|
gently caress everything until boats goes live
|
# ? Aug 28, 2017 17:51 |
|
|
# ? Jun 10, 2024 01:37 |
|
Not sure infantry/ATGM positions adds much in the end, they'll slow down gameplay at the tier where it's already probably the most campy, and means both having to carry and load HE, and punishes tanks that lose access to HE at higher levels. Also AI positions are omnipotent, the Kursk AT guns used to arc shots over the ridge at you. Odds are when people figure them out they'll do more harm than good. Mazz fucked around with this message at 18:19 on Aug 28, 2017 |
# ? Aug 28, 2017 18:08 |
|
McSpanky posted:gently caress everything until boats goes live gently caress everything that isn't grinding SL in fun planes, I agree.
|
# ? Aug 28, 2017 18:12 |
|
Mazz posted:Not sure infantry/ATGM positions adds much in the end, they'll slow down gameplay at the tier where it's already probably the most campy, and means both having to carry and load HE, and punishes tanks that lose access to HE at higher levels. If they're going to add IFVs and APCs it gives them something to do other than trying to out-MBT the MBTs. Tier 5 is also not an especially campy tier - lots of fast tanks with gun stabilizers and nothing with enough armor to eat shots reliably. Would be nice to get IR optics or something to pick out the dude on a hilltop sniping from behind 3 trees and a bushline, though.
|
# ? Aug 28, 2017 18:24 |
|
Warbadger posted:If they're going to add IFVs and APCs it gives them something to do other than trying to out-MBT the MBTs. Tier 5 is also not an especially campy tier - lots of fast tanks with gun stabilizers and nothing with enough armor to eat shots reliably. Would be nice to get IR optics or something to pick out the dude on a hilltop sniping from behind 3 trees and a bushline, though. They do sound cool but it's hard to see them end up in that small intersection of fun, interesting and balanced. People are very good at taking good ideas to their logical extreme in video games and eventually bringing out all the bad possible. If the ATGMs can reliably hit and only require tiny amounts of LoS, people will learn how to make them mostly invisible behind ridges/fences, if they can shoot through foliage half the maps have places you can exploit that, the list goes on. If they ended up in game in a way that works well, awesome. I just don't see it being likely.
|
# ? Aug 28, 2017 18:40 |
|
>Dies to destroyer camping spawn. Poking in for my occasional check. When is naval? How far along are those tests? That said, maybe I'll play more planes soon. I ordered a headtracker this weekend.
|
# ? Aug 28, 2017 20:17 |
|
Chi-To is love, Chi-To is life. https://www.youtube.com/watch?v=pHKYRXghumw I need to add bushes to the top of the turret to mimic a combover.
|
# ? Aug 28, 2017 20:20 |
|
Galaga Galaxian posted:>Dies to destroyer camping spawn. Destroyers man, LOS = you can get shot, Destroyer spawns = just about in LOS immediately, LOS when you're a boat = you're dead, LOS in a plane and the enemy has radio fuse shells = don't get aimed at. The time for the full blown non-event testing approaches rapidly, Gaijin's got worries about balancing Destroyers with boats, they know the smart of us want balance and fair non-frustrating gameplay and good maps and game-modes. Right now boats are useless and not fun even in my opinion, they are like taking tinfoil-armoured tanks into today's CAS spam RBGF to a BR where anyone's MG will penetrate you from afar. As long as they come up with a result that isn't Destroyers or Die and fail to make RP/SL it'll be good.
|
# ? Aug 28, 2017 21:04 |
|
Mazz posted:They do sound cool but it's hard to see them end up in that small intersection of fun, interesting and balanced. People are very good at taking good ideas to their logical extreme in video games and eventually bringing out all the bad possible. If the ATGMs can reliably hit and only require tiny amounts of LoS, people will learn how to make them mostly invisible behind ridges/fences, if they can shoot through foliage half the maps have places you can exploit that, the list goes on. I'll admit that I like steel division more than wargame red dragon because of the lack of ATGM fuckery
|
# ? Aug 28, 2017 21:16 |
|
From the PYF Historical Fun Fact thread: I felt that Beer Delivery Via Spitfire would be something this thread would appreciate.
|
# ? Aug 29, 2017 00:01 |
|
https://warthunder.com/en/news/4930-development-xa-38-grizzly-packing-a-punch-en And it'll be a premium. Alkydere posted:From the PYF Historical Fun Fact thread: I wonder how many times the dude in the white coat hit his head on that cannon.
|
# ? Aug 29, 2017 02:17 |
|
Nooo, it should have been a tech tree plane! Like yeah experimental, in the sense that priority was given to the B-29 for it's engines and the war ended before it could be mass produced but gently caress the XA-38 is a monster of a plane, it's flight characteristics should compare favorably with a F7F but more optimized for low speed flight, able to outpace a P-51B at low altitude. It's everything the duck wishes it was. Hope we get an A-26B w/75 in the main tree, even if the XA-38 would outperform it.
|
# ? Aug 29, 2017 05:42 |
|
Haven't played in a long time; also: don't play ground forces. Do any maps have AI that drive the map to completion, like some of the air maps? If not, infantry emplacements, observation aircraft, truck convoys, AA support, AI area bombing, etc. could give all vehicle classes things to do, keep the game going, and discourage camping, all without graphically depicting shootmans and without players getting AT sniped by AI.
|
# ? Aug 29, 2017 07:01 |
|
Quite a few ground forces maps will get finishes by AI after about 5 minutes on their own, as anyone who has experimented with custom battles will probably know.
|
# ? Aug 29, 2017 09:10 |
|
The main problem is that historically you didn't bring out the CAS planes unless you already had air superiority because they were sitting ducks for enemy fighters. In Warthunder everyone gets thrown in together meaning anyone in a CAS or bomber is at an automatic disadvantage.
|
# ? Aug 29, 2017 10:22 |
|
NoNotTheMindProbe posted:The main problem is that historically you didn't bring out the CAS planes unless you already had air superiority because they were sitting ducks for enemy fighters. The Russian forces must have missed this memo.
|
# ? Aug 29, 2017 11:43 |
|
mlmp08 posted:The Russian forces must have missed this memo. Nothing that can't be overcome with a bit of grit and a few hundred thousand casualties. EDIT: Wiki lists Russian ground attacker losses at 23,600. Nickiepoo fucked around with this message at 12:36 on Aug 29, 2017 |
# ? Aug 29, 2017 12:34 |
|
Nickiepoo posted:Nothing that can't be overcome with a bit of grit and a few hundred thousand casualties. we have reserves
|
# ? Aug 30, 2017 02:54 |
|
90 minutes of M46 Tiger test drive later my conclusion of BR7.0 tanks as of 1.69 is that tanks are the same in every tier, but the higher you go queues and ammo costs get worse and you get better armour against CAS spam. 400 warbonds I could have gotten a garbage booster for.
|
# ? Aug 30, 2017 13:51 |
|
MrLonghair posted:90 minutes of M46 Tiger test drive later my conclusion of BR7.0 tanks as of 1.69 is that tanks are the same in every tier, but the higher you go queues and ammo costs get worse and you get better armour against CAS spam. 400 warbonds I could have gotten a garbage booster for. Honestly I think BR 7.0 is the very cusp of when tanks start to actually change a little. Everyone starts getting stabilizers and ammo that can pen at drat near any angle and HESH for weird sloped shots. Battles feel a lot more fast-paced in Tier 5 to me. I'm only barely in Tier 5 though so I'm only getting some very early impressions.
|
# ? Aug 30, 2017 13:57 |
|
Still grinding out T2-T3 US on my PS4 account and I'm better off riding M22 than using the M46 test drive when it comes to earning RP and SL e: the math on the RP is solid if we take time spent playing M46 Tiger vs lowtiering it, while researching T2 and T3. Hooray RP earnings. Ghosts n Gopniks fucked around with this message at 20:43 on Aug 30, 2017 |
# ? Aug 30, 2017 14:00 |
|
MrLonghair posted:Still grinding out T2-T3 US on my PS4 account and I'm better off riding M22 than using the M46 test drive when it comes to earning RP and SL That'll definitely be true. I generally end the night on the positive SL-wise at high tiers but you'll definitely earn Lions faster at low tiers. Research it feels like I make at about the same rate no matter what I'm driving so long as it's tier-appropriate for the research. The M46 is Tier 4 so you'd be getting massively reduced research if you were trying to grind out something Tier 2 with it.
|
# ? Aug 30, 2017 14:07 |
|
MrLonghair posted:90 minutes of M46 Tiger test drive later my conclusion of BR7.0 tanks as of 1.69 is that tanks are the same in every tier, but the higher you go queues and ammo costs get worse and you get better armour against CAS spam. 400 warbonds I could have gotten a garbage booster for. The M46 Tiger specifically is bad now because its ammo got nerfed to poo poo.
|
# ? Aug 30, 2017 16:07 |
|
GrossMurpel posted:The M46 Tiger specifically is bad now because its ammo got nerfed to poo poo. That would explain the SKEETFS performance, it was like driving a very very large M22 uptiered to tickle the big German kitties, all excuse me didn't I just throw a spear of molten metal through your tank? :gaijin:
|
# ? Aug 30, 2017 16:14 |
|
MrLonghair posted:That would explain the SKEETFS performance, it was like driving a very very large M22 uptiered to tickle the big German kitties, all excuse me didn't I just throw a spear of molten metal through your tank? The APHE is also bad for some reason. I don't know what they changed but post pen damage is limited to a tiny area right next to the pen point. You usually can't even kill the pz 4 in the test drive range in one shot. And ammo shots with HEATFS don't blow up enemies somehow.
|
# ? Aug 30, 2017 16:35 |
|
https://warthunder.com/en/news/4934-development-mitsubishi-ki-109-an-unexpected-threat-en
|
# ? Aug 30, 2017 19:08 |
|
|
# ? Aug 31, 2017 17:14 |
|
I wouldn't sweat it. If you get the 5 Year decal, then you have something to worry about.
|
# ? Aug 31, 2017 17:27 |
|
GrossMurpel posted:The APHE is also bad for some reason. I don't know what they changed but post pen damage is limited to a tiny area right next to the pen point. How recently are you talking? Like 2/3s of the BR 4/5 tanks fire the 90mm M82, and while I haven't played in about a month I put literally hundreds of games in those tanks after the patch the M46 got HEATFS, which was like less than 3 months ago.
|
# ? Aug 31, 2017 17:38 |
|
Yeah, about that.
|
# ? Aug 31, 2017 18:38 |
|
Mazz posted:How recently are you talking? Like 2/3s of the BR 4/5 tanks fire the 90mm M82, and while I haven't played in about a month I put literally hundreds of games in those tanks after the patch the M46 got HEATFS, which was like less than 3 months ago. Very recently, in the last 4 or 3 weeks I think. Definitely after the M46 spam from them adding HEATFS died down.
|
# ? Aug 31, 2017 19:07 |
|
Seems fine in the test drive, but putting it up against live opposition in both RB and AB I had to put away the HEATFShit to get any drat thing done. Ru251's special ammo feels like shooting RBT5 torpedoes in comparison.
|
# ? Aug 31, 2017 19:10 |
|
GrossMurpel posted:The APHE is also bad for some reason. I don't know what they changed but post pen damage is limited to a tiny area right next to the pen point. Against the pz4 you might be overpenning.
|
# ? Aug 31, 2017 19:36 |
|
YF-23 posted:Against the pz4 you might be overpenning. I am definitely not. I did some test driving again and it is possible to take out a tank's ammo but only if you shoot exactly for it, kind of like APDS with worse shrapnel. These tests also made me realize I forgot to turn VSync on and it's killing my graphics card, so that is good. I'm too lazy to make a recording so here we go with lovely pictures: Pz 2 HEATFS sideshot into the middle of the hull Pz 4 HEATFS sideshot into the middle of the hull Pz 4 HEATFS sideshot into the middle of the turret after that first hull shot Pz 2 APHE sideshot into the middle of the hull (this has to be the most ridiculous thing I've seen in this game) Pz 4 APHE sideshot into the middle of the hull (seriously look at that tiny area of effect) Bonus: Panther D HEATFS sideshot into the middle of the turret I know no one else cares nearly as much about this as I do but goddamn it pisses me off. I've shot IS-6 turrets slightly too far in the back and only gotten the commander. E: Also since the same update that started making this happen, I've noticed that definite critical hits are only called "hit" sometimes for some reason, Anyone else had that? GrossMurpel fucked around with this message at 21:43 on Aug 31, 2017 |
# ? Aug 31, 2017 21:40 |
|
I'm like 90% certain the APHE on the pz2 and pz4 overpenned. That's why it only produces a small cone, you only get shrapnel from the penetration like a solid shot would give.
|
# ? Aug 31, 2017 21:48 |
|
YF-23 posted:I'm like 90% certain the APHE on the pz2 and pz4 overpenned. That's why it only produces a small cone, you only get shrapnel from the penetration like a solid shot would give. But then I'd see the shell flying out the other side though. Also HEATFS is still poo poo which is my main point anyway
|
# ? Aug 31, 2017 21:51 |
|
HEAT-FS doesn't ammo rack, also Vickers MBTs are like tin boxes full of nothing but 5 second reloads Like hit the ammo with HEAT and one shell goes black
|
# ? Sep 1, 2017 14:23 |
|
Tanks bad?
|
# ? Sep 1, 2017 22:20 |
|
PT-76 and T92's HEAT-FS still seem to cause explosions, though. I certainly seem to keep dying to Leopard-fired ones too.
|
# ? Sep 1, 2017 23:17 |
|
|
# ? Jun 10, 2024 01:37 |
|
Recoome posted:HEAT-FS doesn't ammo rack, also Vickers MBTs are like tin boxes full of nothing but 5 second reloads Gonna have to be more specific on that one. HEAT-FS seems to be working great for my T-62 and for the Leopard 1 circus shooting it back my way.
|
# ? Sep 2, 2017 04:59 |