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zegermans posted:ESDF is the superior movement key configuration. Do you like not bind anything to ctrl? Or do I just have small baby hands?
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# ? Aug 31, 2017 20:21 |
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# ? May 10, 2024 15:07 |
hawowanlawow posted:I hate the flooded town Way to poo poo on Houston.
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# ? Aug 31, 2017 20:23 |
Jeffrey of YOSPOS posted:Yeah, though I'd really like that on my mousewheel. Estimating the distances is pretty hard, it'd be nice if the scope body markers were the right widths. I'd kinda rather use the scope lines than move my hand over to pgup/pgdn as is. I did this Just edit this file: C:\Users\fletcher\AppData\Local\TslGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini code:
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# ? Aug 31, 2017 20:42 |
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i wondered why the zeroing distance never changed from 100m
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# ? Aug 31, 2017 20:47 |
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Stealthgerbil posted:Do you like not bind anything to ctrl? Or do I just have small baby hands? First thing I do when I enter a match is toggle run, and I turn it off only to sit down for my chicken dinner.
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# ? Aug 31, 2017 20:48 |
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I just heard my first pubbie teammates using voice chat and it was an incredibly angry turkish guy talking most of the time, we bumped into people who saw us first and fired on us so we took a couple of hits and he started screaming "lovely TEAM loving lovely TEAM", and then he and someone else got downed and he screamed the same thing again, and then very angrily said "YES VERY GOOD PICKUP" after me and the other guy saved the day. Later on we sort of got circlefucked but he started screaming "loving lovely TEAM" again after he tried to hide in a shitshack that was outside the blue zone and got downed by it. Surprisingly not entirely turned off the idea of playing with pubbies and voice comms.
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# ? Aug 31, 2017 23:18 |
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turning off voice is dumb as hell. it owns having someone scream MERCY as they crawl around on the floor as you raise your shotgun to blow their brains out.
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# ? Aug 31, 2017 23:29 |
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Back to back chicken dinners today in duo 4 kills each & duo-fpp 2 kills each. Had to check if the stats were reset or something but it seemed normal.
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# ? Aug 31, 2017 23:30 |
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lohli posted:I just heard my first pubbie teammates using voice chat and it was an incredibly angry turkish guy talking most of the time, we bumped into people who saw us first and fired on us so we took a couple of hits and he started screaming "lovely TEAM loving lovely TEAM", and then he and someone else got downed and he screamed the same thing again, and then very angrily said "YES VERY GOOD PICKUP" after me and the other guy saved the day. oh yea, definitely gonna say "YES VERY GOOD PICKUP" every time someone brings me back now with no frame of reference for them at all revolther posted:Back to back chicken dinners today in duo 4 kills each & duo-fpp 2 kills each. Wasn't today no mmr no stat reset day?
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# ? Aug 31, 2017 23:39 |
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Groovelord Neato posted:turning off voice is dumb as hell. it owns having someone scream MERCY as they crawl around on the floor as you raise your shotgun to blow their brains out. I'll have to get my poo poo set up to broadcast it in a dalek voice. https://www.youtube.com/watch?v=qNOFxMpgjXI&t=26s
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# ? Aug 31, 2017 23:43 |
fletcher posted:I did this Just a warning, if you bind zeroing to mousewheel and also zoom in and out with mousewheel in the map, you will adjust your zeroing every time you adjust your map zoom level.
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# ? Sep 1, 2017 01:30 |
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Ugh. I just bound my zeroing to the mouse because it's a drat good idea and then that. It's gonna get me killed. Also, you don't need to edit the ini. You can just go into the menu, click what you want, and then scroll. Seems to work fine.
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# ? Sep 1, 2017 02:33 |
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(ActionName="IncreaseZeroing",Keys=((Key=MouseScrollUp,bCtrl=True))),(ActionName="DecreaseZeroing",Keys=((Key=MouseScrollDown,bCtrl=True))) fucken noobs
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# ? Sep 1, 2017 02:44 |
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hawowanlawow posted:I hate the flooded town I used to until I learned it is a safespace for those of us who main shotguns, you can bounce around it like sonic and blast people and everyone just dies all the time and it's good, better than the miles and miles of empty fields people seem to fuckin love for no reason
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# ? Sep 1, 2017 03:27 |
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Since assault rifles are always zero'd for 100 meters, do you aim down a little when you're taking shots at 25-50, or not?Groovelord Neato posted:turning off voice is dumb as hell. it owns having someone scream MERCY as they crawl around on the floor as you raise your shotgun to blow their brains out. I was playing squad FPP as a solo. As I was cleaning out a house, I heard someone on voice. He was dumping on his squaddies, teasing them, telling them they were poo poo. "I could die right now and I'd still have more kills than either of you." Guess who got shotgunned as he came into my house? Local voice chat is amazing sometimes.
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# ? Sep 1, 2017 03:55 |
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NerdyMcNerdNerd posted:Since assault rifles are always zero'd for 100 meters, do you aim down a little when you're taking shots at 25-50, or not?
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# ? Sep 1, 2017 03:56 |
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the 100 m zero can make you miss some shots but mostly only in situations that involve a lot of varied elevations.
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# ? Sep 1, 2017 03:58 |
Bobbin Threadbear posted:(ActionName="IncreaseZeroing",Keys=((Key=MouseScrollUp,bCtrl=True))),(ActionName="DecreaseZeroing",Keys=((Key=MouseScrollDown,bCtrl=True))) Oh sick! This makes it so it's ctrl+mousewheel right?
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# ? Sep 1, 2017 04:10 |
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Hi guys! My buildings didn't render in George, so I had no idea what was what.
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# ? Sep 1, 2017 04:15 |
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Hockles posted:Hi guys! It's okay, you were up against the Discord A-Team, you had no chance anyway.
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# ? Sep 1, 2017 04:22 |
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fletcher posted:Oh sick! This makes it so it's ctrl+mousewheel right?
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# ? Sep 1, 2017 06:29 |
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Getting people to waste their time zeroing, the ultimate troll...
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# ? Sep 1, 2017 07:15 |
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MC Fruit Stripe posted:I assume there's not going to be enough fall off by 100m, such that 10 25 50 and 100m are all shorthand for "a straight line extending from the barrel", so that's a long way of saying no He's asking about the fall-up from the bullet's arc which causes the bullet to be higher up until it crosses the zero mark at which point it'll be dropping, but I'm still not entirely convinced the game models that, and even if it did I doubt it's enough that your bullet would sail over someone's head unless you were lining up with the very crown to give them a monk haircut.
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# ? Sep 1, 2017 08:20 |
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Been playing a couple of days and the game is good. Best solo finish so far is 2nd so guess I'm getting the hang of it. A large number of my kills come from accidentally running people over as I zoom around wildly trying to get to the next circle, is this normal?
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# ? Sep 1, 2017 08:24 |
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Shima Honnou posted:He's asking about the fall-up from the bullet's arc which causes the bullet to be higher up until it crosses the zero mark at which point it'll be dropping, but I'm still not entirely convinced the game models that, and even if it did I doubt it's enough that your bullet would sail over someone's head unless you were lining up with the very crown to give them a monk haircut. this has come up before. it is modeled, very clearly. try zeroing to 400m and shooting something at 50-100m. you shoot way over. the post you quoted is also correct that if you zero at 100m, the distance is so short that the bullet is actually slightly traveling upwards the entire time (from barrel height to scope height) so you don't need to compensate for anything in that range.
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# ? Sep 1, 2017 08:27 |
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here's a better visual indicator than what we had when the topic came up last time:
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# ? Sep 1, 2017 08:31 |
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Shima Honnou posted:He's asking about the fall-up from the bullet's arc which causes the bullet to be higher up until it crosses the zero mark at which point it'll be dropping, but I'm still not entirely convinced the game models that, and even if it did I doubt it's enough that your bullet would sail over someone's head unless you were lining up with the very crown to give them a monk haircut. A lot of my fall-up is the difference between standing/crouching/prone and head height. At 25m-50m, the natural "aim up to the head" leads to an overshot, because the scopes zero at 100m. There's a real sweet spot at about 30 or 40 where it's incredibly noticeable; it's made me miss way too often, but I still forget to lower my aim Any time you're <50m and you're using an AR, you're better off just aiming center mass. Better chance to hit, and recoil might put the center grouping on the head. Plus, no penalty to range, so you're doing full damage. Zo posted:here's a better visual indicator than what we had when the topic came up last time: A good graph, is there one from crouch/prone angle?
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# ? Sep 1, 2017 08:37 |
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Shima Honnou posted:He's asking about the fall-up from the bullet's arc which causes the bullet to be higher up until it crosses the zero mark at which point it'll be dropping, but I'm still not entirely convinced the game models that, and even if it did I doubt it's enough that your bullet would sail over someone's head unless you were lining up with the very crown to give them a monk haircut.
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# ? Sep 1, 2017 08:38 |
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KM Scorchio posted:Been playing a couple of days and the game is good. Best solo finish so far is 2nd so guess I'm getting the hang of it. Pro strats dude, pro strats.
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# ? Sep 1, 2017 08:49 |
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Jeffrey of YOSPOS posted:Some vehicles have a fifth seat and it's also missing q/e as left/right motorcycle air control in addition to forward/back. I didn't make it, and I don't really give a poo poo. hope this helps
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# ? Sep 1, 2017 09:30 |
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Shima Honnou posted:He's asking about the fall-up from the bullet's arc which causes the bullet to be higher up until it crosses the zero mark at which point it'll be dropping, but I'm still not entirely convinced the game models that If it models drop and zeroing, how would it not model this part? Personally I'm loving trash at distance shots (as well as all types of shots really), but I noticed since I messed with gfx settings/maybe the patch, I'm not seeing tracer/puff of dirt from misses that were useful to train shots with. Is this tied to 'effects' in gfx settings? Or are certain ARs/rifles just better for this? I found VSS seemed to have a really obvious tracer to help, nothing else compared so far, I never really touch the bolt actions due to my terribleness.
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# ? Sep 1, 2017 09:44 |
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Also keep in mind with everyone wearing bullet proof vests, them legs aren't protected, go for the crotch shots.
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# ? Sep 1, 2017 10:21 |
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The dangers of listening to chat. https://clips.twitch.tv/RacyTransparentChickenTBTacoRight
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# ? Sep 1, 2017 12:10 |
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tote up a bags posted:I used to until I learned it is a safespace for those of us who main shotguns, you can bounce around it like sonic and blast people and everyone just dies all the time and it's good, better than the miles and miles of empty fields people seem to fuckin love for no reason the sunken city is love. the sunken city is life. do people actually zero the sights? i figured they just readjusted aiming if they missed.
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# ? Sep 1, 2017 12:59 |
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Bobbin Threadbear posted:(ActionName="IncreaseZeroing",Keys=((Key=MouseScrollUp,bCtrl=True))),(ActionName="DecreaseZeroing",Keys=((Key=MouseScrollDown,bCtrl=True))) Speaking of setting non standard keybinds, is there a line that will make ADS hold RMB instead of toggle?
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# ? Sep 1, 2017 13:35 |
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Groovelord Neato posted:the sunken city is love. the sunken city is life. Yes, zeroing is incredibly useful once you get used to estimating distances. Mostly though it is switching from 100m >200m to hit guys slightly farther away.
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# ? Sep 1, 2017 13:47 |
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but the 4x already has the zeroing.
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# ? Sep 1, 2017 14:12 |
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Cage Kicker posted:Yes, zeroing is incredibly useful once you get used to estimating distances. Mostly though it is switching from 100m >200m to hit guys slightly farther away. Switching 100-200m is pretty pointless, I wouldn't recommend it unless someone is 400m+ away and even then I probably wouldn't because you can generally eyeball it and adjust if you need to.
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# ? Sep 1, 2017 14:36 |
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Zo posted:here's a better visual indicator than what we had when the topic came up last time: Can someone explain to me how all that relates to the 'range' on each gun referred to here: Because i still don't loving understand that bit. I assume each marker is 100m? Do bullets just disappear after they hit their effective range, lose damage?
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# ? Sep 1, 2017 14:40 |
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# ? May 10, 2024 15:07 |
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Zeroing is great at any distance, what are you talking about? The only requirement zeroing has is that you need to be good at estimating distances. If you are, there's literally no downside to using it constantly.
Lex Neville fucked around with this message at 14:49 on Sep 1, 2017 |
# ? Sep 1, 2017 14:41 |