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I liked TDM when there were server passwords so that scrubs wouldn't come in and ruin the game by being poo poo. Also, elitism is a problem in the quake scene and definitely turns off new players.
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# ? Aug 29, 2017 22:26 |
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# ? Jun 3, 2024 14:06 |
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MysteriousStranger posted:that you'd have to have something physically and mentally wrong with you not to land the shots. I get that this is a touch of hyperbole, but it gets real old seeing nerds equate being bad at video games with having a physical or mental disability. Believe it or not games are mainstream and there are lots of people out there giving it a try who haven't built up a near lifetime of muscle memory for the hand eye coordination.
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# ? Aug 29, 2017 22:49 |
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Maluco Marinero posted:I get that this is a touch of hyperbole, but it gets real old seeing nerds equate being bad at video games with having a physical or mental disability. Believe it or not games are mainstream and there are lots of people out there giving it a try who haven't built up a near lifetime of muscle memory for the hand eye coordination. Clicking mans in Overwatch is easier than clicking mans in just about every other FPS. The only way you could be bad at it is if you are drunk off your rear end or are sitting there with a cast on your hand or a sprained hand. As someone who often plays games drunk I stand by this.
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# ? Aug 29, 2017 23:27 |
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I don't see how it's any easier to hitscan in OW than in any other game other than some of the characters have bigger hotboxes.
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# ? Aug 29, 2017 23:34 |
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fadam posted:I don't see how it's any easier to hitscan in OW than in any other game other than some of the characters have bigger hotboxes. Bigger hit boxes, much slower character speed in general, low amount of z axis gameplay. I'm not saying it's a "bad" thing. It's just designed from the ground up to make clicking mans as easy as possible and then toss out a "press button to win and have your turn in the spot light" every couple moments.
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# ? Aug 29, 2017 23:38 |
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fadam posted:I don't see how it's any easier to hitscan in OW than in any other game other than some of the characters have bigger hotboxes. Most fps has server side hit arbitration. OW judges a hit based on the shooter's pov in most cases, meaning that evasive action is less useful because regardless of ping, if the shooter sees a good shot, then it's a good shot. There are a few exceptions, as ultimates and some abilities override this.
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# ? Aug 29, 2017 23:58 |
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A.o.D. posted:Most fps has server side hit arbitration. OW judges a hit based on the shooter's pov in most cases, meaning that evasive action is less useful because regardless of ping, if the shooter sees a good shot, then it's a good shot. That's not technically an issue with whether the client or the server does it, since the server can simply perform the calculation from the POV of the shooter (this is what QC does as I understand it). It's effectively the same as OW's "favor the shooter" behavior. The following excerpt of this video shows how it works as of Aug 12: https://www.youtube.com/watch?v=wTXGJDQjW_Q&t=348s
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# ? Aug 30, 2017 00:31 |
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Question for Quake vets: How does this compare to Quake Live? I haven't had much luck finding representative gameplay videos from players who aren't borderline retarded so I can't tell how it actually flows. All footage I've seen make it look way slower than QL.
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# ? Aug 30, 2017 00:41 |
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Here's the duel grand final from Quakecon last weekend. https://www.youtube.com/watch?v=m7NR3WndytA
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# ? Aug 30, 2017 00:44 |
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MysteriousStranger posted:This is true in most team games. Though over watch has the problem of being so simple and so slow it is impossible actually miss people. I've never played a game where clicking on heads was so easy that you'd have to have something physically and mentally wrong with you not to land the shots. (this is not a post in favor of overwatch.)
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# ? Aug 30, 2017 00:57 |
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IronicDongz posted:ok but as a counterpoint OW has no movement momentum whatsoever unlike every other modern shooter so if someone just goes adadadaadaddadddada hitting them involves a lot of luck. you also used to be able to crouch spam like crazy at the same time. That's something that UT had and that movement strategy never really worked against people who could actually aim. That's the sort of thing that's always been highly dependent on netcode, ping, and counting on your opponent not knowing how to counter it. Stutter stepping isn't really anything new, it's as old as circle strafing and goes back to Doom 2 DM. It's pretty much FPS footwork 101. EDIT- note I'm not slamming the start. It's just not an OW thing and it's still vastly easier to land those hits in OW than it is in say UT99 or UT2004 which also give the players even more movement options to jook your aim off. The Joe Man posted:Question for Quake vets: How does this compare to Quake Live? I haven't had much luck finding representative gameplay videos from players who aren't borderline retarded so I can't tell how it actually flows. All footage I've seen make it look way slower than QL. Watch the Quakecon vids. Even some of the heavy characters can move shockingly fast if you know what you are doing. Almost every character has some sort of jump or momentum based ability as well. It can get as fast as CPMA or even Quake World if the players know what they are doing and are picking the right characters. The only "slow" characters are really Galena and BJ. Everyone else has some sort of movement trick up their sleeve that makes them shockingly agile.
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# ? Aug 30, 2017 01:30 |
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Maluco Marinero posted:I get that this is a touch of hyperbole, but it gets real old seeing nerds equate being bad at video games with having a physical or mental disability. Believe it or not games are mainstream and there are lots of people out there giving it a try who haven't built up a near lifetime of muscle memory for the hand eye coordination. I personally don't like Overwatch either but there ain't nothing wrong with games designed to be accessible/inclusive/casual/whatever. Getting more people into gaming so it's not just a bunch of turbonerds is cool and good.
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# ? Aug 30, 2017 03:32 |
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You just know the people saying how easy overwatch is are bronze or silver players Fake edit - if only QC had some sort of known ranking system for it's MMR.
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# ? Aug 30, 2017 05:51 |
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Yeah, I'd agree that it's generally easier to click mans in OW but the gameplay is really different and overall both are just as "easy" because the matchmaker matches you up with people of the same skill level. Either way - unless you're literally in the top or bottom 1% of players - you have a roughly 1/n chance of winning, where n is the number of teams.
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# ? Aug 30, 2017 05:58 |
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Hell, if saying Overwatch is easy makes me bronze, then bronze I am.
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# ? Aug 30, 2017 06:42 |
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cougar cub posted:You just know the people saying how easy overwatch is are bronze or silver players I'm not sure those sorts of ranking systems are good. See all the pillow biting in OW even though that system is rigged to make you seem better at shootmans than you actually are because people didn't get diamond or landed up in gold. And then the gnashing of teeth "I'm not gold it's my teammates fault". Match making is good, stats are good, ranking systems lead to idiocy. Besides I'm old enough to still have the mind set that really only LAN level wins count, and the only online wins worth talking about are from ladders or events. FWIW the MMR as it is does get pretty good. You don't see that many one sided slaughters and those that do happen generally involve a name you can recognize like thump4 or mackaveli. Also custom games are pretty good and often the way to go. It's not hard to pull people out of the global chat and go off for a few rounds.
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# ? Aug 30, 2017 14:53 |
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It's actually pretty surprising seeing a giant robot like Clutch moving around faster than BJ Blazko, a man capable of mouse moving through Wolf 3D at lightning speed. The cast could use some more variation in the future. The cast is a bit small.
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# ? Aug 30, 2017 15:01 |
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Oh goodness, I picked up a lore scroll and it's for a char I won't ever play. That's a lil steamin. I want doom guy set!!! Oh well, maybe next year.
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# ? Aug 31, 2017 09:33 |
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What's a more effective way of strafe jumping? I can get up to 500ish on QL, but I still don't know how people can get up to 600+ from their second jump. Is it related to mouse sensitivity, frame rate or both?
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# ? Aug 31, 2017 12:14 |
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Uncle Kitchener posted:What's a more effective way of strafe jumping? I can get up to 500ish on QL, but I still don't know how people can get up to 600+ from their second jump. Is it related to mouse sensitivity, frame rate or both? The way to start fast is to circle jump, strafe jumping accelerates you in the air but moving in a circle (forward + strafe while turning in direction of strafe) makes you move faster on the ground. I think 320ups characters like ranger can make it to 400+ without leaving the ground. Make sure your circle jump is sound before worrying about strafe intricacies, it's the most important part of going fast and you should be doing it all the time. There's a moving target you want to aim for that gets further from your line of motion the faster you go. For maximum velocity in a particular direction you wiggle around "forward" but never rest there (until you hit speed cap). Advanced strafe jumping is having more than 1 beat per jump (alternating 3 or 4 times) and is hardly ever useful while in a match unless you are trying to beeline uncontested to an objective (or now maybe away from Nyx). There are tons of tutorials on YouTube, but all the tutorials and descriptions in the world aren't worth 2 hours beating your head against the start of a defrag map.
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# ? Aug 31, 2017 19:35 |
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What did I miss out on by unlocking a champion before buying the champion pack, some shards?
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# ? Aug 31, 2017 21:11 |
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Pretty much. It comes in as a duplicate item when you open a box and you get shards for it.
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# ? Aug 31, 2017 22:09 |
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New AMA from the devs. It goes deep into netcode stuff, so it's worth a read. There's also mentions of upcoming champions, features and CTF mode.
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# ? Sep 2, 2017 05:27 |
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A grapple character and CTF, why don't we get less original and stale?
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# ? Sep 2, 2017 05:35 |
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They didn't say CTF was coming, they said they enjoyed CTF answering the question about grapples. I think they're all in on Sacrifice as their competitive team mode. No word on the single most important aspect holding the game back: option to fix the clock to countdown in the traditional and therefore best fashion
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# ? Sep 2, 2017 06:02 |
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kaschei posted:They didn't say CTF was coming THE AMA posted:We just announced that we will be adding CTF. We are currently working on the designs to ensure that it plays the best possible way it can in Quake Champions.
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# ? Sep 2, 2017 06:27 |
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CTF is better than the skull thing imo. Also I hope they add the grappling hook so I can bind mouse2 +hook and hide on that roof corner platform in q2ctf1
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# ? Sep 2, 2017 08:23 |
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They confirmed CTF a bit ago. Doesn't mean they won't stop pushing sacrifice as something that anyone cares about.
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# ? Sep 2, 2017 08:29 |
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cougar cub posted:A grapple character and CTF, why don't we get less original and stale? I'm coming into the game from a fighting game background and I always use grapplers, but I don't know how this would even work in a FPS. I would've figured Clutch would fit the archytype perfectly, but he breaks the rules for a big character. Edit: unless the AMA meant 'grappling hook' then ignore what I said. kaschei posted:Neither, unless your sensitivity is so high you can't do smooth controlled turns. Maybe if your FPS is below the game tick rate you start losing out? But I just went from not having a dedicated GPU to having one and it doesn't feel like it affected my ability to accelerate. May be some weird poo poo in QC I don't know about, though. That did it. Not sure why non of the YT tutorials couldn't explain the process properly. The official QL one even worse. Getting +400 from the first jump now, thanks a lot Uncle Kitchener fucked around with this message at 10:00 on Sep 2, 2017 |
# ? Sep 2, 2017 09:56 |
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Uncle Kitchener posted:I'm coming into the game from a fighting game background and I always use grapplers, but I don't know how this would even work in a FPS. I would've figured Clutch would fit the archytype perfectly, but he breaks the rules for a big character. Yeah, it's a grappling hook not a buff Russian. https://www.youtube.com/watch?v=HuZcaHIrbNI
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# ? Sep 2, 2017 16:11 |
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I just spent 10 minutes in the queue to find a game
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# ? Sep 2, 2017 16:55 |
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https://twitter.com/SyncError/status/903991531467624448
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# ? Sep 2, 2017 18:53 |
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Thanks for ruining any chance QC had with your stupid ideas syncerror.
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# ? Sep 2, 2017 19:08 |
I think qc is fun
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# ? Sep 2, 2017 19:10 |
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StabMasterArson posted:I just spent 10 minutes in the queue to find a game NA? Eastern Europe is only one minute max for any mode. I thought more people were going to be online after Steam release.
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# ? Sep 2, 2017 19:19 |
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It has to be McKinley (q2ctf1) so that our fellow goon Zoid can get the royalties. (e: that's probably not how it works actually)
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# ? Sep 2, 2017 19:20 |
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cougar cub posted:Yeah, it's a grappling hook not a buff Russian. https://www.youtube.com/watch?v=HuZcaHIrbNI I would've liked a grapple hook wielding buff Russian flying across tunnels as a character.
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# ? Sep 3, 2017 00:06 |
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Q23wctf was totally my poo poo. Shout out to all the old men in here that knows what voosh means.
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# ? Sep 3, 2017 17:24 |
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Is there a way to switch to steam after getting the champions pack another way?
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# ? Sep 3, 2017 21:30 |
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# ? Jun 3, 2024 14:06 |
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kaschei posted:Is there a way to switch to steam after getting the champions pack another way? Don't think so, no. I guess once it goes free to play on Steam you can download it there and keep everything from your Bethesda account.
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# ? Sep 3, 2017 22:58 |