|
gradenko_2000 posted:The Esoterrorists always struck me as the pulpy HRT/SWAT-team equivalent to Delta Green's nihilist X-Files vibe. Not really- I mean, there's combat rules, but the PCs' job is to figure out who done it, cover it up, and make sure it doesn't damage consensus reality. The Ordo Veritatis have badass SWAT dudes you can call in if that's really necessary.
|
# ? Aug 25, 2017 23:20 |
|
|
# ? May 14, 2024 19:20 |
|
i'm gonna give whoever had this made a swirly
|
# ? Aug 25, 2017 23:46 |
|
16 hours is too long.
|
# ? Aug 25, 2017 23:49 |
|
Why did they have the person with Acrobatics of +0 make the roll? A whole city's depending on you, don't dink around!
|
# ? Aug 26, 2017 00:28 |
|
I assume thats 15 after mods, but then its not really DC15 - maybe to save room on the already wordy plaque.
|
# ? Aug 26, 2017 12:25 |
|
There's four results on a d20 roll that I'd consider "dramatic" for key rolls. Natural 1, natural 20, exactly what you needed, and a natural roll of exactly what you needed. I'd say it's the last one. Unless he had a negative modifier which makes for a different, funnier story. Splicer fucked around with this message at 12:35 on Aug 26, 2017 |
# ? Aug 26, 2017 12:31 |
|
Splicer posted:There's four results on a d20 roll that I'd consider "dramatic" for key rolls. Natural 1, natural 20, exactly what you needed, and a natural roll of exactly what you needed. I'd say it's the last one. There should a smaller plaque right next to it; "Unfortunately I had been eating a stick of butter so the DM imposed disadvantage on the roll. Below is the result of the final, final roll of GenCon 50. '7'"
|
# ? Aug 26, 2017 14:06 |
|
How does he know it's the "final roll" of Gencon 50?
|
# ? Aug 26, 2017 14:13 |
|
Is there an active Ars Magica thread I haven't found? The system and setting are fascinating, but I'd love to see some discussion of it. (Reading through Mors' F&F now, and the archived thread.)
|
# ? Aug 26, 2017 19:53 |
|
Len posted:How does he know it's the "final roll" of Gencon 50? That's basically my issue. Like, neat, it looks cool, but they are assuming a lot. I saw waaaaay more important poo poo that didn't get a trophy made, like Frank Mentzer getting $3,000 meteorite dice given to him.
|
# ? Aug 26, 2017 20:23 |
|
Subjunctive posted:Is there an active Ars Magica thread I haven't found? The system and setting are fascinating, but I'd love to see some discussion of it. (Reading through Mors' F&F now, and the archived thread.) There isn't one unfortunately.
|
# ? Aug 26, 2017 20:31 |
|
Carteret posted:That's basically my issue. Like, neat, it looks cool, but they are assuming a lot. Maybe he meant the last roll of his friends' game
|
# ? Aug 26, 2017 20:50 |
|
Len posted:How does he know it's the "final roll" of Gencon 50? He promptly died right afterwards thanks to his diet of butter and piss, which he consumed because he played D&D for 16 hours.
|
# ? Aug 27, 2017 01:24 |
|
butter-homeboy. I've had sessions go for 8 hours before, I can't imagine surviving twice that.
|
# ? Aug 27, 2017 01:37 |
|
Realtalk though: I'm glad that guy had a great experience with his friends that he wanted to commemorate by having an object made that would forever serve as a reminder of that experience. It's the closest he'll ever get to having a wedding.
|
# ? Aug 27, 2017 01:41 |
|
|
# ? Aug 27, 2017 01:46 |
|
hey all, guy who has sex here,
|
# ? Aug 27, 2017 02:01 |
|
It's true, hanging out and having fun with your friends for sixteen hours is the realm of the most pathetic trash. The gently caress is wrong with you?
|
# ? Aug 27, 2017 02:05 |
|
Those are sixteen hours he wasn't drinking or at the auction. Waste of GenCon.
|
# ? Aug 27, 2017 02:11 |
|
Mr. Maltose posted:It's true, hanging out and having fun with your friends for sixteen hours is the realm of the most pathetic trash. I mean it isn't that he spent 16 hours with his friends it's that he went "I NEED TO MOUNT THIS DIE!"
|
# ? Aug 27, 2017 02:13 |
|
Mr. Maltose posted:It's true, hanging out and having fun with your friends for sixteen hours is the realm of the most pathetic trash.
|
# ? Aug 27, 2017 02:25 |
|
also I love my friends but we get absolutely drained playing the very very very rare mega all nighter sessions and all (that usually involve hour long distractions to gently caress around other ways popping in). I can't imagine 16 hours of pure D&D not becoming just a chore.
|
# ? Aug 27, 2017 02:34 |
|
Countblanc posted:hey all, guy who has sex here, Greetings, friend. Have you come to serve the horde?
|
# ? Aug 27, 2017 02:38 |
|
Even with my closest friends, 16 hours doing one thing sounds beyond exhausting. That's something I would get paid to do.
|
# ? Aug 27, 2017 02:52 |
|
Mr. Maltose posted:It's true, hanging out and having fun with your friends for sixteen hours is the realm of the most pathetic trash. Look, no crab is gonna get out of the bucket before me! GET DOWN HERE YOU STUPID CRAB.
|
# ? Aug 27, 2017 02:53 |
|
An adventure module would seem to be a good idea when running a 16 hour RP session, because my god would I have run out of creativity by hour 6. Like, just do Rise of the Runelords in one long marathon session.
|
# ? Aug 27, 2017 02:57 |
|
The Venn diagram of "dudes who love to harp on about player skill" and "dudes whose favourite D&D stories come down to the result of a randomly rolled die" is basically a circle, this is the bit I find funny.
|
# ? Aug 27, 2017 03:03 |
|
I really hope to god they were metaphorical brothers and not family because Christ alive I can't stand family for more than 8 hours under friendly circumstances and tabletop after a certain period of time becomes a chore. If he didn't make this roll or whatever it probably would've ended with straight fratricide because, like, that's the only way this story isn't about "the time we wasted 16 hours playing D&D and then this stupid fucker ruined everything". It becomes something your family would not let you forget.
|
# ? Aug 27, 2017 03:19 |
|
Hostile V posted:I really hope to god they were metaphorical brothers and not family because Christ alive I can't stand family for more than 8 hours under friendly circumstances and tabletop after a certain period of time becomes a chore. If he didn't make this roll or whatever it probably would've ended with straight fratricide because, like, that's the only way this story isn't about "the time we wasted 16 hours playing D&D and then this stupid fucker ruined everything". It becomes something your family would not let you forget. Arguably would make for a better story though. Nobody is gonna care that you made it 16 hours and won at the end but the story of everything leading up to one die roll and it failed? Now that's a story. Also what kind of DM would let them fail after straight 16 hours? I would not want to play in that guys game.
|
# ? Aug 27, 2017 03:53 |
|
I don't doubt it was four four-hour Adventurers League sessions. "Defiance in Phlan" et cetera.
|
# ? Aug 27, 2017 04:10 |
|
Mr. Maltose posted:It's true, hanging out and having fun with your friends for sixteen hours is the realm of the most pathetic trash. I did say: LuiCypher posted:Realtalk though: I'm glad that guy had a great experience with his friends that he wanted to commemorate by having an object made that would forever serve as a reminder of that experience. And I'm actually being honest there. In fact, it's downright enviable to actually have a group that's willing to go the distance on 16 hours of D-&-fuckin'-D. That's extreme dedication to the group and/or brain damage. drunkencarp posted:I don't doubt it was four four-hour Adventurers League sessions. "Defiance in Phlan" et cetera. Most likely the case, though.
|
# ? Aug 27, 2017 04:23 |
|
You guys realize his little d20 mount doesn't say "16 hours straight" right? He might have spaced that out over 2 or even all 4 days of gencon.Saguaro PI posted:The Venn diagram of "dudes who love to harp on about player skill" and "dudes whose favourite D&D stories come down to the result of a randomly rolled die" is basically a circle, this is the bit I find funny. It really does amaze me how many "epic rpg stories" are only the result of a natural 1 or natural 20 (or the equivalent in another system) and not any inherent creativity from the players or GM. If you get a long chain of 1s or 20s, or the dice explode to a ridiculous degree, or something like that it's amusing, but "I rolled a [1 or 20] and the DM [said I poo poo myself/said my speech was so beautiful everyone stood up and clapped]" is pretty commonplace.
|
# ? Aug 27, 2017 14:14 |
|
why would you spend all that money and time to go to Gencon to just play D&D for 16 hours, you can do that anywhere
|
# ? Aug 27, 2017 14:48 |
|
I used to wish I could play like 8+ hour games of D&D with my group but man, these days I'm tired of GMing after 3 hours. I don't remember how I used to do 5-hour Saturday sessions back in grad school. Hell, I have no idea how my players stayed invested and focused for that long. Maybe I didn't realize how good I had it with that group.
|
# ? Aug 27, 2017 15:06 |
|
alg posted:why would you spend all that money and time to go to Gencon to just play D&D for 16 hours, you can do that anywhere Same reason I go to Quakecon every year: to see people in person that you generally only know online. I could play all these computer games at home with the same people, but this is a good opportunity to meet up once a year and socialize while occasionally doing the thing that had us originally become friends in the first place.
|
# ? Aug 27, 2017 15:18 |
|
Speaking of Quakecon, I got to demo the DOOM boardgame. It is a Descent type game with two teams: demons and marines. One player controls the demon side and individual players can control each marine. Game appears to have a good amount of strategy at first blush. Choices for weapon loadout for marines and spawn types for the demons. There are also different mission objectives: elimination, escort, and recovery. The game itself seems to play very tactically. Marines respawn but only have so many deaths before the lose condition is reached and the demons win. As a result, it appears best to play a bit cautiously kind of like a SWAT team. With that said, there are a lot of movement options and cover on the maps, so you can still run and gun a bit. I had fun but it was $80 and I don't have a readily available crew to play it with. I picked up Resistance and Killing Doctor Lucky, instead.
|
# ? Aug 27, 2017 15:37 |
|
Kibner posted:Speaking of Quakecon, I got to demo the DOOM boardgame. It is a Descent type game with two teams: demons and marines. One player controls the demon side and individual players can control each marine. Fun fact - Descent is actually a modification of the original DOOM boardgame developed by Fantasy Flight way back in 2004, if you can believe it. Technically, it would be DOOM - Second Edition but I think few enough people are even aware of the first edition and it would just confuse people. Source: https://boardgamegeek.com/boardgame/10640/doom-boardgame (2004) https://boardgamegeek.com/boardgame/17226/descent-journeys-dark (2005) In this sense, it's come full circle.
|
# ? Aug 27, 2017 15:57 |
|
LuiCypher posted:Fun fact - Descent is actually a modification of the original DOOM boardgame developed by Fantasy Flight way back in 2004, if you can believe it. Technically, it would be DOOM - Second Edition but I think few enough people are even aware of the first edition and it would just confuse people. Yea, it's deeper than that too. DOOM Descent 1e (DOOM + Runebound) Descent 2e Imperial Assault All basically just refining the same engine.
|
# ? Aug 27, 2017 18:48 |
|
LuiCypher posted:Fun fact - Descent is actually a modification of the original DOOM boardgame developed by Fantasy Flight way back in 2004, if you can believe it. Technically, it would be DOOM - Second Edition but I think few enough people are even aware of the first edition and it would just confuse people. I still think Doom was better than Descent and I will fight anyone who disagrees.
|
# ? Aug 27, 2017 19:29 |
|
|
# ? May 14, 2024 19:20 |
|
Len posted:I still think Doom was better than Descent and I will fight anyone who disagrees. Original Doom is brutally hard. Original Descent is stupidly easy.
|
# ? Aug 27, 2017 20:38 |