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Melth posted:!!! Rise and Fall: Civilisations at War. https://www.youtube.com/watch?v=Ro4S8hxcTaQ&list=PLUrUX2JIzi4dE4zUa05kQlhCn1gnHD6-b Released 2006. Somehow released for free with ads 2008. Somehow the US Air Force was involved with this. Extra fixes are required to get it working thanks to issues. Frankly, I've given up on it. Bloodly fucked around with this message at 03:51 on Aug 25, 2017 |
# ? Aug 25, 2017 02:36 |
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# ? May 12, 2024 21:00 |
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Zore posted:I have immense nostalgia for Impossible Creatures and Rise of Legends for their unique mechanics and settings even if they're a bit janky. Both are highly enjoyable, but could be better yeah. But if you want a good game that's really janky, look no farther than Perimeter. Balls hard and weird as gently caress, but it is surprisingly deep and fun.
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# ? Aug 25, 2017 02:36 |
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Glazius posted:It may just be because you've pushed this game to its limits but at times it seems like they drastically underestimated the effects of a solid offense. Oh absolutely. I think this is true in most RTSes though. The key to wild success in most RTS campaigns is to grab all your starting forces and do something unexpected and aggressive with them. The developers understood how fast you could build an economy and will have balanced the waves that come at you accordingly. The only unknown to them is how good you are with your starting forces.
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# ? Aug 25, 2017 02:39 |
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Melth posted:!!! I believe it is Rise And Fall Civilizations At War Mostly notable in my mind for letting you actually build ships and walls and put people on them and have fights like that. It does have a certain age of mythology feel to it so you probably would enjoy it. I played it a fair bit when I was young, a strange but cool game. It is also, apparently, available for free because midway released a free version in conjuction with.. the us air force? http://www.gamershell.com/news_61804.html (heck yeah gamershell link) E: last page was not the last page... OwlFancier fucked around with this message at 02:44 on Aug 25, 2017 |
# ? Aug 25, 2017 02:41 |
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Melth posted:Oh absolutely. I think this is true in most RTSes though. The key to wild success in most RTS campaigns is to grab all your starting forces and do something unexpected and aggressive with them. The developers understood how fast you could build an economy and will have balanced the waves that come at you accordingly. The only unknown to them is how good you are with your starting forces. There's at least one (extremely bad) RTS I know of where the easiest campaign strategy by far is to just turtle and tech until you have more of the biggest, baddest unit than the AI does, because the AI is completely incapable of dealing with them except by matching them unit for unit.
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# ? Aug 25, 2017 02:50 |
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OwlFancier posted:I believe it is Rise And Fall Civilizations At War
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# ? Aug 25, 2017 02:57 |
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Slaan posted:Both are highly enjoyable, but could be better yeah. But if you want a good game that's really janky, look no farther than Perimeter. Balls hard and weird as gently caress, but it is surprisingly deep and fun. Another good yet obscure RTS: Act of War: Direct Action and its expansion.
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# ? Aug 25, 2017 03:00 |
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Cythereal posted:Another good yet obscure RTS: Act of War: Direct Action and its expansion. Also yes hella good and full of cheesy westwood style cutscenes. Really really good air support mechanic which sadly was not carried over well to the sequel.
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# ? Aug 25, 2017 03:30 |
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So I can beat the next mission in under 7 minutes with zero casualties by a technique which is pretty clever but also skips all the battles. Show of hands, who wants that and who would rather see a longer and messier actual fight?
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# ? Aug 26, 2017 22:47 |
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Messier fight as primary video, but if you have the time when the LP is finished go back and show off your cleverness.
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# ? Aug 26, 2017 22:48 |
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I'm here to watch you make the game scream. I want to see maximum cleverness.
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# ? Aug 26, 2017 22:51 |
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Do the skip, but give us a brief summary of what the map would normally be like in your narration
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# ? Aug 26, 2017 22:56 |
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Por que no los dos? If its not too much then make the short video on the side, otherwise show us the more normal way.
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# ? Aug 26, 2017 22:59 |
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Maximum cleverness, but if you've got footage of the two I wouldn't mind a little bonus episode.
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# ? Aug 26, 2017 23:26 |
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I would like to see the mission played somewhat as intended but wouldn't mind an explanation/side video of the trick
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# ? Aug 26, 2017 23:30 |
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Shoot if its only 7min, why not both? Sounds like its not a lot of effort added to doing the bigger video. e: that said if you have to pick one, do the fun way, whichever that is to you.
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# ? Aug 27, 2017 01:07 |
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If you're willing to do both, that would solve that nicely, but if you aren't I vote for maximum cleverness. I'm sure I can dig up somebody playing through the campaign the normal way if I really want to see that, but it's just so much more fun to watch when you break the game in half.
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# ? Aug 27, 2017 01:26 |
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I feel like it would be good to have a couple missions that involve a more straightforward and bloody approach.
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# ? Aug 27, 2017 01:37 |
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FoolyCharged posted:Shoot if its only 7min, why not both? Sounds like its not a lot of effort added to doing the bigger video. Generally it takes me about 1 hour of total creation time per minute, so if I did a 7 minute video plus a 12 minute one (I've found I can do it with clever conventional play in about 12 minutes) that's gonna take me like 19 hours. The vote here seems to have been a draw, so I'll make the choice and keep you all in suspense till then! (You may now begin placing your bets)
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# ? Aug 27, 2017 02:48 |
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Aw I shoulda voted for both.
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# ? Aug 27, 2017 02:59 |
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I admit I enjoy seeing you just play through missions where you can't skip everything, but then I have fond memories of the game and that's perhaps not the point of the thread, per se.
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# ? Aug 27, 2017 04:33 |
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I want the short version, but with explanations as to what would be the normal strategy, thanks!
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# ? Aug 27, 2017 07:28 |
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Sounds like you've already picked, but I'd prefer the short version. Seeing you break the game as much as possible (while still meeting all mission objectives) is amazing.
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# ? Aug 27, 2017 22:19 |
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Have we passed any missions where sequence breaking would have resulted in a much faster time? I'd be curious to see how a true maximum gottagofast run of this game would look as a side thing. Also, have you considered submitting your fastest videos to speedrun.com? The only other runs I find are all on easy difficulty. (tip: record your practice runs, if they end up being faster, just submit that)
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# ? Aug 28, 2017 08:09 |
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Asehujiko posted:Have we passed any missions where sequence breaking would have resulted in a much faster time? I'd be curious to see how a true maximum gottagofast run of this game would look as a side thing. Also, have you considered submitting your fastest videos to speedrun.com? The only other runs I find are all on easy difficulty. (tip: record your practice runs, if they end up being faster, just submit that) Oh loads of them. If you sequence break you can basically skip all kinds of levels. It would be quite boring a lot of the time in fact, which is why I always said I'd do all the objectives.
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# ? Aug 29, 2017 02:55 |
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I'm using Labor Day Weekend (and a recent lull in stuff to do) to get ahead on this LP. I've got mission 21 already uploaded and ready for tomorrow and I just recorded 22 5 minutes ago
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# ? Sep 4, 2017 04:53 |
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Here's chapter 21: https://www.youtube.com/watch?v=7H19Vd1nSgg
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# ? Sep 4, 2017 08:04 |
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Melth posted:Here's chapter 21: Ahahaha. I love you talking about how dangerous Circe can be and then just obliterating her. God powers are kind of nuts.
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# ? Sep 4, 2017 08:30 |
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I shouldn't keep getting surprised at this point.
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# ? Sep 4, 2017 08:33 |
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Was this a known tactic that existing speedruns use? I'm really glad you decided to show off the fast way
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# ? Sep 4, 2017 08:36 |
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Maybe Odysseus really wanted to get laid? Edit: Also, holy Hell that was one heck of a victory.
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# ? Sep 4, 2017 09:43 |
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So for more fun flavor text, Boar Arkantos and Boar Ajax have amusing descriptions on their info pages (Like saying that being turned into a boar didn't change Ajax's personality in any way) and for the pigs, the description for them reads: "Eating this pig will make you sad."
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# ? Sep 4, 2017 10:25 |
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Huh. I never knew about that priest.
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# ? Sep 4, 2017 11:13 |
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It's interesting how different they tried to make the development of these mythologies feel. The Norse are especially interesting - am I right in guessing the ox cart doesn't need to return to drop the resources, they're available the second they hit the wagon?
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# ? Sep 4, 2017 17:52 |
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Completely right. It does need micro to be moved around and is a little slow so you don't really gain that much by having them instead of storage buildings.
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# ? Sep 4, 2017 18:03 |
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I always though the first talking pig sounded like Nathan Lane. "We're all going to die!"
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# ? Sep 4, 2017 18:29 |
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cheetah7071 posted:Was this a known tactic that existing speedruns use? I've never seen another video use it, but that's mainly because the other speedrunners are wusses who play on easy mode where you can just rush her with your starting forces and win. One guy did comment on this youtube video that he also uses petrobolos, so I'm not the first person in the universe to think of it, but I'm 90% sure he doesn't have a video series about it. Emperordaein posted:So for more fun flavor text, Boar Arkantos and Boar Ajax have amusing descriptions on their info pages (Like saying that being turned into a boar didn't change Ajax's personality in any way) and for the pigs, the description for them reads: "Eating this pig will make you sad." I really wish they'd left the option, but we can't even attempt to eat them! Converting your six worthless peltasts into food would be great on this map where food is nonexistent other than fish. The text about Ajax is actually even better than that though, it's something about how being a boar might actually be a better fit for his personality. Glazius posted:It's interesting how different they tried to make the development of these mythologies feel. The Norse are especially interesting - am I right in guessing the ox cart doesn't need to return to drop the resources, they're available the second they hit the wagon? Yeah, the Norse are definitely really interesting. They break so many RTS conventions and I love it. That the different civs play so differently has actually always been one of my favorite things about this game. And that they're all identical in age of empires has been why I never liked any of that series. I'll get into the details of ox carts later, but yes you're correct. The ox cart IS a combined granary/mining camp/lumber camp. It's a mobile drop site. But it costs substantial resources including population, and you have to train them out of your town center which takes away from making villagers. And they're really vulnerable to raiding. Ox carts are a major liability, but they do help with a few things the norse are supposed to specialize in like hunting. Melth fucked around with this message at 19:12 on Sep 4, 2017 |
# ? Sep 4, 2017 18:51 |
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Melth posted:Here's chapter 21: That was such a simple yet effective and ironic method of dealing with Circe. I love it.
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# ? Sep 4, 2017 20:11 |
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I'm glad you mentioned and dismissed the bit of myth that involves Odysseus' bastard son coming back to killing him (and IIRC marrying Penelope and Telemachus ends up with Circe???). Poor guy spent two decades away, only one of which was sleeping with a goddess of his own volition -- give him a break! It's not like he was dumb enough to really cheese off the gods (cough Oilean Ajax cough).
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# ? Sep 5, 2017 00:34 |
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# ? May 12, 2024 21:00 |
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Melth posted:
That's not really true, in AoE3 there's a lot more differentiation between civs compared to the first two games (especially for the Ottomans), and I think it's fairly obvious they were looking for a middle ground between the relative homogeneity of the first two games and the extreme differentiation of Mythology. Really, AoM is for all intents and purposes just the third game in the Empires series. Tons of the principles innovated in this game gets carried over to AoE3, as well the greater civ differentiation they have the same engine, units can take up more than one population slot, AoE3 villagers don't need drop off points like the Atlanteans, the campaign is more focused around a fictionalized single story rather than recreating specific non-connected historical events, there's more potential to modify your playstyle over the course of an individual game (in AoM you have the minor gods, in AoE3 you can choose similar advisers when you age up for small benefits, then there's the Home City and the Indian alliances systems), you get a hero-like explorer, extra perks are scattered around the map that the hero/explorer can exploit early on, in general buildings in both games are weaker and easily brought down to make the games less turtley. There's even a 'Revolution' mechanic in AoE3 that's nearly identical to the Ragnarok God Power.
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# ? Sep 5, 2017 02:09 |