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botany posted:i hate the way that hacking works in this game. It's pretty poo poo now with the mission variety too - hacking objectives went from being 2 out of every 4 missions you did to something like 1 in 6 maybe less Specialist needs a mod rebalance bad - starting with combat protocol would be my preference, since haywire would be dumb without LW2s drones in the early game
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# ? Sep 2, 2017 22:30 |
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# ? Jun 10, 2024 14:31 |
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redreader posted:I'm on a 'destroy the pisonic transmitter' mission and I can see every single enemy on the map for some reason. Even the ones behind walls, far away, out of vision range. I don't have the reaper and it was like this from the start of the mission. Is it a sitrep condition I missed? Yeah, I believe the sitrep is called Scout. It's fantastic when it procs for things like when you have to eliminate an Advent General.
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# ? Sep 2, 2017 22:34 |
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Nova Odin posted:Yeah, I believe the sitrep is called Scout. It's fantastic when it procs for things like when you have to eliminate an Advent General. The only real issue with that one is that it can be a little tough to determine LOS. And also you still need a person spotting to give sight to your Sharpshooters.
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# ? Sep 2, 2017 22:37 |
It's kind of weird, I have gone through several terror missions and a pile of regular missions and I still haven't seen a single Chryssalid. Tons of faceless, but no body snatchers.
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# ? Sep 2, 2017 22:38 |
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oswald ownenstein posted:It's pretty poo poo now with the mission variety too - hacking objectives went from being 2 out of every 4 missions you did to something like 1 in 6 maybe less i think my main problem is really that hacking is hard rng. with shots, if you're only at 60% to hit, you know you could simply position your soldiers better. with hacking, there's nothing you can do to influence that. that really sucks to me.
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# ? Sep 2, 2017 22:39 |
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DreamShipWrecked posted:It's kind of weird, I have gone through several terror missions and a pile of regular missions and I still haven't seen a single Chryssalid. Tons of faceless, but no body snatchers. My first pod came when I kicked the door in to the warlock's house. Same for andromedons
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# ? Sep 2, 2017 22:45 |
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botany posted:i think my main problem is really that hacking is hard rng. with shots, if you're only at 60% to hit, you know you could simply position your soldiers better. with hacking, there's nothing you can do to influence that. that really sucks to me. It was always kind of a sloppy mechanic - the caveat was that later game with a PCS and gear, you could reliably shut down almost anything or even take control - and towers were hackable reliably too Early game it's basically useless on towers although you can hack one before you evac which is ok It's just even more out of place now that hacking stuff is so much less prevalent
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# ? Sep 2, 2017 22:46 |
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So fun little bug I just encountered and thought I'd mention here: It turns out that if you have a Psi Operative training in the psi lab and send him out on a covert op, he does the op but continues training as well. You can even assign the spot in the lab to someone else and whoever you sent into the field will keep progressing in their current skill. I just had a psi operative learn Schism while locating the assassin's stronghold.
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# ? Sep 2, 2017 22:52 |
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My sniper this playthrough is such an unfathomable piece of poo poo. This pile of garbage straight up misses 90% of high percent shots. It's unreal. He's literally worthless. The only reason he actually does any damage is that mod that hits for 3 when you miss. Send him to the brig.
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# ? Sep 2, 2017 22:54 |
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do any of the save scum mods work with wotc yet
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# ? Sep 2, 2017 22:59 |
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Zore posted:Yeah, they're entirely randomly generated too unless you enable Lost and Abandoned. And even then there's only a specific Reaper and Skirmisher, the Templar's just a rando. So can you set them up in the Character pool? I'd like to make my first three Heroes be specific names.
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# ? Sep 2, 2017 23:07 |
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Should I build a psi lab or advanced warfare center first?
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# ? Sep 2, 2017 23:07 |
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SmallpoxJenkins posted:My first pod came when I kicked the door in to the warlock's house. Every single Chosen had a pile of pet Chrysalids in their house. Every single one. I swear they think the dudes are puppies or something.
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# ? Sep 2, 2017 23:17 |
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These resistance fighters on the retaliation missions are brutal... for Advent. Just played one where they took out two Muton pods a couple Berserkers and some Chrysalids by themselves .
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# ? Sep 2, 2017 23:20 |
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Seedge posted:So can you set them up in the Character pool? I'd like to make my first three Heroes be specific names. Yep.
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# ? Sep 2, 2017 23:22 |
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why am i having so much trouble finding an advent mec wreck i feel like i dont blow them up every time
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# ? Sep 2, 2017 23:23 |
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Alkydere posted:Every single Chosen had a pile of pet Chrysalids in their house. Every single one. I swear they think the dudes are puppies or something. Grenadiers are best.
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# ? Sep 2, 2017 23:25 |
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Axetrain posted:These resistance fighters on the retaliation missions are brutal... for Advent. Just played one where they took out two Muton pods a couple Berserkers and some Chrysalids by themselves . I kinda wonder because the mission resistance fighters you get have plasma rifles if you have the appropriate research, but haven defenders and vip fighters have ballistics. That being said, haven defenders seem to scale.
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# ? Sep 2, 2017 23:26 |
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How long do you figure until Dinner Bells get nerfed? I know you can't use them on ever map like launch Mimic Beacon, but you get two uses, can paint a potentially absurd number of targets, and spamming explosives only works in your favour afterwards. As long as you can evac instead of killing all hostiles there's virtually no downside.Alkydere posted:Every single Chosen had a pile of pet Chrysalids in their house. Every single one. I swear they think the dudes are puppies or something.
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# ? Sep 2, 2017 23:28 |
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Shumagorath posted:How long do you figure until Dinner Bells get nerfed? I know you can't use them on ever map like launch Mimic Beacon, but you get two uses, can paint a potentially absurd number of targets, and spamming explosives only works in your favour afterwards. As long as you can evac instead of killing all hostiles there's virtually no downside.
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# ? Sep 2, 2017 23:30 |
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Axetrain posted:These resistance fighters on the retaliation missions are brutal... for Advent. Just played one where they took out two Muton pods a couple Berserkers and some Chrysalids by themselves . I had to use Stasis on a Codex to make sure they didn't kill it before I could skull jack it.
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# ? Sep 2, 2017 23:39 |
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botany posted:i think my main problem is really that hacking is hard rng. with shots, if you're only at 60% to hit, you know you could simply position your soldiers better. with hacking, there's nothing you can do to influence that. that really sucks to me.
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# ? Sep 2, 2017 23:40 |
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Is there any way to KO a VIP without setting off alarms?
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# ? Sep 2, 2017 23:40 |
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Amuys posted:Please don't nerf necromancy
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# ? Sep 2, 2017 23:42 |
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Does the advanced psi amp buff Templars?
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# ? Sep 2, 2017 23:45 |
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Shumagorath posted:How long do you figure until Dinner Bells get nerfed? I know you can't use them on ever map like launch Mimic Beacon, but you get two uses, can paint a potentially absurd number of targets, and spamming explosives only works in your favour afterwards. As long as you can evac instead of killing all hostiles there's virtually no downside. I hope never. Its way too much fun. Although if I were the boss of xcom I'd have split it up a bit, the 'lure' we get now would do what it actually says it does and attract the lost to its impact location. There'd be an experimental armor that makes the dude who wears it get ignored by lost and unable to be revealed by lost while concealed and I'd make the Dinner Bell both a psi power and a throwable and give it to gate-keepers and advanced priests to keep things fair Lost attracting ammo maybe? I basically want more lost manipulation mechanics because its so fun. Motherfucker fucked around with this message at 23:47 on Sep 2, 2017 |
# ? Sep 2, 2017 23:45 |
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Ben Nerevarine posted:Does the advanced psi amp buff Templars? it dont
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# ? Sep 2, 2017 23:45 |
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Are buildings now essentially death traps now? I have had multiple incidents now where advent mech units just wholesale use explosives to blow out floors from underneath my guys and its essentially a one shot. Playing on Commander difficulty. Also is prioritizing armor now a big deal. Just so many 1 shots in the game that I don't remember having to deal with before. In particular Vipers doing 3 damage per turn bounding xcom troopers. edit: Also is it worth just bailing after securing the primary mission (ie after you have range hacked a crate it tells you to wipe out the remaining enemies) if there is any risk at all to your dudes?
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# ? Sep 2, 2017 23:53 |
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botany posted:i think my main problem is really that hacking is hard rng. with shots, if you're only at 60% to hit, you know you could simply position your soldiers better. with hacking, there's nothing you can do to influence that. that really sucks to me. I feel like hacking would be cooler if instead of going into the little screen and making a production about choosing ONE of TWO options it was a little bar that went up based on how ''good' you hacked it, influenced by weather you were standing right beside it or sent a drone for example. Than you could 'pick' rewards from a list by spending your bar, like for example a big reward like a 'large supply cache' could spend 50% which would be 50% of the total bar, not however much you rolled, if you don't have that much of the bar filled you can't pick it. But also if you lower the bar past a certain threshold delineated by the hardcoreness of the hack you get a random bad feedback effect. Like if you don't get the bar past 50% for a Sectopod you're gonna trigger a feedback but you may be able to afford to shut it down still. This'd be more mechanically interesting I feel while still being pretty punchy, with some room for fun sidebits like 'spend some bar to reveal the MYSTERY OPTION or just select it and see what happens' Motherfucker fucked around with this message at 23:59 on Sep 2, 2017 |
# ? Sep 2, 2017 23:55 |
Looking at this again, one question on the expac - Is the whole game still alpha strike hardest and if you left a mob alive you did something wrong?
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# ? Sep 3, 2017 00:10 |
Anias posted:Looking at this again, one question on the expac - Is the whole game still alpha strike hardest and if you left a mob alive you did something wrong? Yes. But there is the "Beta Strike" advanced option that gives everything (but lot) 2X health, 25% longer mission timers, and your healed for half your HP of damage before the wounded timer is applied at the end of missions. I have been messing around with it and enjoy it so far.
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# ? Sep 3, 2017 00:13 |
Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!" Yeah there are a lot of them but they also do low damage and a rookie with a mag rifle can delete eight of them in a single turn.
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# ? Sep 3, 2017 00:14 |
DreamShipWrecked posted:Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!" Have you done a mission where you end up with 30-40 of them running around from Advent just not giving a gently caress about grenades. They are super easy if you keep them under control but once things start to slip it can go down hill really fast.
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# ? Sep 3, 2017 00:19 |
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DreamShipWrecked posted:Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!" They gain more health later, they're actually always gaining more health. I really like lost though and find them pretty fun. I'd be a lot more weary of them in a ironman game, the real nasty trick they do is binding your dudes in place by sheer volume of numbers, the only time I ever had to deal with them though was the time a preist mind controlled a dude with lures and managed to nail my support with a dinner bell, he nearly died horribly slowly and there was barely anything I could do since I was trying to fight a chose and a whole goddamn war at the same time.
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# ? Sep 3, 2017 00:26 |
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DreamShipWrecked posted:Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!" It's really a "Am I in control of this or not" thing. If you're in control: cool you can stay here forever since your dudes have portals in their pockets directly to the armory. If you're not (Chosen showing up) poo poo can get hairy fast because you're split between killing the Chosen/Advent and the Lost.
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# ? Sep 3, 2017 00:35 |
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Using Fuse on Purifiers is my new jam.
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# ? Sep 3, 2017 00:36 |
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DreamShipWrecked posted:Its kind of weird how the game treats The Lost as some sort of big scary enemy when in actual gameplay I go "A Lost only map? OH BOY!" Lost on their own are completely non-threatening in any way. Lost when you're fighting Advent can be a serious problem, since Lost prefer targeting your troops to targeting Advent and Advent/Aliens don't give a poo poo about spamming explosives(and exploding enemies like Sectopods will trigger Lost Swarms on death). The Chosen or Rulers can also show up to add another layer on top of this. I once had a Very Difficult mission in a Lost City when I still had Mag Weapons/Basic Armor where I had to fight five pods of Advent while also fending off constant Lost swarms and also the Warlock showed up. I had to kill 92 dudes, the mission took me like two hours, and everyone came out of it Shaken.
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# ? Sep 3, 2017 00:38 |
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Having only watched his youtube videos I watched Beagle's stream the last couple of days and noticed a couple of things 1) He seems to play far more cautiously then the game is designed for, but I guess that's part of playing on Legendary. He seems to instinctively want to overwatch crawl so I can understand why he detests the timers. I lol'd IRL when his instinct when faced with a lost swarm was to try and box strat in a nearby building. 2) He looks like a bearded sectoid and is a massive gun nut and it is very endearing how he treats his soldiers like real people and screams at them in tense situations
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# ? Sep 3, 2017 00:45 |
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Lima posted:Using Fuse on Purifiers is my new jam. Can you Remote Start a Purifier And if not why not
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# ? Sep 3, 2017 00:49 |
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# ? Jun 10, 2024 14:31 |
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Fojar38 posted:Having only watched his youtube videos I watched Beagle's stream the last couple of days and noticed a couple of things I'm not really against facecams but drat does his face take up a good portion of the screen.
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# ? Sep 3, 2017 00:54 |