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Arcsquad12 posted:Bethesda is only different from other AAA companies in that they are more incompetent and brainless than actively hostile. They really just seem clueless on this whole system.
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# ? Sep 3, 2017 01:16 |
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# ? Jun 3, 2024 21:05 |
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I beat the vanilla game, kind of rushed through it, on a friend's Xbox when it came out. Thinking of buying the game for the PC so I can play Far Harbor, which is apparently excellent. Steam has it for $25 in addition to the main game which seems like a lot, especially because all the recent reviews are negative basically saying "paid mods". I can still just upload mods the old fashioned way with nexus manager right?
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# ? Sep 3, 2017 03:44 |
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JIZZ DENOUEMENT posted:I beat the vanilla game, kind of rushed through it, on a friend's Xbox when it came out. Yes though given how rock stupid bethesda is being I wouldn't entirely put it past them to manage to break that.
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# ? Sep 3, 2017 03:54 |
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OwlFancier posted:Yes though given how rock stupid bethesda is being I wouldn't entirely put it past them to manage to break that. Understood, guess I'll hold off for now then.
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# ? Sep 3, 2017 04:05 |
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It just occurred to me that we now have three main menu entries dedicated to adding new content to the game: The DLC menus (where you can buy any DLC you don't yet own), The Bethesda.net Mods menu, and the Creation Club menu. Yay for redundancy.
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# ? Sep 3, 2017 04:11 |
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Shhh! If they hear you they'll add in game micro-transaction advertisements just to spite us.
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# ? Sep 3, 2017 04:17 |
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Is the list of mods from the OP still considered relevant? Hasn't been updated in a bit and I'm basically looking at Reddit and Broduals youtube channel for recommendations. I only need a handful of mods each for; quality of life, ambiance, equipment, and game play to get going.
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# ? Sep 3, 2017 04:53 |
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Gonkish posted:Remember how Bethesda made a big deal about the mods on CC being "curated" and "tested" and such? Is anyone really shocked that basic testing wasn't done and now modders are fixing it? I really wish you could have that bandoleer on any armor you want, it's precisely what I've been after for a while now. Good poo poo, though. Edit: Has anyone made a reloading animation fix for the China Lake launcher and holorifle? Beeb fucked around with this message at 06:16 on Sep 3, 2017 |
# ? Sep 3, 2017 05:00 |
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Capn Beeb posted:I really wish you could have that bandoleer on any armor you want, it's precisely what I've been after for a while now. Good poo poo, though. What's the problem? I thought they had custom animations now.
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# ? Sep 3, 2017 08:41 |
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What's the deal w/ the CC hellfire armor? Old mods weren't supposed to be in creation club.
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# ? Sep 3, 2017 10:15 |
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Rinkles posted:What's the deal w/ the CC hellfire armor? Old mods weren't supposed to be in creation club.
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# ? Sep 3, 2017 10:38 |
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Raygereio posted:Both the Hellfire X-03 PA mod and the Creation Hellfire look the same because both emulate FO3's Hellfire armor. But besides looking similar, they're clearly different. Also the Hellfire X-03 PA mod came out very recently. Right, I forgot about the Hellfire being in FO3.
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# ? Sep 3, 2017 10:40 |
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Rinkles posted:Right, I forgot about the Hellfire being in FO3. Also being the reason the Enclave didn't build more eyebots like ED-E! Also I think that, since every one of the CC mods so far is low garbage, there should be a concentrated effort to make, from scratch, an equivalent free mod. Agents are GO! fucked around with this message at 12:25 on Sep 3, 2017 |
# ? Sep 3, 2017 12:23 |
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Did this last update mess up something huge? Because I seem to need to deactivate all my mods in the Nexus Mod Manager and then reinstall them after launching the game without them to get them to work?
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# ? Sep 3, 2017 14:16 |
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The update automatically changes all of your load order to alphabetical, apparently, which'll probably break your saves until you restore it to what it was.
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# ? Sep 3, 2017 14:44 |
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MikeJF posted:The update automatically changes all of your load order to alphabetical, apparently, which'll probably break your saves until you restore it to what it was. How do you do that if you're using NMM?
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# ? Sep 3, 2017 14:59 |
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JIZZ DENOUEMENT posted:Is the list of mods from the OP still considered relevant? Hasn't been updated in a bit and I'm basically looking at Reddit and Broduals youtube channel for recommendations.
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# ? Sep 3, 2017 15:16 |
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MikeJF posted:The update automatically changes all of your load order to alphabetical, apparently, which'll probably break your saves until you restore it to what it was. Every time I restart my computer? God I hope they fix this soon.
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# ? Sep 3, 2017 16:34 |
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Back Hack posted:What's the problem? I thought they had custom animations now. It's like the lever action; you shoot once, and reloading puts five in the tube. Same for the launchers. You get the admittedly cool animation of popping a fresh one in the chamber, but reload the tube even if you only shot once. It's gotten me killed a few times
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# ? Sep 3, 2017 20:57 |
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There is a scripted reload mod that changes that behavior, but it's dependant upon either the mod author or some industrious person to make a patch or include support for it outright. Works beautifully on the lever action, however. Meanwhile, per the Hellfire: the free Hellfire mod is amazing, and they completely outclassed the CC one to such a degree that it would be embarrassing if it weren't so funny. The CC Hellfire apparently doesn't have much in the way of mods outside of the normal ones every PA has access to. The mod one has a bunch of unique stuff that gives the armor a niche. The paid mod is basically just a different armor model, while the free mod has actual features that no other armor can replicate. They put more effort into the free mod than Bethesda did with the one they're charging money for. It's absurd, but it also holds true for the Chinese stealth armor on the CC. It's low effort as gently caress, to the point that there aren't even any armor mods available to it at all, so that its only mildly special thing is a unique activation sound when the stealth field goes up. The free variant allows for a hell of a lot of customization and just generally has more actual work and passion put into it. On top of that, how Bethesda is just casually tossing this poo poo into the game screams "money grab". At least, in the case of the free mods, they try to integrate that poo poo into the world. You have to go to the glowing sea to get the Hellfire, and to the Chinese sub for the stealth armor. The paid mods literally just spawn npcs in a random spot in the wilderness, and then plop a quest marker on them. There's no attempt to make them fit into the world, you just get a fetch quest. I have no idea how they thought this whole thing was ever going to go over any other way. Gopher was right: had they actually shown that they learned from their mistakes, and focused on delivering meaty, meaningful content of a quality that truly would add appreciable value to the game, they could have won people over. Instead, they do everything possible to deflect the whole "paid mods" argument (remember "mini dlc"?), and then poo poo out lazy, buggy, feature poor knockoff mods in their first wave. They ruined any chance at redemption that they had in the eyes of their customers. Even if it was meant for PS4, to get around Sony being dumb, why the gently caress would you risk pissing off loyal customers like this? Is the next to nil you're gonna make off lovely mods really that important? Is Zenimax really that hard up for cash? This just sounds like the coked-up fever dream of some boardroom fuckhead who wants to "increase shareholder confidence" or whatever the gently caress, and he/she/it doesn't understand or care that they're cutting off their nose to spite their face.
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# ? Sep 3, 2017 22:21 |
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Gonkish posted:There is a scripted reload mod that changes that behavior, but it's dependant upon either the mod author or some industrious person to make a patch or include support for it outright. Works beautifully on the lever action, however. Bethesda doesn't know their community in the least is why, they are simply out of touch mixed with "that's OUR money" while not even attempting a token effort to hide it. Or understand the community that their games have spawned.
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# ? Sep 3, 2017 22:47 |
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http://www.nexusmods.com/fallout4/mods/26531/ I speak Japanese only.
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# ? Sep 4, 2017 00:12 |
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Gonkish posted:There is a scripted reload mod that changes that behavior, but it's dependant upon either the mod author or some industrious person to make a patch or include support for it outright. Works beautifully on the lever action, however. Oh yeah I've got the lever one already, and the mod author for the China Lake and holo rifle said they tried to integrate the script but couldn't figure it out. I found the animation framework mod and the description says knowledge of the CK and animation is required and wouldn't be covered so that's me knocked right out of giving this a go on my own KakerMix posted:Bethesda doesn't know their community in the least is why, they are simply out of touch mixed with "that's OUR money" while not even attempting a token effort to hide it. Or understand the community that their games have spawned. lol remember when Pete Hines was yelling at people on twitter for asking if Bethesda understood Fallout lore, then doubled down on it when folks were saying "Hey maybe the head of public relations for a Bethesda sized company shouldn't be so hostile to its fans"
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# ? Sep 4, 2017 00:19 |
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General Morden posted:http://www.nexusmods.com/fallout4/mods/26531/ Oh my god you can put it on legs. It's time for sexytank.
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# ? Sep 4, 2017 00:39 |
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So are all mods completely broken now, until Bethesda comes up with a patch?
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# ? Sep 4, 2017 00:44 |
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General Morden posted:So are all mods completely broken now, until Bethesda comes up with a patch? No, not really.
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# ? Sep 4, 2017 00:59 |
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General Morden posted:http://www.nexusmods.com/fallout4/mods/26531/ Oh my god, it's basically the metal slug tank. This is loving adorable.
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# ? Sep 4, 2017 04:44 |
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Horizon 1.2 is in beta, with tons of changes to settlements (including specialized settler roles) and an initial implementation of settler auto-equipping (which I've wanted for ages). Other noteworthy improvements:quote:(NEW) Ammo Field Switching quote:Survival Mode quote:Armor Rebalancing - Legendary Mods
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# ? Sep 4, 2017 17:21 |
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Is anyone else not getting subtitles with the full dialogue overhaul mod since this last update? All of my poo poo is up to date, and my response menu works but I get no subtitles on anyone.
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# ? Sep 4, 2017 20:19 |
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Capn Beeb posted:Is anyone else not getting subtitles with the full dialogue overhaul mod since this last update? All of my poo poo is up to date, and my response menu works but I get no subtitles on anyone. The string files do need to be updates for the 1.10 patch, but those being out of date shouldn't disable subtitles.
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# ? Sep 4, 2017 20:49 |
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Raygereio posted:Just to get the obvious out of the way: You do have subtitles enabled under Settings-Display? It turns out I'm a massive idiot. Subtitles were turned off Edit: I found this guide for fixing reload animations, so if anyone wants to take a stab at fixing the reload on the China Lake and holorifle launchers, might be worth looking into. Beeb fucked around with this message at 00:58 on Sep 5, 2017 |
# ? Sep 4, 2017 20:54 |
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Apparently people are accusing Bethesda of plagarising their Chinese stealth suit and hellfire power armor mods.
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# ? Sep 5, 2017 01:06 |
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The people who made the mods are? or Joe Commentsection?
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# ? Sep 5, 2017 05:04 |
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Erd posted:The people who made the mods are? or Joe Commentsection? Joe Commentsection's younger, more idiotic brother, Bill Youtubevideo.
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# ? Sep 5, 2017 05:58 |
So I've been playing FO4 on my PS4 (I'm deployed to Saudi Arabia for 1-4 years and had to leave my PC behind. Building a new one soon, though), and it seems kind of boring and samey no matter what character I make. Everything is just ghouls or bandits all the way down with the occasional super mutant tossed in. The quests aren't great (with the exception of The Silver Shroud), and none of the factions seem compelling. Do PC mods make a huge difference in this, or would I be wasting my time giving it another go? It really seems like there is a great game hiding in here somewhere, and I'd love to find it.
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# ? Sep 5, 2017 09:20 |
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The addition of survival mode and several mods made me really enjoy the game when i tried it again after feeling lukewarm on it at release. The quests/writing/factions are still kind of lame (although imo the dlc is generally quite good) but with some minor tweaking it makes a good challenging survival experience if thats a thing you are interested in.
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# ? Sep 5, 2017 09:24 |
Clever Spambot posted:The addition of survival mode and several mods made me really enjoy the game when i tried it again after feeling lukewarm on it at release. I've kind of avoided survival mode because I assumed it was a 7 Days to Die simulator. I just read up on it...and I think I'd like it. The ho hum, sneak everywhere and murder the bad guys on my radar combat is one of the things I don't enjoy...so the changes there might make a huge difference. I'll have to get used to the save function...but I think I'll give it a shot. Thanks! EDIT: Are there any benefits to MO over NMM? Devorum fucked around with this message at 15:44 on Sep 5, 2017 |
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# ? Sep 5, 2017 09:30 |
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http://www.nexusmods.com/fallout4/mods/26567/ Someone's already made a mod to make the BA2s go away for people who don't want them. Obviously it's a thing you can do yourself pretty simply, but... I enjoyed this tidbit from PCGamer in the comments: quote:It’s not clear if it’s working as intended or not, but a Bethesda community manager has explained that they’re looking into ways to not make downloading the Creation Club archive mandatory with each patch.
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# ? Sep 5, 2017 17:11 |
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So they fully intended from the get-go to make all CC files download automatically? And for it to need to patch the game each time? Christ.
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# ? Sep 5, 2017 17:23 |
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# ? Jun 3, 2024 21:05 |
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CFox posted:So they fully intended from the get-go to make all CC files download automatically? And for it to need to patch the game each time? Christ. The “We’re working on solutions that would not require Creation Club archives be part of the game’s patch” probably means they're negotiating with Microsoft and Sony. Raygereio fucked around with this message at 18:30 on Sep 5, 2017 |
# ? Sep 5, 2017 18:22 |