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oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

botany posted:

i hate the way that hacking works in this game.

It's pretty poo poo now with the mission variety too - hacking objectives went from being 2 out of every 4 missions you did to something like 1 in 6 maybe less

Specialist needs a mod rebalance bad - starting with combat protocol would be my preference, since haywire would be dumb without LW2s drones in the early game

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Nova Odin
Jul 13, 2014

redreader posted:

I'm on a 'destroy the pisonic transmitter' mission and I can see every single enemy on the map for some reason. Even the ones behind walls, far away, out of vision range. I don't have the reaper and it was like this from the start of the mission. Is it a sitrep condition I missed?

Yeah, I believe the sitrep is called Scout. It's fantastic when it procs for things like when you have to eliminate an Advent General.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Nova Odin posted:

Yeah, I believe the sitrep is called Scout. It's fantastic when it procs for things like when you have to eliminate an Advent General.

The only real issue with that one is that it can be a little tough to determine LOS. And also you still need a person spotting to give sight to your Sharpshooters.

CuddleCryptid
Jan 11, 2013

Things could be going better

It's kind of weird, I have gone through several terror missions and a pile of regular missions and I still haven't seen a single Chryssalid. Tons of faceless, but no body snatchers.

botany
Apr 27, 2013

by Lowtax

oswald ownenstein posted:

It's pretty poo poo now with the mission variety too - hacking objectives went from being 2 out of every 4 missions you did to something like 1 in 6 maybe less

Specialist needs a mod rebalance bad - starting with combat protocol would be my preference, since haywire would be dumb without LW2s drones in the early game

i think my main problem is really that hacking is hard rng. with shots, if you're only at 60% to hit, you know you could simply position your soldiers better. with hacking, there's nothing you can do to influence that. that really sucks to me.

SmallpoxJenkins
Jul 9, 2012


DreamShipWrecked posted:

It's kind of weird, I have gone through several terror missions and a pile of regular missions and I still haven't seen a single Chryssalid. Tons of faceless, but no body snatchers.

My first pod came when I kicked the door in to the warlock's house.
Same for andromedons

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

botany posted:

i think my main problem is really that hacking is hard rng. with shots, if you're only at 60% to hit, you know you could simply position your soldiers better. with hacking, there's nothing you can do to influence that. that really sucks to me.

It was always kind of a sloppy mechanic - the caveat was that later game with a PCS and gear, you could reliably shut down almost anything or even take control - and towers were hackable reliably too

Early game it's basically useless on towers although you can hack one before you evac which is ok

It's just even more out of place now that hacking stuff is so much less prevalent

Backhand
Sep 25, 2008
So fun little bug I just encountered and thought I'd mention here: It turns out that if you have a Psi Operative training in the psi lab and send him out on a covert op, he does the op but continues training as well. You can even assign the spot in the lab to someone else and whoever you sent into the field will keep progressing in their current skill. I just had a psi operative learn Schism while locating the assassin's stronghold.

veni veni veni
Jun 5, 2005


My sniper this playthrough is such an unfathomable piece of poo poo. This pile of garbage straight up misses 90% of high percent shots. It's unreal. He's literally worthless. The only reason he actually does any damage is that mod that hits for 3 when you miss. Send him to the brig.

botany
Apr 27, 2013

by Lowtax
do any of the save scum mods work with wotc yet

Seedge
Jun 15, 2009
Hey, buddy. :glomp:



Zore posted:

Yeah, they're entirely randomly generated too unless you enable Lost and Abandoned. And even then there's only a specific Reaper and Skirmisher, the Templar's just a rando.

So can you set them up in the Character pool? I'd like to make my first three Heroes be specific names.

veni veni veni
Jun 5, 2005


Should I build a psi lab or advanced warfare center first?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



SmallpoxJenkins posted:

My first pod came when I kicked the door in to the warlock's house.
Same for andromedons

Every single Chosen had a pile of pet Chrysalids in their house. Every single one. I swear they think the dudes are puppies or something.

Axetrain
Sep 14, 2007

These resistance fighters on the retaliation missions are brutal... for Advent. Just played one where they took out two Muton pods a couple Berserkers and some Chrysalids by themselves :stare:.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Seedge posted:

So can you set them up in the Character pool? I'd like to make my first three Heroes be specific names.

Yep.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
why am i having so much trouble finding an advent mec wreck i feel like i dont blow them up every time

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!

Alkydere posted:

Every single Chosen had a pile of pet Chrysalids in their house. Every single one. I swear they think the dudes are puppies or something.



Grenadiers are best.

Amuys
Jan 2, 2017

Muuch Muuch

Axetrain posted:

These resistance fighters on the retaliation missions are brutal... for Advent. Just played one where they took out two Muton pods a couple Berserkers and some Chrysalids by themselves :stare:.

I kinda wonder because the mission resistance fighters you get have plasma rifles if you have the appropriate research, but haven defenders and vip fighters have ballistics. That being said, haven defenders seem to scale.

Shumagorath
Jun 6, 2001
How long do you figure until Dinner Bells get nerfed? I know you can't use them on ever map like launch Mimic Beacon, but you get two uses, can paint a potentially absurd number of targets, and spamming explosives only works in your favour afterwards. As long as you can evac instead of killing all hostiles there's virtually no downside.

Alkydere posted:

Every single Chosen had a pile of pet Chrysalids in their house. Every single one. I swear they think the dudes are puppies or something.
This is why I miss XCOM EW Flamethrower MECs. Bladestorm just isn't the same (though the mod that lets your rangers use a Purifier flamethrower is pretty close).

Amuys
Jan 2, 2017

Muuch Muuch

Shumagorath posted:

How long do you figure until Dinner Bells get nerfed? I know you can't use them on ever map like launch Mimic Beacon, but you get two uses, can paint a potentially absurd number of targets, and spamming explosives only works in your favour afterwards. As long as you can evac instead of killing all hostiles there's virtually no downside.

This is why I miss XCOM EW Flamethrower MECs. Bladestorm just isn't the same (though the mod that gives you a purifier flamethrower is pretty close).
Please don't nerf necromancy

Pancakes
May 21, 2001

Crypto-Rump Roast

Axetrain posted:

These resistance fighters on the retaliation missions are brutal... for Advent. Just played one where they took out two Muton pods a couple Berserkers and some Chrysalids by themselves :stare:.

I had to use Stasis on a Codex to make sure they didn't kill it before I could skull jack it.

Shumagorath
Jun 6, 2001

botany posted:

i think my main problem is really that hacking is hard rng. with shots, if you're only at 60% to hit, you know you could simply position your soldiers better. with hacking, there's nothing you can do to influence that. that really sucks to me.
On the flip side, a good hack (i.e. Advanced MEC or, god willing, Sectopod) can change an entire mission if you forgot your EMP and Bluescreen rounds.

veni veni veni
Jun 5, 2005


Is there any way to KO a VIP without setting off alarms?

Shumagorath
Jun 6, 2001

Amuys posted:

Please don't nerf necromancy
XCOM 2 War of the Chosen is the necromancer Blizzard should have made for D3.

Ben Nerevarine
Apr 14, 2006
Does the advanced psi amp buff Templars?

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

Shumagorath posted:

How long do you figure until Dinner Bells get nerfed? I know you can't use them on ever map like launch Mimic Beacon, but you get two uses, can paint a potentially absurd number of targets, and spamming explosives only works in your favour afterwards. As long as you can evac instead of killing all hostiles there's virtually no downside.

I hope never. Its way too much fun. Although if I were the boss of xcom I'd have split it up a bit, the 'lure' we get now would do what it actually says it does and attract the lost to its impact location. There'd be an experimental armor that makes the dude who wears it get ignored by lost and unable to be revealed by lost while concealed and I'd make the Dinner Bell both a psi power and a throwable and give it to gate-keepers and advanced priests to keep things fair


Lost attracting ammo maybe? I basically want more lost manipulation mechanics because its so fun.

Motherfucker fucked around with this message at 23:47 on Sep 2, 2017

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

Ben Nerevarine posted:

Does the advanced psi amp buff Templars?

it

dont

MikeC
Jul 19, 2004
BITCH ASS NARC
Are buildings now essentially death traps now? I have had multiple incidents now where advent mech units just wholesale use explosives to blow out floors from underneath my guys and its essentially a one shot. Playing on Commander difficulty. Also is prioritizing armor now a big deal. Just so many 1 shots in the game that I don't remember having to deal with before. In particular Vipers doing 3 damage per turn bounding xcom troopers.

edit: Also is it worth just bailing after securing the primary mission (ie after you have range hacked a crate it tells you to wipe out the remaining enemies) if there is any risk at all to your dudes?

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

botany posted:

i think my main problem is really that hacking is hard rng. with shots, if you're only at 60% to hit, you know you could simply position your soldiers better. with hacking, there's nothing you can do to influence that. that really sucks to me.

I feel like hacking would be cooler if instead of going into the little screen and making a production about choosing ONE of TWO options it was a little bar that went up based on how ''good' you hacked it, influenced by weather you were standing right beside it or sent a drone for example. Than you could 'pick' rewards from a list by spending your bar, like for example a big reward like a 'large supply cache' could spend 50% which would be 50% of the total bar, not however much you rolled, if you don't have that much of the bar filled you can't pick it. But also if you lower the bar past a certain threshold delineated by the hardcoreness of the hack you get a random bad feedback effect. Like if you don't get the bar past 50% for a Sectopod you're gonna trigger a feedback but you may be able to afford to shut it down still.


This'd be more mechanically interesting I feel while still being pretty punchy, with some room for fun sidebits like 'spend some bar to reveal the MYSTERY OPTION or just select it and see what happens'

Motherfucker fucked around with this message at 23:59 on Sep 2, 2017

Anias
Jun 3, 2010

It really is a lovely hat

Looking at this again, one question on the expac - Is the whole game still alpha strike hardest and if you left a mob alive you did something wrong?

LordNat
May 16, 2009

Anias posted:

Looking at this again, one question on the expac - Is the whole game still alpha strike hardest and if you left a mob alive you did something wrong?

Yes. But there is the "Beta Strike" advanced option that gives everything (but lot) 2X health, 25% longer mission timers, and your healed for half your HP of damage before the wounded timer is applied at the end of missions.

I have been messing around with it and enjoy it so far.

CuddleCryptid
Jan 11, 2013

Things could be going better

Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!"

Yeah there are a lot of them but they also do low damage and a rookie with a mag rifle can delete eight of them in a single turn.

LordNat
May 16, 2009

DreamShipWrecked posted:

Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!"

Yeah there are a lot of them but they also do low damage and a rookie with a mag rifle can delete eight of them in a single turn.

Have you done a mission where you end up with 30-40 of them running around from Advent just not giving a gently caress about grenades.
They are super easy if you keep them under control but once things start to slip it can go down hill really fast.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

DreamShipWrecked posted:

Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!"

Yeah there are a lot of them but they also do low damage and a rookie with a mag rifle can delete eight of them in a single turn.

They gain more health later, they're actually always gaining more health.


I really like lost though and find them pretty fun.


I'd be a lot more weary of them in a ironman game, the real nasty trick they do is binding your dudes in place by sheer volume of numbers, the only time I ever had to deal with them though was the time a preist mind controlled a dude with lures and managed to nail my support with a dinner bell, he nearly died horribly slowly and there was barely anything I could do since I was trying to fight a chose and a whole goddamn war at the same time.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



DreamShipWrecked posted:

Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!"

Yeah there are a lot of them but they also do low damage and a rookie with a mag rifle can delete eight of them in a single turn.

It's really a "Am I in control of this or not" thing. If you're in control: cool you can stay here forever since your dudes have portals in their pockets directly to the armory. If you're not (Chosen showing up) poo poo can get hairy fast because you're split between killing the Chosen/Advent and the Lost.

Lima
Jun 17, 2012

Using Fuse on Purifiers is my new jam.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

DreamShipWrecked posted:

Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!"

Yeah there are a lot of them but they also do low damage and a rookie with a mag rifle can delete eight of them in a single turn.

Lost on their own are completely non-threatening in any way. Lost when you're fighting Advent can be a serious problem, since Lost prefer targeting your troops to targeting Advent and Advent/Aliens don't give a poo poo about spamming explosives(and exploding enemies like Sectopods will trigger Lost Swarms on death). The Chosen or Rulers can also show up to add another layer on top of this.

I once had a Very Difficult mission in a Lost City when I still had Mag Weapons/Basic Armor where I had to fight five pods of Advent while also fending off constant Lost swarms and also the Warlock showed up. I had to kill 92 dudes, the mission took me like two hours, and everyone came out of it Shaken.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Having only watched his youtube videos I watched Beagle's stream the last couple of days and noticed a couple of things

1) He seems to play far more cautiously then the game is designed for, but I guess that's part of playing on Legendary. He seems to instinctively want to overwatch crawl so I can understand why he detests the timers. I lol'd IRL when his instinct when faced with a lost swarm was to try and box strat in a nearby building.

2) He looks like a bearded sectoid and is a massive gun nut and it is very endearing how he treats his soldiers like real people and screams at them in tense situations

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

Lima posted:

Using Fuse on Purifiers is my new jam.

Can you Remote Start a Purifier

And if not why not

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Laughing Zealot
Oct 10, 2012


Fojar38 posted:

Having only watched his youtube videos I watched Beagle's stream the last couple of days and noticed a couple of things

1) He seems to play far more cautiously then the game is designed for, but I guess that's part of playing on Legendary. He seems to instinctively want to overwatch crawl so I can understand why he detests the timers. I lol'd IRL when his instinct when faced with a lost swarm was to try and box strat in a nearby building.

2) He looks like a bearded sectoid and is a massive gun nut and it is very endearing how he treats his soldiers like real people and screams at them in tense situations

I'm not really against facecams but drat does his face take up a good portion of the screen.

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