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Wait, so when you pick up supply drops and the game asks you to go back to hq you get a shop menu? Is that right? Is that the only time you can get that?
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# ? Sep 2, 2017 15:45 |
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# ? May 10, 2024 12:46 |
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Shoehead posted:Wait, so when you pick up supply drops and the game asks you to go back to hq you get a shop menu? Is that right? Is that the only time you can get that? What shop menu? You mean like the black market? e: Also I feel like the fatigue and bond mechanics are great ideas but I'm rotating so many units in now I don't know who they are or what they do. RBA Starblade fucked around with this message at 15:56 on Sep 2, 2017 |
# ? Sep 2, 2017 15:46 |
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RBA Starblade posted:What shop menu? You mean like the black market? Yeah I've been looking up ways to get more engineers and I'm seeing loads about checking the BM but also checking a menu at HQ?
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# ? Sep 2, 2017 15:55 |
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In vanilla you can get a shop by clicking the icon on the left side of the HQ location (opposite the one you click on to spend time). This lets you change the bonus you get for scanning at your HQ, and also buy soldiers/scientists/engineers in exchange for supplies. In War of the Chosen, that shop no longer exists (as far as I can tell). You choose which scanning bonus you want by scanning at a different faction HQ. You can get more soldiers/scientists/engineers from the Black Market, scan sites, or covert ops.
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# ? Sep 2, 2017 15:58 |
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How are cosmetic mods? I've been wanting to make my soldiers look more varied, but do the usual suspects still hold after the update?
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# ? Sep 2, 2017 16:03 |
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How strange - I have a soldier with 2 ammo missing at the start of a mission He has no negative perks
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# ? Sep 2, 2017 16:05 |
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oswald ownenstein posted:How strange - I have a soldier with 2 ammo missing at the start of a mission Sometimes they don't reload their guns after being captured, that might be it. When should you attack your first Chosen's base? Plasma weapons?
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# ? Sep 2, 2017 16:32 |
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We need a purifier class mod, wonder how hard it would be to make
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# ? Sep 2, 2017 16:35 |
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Samovar posted:How are cosmetic mods? I've been wanting to make my soldiers look more varied, but do the usual suspects still hold after the update? A bunch of cosmetic mods have been updated for War of the Chosen. Mass Effect Legion, Tali and Garrus squadmates Metal Gear Solid Jungle Fatigues Warden Gear Stenchfury's modular helmets and armor Halo customizable armors and Halo Reach helmets XXL Tattoo Capnbubs Titanfall Gear MGS Sneaksuits And a bunch more. Go look around on the Workshop. Sylink posted:We need a purifier class mod, wonder how hard it would be to make Not that hard; someone made a mod almost immediately to add their flamethrower as a weapon we can equip. Technically counts as a Shotgun, so only rangers (of the base classes) can equip it.
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# ? Sep 2, 2017 16:38 |
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Samovar posted:How are cosmetic mods? I've been wanting to make my soldiers look more varied, but do the usual suspects still hold after the update? Capnbubs Accessories is good. Way better helmets than vanilla and berets. Everyone Major and up gets a beret. That's the rules.
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# ? Sep 2, 2017 16:48 |
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Had a sitrep where i could only take 3 guys to a mission, so i took a psy dude, my skirmisher and my badass ranger. Started the mission, had five dudes. Advent guy on my side and a resistance guy on my side from my bonuses had both chosen that mission to show up. Dominated the first guy I saw, was basically using a normal squad.
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# ? Sep 2, 2017 16:51 |
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Older meme but worth checking out if you hadn't seen it before https://www.youtube.com/watch?v=AvIgzYBL2Z8
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# ? Sep 2, 2017 16:58 |
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Amuys posted:They don't really kill you, they just have a ghetto mind control that knocks one of your dudes and makes an evil twin. If you kill said evil twin or kill the shadow, your guy wakes up. You can also Revive your dude and have him fight his own evil clone. Going after the second Chosen is weird. When you start the mission Bradford is all "Ok we got one let's kill the next", but when you get to his macguffin -which is the exact same- Tygan etc is all "What is this?!?! Maybe it's related to how the Chosen work??? " Seems strange they account for it in one set of VO and not in the other.
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# ? Sep 2, 2017 17:04 |
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RBA Starblade posted:Sometimes they don't reload their guns after being captured, that might be it. Someone up thread took out one with conventional weapons, and given that between now and developing plasma the Chosen get more strengths to cover their weakness, that may not be the worst idea if you can pull it off.
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# ? Sep 2, 2017 17:08 |
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Apologies if this has been recently asked. I did not buy the DLC, but since it's release my game has gone from running smooth at the highest graphics settings to 20 fps at minimal settings. What the hell happened?
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# ? Sep 2, 2017 17:17 |
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I killed two Chosen with gauss weapons. I had plasma grenades for the second one.
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# ? Sep 2, 2017 17:21 |
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I used mag weapons for all my chosen except the last one. Only the first chosen had time to gain a new skill before I killed it.
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# ? Sep 2, 2017 17:26 |
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kanonvandekempen posted:Apologies if this has been recently asked. I can't be sure because I also don't have the dlc but my game still runs fine, but could one of your mods have been updated for wotc and that is having an impact?
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# ? Sep 2, 2017 17:36 |
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Is anyone using Capnbubs's XCOM EU armors mods? They appear to be broken for me now; game doesn't crash but they're all black models. I thought they were confirmed working? e: Oh drat wrong guy that's why
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# ? Sep 2, 2017 17:45 |
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If I never played the rulers/spark missions before wotc came out, is it worth playing through them or should I just integrate the dlc and skip the missions?
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# ? Sep 2, 2017 17:49 |
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Ravenfood posted:If I never played the rulers/spark missions before wotc came out, is it worth playing through them or should I just integrate the dlc and skip the missions? It's worth playing through them, I was in the same boat. I disabled them for the next run through (as well as the lost&abandoned mission)
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# ? Sep 2, 2017 17:52 |
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They're worth playing but if you restart a lot turn them off after the first time. Also wow you can play forever with covert ops. They can reduce the timer by 2 and give you leads! Too bad about the capture dark event.
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# ? Sep 2, 2017 18:02 |
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Ravenfood posted:If I never played the rulers/spark missions before wotc came out, is it worth playing through them or should I just integrate the dlc and skip the missions? Something to keep in mind for the SPARK mission though, is due to how the fatigue mechanic works in War of the Chosen and the structure of the scenario, by the end the will of your soldiers is going to be empty.
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# ? Sep 2, 2017 18:04 |
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I wish the GTS and Proving Grounds were the same building or something. There's so much cool stuff in the proving grounds that I never get around to using because it's hard to justify building it and spending resources on it when there is so much other important stuff to do early-mid game. I'd love to play around with the exo suits and spider armor when I'm rocking ballistics, and buying a SPARK at this point would just be for funsies, not a game-changer.
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# ? Sep 2, 2017 18:07 |
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Is there a physical version of this with the DLC coming to consoles?
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# ? Sep 2, 2017 18:38 |
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I still can't figure out what Shattered is, I've only seen it once.
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# ? Sep 2, 2017 18:43 |
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The Bramble posted:I wish the GTS and Proving Grounds were the same building or something. There's so much cool stuff in the proving grounds that I never get around to using because it's hard to justify building it and spending resources on it when there is so much other important stuff to do early-mid game. I'd love to play around with the exo suits and spider armor when I'm rocking ballistics, and buying a SPARK at this point would just be for funsies, not a game-changer. On Ironman Commander I favor building the GTS->Resistance Ring-> Proving Grounds as my first three facilities. The edge provided by Frost Grenades, Hunters Axe, and experimental ammos are essential imo. Getting an early SPARK also makes life way loving easier with the fatigue system.
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# ? Sep 2, 2017 18:49 |
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I really gotta build that Shadow Chamber. Went on a VIP rescue that went totally sideways after running into my first Sectopod and advanced MEC right off the bat, and what's worse I left my EMP/Bluescreen heavy back at base. The VIP got smoked in the opening two turns and I only got out by ringing the Lost dinner bell AND managing to hack the Sectopod with ~27% odds. I even hauled out the unfortunate squaddie who died at the finish line carrying tracer rounds. Then I lost contact with East Asia and half my income so gently caress that, and gently caress you Templars for sending me on that suicide run. RBA Starblade posted:I still can't figure out what Shattered is, I've only seen it once. Shumagorath fucked around with this message at 05:13 on Sep 25, 2017 |
# ? Sep 2, 2017 18:56 |
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The victory lap is longer than ever now, nothing can beat my squad of marvel superheroes and there's still a good month of shadow chamber poo poo to chew through. I miss the days of the Chosen and Rulers spicing my day up.
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# ? Sep 2, 2017 18:57 |
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The Bramble posted:I wish the GTS and Proving Grounds were the same building or something. There's so much cool stuff in the proving grounds that I never get around to using because it's hard to justify building it and spending resources on it when there is so much other important stuff to do early-mid game. I'd love to play around with the exo suits and spider armor when I'm rocking ballistics, and buying a SPARK at this point would just be for funsies, not a game-changer. Proving Grounds should be one of your first 3 buildings imo.
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# ? Sep 2, 2017 18:57 |
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maev posted:The victory lap is longer than ever now, nothing can beat my squad of marvel superheroes and there's still a good month of shadow chamber poo poo to chew through. I miss the days of the Chosen and Rulers spicing my day up. dogstile posted:I used mag weapons for all my chosen except the last one. Only the first chosen had time to gain a new skill before I killed it.
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# ? Sep 2, 2017 18:58 |
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Shumagorath posted:I really gotta build that Shadow Chamber. Went on a VIP rescue that went totally sideways after running into my first Sectopod and advanced MEC right off the bat, and what's worse I left my EMP/Bluescreen heavy back at base. The VIP got smoked in the opening two turns and I only got out by ringing the Lost dinner bell AND managing to hack the Sectopod with ~27% odds. I even hauled out the unfortunate squaddie who died at the finish line carrying tracer rounds. Oh thanks, that's happened a few times but only triggered once.
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# ? Sep 2, 2017 19:01 |
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Nova Odin posted:Something to keep in mind for the SPARK mission though, is due to how the fatigue mechanic works in War of the Chosen and the structure of the scenario, by the end the will of your soldiers is going to be empty. My guys were pretty ok after it, besides the one Julian murdered Found a pretty useful mod for dealing with the Lost: https://steamcommunity.com/sharedfiles/filedetails/?id=1126356484
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# ? Sep 2, 2017 19:01 |
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marshmallow creep posted:I can't be sure because I also don't have the dlc but my game still runs fine, but could one of your mods have been updated for wotc and that is having an impact? I disabled mods, I'll probably just uninstall and pick the dlc up when it's cheap.
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# ? Sep 2, 2017 19:01 |
Shumagorath posted:The poo poo I just got out of will make you think twice on a late-game Very Difficult, I think. My issue was more the leveling than anything, by the time I got a major to run the covert op with I was 90 percent done with plasma weaponry.
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# ? Sep 2, 2017 19:03 |
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DreamShipWrecked posted:My issue was more the leveling than anything, by the time I got a major to run the covert op with I was 90 percent done with plasma weaponry. I sling-shotted a soldier to Major to get the stronghold open ASAP because the game rolled a horrible pain in the rear end for my first chosen. I've nearly got power armour and I've killed one chosen and I haven't even touched any rulers. There's so much poo poo left to do. I was chronically supplies starved by that rear end in a top hat chosen.
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# ? Sep 2, 2017 19:12 |
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SulphagneSocialist posted:I sling-shotted a soldier to Major to get the stronghold open ASAP because the game rolled a horrible pain in the rear end for my first chosen. I've nearly got power armour and I've killed one chosen and I haven't even touched any rulers. There's so much poo poo left to do. I was chronically supplies starved by that rear end in a top hat chosen. Was he doing the "half XCOM's supplies" bullshit? Because loving hell that alone makes me hate the Chosen. It feels so good to see the beginning-of-month thing pop up and see "Defeated" under one or more Chosen.
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# ? Sep 2, 2017 19:15 |
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My brittle assassin is now immune to melee, I guess it didn't like the lost dunking on it that last mission.
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# ? Sep 2, 2017 19:20 |
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its been fun to watch this expansion turn beagle into a gibbering skeleton
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# ? Sep 2, 2017 19:27 |
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# ? May 10, 2024 12:46 |
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Shumagorath posted:What difficulty is this? I'm into Plasma and the Assassin I started right on top of is still alive. Commander. I've also not lost anyone yet, which is weird. Had a ton of close calls but everyone's gotten out alive. Even had a few times where people were definitely going to "die" and then got knocked into bleeding out. I might finish this game without losing a dude, which is odd.
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# ? Sep 2, 2017 19:31 |