like ever. Especially since it's a multiplayer environment. This is why multiplayer "quests" are usually designed for solo and grouping play in order to ensure that they don't break. This "quest mission" was just a showcase. Nothing else. And I have no reason to believe that it will ever appear in the game as depicted. Let me illustrate what they're going to be faced with. - You need a rail gun to take down that ship. Without it, script breaks, mission fails - You need a vehicle (Nox, Rover etc) to get to the crash site. Without it, script breaks, mission fails - You need an aircraft to take on the opposition (NPC | players). Without it, script breaks, mission fails gently caress it, I had n-1 computations, and just decided to loving stop typing because it's pointless to even bother illustrating all the ways it will break and simply won't work This is not those "take on pirates" or "flip a switch" missions in the PU which are purely for solo play. If this mission was even for SQ42, that implies NPC will be doing those roles, the player will be directed to meet Miles, get a rail gun, find a vehicle, go get the box etc. And the Idris will be AI controlled as well. if any of this poo poo is ever getting done, when they can't even get NPC pathfinding to work right. Notice how, for 3.0, they didn't even bother playing ANY mission which would be designed for and released in that build. D_Smart fucked around with this message at 15:56 on Aug 27, 2017 |
# ? Aug 27, 2017 15:53 |